[OVERDARE] UI Technical Artist
π Job Overview
Job Title: UI Technical Artist
Company: OVERDARE
Location: Seoul, South Korea
Job Type: Full-Time
Category: Art & Design / Technology
Date Posted: 2026-06-09T08:27:00
Experience Level: Mid-Level (3-5 years)
Remote Status: On-site
π Role Summary
-
Spearhead the direct creation and implementation of app and game UI within the Unreal Engine (UMG) environment.
-
Optimize UI performance and compatibility for low-end mobile devices and diverse screen resolutions, ensuring a seamless user experience across various platforms.
-
Collaborate closely with the Studio team to co-develop the core UI system and essential components for OVERDARE's innovative sandbox UI tool.
-
Drive the enhancement of the UGC platform by identifying and implementing necessary features and components from a UI creation perspective.
-
Standardize UI development workflows and create reusable UI component systems to boost efficiency and maintainability.
π Enhancement Note: While the job title is "UI Technical Artist," the responsibilities heavily lean towards a hybrid role encompassing UI development, technical art implementation, and tool development. The emphasis on "making UI content directly" and "co-developing the UI system with the Studio team" suggests a significant contribution to the platform's foundational UI architecture, not just asset implementation. The focus on "low-end mobile devices and limited network environments" highlights a critical performance optimization aspect crucial for a global mobile platform.
π Primary Responsibilities
-
Directly create and implement user interfaces for applications and games using Unreal Engine's UMG (Unreal Motion Graphics) system.
-
Develop and implement UI elements optimized for low-specification mobile devices, ensuring functionality across a wide range of resolutions and device types.
-
Design and implement interactive UI elements using UMG animations, UI materials, and Blueprint scripting.
-
Define requirements for UI tools and components from a creator's perspective and collaborate with the Studio team on the joint development of the sandbox UI system.
-
Provide UI creation support to internal game development teams, actively identifying usability issues and necessary feature enhancements for the tools.
-
Systematize reusable UI components from repetitive creation patterns and propose standardized workflows for UI development.
-
Contribute to the creation of interactive visual effects for UI elements using materials, shaders, and potentially Niagara, integrating them seamlessly with UI components.
-
Document best practices, create usage guides, and explore AI tools to improve UI development workflows.
π Enhancement Note: The responsibilities indicate a dual focus: hands-on UI development for games/apps and active participation in the development of the UI creation tool itself. This requires a blend of artistic implementation skills and a technical understanding of tool design and system architecture, especially within the context of a UGC platform.
π Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Computer Science, Game Design, Digital Art, or a related field is typically expected for roles requiring proficiency in Unreal Engine and technical art. Equivalent practical experience will also be considered.
Experience: Minimum of 3 years of experience as an Unreal UI Artist or UI Technical Artist.
Required Skills:
-
Over 3 years of experience as an Unreal UI Artist or UI Technical Artist.
-
Proven experience implementing UI with consideration for low-specification mobile devices.
-
Proficiency in Unreal Engine UMG for animations, UI materials, and Blueprint scripting.
-
Strong understanding of component-based UI architecture and designing reusable structures.
-
Experience in independently designing and creating UI/UX.
-
Excellent communication and collaboration skills, with the ability to work effectively with developers and designers.
-
A strong portfolio showcasing interactive UI implemented in Unreal Engine is mandatory. Preferred Skills:
-
Experience with UI effects using materials and shaders, or integrating Niagara effects with UI.
-
Competence in creating technical documentation and workflow guides.
-
Interest in improving development workflows using AI tools.
-
Passion for and interest in sandbox and UGC platforms.
-
Understanding of C++ or interest in developing editor extensions and tool UI.
-
Enjoyment of tackling undefined problems and experimenting with new approaches.
π Enhancement Note: The distinction between required and preferred skills clearly delineates the core competencies from desirable attributes. The emphasis on a portfolio and specific Unreal Engine features (UMG, Blueprints, Materials) is critical for evaluating candidates. The preferred skills suggest a forward-thinking company interested in innovation and efficiency.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
-
A comprehensive portfolio showcasing interactive UI projects developed in Unreal Engine is mandatory.
-
The portfolio should demonstrate direct UI creation experience for apps or games, highlighting UMG animations, UI materials, and Blueprint usage.
-
Evidence of experience in designing and implementing UI/UX independently is crucial.
-
Examples of UI components designed for reusability and integration into a larger system should be included.
-
Projects should ideally showcase consideration for mobile optimization and performance on lower-end devices. Process Documentation:
-
The role involves contributing to the definition of features and components for the sandbox UI tool, requiring an understanding of tool development processes.
-
Candidates should be prepared to discuss their experience in standardizing UI development workflows and creating reusable component systems.
-
Experience or interest in creating technical documentation and workflow guides is a plus.
