Junior Game & Visual Designer
π Job Overview
Job Title: Junior Game & Visual Designer
Company: LiveLike
Location: Gurugram, Haryana, India
Job Type: Full-Time
Category: Product Design / Game Design
Date Posted: 2026-04-11
Experience Level: Junior (0-2 years)
Remote Status: On-site
π Role Summary
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Focus on the visual design and production of engaging, arcade-style mini-games for major global sports brands.
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Utilize AI tools to accelerate the design and iteration process for a high volume of game variants and customizations.
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Collaborate with a product design team to ensure seamless integration of game visuals within broader fan engagement ecosystems.
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Develop and maintain high-quality 2D game graphics, adhering to various brand systems and visual guidelines.
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Contribute to the creation of reusable game assets and evolving visual patterns for scalable production.
π Enhancement Note: This role is specifically positioned as "Junior" with an AI-derived experience level of 0-2 years. The emphasis on "execution-focused" and "production-heavy" indicates a need for individuals who can efficiently produce a high volume of polished visual assets, rather than conceptual game design. The integration of AI tools as a core part of the workflow is a key differentiator for this role.
π Primary Responsibilities
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Design and produce high-quality 2D game graphics across a diverse range of mini-game formats, including reaction games, prediction games, and puzzle-style experiences.
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Adapt and customize game visuals to effectively match and integrate with distinct brand systems, such as those of sports teams, leagues, and media organizations.
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Manage and execute a large volume of game variants, ensuring a balance between production speed, visual consistency, and overall quality standards.
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Leverage AI tools and workflows to enhance the efficiency of visual asset generation, iteration, and scaling without compromising design integrity.
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Collaborate closely with senior product designers to ensure that game visuals are cohesive and align with the overarching user experience of broader digital fan platforms.
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Contribute to the development and refinement of visual patterns, UI components, and reusable game assets to support efficient and scalable game production.
π Enhancement Note: The responsibilities clearly highlight a production-oriented role focused on visual asset creation and customization at scale. The emphasis on AI tool utilization and brand system adaptation suggests a need for efficiency and adaptability in visual output.
π Skills & Qualifications
Education: While no specific degree is listed, a background in Graphic Design, Game Design, Visual Arts, or a related field is implied by the role's focus.
Experience: 0-2 years of experience in visual design, with a strong emphasis on 2D graphics and an understanding of game aesthetics.
Required Skills:
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Exceptional visual design skills, including a strong understanding of composition, color theory, typography, and visual hierarchy.
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Proven ability to produce polished, intentional 2D game graphics as demonstrated in a portfolio.
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Demonstrated proficiency in using AI tools as an integral part of the design workflow for efficient visual generation and iteration.
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High attention to detail and the ability to maintain consistency across numerous visual variations.
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Comfort and effectiveness in a production-heavy role requiring the output of a large volume of creative assets.
Preferred Skills:
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Prior experience in designing for games, including personal, experimental, or academic projects.
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Familiarity with motion graphics, interaction design patterns, or basic game logic principles.
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Experience in adapting visuals to various brand identities and systems.
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Understanding of user interface (UI) design principles within interactive contexts.
π Enhancement Note: The "Required Skills" are inferred from the "What We're Looking For" section, emphasizing visual execution, AI tool usage, and production capacity. "Preferred Skills" are drawn from the "Nice to Have" section, suggesting areas that would make a candidate stand out.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing polished visual execution and high-quality 2D game graphics.
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Evidence of design work that demonstrates intentionality, attention to detail, and consistency.
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Examples of how AI tools were integrated into the design workflow to achieve efficient visual output.
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Projects that highlight an understanding of composition, color, typography, and visual hierarchy.
Process Documentation:
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While not explicitly stated as a requirement, candidates should be prepared to discuss their design process, particularly how they approach high-volume production and leverage AI tools.
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Ability to articulate how they adapt designs to different brand systems and ensure visual cohesion within broader digital experiences.
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Understanding of how to contribute to the development of reusable assets and visual patterns for system efficiency.
π Enhancement Note: The "Portfolio Essentials" are directly derived from the "What We're Looking For" and "How to Apply" sections, with a strong emphasis on visual execution and AI tool integration. The "Process Documentation" section infers the need to discuss design workflows based on the role's production-heavy nature.
π΅ Compensation & Benefits
Salary Range: Given the junior level (0-2 years), location (Gurugram, India), and the specific nature of the role focusing on visual execution and AI integration, a competitive salary range for a Junior Game & Visual Designer in Gurugram would typically fall between βΉ4,00,000 to βΉ7,00,000 per annum. This estimate is based on industry benchmarks for junior design roles in the Indian tech and gaming sector, considering the cost of living and market demand.
