UI Artist
π Job Overview
Job Title: UI Artist
Company: Sperasoft
Location: Warsaw, Masovian Voivodeship, Poland
Job Type: Full-Time
Category: Creative & Design Operations / Game Development Operations
Date Posted: February 15, 2026
Experience Level: 0-2 Years
Remote Status: On-site
π Role Summary
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Spearhead game UI development, including the creation of new screens and the refinement of existing elements to align with project art direction.
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Collaborate closely with UX Designers, Producers, and Game Designers to conceptualize and implement innovative UI solutions that enhance the overall product experience.
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Translate UI designs into tangible in-game assets by working hand-in-hand with Engineering and Tech Art teams, ensuring seamless integration and functionality.
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Develop compelling UI motion design and animations, including screen transitions, to create dynamic and engaging user interfaces.
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Produce all necessary UI graphics within a specified visual style, demonstrating adaptability across various artistic genres.
π Enhancement Note: While the title is "UI Artist," the responsibilities strongly indicate a role within the game development pipeline that interfaces with operational aspects of design and implementation. The focus on collaboration, implementation, and adherence to project direction positions this as a specialized design operations role within the gaming industry, requiring a blend of artistic talent and systematic workflow execution.
π Primary Responsibilities
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Design and develop user interface (UI) elements for games, encompassing the creation of new screens and the enhancement of existing ones to meet project requirements.
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Meticulously gather all essential project information to ensure UI designs are fully informed and aligned with the overall game vision.
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Generate all required UI graphics, adhering strictly to the visual style and art direction defined for the project.
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Provide accurate time estimates for UI tasks and ensure the delivery of results within agreed-upon project timelines, demonstrating strong project management skills.
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Partner with UX Designers, Producers, and Game Designers to define and implement innovative solutions for product direction, visuals, and user experience.
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Implement UI assets directly into the game engine, working in close coordination with the Engineering and Tech Art teams to ensure smooth integration and functionality.
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Create UI motion design and animations, including screen transitions, to enhance user engagement and provide a polished visual experience.
π Enhancement Note: The primary responsibilities highlight a blend of creative design and operational execution. The emphasis on "gathering project information," "ensuring correct time estimates," and "delivering results within agreed time frames" points to the need for systematic workflow management, a core component of design operations. The collaboration aspect also underscores the cross-functional operational integration required.
π Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating proficiency in UI design for games is paramount. A background in Graphic Design, Digital Art, or a related field is beneficial.
Experience: 0-2 years of experience in UI design, with a focus on game development. Experience in a professional studio environment, understanding production pipelines, and contributing to AAA products is highly valued.
Required Skills:
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Proficiency in UI design toolset, specifically Figma.
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Expertise in raster graphics software, primarily Adobe Photoshop.
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Ability to create and edit UI animations, with a minimum requirement for After Effects proficiency.
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Strong understanding of various visual genres and the ability to create UI designs in a specified project art direction.
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Comprehension of cross-platform games UI/UX specifics.
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Excellent cross-departmental communication skills, capable of articulating UI needs to developers, managers, and other stakeholders.
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English language proficiency above an Intermediate level.
Preferred Skills:
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Experience with in-engine UI animation.
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Familiarity with game engines such as Unreal Engine or Unity.
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Ability to create and present interactive prototypes in Figma.
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Understanding of a design system approach.
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Familiarity with version control software.
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Knowledge of the latest trends in game UI.
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Prior AAA games UI experience.
π Enhancement Note: The requirements emphasize both technical tool proficiency (Figma, Photoshop, After Effects) and conceptual understanding (UI/UX, visual styles, AAA quality). The "nice to have" section indicates a preference for candidates who can bridge the gap between design and implementation, hinting at a need for operational awareness within the creative process.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 2-3 diverse game UI projects that demonstrate your ability to work within different visual genres and adhere to specific art directions.
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Include examples of UI screen designs, wireframes, and high-fidelity mockups created using tools like Figma.
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Present examples of UI motion design and animations, clearly indicating the tools used (e.g., After Effects).
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Demonstrate your understanding of UI/UX principles through well-reasoned design choices and explanations of user flow.
