(Junior) UX Designer

Nintendo of Europe SE
Full-timeβ€’Frankfurt, Germany

πŸ“ Job Overview

Job Title: (Junior) UX Designer

Company: Nintendo of Europe SE

Location: Frankfurt am Main, Hesse, Germany

Job Type: Temporary, Full-Time

Category: User Experience (UX) Design / Digital Product Development

Date Posted: 2026-06-08

Experience Level: Junior to Experienced (depending on candidate experience)

Remote Status: On-site

πŸš€ Role Summary

  • Design and deliver user-centric online features for Nintendo's digital platforms, ensuring alignment with user goals and business value.

  • Translate complex user needs and business objectives into actionable user stories, requirements, and technical specifications.

  • Collaborate closely with IT Leads and engineering teams to analyze impacts, scope, and technical dependencies for feature development.

  • Manage the collation and delivery of all UX design assets, including prototypes, images, and translations, for epics and stories.

  • Conduct user acceptance testing (UAT) to validate feature functionality and ensure alignment with customer expectations and business requirements.

πŸ“ Enhancement Note: This role bridges marketing, digital business, and UX design, indicating a focus on user experience within e-commerce, digital marketplaces, or online service environments relevant to Nintendo's product ecosystem. The "Junior" aspect suggests adaptability for candidates with less formal experience but strong potential.

πŸ“ˆ Primary Responsibilities

  • Spearhead the design of innovative online features, ensuring adherence to timelines, accuracy, and cost-effectiveness throughout the delivery lifecycle.

  • Develop detailed user stories and requirements, considering cross-platform and cross-journey dependencies to ensure a cohesive user experience.

  • Perform comprehensive impact, scope, and technical dependency analyses for user stories, proactively engaging with IT Leads and engineering to mitigate risks.

  • Meticulously gather and organize all supporting artifacts for epics and stories, including UX designs, interactive prototypes, visual assets, and localized content.

  • Clearly define acceptance criteria and the 'Definition of Done' for development tickets, ensuring a shared understanding of quality standards.

  • Act as the primary 'customer' expert during user acceptance testing (UAT), validating that new features meet functional requirements and user expectations.

  • Proactively identify and champion opportunities for innovation, process automation, and UX enhancement within the digital product landscape.

πŸ“ Enhancement Note: The responsibilities highlight a strong emphasis on the full UX design lifecycle, from ideation and requirement gathering to UAT and continuous improvement, within an Agile framework. The need to analyze dependencies and collaborate across teams points to a complex digital environment requiring strong communication and analytical skills.

πŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Marketing, Human-Computer Interaction (HCI), Design, Computer Science, or a closely related field.

Experience: Ideally, a minimum of 0-2 years of experience in UX design, with a preference for candidates experienced in Agile development methodologies. Practical experience in enhancing digital stores, online shops, or marketplace environments is highly beneficial.

Required Skills:

  • Proven ability in UX design principles and user-centered design methodologies.

  • Familiarity with Agile development frameworks (Scrum, Kanban) and associated artifacts (user stories, backlogs).

  • Strong understanding of web development principles, digital technologies, and common online platform architectures.

  • Experience in improving user journeys and conversion rates within digital retail or marketplace environments.

  • High data affinity with the ability to translate quantitative and qualitative data into actionable design insights.

  • Fluent written and spoken English proficiency.

  • Excellent organizational skills with a strong ability to manage multiple tasks and prioritize effectively.

  • Robust interpersonal skills, capable of building strong, trusting relationships and influencing stakeholders at various levels. Preferred Skills:

  • Experience with prototyping tools (e.g., Figma, Sketch, Adobe XD).

  • Knowledge of user research methodologies and usability testing techniques.

  • Familiarity with A/B testing and conversion rate optimization (CRO) strategies.

  • Understanding of SEO principles and their impact on user experience.

  • A passion for and in-depth knowledge of Nintendo products, gaming culture, and customer profiles.

πŸ“ Enhancement Note: The "Junior" designation combined with "Ideally, experience" suggests that candidates with a strong degree and demonstrable UX design skills, even from academic projects or internships, will be considered. The emphasis on data affinity and influencing stakeholders indicates a need for analytical rigor and strong communication beyond pure design execution.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate a clear process for user research, ideation, wireframing, prototyping, and usability testing.

  • Showcase a minimum of 1-2 case studies detailing the UX design process for digital stores, online shops, or marketplace environments.

  • Highlight your role in translating user needs and business goals into tangible design solutions with measurable outcomes.

  • Include examples of how you have analyzed data to inform design decisions and iterate on solutions.

  • Present wireframes, user flows, and high-fidelity mockups that illustrate your design thinking. Process Documentation:

  • Showcase your ability to create clear and concise user stories and product requirements.

  • Provide examples of how you have defined acceptance criteria and contributed to the 'Definition of Done' in an Agile context.

