Product Designer (Senior)

INFOMEDIJI d.o.o.
Full-time

πŸ“ Job Overview

Job Title: Senior Product Designer

Company: INFOMEDIJI d.o.o.

Location: Berlin, Germany; Warsaw, Poland; Ljubljana, Slovenia

Job Type: CONTRACTOR

Category: Product Design / UX/UI

Date Posted: September 8, 2026

Experience Level: Mid-Senior Level (4+ years)

Remote Status: Fully Remote

πŸš€ Role Summary

  • Drive the design of next-generation Spatial Media experiences across VR, web, and mobile platforms, focusing on user interaction and immersive storytelling.

  • Translate complex user needs and behaviors into intuitive, visually appealing, and user-friendly design solutions for a global user base.

  • Develop and maintain cohesive, scalable design systems that ensure brand consistency and efficient product development across multiple touchpoints.

  • Collaborate closely with engineering, product management, and other cross-functional teams to deliver high-quality, integrated product experiences.

  • Contribute to product innovation by staying abreast of industry trends, emerging technologies, and best practices in UI/UX and immersive design.

πŸ“ Enhancement Note: This role is positioned as a Senior Product Designer focusing on cutting-edge "Spatial Media," indicating a strong emphasis on VR and interactive experiences. The "CONTRACTOR" employment type and "B2B only" mention suggest a need for candidates comfortable operating as independent contractors with their own legal entities. The remote-first nature across multiple countries highlights the need for strong asynchronous communication skills and cultural adaptability.

πŸ“ˆ Primary Responsibilities

  • Conceptualize, design, and execute visually compelling and intuitive user interfaces (UI) and user experiences (UX) for VR applications, web platforms, and mobile applications.

  • Conduct user research, analyze user feedback, and translate insights into actionable design strategies and user-centric solutions that enhance engagement and satisfaction.

  • Create interactive prototypes using tools like Figma to effectively communicate design concepts, user flows, and interaction models to stakeholders and development teams.

  • Champion the development and implementation of scalable design systems, ensuring consistency, accessibility, and efficiency across all product touchpoints.

  • Partner with product managers and engineers throughout the product development lifecycle, from ideation and wireframing to final implementation and iteration, ensuring design integrity.

  • Continuously research and integrate emerging design trends, new technologies (e.g., AI, haptics), and best practices in the immersive media space to drive product innovation.

  • Contribute to the evolution of the product by actively participating in design reviews, brainstorming sessions, and cross-functional team meetings.

  • Maintain a high standard of design quality and attention to detail, ensuring that all deliverables meet the company's vision and user expectations.

πŸ“ Enhancement Note: The responsibilities emphasize a full-cycle design process, from ideation and user research to prototyping and implementation oversight. The mention of "Spatial Media," "VR," and "immersive storytelling" points to a specialized focus beyond traditional UI/UX, requiring an understanding of 3D environments and interactive storytelling principles.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Design, Human-Computer Interaction, Computer Science, or a related field is often preferred for senior roles. Equivalent practical experience will be highly valued.

Experience: Minimum of 4+ years of professional experience in product design, with a significant portion focused on UI/UX design for digital products.

Required Skills:

  • Proven expertise in UI/UX design principles and methodologies for web, mobile, and immersive applications.

  • Advanced proficiency with design and prototyping tools, particularly Figma.

  • Demonstrated ability to create, implement, and maintain cohesive and scalable design systems.

  • Strong portfolio showcasing a diverse range of UI/UX design projects, with a focus on mobile design.

  • Excellent communication, presentation, and interpersonal skills, with the ability to articulate design decisions clearly to technical and non-technical audiences.

  • Experience collaborating effectively within cross-functional teams, including developers and product managers.

  • Fluency in English (B2 level or above) for effective communication in a global team environment. Preferred Skills:

  • Experience with 3D modeling and animation software.

  • Knowledge and practical experience in designing for Virtual Reality (VR) or other immersive technologies.

  • Familiarity with user research methodologies and user testing.

  • Experience leading design initiatives or mentoring junior designers.

  • Understanding of front-end development principles (HTML, CSS, JavaScript) to better collaborate with engineers.