Benefits:
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Opportunity to work with major global sports brands, offering high visibility and impact.
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Integration into a high-performing product design team, providing mentorship and learning from experienced designers.
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Exposure to product thinking, systems design, and execution standards in a fast-paced environment.
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Potential for growth into broader product or game design roles over time.
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Flexible work environment with support for necessary tools.
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Standard benefits typically offered by tech companies in India, which may include health insurance, paid time off, and professional development opportunities.
Working Hours: While specific hours are not detailed, the role is listed as Full-Time, suggesting a standard 40-hour work week. The emphasis on production volume may imply the need for flexibility and dedication during peak periods.
π Enhancement Note: The salary range is an estimation based on the provided location, experience level (Junior), and the nature of the role. Benefits are inferred from the "Why This Role" section and general expectations for tech companies in India. The working hours are a standard assumption for a full-time role.
π― Team & Company Context
π’ Company Culture
Industry: Technology, specifically focusing on fan engagement, loyalty experiences, and interactive digital products for the sports industry.
Company Size: While not explicitly stated, the mention of "some of the largest sports organizations in the world" suggests an established company with a significant market presence. The "product design team" being a "growing part" indicates a dynamic and potentially expanding organization.
Founded: Specific founding date not provided, but the company's focus on modern fan engagement suggests a contemporary tech startup or scale-up.
Team Structure:
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The role is within a "product design team" that is a "growing part" of the platform. This implies a dedicated design function.
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Collaboration is expected with "product designers," suggesting a cross-functional team structure where designers work closely with product managers and potentially engineers.
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The "Junior Game & Visual Designer" will likely report to a Design Lead or Senior Product Designer.
Methodology:
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Emphasis on creating "simple, fast, highly engaging experiences" for mini-games.
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Design process involves adapting to "different brand systems," requiring flexibility and a systematic approach to customization.
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Significant use of "AI tools and workflows" to accelerate production and scale output.
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Collaboration is key, with designers working to ensure games feel "cohesive within broader digital experiences."
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Continuous improvement is implied through the mention of "evolving visual patterns, UI components, and reusable game assets."
Company Website: www.livelike.com (inferred from domain_derived)
π Enhancement Note: Company culture and team structure are inferred from the job description's language about the team's focus, collaboration, and the nature of the product. The industry is derived from the company's stated mission.
π Career & Growth Analysis
Operations Career Level: This is a "Junior" level role, specifically focused on the "execution" of visual design for games. It's an entry-to-mid-level position for designers looking to specialize in 2D graphics and game asset production within a product design context. The role emphasizes hands-on creation and iteration, rather than high-level strategic design.
Reporting Structure: The Junior Game & Visual Designer will likely report to a Senior Product Designer or a Design Lead within the product design team. They will collaborate closely with other product designers and potentially product managers.
Operations Impact: While not a traditional "Revenue Operations" role, the impact is significant within the product development lifecycle. The designer's work directly contributes to the engagement and retention of users within the fan ecosystems that LiveLike builds for its clients. High-quality, engaging game visuals can drive user interaction, time spent on platform, and overall fan loyalty, indirectly contributing to the success of LiveLike's clients and, by extension, LiveLike's business.
Growth Opportunities:
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Specialization: Deepen expertise in 2D game asset creation, animation, and visual design for interactive platforms.
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Product Design Acumen: Develop a stronger understanding of product thinking, user experience (UX), and how visual design contributes to overall product strategy, learning from experienced product designers.
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Broader Design Roles: With demonstrated success and growth, opportunities may arise to move into more comprehensive Product Design roles, or to specialize further in Game Design, potentially leading game development initiatives.
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Systems Thinking: Contribute to and learn about building scalable design systems and reusable assets, a valuable skill for advancing in design careers.
π Enhancement Note: The "Operations Career Level" and "Growth Opportunities" are inferred based on the "Junior" title, the described responsibilities, and the "Why This Role" section, contextualizing it within a design career path. The "Operations Impact" section reinterprets "operations" to mean impact within the product development and business context of LiveLike.
π Work Environment
Office Type: The role is explicitly stated as "On-site," indicating a traditional office-based work environment. This suggests a collaborative workspace where in-person interaction is valued.
Office Location(s): Gurugram, Haryana, India. This location is a major business and technology hub in India, offering access to talent and resources. Specific details about office amenities or accessibility are not provided but can be assumed to be standard for a professional tech company.