  • Illustrate your approach to conducting user acceptance testing (UAT) and gathering feedback for iterative improvements.

  • Demonstrate your understanding of impact, scope, and dependency analysis in feature development.

πŸ“ Enhancement Note: Candidates are expected to present a portfolio that not only showcases visual design but also demonstrates a structured, problem-solving approach to UX challenges within a digital commerce context. The emphasis on Agile artifacts and UAT indicates a need for practical application of design processes in a team environment.

πŸ’΅ Compensation & Benefits

Salary Range: Based on the location (Frankfurt am Main, Germany), the experience level (Junior to Experienced), and the temporary nature of the role, a competitive salary range for a (Junior) UX Designer can be estimated between €45,000 and €65,000 per annum. This range is an estimate and will depend on the candidate's specific experience and qualifications.

  • Junior UX Designer: €45,000 - €55,000 per annum

  • Experienced UX Designer: €55,000 - €65,000 per annum

Benefits:

  • Competitive temporary employment contract with potential for extension.

  • Opportunity to work with a globally recognized and beloved brand in the entertainment industry.

  • Access to Nintendo's innovative products and technologies.

  • Professional development opportunities within the Marketing, Sales & Digital Business department.

  • Contribution to projects that bring joy and smiles to millions worldwide.

  • Potential for learning and growth within a dynamic team environment.

Working Hours: Full-time, typically 40 hours per week, aligned with standard business hours in Germany (Europe/Berlin timezone). Flexibility may be offered based on team needs and project deadlines.

πŸ“ Enhancement Note: Salary is estimated based on typical UX designer compensation in Frankfurt, Germany, for roles requiring a bachelor's degree and 0-2 years of experience, factoring in the temporary employment type. A formal offer would depend on Nintendo's internal compensation structure and the candidate's specific experience.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development & Entertainment. Nintendo is a pioneering force in the gaming industry, known for its innovative hardware, beloved franchises, and commitment to creating unique entertainment experiences.

Company Size: Nintendo of Europe SE is part of a large, global corporation. The specific size of the European headquarters in Frankfurt is substantial, housing various departments critical to regional operations.

Founded: Nintendo Co., Ltd. was founded in 1889, with a rich history evolving from playing cards to pioneering video game consoles and software. Nintendo of Europe SE was established in 1990.

Team Structure:

  • This role sits within the "Marketing, Sales & Digital Business" division, suggesting a focus on customer-facing digital platforms and revenue-generating initiatives.

  • The UX Designer will likely be part of a broader digital business or product team, collaborating with marketing specialists, product managers, IT leads, and engineering teams.

  • Reporting is expected to be to a UX Lead, Digital Product Manager, or Head of Digital Business, with cross-functional collaboration being a key aspect. Methodology:

  • The team operates within an Agile development framework, emphasizing iterative development, rapid feedback loops, and continuous improvement.

  • Data-driven decision-making is a core principle, with a strong focus on analyzing user behavior, market trends, and performance metrics to guide design and business strategies.

  • Collaboration and cross-functional teamwork are essential for translating complex ideas into successful digital products and features.

Company Website: https://www.nintendo.com/ (Global) and https://www.nintendo.co.uk/ (Europe example)

πŸ“ Enhancement Note: Nintendo's culture is renowned for its creativity, innovation, and emphasis on "putting smiles on people's faces." This role is expected to embody these values by creating engaging and intuitive digital experiences that align with the company's unique brand identity and commitment to quality entertainment.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This position is designated as "(Junior) UX Designer," indicating it's suitable for individuals early in their UX design careers. The role offers a foundational experience in designing for digital platforms within a major entertainment company, with the potential to grow into a mid-level or senior UX designer role.

Reporting Structure: The UX Designer will report to a manager within the Marketing, Sales & Digital Business department, likely a UX Lead or Digital Product Manager. This structure provides direct mentorship and guidance on UX best practices and project execution.

Operations Impact: The role directly impacts the user experience of Nintendo's digital offerings, influencing customer engagement, satisfaction, and potentially conversion rates for online services and digital sales. This contributes significantly to the company's digital business strategy and overall brand perception.

Growth Opportunities:

  • Skill Development: Opportunities to deepen expertise in UX design methodologies, user research, prototyping tools, and Agile practices. Exposure to a wide range of digital projects within the gaming industry.

  • Career Progression: Potential to advance to a Senior UX Designer role, specialize in areas like UX research or UI design, or transition into product management roles within Nintendo.

  • Industry Exposure: Gain invaluable experience working for a globally recognized leader in the entertainment and gaming sector, building a strong professional network and portfolio.

  • Cross-Functional Learning: Develop a comprehensive understanding of marketing, sales, and digital business operations by working closely with cross-functional teams.