Process Documentation:
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For each project, briefly describe the workflow from initial concept to final implementation, highlighting your specific involvement.
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Explain how you gathered and interpreted project requirements to inform your design process.
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Detail how you collaborated with other teams (e.g., engineering, game design) and how feedback was incorporated into your work.
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If applicable, include examples of how you managed your time and estimated task durations for projects.
π Enhancement Note: A strong portfolio is critical for this role. The emphasis on process documentation and workflow explanation within the portfolio will help Sperasoft assess a candidate's operational capabilities, their ability to manage tasks systematically, and their collaborative efficiency, which are key aspects of design operations.
π΅ Compensation & Benefits
Salary Range: For a UI Artist with 0-2 years of experience in Warsaw, Poland, the estimated gross annual salary typically ranges from 60,000 PLN to 90,000 PLN. This estimate is based on current market data for similar roles in the Polish game development industry, considering the cost of living in Warsaw and the specified experience level.
Benefits:
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Comprehensive Medical Care package.
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MyCafeteria system, which includes benefits like a Multisport card and more.
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Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling services.
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Opportunities for professional development through English or Polish language classes.
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Sensibly flexible working hours, allowing for better work-life integration.
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On-site amenities including breakfasts, snacks, and fruits available during the day, alongside tea and coffee machines.
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Additional benefits such as a care bonus to cover health, educational, and safety needs.
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Regular corporate parties and team-building events to foster camaraderie and company culture.
Working Hours: The standard working hours are approximately 40 hours per week, with "sensibly flexible working hours" offered, allowing for some autonomy in scheduling around core operational needs and team collaboration times.
π Enhancement Note: The salary estimate is derived from industry benchmarks for junior-level UI Artists in Poland, factoring in Warsaw's cost of living. The benefits package is extensive and aligns with competitive offerings in the tech and gaming sectors, emphasizing employee well-being and professional growth, which are attractive to operations-minded individuals seeking stability and support.
π― Team & Company Context
π’ Company Culture
Industry: Sperasoft operates within the Game Development and IT Services industry, focusing on providing high-quality art and development services to game studios worldwide. They are known for their contributions to AAA titles and innovative game projects.
Company Size: Sperasoft is a mid-to-large-sized company, with a significant number of employees globally. This size often means established processes and clear roles, but also opportunities for cross-functional interaction and impact.
Founded: Sperasoft was founded in 2004. This long history indicates a stable company with deep roots in the game development industry, suggesting mature operational frameworks and a strong understanding of project lifecycles.
Team Structure:
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The UI Artist will likely be part of a larger Art or Game Development department, potentially within a dedicated UI/UX team.
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Reporting structures are usually clear, with a Lead Artist or Art Director overseeing creative output.
Methodology:
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Sperasoft likely employs agile or iterative development methodologies, common in game development, requiring adaptability and continuous feedback loops.
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Emphasis is placed on maintaining high-quality standards, particularly for AAA products, which necessitates structured workflows and rigorous quality assurance processes for all creative assets.
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Collaboration tools and project management software are integral to managing tasks, tracking progress, and facilitating communication across distributed teams.
Company Website: https://sperasoft.com/
π Enhancement Note: Sperasoft's established presence and focus on AAA game development imply a professional, process-driven environment. Understanding this context is crucial for candidates to align their operational approach with the company's standards for quality and project execution.
π Career & Growth Analysis
Operations Career Level: This role is positioned as an entry-level (0-2 years) position, ideal for individuals beginning their careers in game UI design. It offers a foundational understanding of game development pipelines and operational workflows within a creative context.
Reporting Structure: The UI Artist will typically report to a Lead UI/UX Designer or an Art Director. This structure provides clear guidance and mentorship, essential for developing operational skills alongside artistic talent. Collaboration will extend to Producers and Game Designers, requiring effective communication and workflow integration.
Operations Impact: While primarily a creative role, the UI Artist's work has a significant operational impact by directly influencing the player's experience, game usability, and the overall aesthetic quality of the product. Efficient UI implementation and design can reduce development friction and improve player retention, contributing indirectly to revenue and project success.