Workspace Context:
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Collaborative Environment: Being on-site, the workspace likely facilitates direct collaboration with product designers and other team members, fostering a strong team dynamic.
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Tools & Technology: While tools are flexible, the environment will support designers in their work, with access to necessary software and hardware. The emphasis on AI tools suggests an openness to adopting new technologies.
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Team Interaction: Opportunities for regular team meetings, design critiques, and informal discussions to ensure alignment and shared understanding of project goals.
Work Schedule: A standard full-time schedule is implied, likely with some flexibility to accommodate production demands. The on-site nature suggests a structured work day within the office.
π Enhancement Note: The "Work Environment" details are derived from the "On-site" remote status and the general context of a product design team within a tech company. Specifics are inferred based on common industry practices.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of application, focusing on the portfolio for visual execution and AI tool integration.
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Design Task/Challenge: Candidates may be asked to complete a small design exercise or present a case study from their portfolio that demonstrates their visual design skills, ability to work with AI tools, and understanding of game aesthetics.
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Portfolio Review: In-depth discussion of portfolio projects, focusing on design choices, process, execution quality, and how AI was used.
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Team/Hiring Manager Interview: Assessment of cultural fit, collaboration style, understanding of game design principles, and enthusiasm for the role and company. Questions may probe problem-solving approaches and ability to work in a production-heavy environment.
Portfolio Review Tips:
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Curate for Execution: Prioritize projects that showcase polished 2D graphics and strong visual design execution. Ensure a high level of quality and attention to detail.
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Highlight AI Integration: Clearly demonstrate how AI tools were used in your workflow. Explain the specific tools, the problems they solved, and the impact on your design process and output.
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Showcase Brand Adaptability: Include examples where you've adapted visuals to different styles or brand guidelines, if possible.
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Explain Your Process: Be ready to walk through your design process for selected projects, explaining your rationale, tools used, and challenges overcome.
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Focus on Mini-Games: If you have relevant experience with simple, engaging game formats (arcade, puzzle, mobile), feature these prominently.
Challenge Preparation:
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Understand the "Execution-Focused" Nature: Prepare to demonstrate speed, efficiency, and quality in visual asset production.
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Practice AI Tool Workflows: Be ready to discuss or demonstrate how you efficiently use AI tools for asset generation, iteration, and variation.
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Articulate Visual Principles: Be prepared to discuss composition, color, typography, and how they apply to game visuals.
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Research LiveLike: Understand their mission, the types of clients they serve (sports organizations), and the general aesthetic of fan engagement platforms.
π Enhancement Note: The interview process and portfolio tips are inferred based on the "Junior" level, the emphasis on visual execution and AI tools, and the requirement for a portfolio. These are standard practices for design roles in the tech industry.
π Tools & Technology Stack
Primary Tools:
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Design Software: While flexible, expect proficiency in industry-standard 2D graphics software such as Adobe Photoshop, Adobe Illustrator, Affinity Designer, or similar vector/raster editing tools.
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AI Design Tools: Proven experience with AI-powered design tools for image generation, iteration, and asset scaling (e.g., Midjourney, Stable Diffusion, DALL-E, or AI features within existing design suites). The company explicitly seeks candidates who use AI as a core part of their workflow.
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Prototyping/UI Tools: Familiarity with tools like Figma, Sketch, or Adobe XD may be beneficial for understanding how game visuals integrate into broader UI/UX, even if not the primary focus.
Analytics & Reporting: Not directly relevant to this visual design role, as the focus is on creation rather than performance analysis.
CRM & Automation: Not directly relevant to this role.
π Enhancement Note: The "Primary Tools" are inferred from the job description's emphasis on "2D game graphics," "visual design," and "AI tools." Flexibility in tools is noted, but specific examples of relevant software are provided.
π₯ Team Culture & Values
Operations Values:
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Quality and Execution: A strong emphasis on producing high-quality visual output consistently and efficiently.
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Innovation & Adaptability: Embracing new technologies like AI tools to improve workflows and scale production.
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Collaboration: Working effectively within a product design team and with other stakeholders to ensure cohesive user experiences.
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User-Centricity: Designing engaging experiences that resonate with fans and contribute to brand loyalty.
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Ownership & Reliability: Taking responsibility for tasks and delivering reliable results in a production-heavy environment.
Collaboration Style:
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Cross-Functional Integration: Close collaboration with product designers to ensure visual design aligns with product goals and user experience.