πŸ“ Enhancement Note: The requirement for 4+ years of experience combined with Figma proficiency and design system expertise positions this as a mid-to-senior level role. The "bonus points" for 3D modeling, animation, and immersive project experience are critical for candidates aiming for this role, as they directly relate to the company's focus on Spatial Media and VR.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio demonstrating a strong track record in UI/UX design, with a focus on product design for digital platforms (web, mobile).

  • Specific examples showcasing the creation and application of scalable design systems, illustrating consistency and efficiency.

  • Case studies detailing the design process for at least one mobile application, highlighting user needs analysis, problem-solving, and final UI/UX solutions.

  • Prototypes (ideally interactive) that effectively communicate user flows, interaction design, and the overall user experience.

  • Evidence of working within cross-functional teams, demonstrating collaboration with developers and product managers to bring designs to life. Process Documentation:

  • Case studies that clearly articulate the design problem, the user research and analysis conducted, the design solutions proposed, and the final outcomes or impact.

  • Documentation of the design process, including wireframes, user flows, mockups, and interactive prototypes.

  • Examples of how design decisions were informed by user feedback, data, and business objectives.

  • Demonstrations of using design tools (e.g., Figma) to create efficient workflows and maintain design consistency.

πŸ“ Enhancement Note: For this role, the portfolio is paramount. It needs to showcase not just aesthetic design skills but also a deep understanding of process, system thinking (design systems), and the ability to translate complex requirements (like spatial media) into user-friendly interfaces. Case studies detailing the "why" and "how" behind design decisions, particularly those involving user research and cross-functional collaboration, will be highly valued.

πŸ’΅ Compensation & Benefits

Salary Range: Given the "CONTRACTOR" employment type, the "B2B only" structure, and the seniority of the role (4+ years experience), coupled with the remote nature across Germany, Poland, and Slovenia, a competitive hourly or project-based rate is expected. Based on industry benchmarks for Senior Product Designers in these regions with specialized VR/immersive experience, the estimated gross rate could range from €45 - €75 per hour (or equivalent in local currency), depending on experience, portfolio, and negotiation. This is an estimate and actual compensation will be determined by the company based on the candidate's qualifications and the specific contract terms.

Benefits:

  • Flexible Working Hours: Ability to set your own schedule to accommodate personal needs and optimize productivity.

  • Remote-First Culture: Full autonomy to work from any location within Germany, Poland, or Slovenia, fostering a healthy work-life balance.

  • Access to Tools & Technology: Provision of all necessary software and technological resources required for the role.

  • Unlimited DeoVR Premium: Complimentary access to the company's premium streaming services.

  • Independent Contractor Status: Opportunity to operate as a B2B contractor, allowing for business flexibility.

  • Direct Impact: The chance to significantly influence the direction and design of innovative spatial media products.

Working Hours: The role is described as "fully remote contract role" with "flexible working hours." While a standard 40-hour work week is implied for contractor compensation, the emphasis is on flexibility and output rather than strict time adherence, allowing designers to manage their time effectively across different time zones.

πŸ“ Enhancement Note: As this is a contractor role, there are no traditional employee benefits like health insurance or paid time off. The compensation is likely to be structured as a B2B contract, requiring the candidate to have their own legal entity. The salary range is an estimation based on similar roles in the specified European locations and the senior level, acknowledging that specific rates can vary significantly.

🎯 Team & Company Context

🏒 Company Culture

Industry: Technology, specifically focused on immersive media, VR streaming, and spatial computing. The company is building "the next generation of Spatial Media" and is a leader in "immersive streaming technology" with its DeoVR platform. This indicates a forward-thinking, innovation-driven environment.

Company Size: The provided data does not specify company size. However, the mention of "millions of users globally" and "multiple enterprise customers" suggests a company that has achieved significant scale and market presence, likely beyond a small startup.

Founded: The company was founded in 2016, indicating it has a decade of experience in the VR space and has likely navigated early-stage growth and established its core technology.

Team Structure:

  • Cross-functional: The role explicitly mentions collaboration with "cross-functional teams," including development and product management. This suggests an agile and integrated team structure.

  • Remote-First: The company operates on a remote-first model, emphasizing asynchronous communication and autonomy.

  • Specialization: While specific team sizes aren't detailed, the need for a Senior Product Designer implies a dedicated design function, likely working alongside engineering and product teams.