πŸ“ Enhancement Note: The "Junior" aspect is key here. While the role offers significant growth, candidates should understand they will be learning and developing under guidance. The impact is substantial in terms of user experience, but the emphasis is on foundational skill-building and contributing to larger strategic goals.

🌐 Work Environment

Office Type: The role is based at Nintendo of Europe SE's headquarters in Frankfurt am Main, Germany, which is an on-site position. This environment typically fosters collaboration and direct team interaction.

Office Location(s): Goldsteinstraße 235, 60528 Frankfurt am Main, Germany. This location is within a business district, likely offering good transport links and amenities.

Workspace Context:

  • The work environment is expected to be dynamic and collaborative, characteristic of a fast-paced marketing and digital business team.

  • Access to modern office facilities and technology necessary for UX design work will be provided.

  • Opportunities for direct interaction and knowledge sharing with colleagues from diverse departments, promoting a holistic understanding of the business.

  • The culture likely emphasizes creativity, innovation, and a shared passion for gaming and entertainment.

Work Schedule: Full-time, typically 40 hours per week. While standard business hours are expected, flexibility may be available depending on project needs and team agreements, allowing for effective management of design processes and data analysis tasks.

πŸ“ Enhancement Note: As an on-site role, the emphasis will be on in-person collaboration, team synergy, and leveraging the company's physical resources. Candidates should be prepared for a structured work environment within a well-established corporate setting.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: HR or hiring manager review of applications and resumes to assess qualifications against basic requirements.

  • Portfolio Review: Candidates will be asked to submit a portfolio showcasing their UX design work, focusing on relevant case studies. This is a critical step.

  • Technical/Design Interview: An interview focused on UX principles, design thinking, problem-solving skills, and understanding of Agile methodologies. May include a design challenge or case study presentation.

  • Team/Stakeholder Interview: Meeting with potential team members and stakeholders to assess cultural fit, collaboration style, and communication skills.

  • Final Interview: Potentially with a senior leader to discuss overall fit, career aspirations, and role expectations.

Portfolio Review Tips:

  • Showcase Process: Clearly articulate your design process from problem identification to solution implementation and iteration. Use a storytelling approach.

  • Highlight Impact: Quantify your achievements where possible. For example, "Improved conversion rate by X%," or "Reduced user task completion time by Y seconds."

  • Focus on Relevance: Prioritize projects that demonstrate experience with digital stores, online shops, marketplaces, or similar user-facing digital products.

  • Explain Your Role: Be clear about your specific contributions, especially in team projects.

  • Demonstrate Data Affinity: Include examples of how you've used data (analytics, user feedback) to inform your design decisions.

  • Prepare for Questions: Be ready to discuss your design choices, challenges faced, and how you overcame them.

Challenge Preparation:

  • Be prepared for a potential design challenge, which might involve analyzing a given problem, sketching solutions, or presenting a concept.

  • Practice articulating your thought process clearly and concisely.

  • Understand how to balance user needs with business objectives and technical constraints.

  • Research Nintendo's existing digital products and identify potential areas for UX improvement.

πŸ“ Enhancement Note: The portfolio is paramount for this role. Candidates must be ready to demonstrate not just aesthetic design skills but a strategic, data-informed, and process-driven approach to UX problem-solving, particularly within e-commerce or digital service contexts.

πŸ›  Tools & Technology Stack

Primary Tools:

  • UX/UI Design Software: Proficiency in industry-standard tools such as Figma, Sketch, Adobe XD, or similar for wireframing, prototyping, and visual design.

  • Prototyping Tools: Experience with tools that allow for interactive prototyping to simulate user flows and test usability.

  • Collaboration Tools: Familiarity with platforms like Jira, Confluence, Trello for Agile project management, ticket creation, and documentation.

  • Design Systems: Understanding and experience working with or contributing to design systems for consistency across platforms.

Analytics & Reporting:

  • Web Analytics Platforms: Familiarity with tools like Google Analytics or similar for understanding user behavior, traffic sources, and conversion metrics.

  • Data Visualization Tools: Basic understanding of how data is presented in dashboards (e.g., Tableau, Power BI) to interpret user insights.

CRM & Automation:

  • CRM Systems: While not a direct CRM role, understanding how user data is managed in systems like Salesforce or custom-built CRM solutions can be beneficial for context.

  • Digital Asset Management (DAM): Experience with systems for managing and organizing visual assets, translations, and other design artifacts.

πŸ“ Enhancement Note: While specific tools aren't listed, strong proficiency in core UX design and prototyping software is essential. Familiarity with Agile project management tools and a basic understanding of web analytics are highly desirable given the responsibilities.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Creativity & Innovation: A core Nintendo value, encouraging novel ideas and unique approaches to entertainment and digital experiences.

  • Quality & Polish: A strong emphasis on delivering high-quality, polished products that meet exceptional standards.