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Feedback-Driven: Openness to design critiques and iterative feedback to refine visuals and improve asset quality.
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Efficiency-Oriented: A shared goal of optimizing production processes, particularly through the use of AI and reusable assets.
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Brand Alignment: Working to understand and execute within diverse brand systems, ensuring visual integrity for clients.
π Enhancement Note: Values and collaboration style are inferred from the company's mission, the role's responsibilities (e.g., "high-performing product design team," "collaborate closely"), and the emphasis on execution and AI integration.
β‘ Challenges & Growth Opportunities
Challenges:
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High-Volume Production: Consistently producing a large quantity of game graphics while maintaining high quality and attention to detail.
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Brand System Complexity: Adapting visuals to a wide array of different sports and media brand identities, requiring flexibility and understanding of diverse style guides.
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AI Workflow Integration: Effectively leveraging AI tools to accelerate production without sacrificing creative control or quality, and staying updated with AI advancements.
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Balancing Speed and Quality: Meeting tight production deadlines while ensuring that each visual asset is polished and fits the game's aesthetic.
Learning & Development Opportunities:
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Visual Design Mastery: Deepen expertise in 2D graphic design, illustration, and visual aesthetics specifically for interactive and game environments.
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AI Design Proficiency: Become highly skilled in utilizing various AI tools for creative production, understanding their capabilities and limitations.
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Product Design Acumen: Learn from experienced product designers about user experience, product strategy, and how visual design impacts engagement metrics.
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Systems Design: Contribute to the development of reusable design assets and visual patterns, fostering an understanding of design systems.
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Game Design Fundamentals: Gain exposure to game mechanics, interaction patterns, and basic game logic through practical application.
π Enhancement Note: Challenges are derived from the role's description (e.g., "large volume of game variants," "different brand systems," "AI tools," "production-heavy"). Growth opportunities are aligned with the "Why This Role" section and the junior level of the position.
π‘ Interview Preparation
Strategy Questions:
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"Describe your process for creating 2D game graphics, particularly for simple, arcade-style games. How do you balance speed and quality?"
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"How have you used AI tools in your design workflow to generate, iterate on, or scale visual assets? Can you provide a specific example?"
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"How do you approach adapting your visual style to match different brand guidelines or systems? Walk us through an example."
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"What are your thoughts on composition, color, and typography in game design? How do you apply these principles?"
Company & Culture Questions:
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"What interests you about LiveLike and our focus on fan engagement for sports brands?"
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"How do you see yourself fitting into a 'production-heavy' role? What makes you excited about this aspect?"
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"What are your thoughts on the role of AI in the future of design?"
Portfolio Presentation Strategy:
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Start with Impact: Begin by showcasing your strongest visual execution examples, particularly those involving 2D game graphics or interactive elements.
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Detail AI Integration: For relevant projects, clearly articulate the AI tools used, the specific prompts or methods, and the tangible benefits (e.g., time saved, increased iteration, enhanced quality).
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Showcase Versatility: Highlight projects that demonstrate your ability to adapt to different styles or brand requirements.
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Explain Your Process: For each key project, briefly explain your design thinking, the tools used, and the outcome.
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Focus on "Execution": Emphasize the quality of the final assets and your ability to deliver polished results.
π Enhancement Note: Interview questions and presentation strategies are tailored to the specific requirements mentioned in the job description, such as the focus on visual execution, AI tool usage, brand adaptation, and the production-heavy nature of the role.
π Application Steps
To apply for this Junior Game & Visual Designer position:
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Visit the provided application link on Freshteam: https://livelike-hris.freshteam.com/jobs/w4e2_vC1AW7f/junior-game-visual-designer
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Tailor your Resume: Highlight any experience with 2D graphics, game design, visual design, and specifically your proficiency with AI design tools. Quantify achievements where possible, focusing on output volume or efficiency gains.
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Curate Your Portfolio: Ensure your portfolio prominently features your best visual execution work, especially any game-related graphics. Clearly showcase how you've used AI tools in your design process. Include case studies that demonstrate your attention to detail and ability to adapt to different styles.
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Prepare for AI Discussions: Be ready to articulate your experience and comfort level with AI design tools during interviews, explaining your workflow and how you leverage them for production.
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Research LiveLike: Familiarize yourself with their product offerings, their clients (major sports organizations), and the general landscape of fan engagement technologies.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires a strong visual portfolio demonstrating polished design work and a genuine interest in interactive game experiences. Candidates should be comfortable in a production-heavy role with high attention to detail and consistency.