Growth Opportunities:
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Skill Advancement: Opportunity to deepen expertise in UI design tools (Figma, Photoshop) and animation software (After Effects), and gain experience with game engines (Unreal Engine, Unity).
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Specialization: Potential to specialize further in areas like motion graphics, interactive prototyping, or design systems within the game UI context.
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Leadership Potential: With experience, progression to Senior UI Artist, Lead UI Designer, or even roles focusing on UI/UX Art Direction, where operational oversight and team management become key responsibilities.
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Cross-functional Exposure: Involvement in various game projects offers exposure to different development methodologies and team dynamics, fostering adaptability and broader operational understanding.
π Enhancement Note: The growth path from this entry-level role is clearly defined, emphasizing both artistic skill enhancement and the development of operational competencies required for more senior positions in game development operations.
π Work Environment
Office Type: Sperasoft offers an on-site work environment in Warsaw, likely within a modern office space designed to foster collaboration and creativity. This setting is conducive to team-based projects and direct interaction with colleagues.
Office Location(s): The role is based in Warsaw, Masovian Voivodeship, Poland. Warsaw is a major European city with a thriving tech and creative industry, offering good accessibility and a dynamic urban environment.
Workspace Context:
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The workspace is expected to be collaborative, encouraging direct interaction with fellow artists, designers, and engineers, which is crucial for efficient UI implementation and problem-solving.
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Access to necessary hardware, software licenses (Figma, Photoshop, After Effects), and potentially game engine development kits will be provided to facilitate the creative and operational tasks.
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Opportunities for spontaneous discussions and feedback sessions with team members are likely prevalent, contributing to a fluid and responsive development process.
Work Schedule: The work schedule is full-time, approximately 40 hours per week, with "sensibly flexible working hours." This flexibility allows for personal management of time while ensuring availability for critical team meetings, deadlines, and collaborative sessions, supporting an effective operational rhythm.
π Enhancement Note: The on-site environment in Warsaw is designed to support collaborative workflows. The mention of "sensibly flexible working hours" suggests an operational approach that values employee autonomy while ensuring team synergy and project continuity.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess basic qualifications and artistic style.
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Portfolio Presentation & Technical Interview: A session where you present your portfolio, discuss your design process, and answer technical questions related to UI design tools (Figma, Photoshop, After Effects) and game UI/UX principles. This stage will also assess your understanding of AAA quality standards and cross-platform considerations.
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Skills Assessment/Challenge: You may be given a small design challenge or asked to elaborate on how you would approach specific UI tasks, testing your problem-solving skills and ability to work within constraints.
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Team/Cultural Fit Interview: A discussion with potential team members or hiring managers to evaluate your communication skills, ability to collaborate, and fit with Sperasoft's company culture and operational workflows. Emphasis will be placed on your ability to work effectively within a structured development environment.
Portfolio Review Tips:
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Curate Strategically: Select projects that best showcase your skills in game UI, art direction adherence, and animation. Prioritize quality over quantity.
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Highlight Process: For each project, clearly articulate your design process, including research, ideation, tool usage (Figma, Photoshop, After Effects), and iteration based on feedback. Explain how you managed your time and estimated effort.
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Demonstrate Collaboration: If possible, include examples or descriptions of how you collaborated with other roles (e.g., Game Designers, Engineers) and how you integrated their input.
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Showcase Animation: Ensure your motion design and animation examples are easily accessible and clearly demonstrate your capabilities beyond static design.
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Professional Presentation: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. Include brief project summaries and your specific contributions.
Challenge Preparation:
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Understand Constraints: If given a challenge, pay close attention to the brief, including any specific limitations on tools, time, or scope.
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Think Systematically: Approach the challenge by breaking it down into smaller, manageable steps, similar to how you would manage a real project task.
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Focus on UI/UX Principles: Apply fundamental UI/UX principles to your solution, even if itβs a quick exercise.
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Communicate Your Rationale: Be prepared to explain your design decisions and the thought process behind them, highlighting how your solution meets the requirements.
π Enhancement Note: The interview process emphasizes not just artistic talent but also a candidate's ability to operate within a structured development environment. The portfolio review and challenge preparation sections are designed to assess a candidate's systematic approach, communication skills, and understanding of project execution, which are critical for design operations roles.