Methodology:

  • User-Centric Design: A strong emphasis is placed on understanding user needs and behaviors to create compelling design solutions.

  • Agile Development: Collaboration with development teams and the creation of interactive prototypes suggest an agile product development process.

  • Innovation-Driven: The company is focused on pushing boundaries and exploring new technologies like AI, haptics, and multi-user experiences.

Company Website: https://www.infomediji.com/ (derived from domain_derived)

πŸ“ Enhancement Note: The company's focus on "Spatial Media" and its VR platform, DeoVR, positions it at the forefront of immersive technology. The culture appears to value innovation, user-centricity, and collaboration within a remote-first, B2B contractor framework. The founding year suggests a company with established expertise in a rapidly evolving field.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is classified as "Senior Product Designer," indicating a level of expertise and responsibility beyond entry-level or mid-level positions. It implies a capacity for independent work, strategic design thinking, and potentially mentorship. The "4+ years of product design experience" requirement reinforces this.

Reporting Structure: While not explicitly detailed, the Senior Product Designer will likely report to a Head of Product, Design Lead, or a Product Manager. They will work closely with engineering teams and potentially product marketing or other stakeholders. The "CEO call" in the hiring process suggests direct interaction with senior leadership.

Operations Impact: The Senior Product Designer will have a direct and significant impact on the user experience of DeoVR, a platform serving millions of users globally. Their design decisions will shape how users interact with immersive content, directly influencing user engagement, satisfaction, retention, and potentially revenue through premium subscriptions. The role is pivotal in translating the company's vision for "Spatial Media" into tangible, user-friendly products.

Growth Opportunities:

  • Specialization: Deepen expertise in VR/AR design, 3D interaction, and immersive storytelling within a leading platform.

  • Leadership: Potential to grow into a Design Lead role, mentor junior designers, and influence design strategy as the company expands its spatial media offerings.

  • Industry Influence: Contribute to shaping the future of interactive video and immersive experiences, gaining recognition in a cutting-edge field.

  • Skill Expansion: Opportunities to learn and apply new technologies like AI and advanced animation techniques.

πŸ“ Enhancement Note: This role offers significant growth potential for a designer passionate about immersive technologies. The "Senior" title and the company's ambitious vision suggest opportunities for leadership and deep specialization in a niche but rapidly expanding market. The direct impact on a large user base is a key growth motivator.

🌐 Work Environment

Office Type: This is a "fully remote" position, indicating no requirement for physical office attendance. The company operates on a "remote-first culture."

Office Location(s): The role is open to contractors located in Germany (specifically mentioning Belin, which is likely a typo for Berlin), Poland (Warsaw), and Slovenia (Ljubljana). This allows for flexibility in choosing a work location within these countries.

Workspace Context:

  • Autonomy: Designers will have the freedom to set up their workspace according to their preferences, as long as it facilitates productive work.

  • Digital Collaboration: The environment relies heavily on digital collaboration tools for communication, project management, and design reviews.

  • Technology Access: The company commits to providing "Access to all tools and tech you need," ensuring designers have the necessary software and hardware to perform their duties effectively.

Work Schedule: The role offers "Flexible working hours." While a standard 40-hour week might be the basis for contractor rates, the emphasis is on output and asynchronous collaboration, allowing designers to manage their schedules to suit their productivity peaks and personal commitments, while still coordinating with global teams across different time zones.

πŸ“ Enhancement Note: The remote-first nature is a key characteristic of the work environment, promoting flexibility and autonomy. The specific country requirements suggest logistical considerations for contractors regarding local regulations and tax implications, though the company enables remote work across these specified nations.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • HR Screening (30 min): Initial conversation to assess general fit, motivation, and basic qualifications. Be prepared to discuss your career aspirations and interest in spatial media.

  • HM Interview (30 min): Discussion with the Hiring Manager, likely focusing on your experience, design philosophy, and how you approach product design challenges.

  • Case Task (2-6 hours): A practical design exercise that will assess your problem-solving skills, design process, and ability to deliver within a given timeframe. This is a critical step to demonstrate your capabilities.

  • Design Interview (1 hour): In-depth discussion about your portfolio, design decisions, and approach to specific design challenges. Be ready to present your work and articulate your rationale.