π Enhancement Note: The portfolio requirement is central to this role, serving as the primary means of evaluating technical proficiency and creative execution. Emphasis on interactive elements and system design indicates a need for candidates who can think beyond static UI layouts.
π΅ Compensation & Benefits
Salary Range: Given the location (Seoul, South Korea), the mid-level experience requirement (3-5 years), and the specialized nature of a UI Technical Artist role in game development, a competitive salary is expected. Based on industry benchmarks for Seoul and similar roles, the estimated annual salary range would be approximately β©55,000,000 to β©80,000,000.
Benefits:
-
Standard benefits package expected in the South Korean tech/gaming industry, likely including:
-
Health insurance (National Health Insurance)
-
Pension contributions (National Pension Service)
-
Paid time off (annual leave, public holidays)
-
Potential for performance-based bonuses or stock options, given the startup nature and high growth potential of OVERDARE.
-
Opportunities for professional development and training.
-
Meal allowances or subsidized cafeteria services. Working Hours:
-
-
Standard full-time hours, likely 40 hours per week, with potential for flexible working arrangements depending on team needs and company policy. The role is on-site, implying regular office hours in Seoul.
π Enhancement Note: Salary is estimated based on Seoul's cost of living, the specialized nature of the UI Technical Artist role, and the typical compensation for mid-level professionals in the South Korean game development sector. Benefits are inferred based on standard practices in the industry and region.
π― Team & Company Context
π’ Company Culture
Industry: Mobile Interactive UGC Platform, Gaming, Metaverse, Web3 (NFTs, Blockchain)
Company Size: While not explicitly stated, the mention of "PUBG creators from Krafton" and "Naver Z's experience with Zepeto" suggests a company founded by experienced professionals, likely in the early to growth stages with a team size that is expanding rapidly. The drive to build a novel platform indicates an innovative and ambitious environment.
Founded: The company was founded with the vision of creating a new mobile interactive UGC platform, combining expertise from major players in the gaming and metaverse industries. This implies a culture that values experience, innovation, and bold execution.
Team Structure:
-
The role reports to the Studio team, indicating a collaborative structure focused on platform and tool development.
-
Close collaboration with game development teams and designers is expected.
-
The team likely comprises individuals with strong technical and artistic backgrounds, driven by a shared vision for the OVERDARE platform. Methodology:
-
OVERDARE utilizes generative AI and the Unreal Engine 5 to empower users to create high-quality content easily.
-
The platform incorporates a C2E (Create-to-Earn) system based on NFTs and blockchain for transparent and reliable transactions.
-
The development culture emphasizes innovation, tackling complex challenges, and creating new possibilities in the interactive content space.
Company Website: https://overdare.com/
π Enhancement Note: OVERDARE is positioned at the intersection of gaming, metaverse, and blockchain technology, aiming to disrupt the UGC platform market. The cultural emphasis is on boldness, innovation, and leveraging cutting-edge technologies like generative AI and Unreal Engine 5.
π Career & Growth Analysis
Operations Career Level: This role is at a mid-level, requiring significant hands-on experience and the ability to contribute to system design. It bridges the gap between pure artistic execution and technical tool development.
Reporting Structure: The UI Technical Artist will likely report to a Lead Technical Artist, a UI/UX Lead, or a Studio Lead within the broader Studio team. Close collaboration with game development teams is a key aspect of the role.
Operations Impact: This role has a direct impact on the usability and accessibility of the OVERDARE platform for creators. By building intuitive and performant UI tools, the UI Technical Artist empowers users to create content more effectively, directly contributing to the platform's growth and success in the UGC and C2E market.
Growth Opportunities:
-
Technical Specialization: Deepen expertise in Unreal Engine's UI systems, shader development, and performance optimization for mobile platforms.
-
Tool Development Leadership: Progress to leading the development of UI tools and systems, potentially managing junior technical artists or contributing to architectural decisions.
-
Cross-Disciplinary Growth: Gain exposure to game development pipelines, metaverse design, and blockchain integration, broadening skill sets within the company.
-
Industry Influence: Contribute to a platform that aims to redefine user-generated content creation and monetization, offering significant industry impact.
π Enhancement Note: The role offers a unique opportunity to influence both the end-user experience of games built on the platform and the internal tools used for content creation, providing a strong foundation for career growth in specialized technical art and platform development.
π Work Environment
Office Type: The job is listed as "On-site" in Seoul, South Korea, specifically at κ·Ήλνμ 9μΈ΅ (9th Floor, Kukdong Building), μꡬμ λ‘ 152 (152 Apgujeong-ro), κ°λ¨κ΅¬ (Gangnam-gu). This indicates a professional office environment in a prime business district.
Office Location(s): Seoul, South Korea (Gangnam-gu).