  • User-Centricity: A deep commitment to understanding and delighting users, ensuring every experience is enjoyable and intuitive.

  • Collaboration: A belief in teamwork and shared effort to achieve common goals, fostering a supportive and synergistic environment.

  • Data-Driven Insights: Utilizing data to inform decisions, optimize user experiences, and drive business growth.

Collaboration Style:

  • Cross-Functional Integration: The team thrives on collaboration between UX, marketing, sales, IT, and engineering. Open communication and shared understanding are key.

  • Agile Mindset: Embracing flexibility, iterative feedback, and continuous improvement in all collaborative efforts.

  • Constructive Feedback: A culture where feedback is welcomed and used constructively to refine designs and processes.

  • Shared Ownership: Encouraging a sense of collective responsibility for the success of digital products and features.

πŸ“ Enhancement Note: The team culture at Nintendo is unique, blending a passion for gaming with a rigorous professional approach. Candidates should expect an environment that values creativity, collaboration, and a relentless pursuit of user satisfaction, all within a structured corporate framework.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Business Goals: Effectively translating Nintendo's brand identity and commercial objectives into user-friendly digital experiences.

  • Cross-Platform Consistency: Ensuring a cohesive user experience across various digital touchpoints and potentially different devices.

  • Agile Iteration: Adapting to rapid feedback cycles and evolving project requirements within an Agile framework.

  • Stakeholder Management: Influencing diverse stakeholders with varying priorities and technical understanding to gain buy-in for UX recommendations.

  • Data Interpretation: Translating raw data into actionable design insights and justifying design decisions with empirical evidence.

Learning & Development Opportunities:

  • Mentorship: Guidance from experienced UX professionals and digital business leaders within Nintendo of Europe.

  • Skill Enhancement: Opportunities to attend workshops, webinars, and potentially industry conferences focused on UX, digital marketing, and product development.

  • Specialization: Potential to develop a deeper expertise in specific areas of UX, such as user research, interaction design, or accessibility.

  • Industry Immersion: Gaining firsthand experience working within the dynamic and competitive video game industry.

πŸ“ Enhancement Note: The challenges presented are typical for a UX role in a large, consumer-facing organization. These challenges are framed as opportunities for learning and professional growth, aligning with Nintendo's commitment to employee development.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to translate complex user needs into actionable user stories and requirements. What was your process?" (Focus on clarity, detail, and impact).

  • "How do you approach analyzing the impact, scope, and technical dependencies of new features?" (Highlight collaboration with IT/engineering and risk assessment).

  • "Walk us through a project where you conducted user acceptance testing. What was your role, and what did you learn?" (Emphasize your 'customer expert' perspective and iterative improvements).

  • "How do you balance user desirability with business viability and technical feasibility in your designs?" (Showcase strategic thinking and problem-solving). Company & Culture Questions:

  • "What excites you about working for Nintendo, and how do your design philosophies align with our mission to create smiles?" (Demonstrate passion for the brand and user-centricity).

  • "Describe your experience working in an Agile environment. How do you handle changing priorities or feedback?" (Highlight adaptability and collaboration).

  • "How do you use data to inform your design decisions, and can you provide an example?" (Focus on data affinity and analytical skills).

  • "How would you approach building trust and influencing stakeholders who may have different technical backgrounds or priorities?" (Showcase interpersonal and communication skills). Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, using a case study approach for each project. Start with the problem, your approach, your role, the solution, and the results/impact.

  • Visuals: Use high-quality visuals (wireframes, mockups, prototypes) to illustrate your points effectively.

  • Narrative: Tell a compelling story about each project, highlighting your problem-solving skills and design thinking.

  • Data Integration: Clearly explain how data influenced your decisions and, if possible, present metrics demonstrating the success of your designs.

  • Conciseness: Be mindful of time and deliver your presentation clearly and efficiently. Be prepared for follow-up questions.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating a structured UX process, strong analytical skills, effective communication, and a genuine passion for Nintendo and its user base. The portfolio is key, so practice presenting it confidently.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided application link on the Nintendo of Europe careers site.

  • Portfolio Customization: Tailor your portfolio to highlight projects demonstrating UX design for digital stores, online shops, or marketplace environments. Emphasize your process and any measurable impact.

  • Resume Optimization: Ensure your resume clearly articulates your UX design experience, Agile methodology knowledge, data affinity, and relevant technical skills using keywords from the job description.

  • Interview Preparation: Practice answering common UX interview questions, focusing on your process, problem-solving approach, and ability to collaborate. Prepare to present your portfolio compellingly.

  • Company Research: Thoroughly research Nintendo's current digital platforms, services, and their brand values. Understand their target audience and consider potential UX improvements that align with Nintendo's unique approach to entertainment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have a degree in marketing or a related field and experience in UX design and Agile methodologies. Proficiency in English and a strong understanding of digital technologies and Nintendo products are required.