  • CEO Call (30 min): A final conversation with the CEO, likely to gauge cultural fit, strategic thinking, and overall enthusiasm for the company's vision.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best represent your skills relevant to this role (UI/UX for web/mobile, design systems, ideally with any VR/3D exposure).

  • Tell a Story: For each project, clearly articulate the problem, your role, the process you followed (research, ideation, design, testing), and the impact/outcome. Use visuals effectively.

  • Highlight Design Systems: If you have experience building or contributing to design systems, dedicate specific slides or sections to showcase their structure, components, and benefits.

  • Showcase Figma Proficiency: Be ready to discuss your workflow in Figma and how you leverage its features for collaboration and efficient design.

  • Prepare for VR/Immersive Discussion: Even if your portfolio doesn't heavily feature VR, be prepared to discuss your understanding of immersive design principles and how you would approach designing for spatial media.

Challenge Preparation:

  • Understand the Problem: For the case task, thoroughly analyze the prompt. Identify the core user needs and business objectives.

  • Outline Your Approach: Before diving into design, clearly outline your proposed design process, including research, ideation, and validation steps.

  • Focus on Process: Demonstrate a structured and thoughtful design process, even if the final deliverable is a prototype or mockups.

  • Communicate Clearly: Be prepared to present your case task solution clearly and concisely, explaining your rationale and design choices.

πŸ“ Enhancement Note: The hiring process is structured and involves multiple stages, including a substantial case task. This indicates the company places high importance on practical design skills and problem-solving abilities. Candidates should meticulously prepare their portfolios and be ready to articulate their design process and rationale at each stage.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: The primary design and prototyping tool. Proficiency is explicitly required. Candidates should be adept at using Figma for UI design, interactive prototyping, component creation, and collaboration.

  • 3D Modeling Software (e.g., Blender, Maya, Cinema 4D): Knowledge of these tools is considered a plus, indicating potential use for creating 3D assets or understanding 3D environments.

  • Animation Software (e.g., Adobe After Effects, Lottie): Also a plus, suggesting that motion design and animation play a role in the product experience.

Analytics & Reporting:

  • While not explicitly listed, a Senior Product Designer would typically interact with product analytics tools (e.g., Google Analytics, Mixpanel, Amplitude) to understand user behavior and inform design decisions.

  • Familiarity with A/B testing platforms might also be beneficial for validating design hypotheses. CRM & Automation:

  • Not directly relevant to the Product Designer role, but understanding how user data from CRM systems might inform design is helpful.

πŸ“ Enhancement Note: Figma is the core tool. The emphasis on 3D modeling and animation as "bonus points" highlights the company's commitment to pushing the boundaries of immersive and visually rich experiences, moving beyond traditional 2D interfaces.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Innovation & Vision: A strong drive to build "the next generation of Spatial Media" and explore new technologies (AI, haptics, multi-user).

  • User-Centricity: Deep understanding of user needs and behaviors is paramount in creating "compelling and user-friendly design solutions."

  • Collaboration: Emphasis on working closely with cross-functional teams to ensure seamless integration and product success.

  • Initiative & Autonomy: The remote-first, contractor model implies a culture that values individuals who take initiative and can work independently.

  • Clarity & Respect: The company states it values "clarity, and collaboration" and treats people with "respect."

Collaboration Style:

  • Cross-functional Integration: Designers are expected to work closely with developers and product managers, participating in all stages of the product lifecycle.

  • Asynchronous Communication: Given the remote-first nature and global team, effective asynchronous communication via tools like Slack, email, and project management platforms is crucial.

  • Design Reviews: A culture of constructive feedback and iterative design through design reviews is implied.

πŸ“ Enhancement Note: The culture seems to blend the fast-paced, innovative spirit of a tech startup with the professionalism and structure of a company serving enterprise clients and millions of users. The emphasis on initiative and remote collaboration is key for success in this environment.

⚑ Challenges & Growth Opportunities

Challenges:

  • Designing for Immersive Environments: Translating complex 3D spatial interactions and narrative structures into intuitive VR/AR interfaces presents unique design challenges.

  • Cross-Time Zone Collaboration: Effectively collaborating with a globally distributed team across different time zones requires strong asynchronous communication skills and proactive planning.