Workspace Context:
-
The office is situated in Gangnam, a major business and entertainment hub, suggesting a dynamic and accessible work location.
-
As an on-site role, expect a collaborative environment with direct interaction with team members.
-
Access to necessary hardware and software for game development and UI design, including high-performance workstations and licensed Unreal Engine software.
-
Opportunities for in-person collaboration, brainstorming sessions, and team-building activities are inherent to an on-site setup. Work Schedule:
-
Standard full-time employment, typically 40 hours per week. While on-site, the company may offer some flexibility within core working hours, common in tech startups, but the primary expectation is regular office attendance.
π Enhancement Note: The on-site requirement in a prominent Seoul location suggests a company that values in-person collaboration and team cohesion, crucial for innovative product development.
π Application & Portfolio Review Process
Interview Process:
-
Application Submission: Submit resume, cover letter, experience details, and the mandatory portfolio.
-
Document Screening: Initial review of applications and portfolios to assess qualifications and fit.
-
Technical Fit Interview: A deep dive into technical skills, Unreal Engine proficiency, UI implementation experience, and problem-solving abilities. This may include code reviews or live problem-solving exercises.
-
Culture Fit Interview: Assessment of alignment with OVERDARE's values, work style, and team dynamics. This interview focuses on collaboration, communication, and adaptability.
-
Offer & Onboarding: Successful candidates receive an offer and proceed with the onboarding process.
Portfolio Review Tips:
-
Showcase Interactive UI: Prioritize demonstrating dynamic and interactive UI elements created with UMG animations, materials, and Blueprints.
-
Highlight Mobile Optimization: Include examples that specifically address the challenges of low-end mobile devices and varying resolutions.
-
Demonstrate Component Design: Clearly present how you've designed reusable UI components and systems for efficiency and scalability.
-
Explain Your Process: For each portfolio piece, provide context on the problem, your design process, technical challenges faced, and solutions implemented. This is crucial for the technical interview.
-
Clarity and Conciseness: Ensure your portfolio is well-organized, easy to navigate, and clearly communicates your contributions. Use video demonstrations where appropriate.
Challenge Preparation:
-
Technical Deep Dive: Be ready to discuss the technical intricacies of your portfolio projects, including performance optimization strategies and Unreal Engine best practices.
-
Problem-Solving Scenarios: Prepare for hypothetical scenarios related to UI implementation, tool development, and cross-functional collaboration.
-
Company Vision Alignment: Understand OVERDARE's mission, technology stack (Unreal Engine 5, AI, Blockchain), and target market (UGC, C2E). Articulate how your skills contribute to this vision.
π Enhancement Note: The interview process emphasizes both technical expertise and cultural alignment. The portfolio is paramount, and candidates should be prepared to thoroughly explain their work and problem-solving approach during technical interviews.
π Tools & Technology Stack
Primary Tools:
-
Unreal Engine (UE5): The core engine for development, with a specific focus on its UI capabilities (UMG).
-
UMG (Unreal Motion Graphics): The primary tool for creating UI layouts, animations, and interactive elements within Unreal Engine.
-
Blueprint Visual Scripting: Essential for implementing UI logic and interactivity without extensive C++ coding.
-
UI Materials & Shaders: Used for creating visual effects and styling within the UI.
-
Niagara: Potentially used for advanced UI visual effects.
Analytics & Reporting:
-
While not explicitly mentioned, internal analytics tools will likely be used to monitor UI performance and user interaction data. CRM & Automation:
-
Not directly applicable to this role, but the platform itself will leverage backend systems for user management, content creation, and transactions. Other Relevant Technologies:
-
Generative AI: Used in the platform for content creation, which the UI tools will interact with.
-
Blockchain & NFTs: The underlying technology for the C2E system, which may influence UI design requirements for transactions and ownership.
-
C++: Understanding or experience is preferred for potential editor extensions or deeper tool development.
-
Version Control Systems: Such as Git, are standard for collaborative development.
π Enhancement Note: Proficiency in Unreal Engine and its UMG system is non-negotiable. Experience with related technologies like shaders, visual scripting, and an understanding of the platform's underlying tech (AI, Blockchain) are highly advantageous.
π₯ Team Culture & Values
Operations Values:
-
Boldness & Ambition: "OVERDARE" itself signifies a daring approach to innovation. The company embraces ambitious goals and challenges the status quo.
-
Innovation & Creativity: A strong emphasis on leveraging new technologies like generative AI and Unreal Engine 5 to create novel experiences.
-
User-Centricity (Creator Focus): The platform is built to empower users, meaning the UI tools must be intuitive, efficient, and cater to the needs of content creators.
-
Collaboration & Communication: Essential for bridging the gap between art, design, and engineering, especially in developing a complex UGC platform.