  • Rapidly Evolving Technology: Staying ahead of the curve in VR, AI, and immersive technologies demands continuous learning and adaptation.

  • Balancing Innovation with Usability: Ensuring cutting-edge features are accessible and user-friendly for a broad audience.

Learning & Development Opportunities:

  • Immersive Design Specialization: Gain deep expertise in VR/AR design principles, interaction models, and spatial computing.

  • 3D Design & Animation Skills: Develop practical skills in 3D modeling and animation, enhancing design capabilities for immersive content.

  • Industry Trend Leadership: Be at the forefront of shaping the future of interactive and spatial media.

  • Cross-functional Project Exposure: Work on diverse projects that span different aspects of product development, from initial concept to user engagement.

πŸ“ Enhancement Note: This role offers a significant opportunity to specialize in a high-growth area of technology. The challenges are inherent to working on the cutting edge, presenting ample opportunities for professional development and skill expansion.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Design Process & Methodology: "Describe your process for designing a new VR feature from concept to implementation. How do you incorporate user feedback?" (Be ready to showcase your systematic approach, research methods, and iteration strategies.)

  • Design Systems: "How would you approach building or scaling a design system for a platform like DeoVR? What are the key considerations?" (Focus on scalability, maintainability, and cross-platform consistency.)

  • Problem-Solving: "Imagine users are struggling to navigate in our VR environment. How would you diagnose and solve this problem from a design perspective?" (Demonstrate user-centric problem-solving, ideation, and validation.)

Company & Culture Questions:

  • Vision Alignment: "What excites you most about the future of Spatial Media and DeoVR's role in it?" (Show genuine interest in the company's mission and industry.)

  • Remote Work Philosophy: "How do you ensure effective collaboration and productivity in a remote-first, asynchronous environment?" (Highlight your self-management, communication, and proactive engagement skills.)

  • Design Impact: "Can you share an example of a design decision you made that had a significant positive impact on user engagement or business metrics?" (Prepare a compelling case study that quantifies results.)

Portfolio Presentation Strategy:

  • Structure for Impact: Organize your portfolio presentation logically, starting with an overview of your experience and then diving into 2-3 key case studies.

  • Focus on the 'Why': For each project, clearly explain the problem you were solving, your specific contributions, and the rationale behind your design decisions.

  • Quantify Results: Whenever possible, use data and metrics to demonstrate the impact of your designs (e.g., increased conversion rates, reduced bounce rates, higher user satisfaction scores).

  • Showcase Figma Expertise: Be prepared to briefly demonstrate your workflow or specific features you leveraged in Figma, especially regarding prototyping and design systems.

  • Enthusiasm for VR/Immersive: Even if your portfolio is primarily web/mobile, articulate your passion for immersive technologies and how you would approach designing for them.

πŸ“ Enhancement Note: The interview process is multi-stage and rigorous, culminating in a CEO call. Candidates must be prepared to demonstrate not only design skills but also strategic thinking, cultural fit, and a genuine passion for immersive technology. The case task is a critical evaluation point.

πŸ“Œ Application Steps

To apply for this Senior Product Designer position:

  • Submit your application through the provided link on the INFOMEDIJI d.o.o. careers portal.

  • Portfolio Customization: Tailor your resume and portfolio to highlight your experience in UI/UX design for web and mobile platforms, with a strong emphasis on design systems and any relevant VR or 3D design experience. Prepare 2-3 detailed case studies showcasing your problem-solving process and impact.

  • Resume Optimization: Ensure your resume clearly states your years of experience (4+ years), proficiency in Figma, and any experience with 3D modeling, animation, or immersive technologies. Quantify achievements where possible.

  • Interview Preparation: Practice articulating your design process, rationale, and portfolio projects. Prepare specific examples for behavioral questions related to collaboration, problem-solving, and remote work. Rehearse your presentation for the case task.

  • Company Research: Familiarize yourself with INFOMEDIJI d.o.o., DeoVR, and the "Spatial Media" concept. Understand their mission, user base, and the competitive landscape to demonstrate your strategic understanding and cultural alignment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 4+ years of product design experience and proficiency in Figma. Strong skills in developing scalable design systems and designing for mobile are required, with 3D modelling knowledge considered a plus.