-
Excellence & Quality: The company aims to produce high-quality content and user experiences, drawing from the pedigree of its founding members.
Collaboration Style:
-
Cross-Functional Integration: The role requires tight collaboration between UI Technical Artists, the Studio team (focused on tool development), and game development teams (users of the tools).
-
Iterative Development: Expect a process of design, implementation, feedback, and refinement, particularly in the development of the sandbox UI system.
-
Knowledge Sharing: A culture that encourages sharing insights and best practices, especially regarding mobile optimization and tool usability.
π Enhancement Note: The company culture appears to be a blend of startup agility and established industry expertise, emphasizing innovation, user empowerment, and collaborative problem-solving.
β‘ Challenges & Growth Opportunities
Challenges:
-
Building a Novel Platform: Contributing to the creation of a new UGC platform from the ground up presents inherent challenges in defining standards, workflows, and features.
-
Optimizing for Diverse Mobile Devices: Ensuring UI performance and visual consistency across a wide range of low-end to mid-range mobile devices is a significant technical hurdle.
-
Balancing Creator Needs with Technical Constraints: Designing UI tools that are powerful and flexible for creators while remaining performant and manageable within Unreal Engine on mobile.
-
Defining and Developing New Tooling: Collaborating on the creation of a sandbox UI system requires navigating uncharted territory and making key architectural decisions.
Learning & Development Opportunities:
-
Deep Dive into Unreal Engine 5: Gain advanced expertise in UE5's UI, rendering, and tool development capabilities.
-
Mobile Game Development Trends: Stay at the forefront of mobile optimization techniques and best practices.
-
UGC Platform Dynamics: Understand the ecosystem of user-generated content creation and monetization.
-
Web3 Integration: Learn about the application of blockchain and NFTs in gaming and creative platforms.
-
Technical Art Specialization: Develop skills in areas like shaders, VFX for UI, and performance analysis.
π Enhancement Note: This role offers substantial challenges that can lead to significant professional growth, particularly in specialized areas of technical art and platform development within the rapidly evolving gaming and metaverse sectors.
π‘ Interview Preparation
Strategy Questions:
-
"Describe a complex UI you've built in Unreal Engine. What were the main challenges, and how did you overcome them, especially regarding performance on mobile?"
-
"How would you approach designing a reusable UI component system for a UGC platform? Walk us through your thought process and potential technical considerations."
-
"Imagine a scenario where game developers are struggling with the usability of a UI tool you helped build. How would you diagnose the problem and implement a solution?"
-
"What are your thoughts on using generative AI to assist in UI asset creation or workflow optimization within Unreal Engine?" Company & Culture Questions:
-
"What excites you most about OVERDARE's vision for a mobile interactive UGC platform and its C2E model?"
-
"How do you typically collaborate with developers and designers? Can you provide an example of a successful cross-functional project?"
-
"Describe a time you had to adapt your approach to a new technology or a project with unclear requirements."
-
"What are your career aspirations within technical art, and how do you see this role contributing to them?" Portfolio Presentation Strategy:
-
Structure Your Presentation: Start with an overview of your key projects, then dive into 2-3 most relevant examples.
-
Focus on Impact: For each project, clearly articulate the problem, your solution, your specific contributions, and the outcome (e.g., improved performance, user satisfaction, efficiency gains).
-
Technical Deep Dive: Be prepared to explain the technical implementation details, code snippets (if applicable), and any optimizations made.
-
Showcase Interactivity: Demonstrate the dynamic and interactive aspects of your UI work through live demos or video recordings.
-
Address Mobile Optimization: Explicitly discuss how you handled performance on mobile devices and any specific techniques used.
π Enhancement Note: Interview preparation should focus on demonstrating practical application of skills, problem-solving capabilities, and a clear understanding of OVERDARE's innovative goals and technical stack.
π Application Steps
To apply for this UI Technical Artist position:
-
Submit your application through the provided link on Greenhouse.
-
Tailor your resume and cover letter: Highlight your experience with Unreal Engine, UMG, mobile optimization, and UI/UX design. Quantify your achievements wherever possible.
-
Curate your portfolio: Ensure it prominently features your best Unreal Engine UI work, with a strong emphasis on interactive elements and mobile considerations. Include case studies detailing your process and impact.
-
Prepare for technical interviews: Review your knowledge of Unreal Engine's UI systems, Blueprint scripting, material/shader creation, and performance optimization techniques. Practice articulating your design and implementation choices.
-
Research OVERDARE: Understand their platform, technology (UE5, AI, Blockchain), and mission. Be ready to discuss how your skills align with their ambitious goals.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires over 3 years of experience as an Unreal UI or Technical Artist with a strong portfolio of interactive UI. Must be proficient in UMG, blueprints, and UI materials, with a proven ability to design reusable UI components for mobile environments.