π Tools & Technology Stack
Primary Tools:
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Figma: Essential for UI design, wireframing, prototyping, and collaborative design sessions. Proficiency expected for creating interactive mockups and detailed UI layouts.
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Adobe Photoshop: Critical for creating and editing UI graphics, textures, and visual assets, ensuring adherence to specific art styles and quality standards.
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Adobe After Effects: Required for UI motion design and animation, including screen transitions and dynamic UI elements.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to this role, but awareness of project management tools (e.g., Jira, Asana) used for task tracking and workflow management within the development pipeline is advantageous.
π Enhancement Note: The technology stack is heavily focused on core design tools. However, understanding how these tools integrate into broader project management and development workflows is crucial for operational effectiveness.
π₯ Team Culture & Values
Operations Values:
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Quality Focus: A strong commitment to delivering high-quality, polished UI assets that meet AAA product standards. This translates to meticulous attention to detail in design and execution.
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Collaboration: A culture that values teamwork and open communication, where artists work closely with designers, engineers, and producers to achieve shared goals.
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Adaptability: The ability to work with various visual genres and adapt to evolving project requirements and art directions, demonstrating flexibility in operational approach.
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Efficiency: A drive to deliver work within agreed timeframes and estimates, showcasing an understanding of project timelines and resource management.
Collaboration Style:
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Cross-functional Integration: Expect close collaboration with UX Designers for conceptualization, Game Designers for feature alignment, Producers for timeline management, and Engineers/Tech Artists for implementation.
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Feedback-Driven: A culture that embraces constructive feedback from peers and leads to iterate and improve designs, fostering a dynamic and responsive workflow.
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Knowledge Sharing: Opportunities to share best practices, design techniques, and insights on UI trends within the team, contributing to collective growth and operational improvement.
π Enhancement Note: The culture emphasizes both creative excellence and operational efficiency through collaboration and adaptability, aligning well with the principles of effective design operations.
β‘ Challenges & Growth Opportunities
Challenges:
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Adhering to Diverse Visual Styles: The need to consistently produce high-quality UI graphics across a range of artistic genres, requiring strong adaptability and visual literacy.
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Balancing Aesthetics and Functionality: Ensuring UI designs are visually appealing while also being intuitive, user-friendly, and technically feasible for implementation within the game engine.
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Meeting AAA Quality Standards: Consistently delivering polished, detailed work that meets the high expectations of AAA game development.
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Managing Time and Estimates: Accurately estimating task durations and delivering work within project deadlines, a common operational challenge in fast-paced game development.
Learning & Development Opportunities:
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Tool Proficiency: Deepen expertise in core design and animation tools (Figma, Photoshop, After Effects).
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Game Engine Exposure: Gain hands-on experience with popular game engines like Unreal Engine and Unity, understanding their UI implementation pipelines.
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Industry Trends: Stay updated on the latest advancements and trends in game UI/UX design through industry publications, conferences, and community engagement.
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Portfolio Expansion: Build a robust portfolio with diverse projects that showcase advanced skills, preparing for progression to more senior roles.
π Enhancement Note: The challenges presented are typical for creative roles within structured development environments, highlighting the need for strong operational skills in time management and process adherence. Growth opportunities are geared towards both artistic and technical skill expansion.
π‘ Interview Preparation
Strategy Questions:
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"Describe your process for designing a new UI screen from concept to final asset, including how you collaborate with other team members." (Focus on your systematic approach, communication, and tool usage.)
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"How do you ensure your UI designs adhere to a specific art direction and maintain AAA quality standards?" (Emphasize your understanding of visual style, attention to detail, and quality assurance.)
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"Walk us through a UI animation you created. What was the goal, and what tools/techniques did you use?" (Prepare to discuss your motion design process and technical execution.)
Company & Culture Questions:
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"What interests you about Sperasoft and our work in the game development industry?" (Research their recent projects and company values.)
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"How do you handle constructive criticism or feedback on your designs?" (Highlight your openness to iteration and collaboration.)
Portfolio Presentation Strategy:
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Tell a Story: For each project, frame it as a narrative: the challenge, your approach, the tools used, the solution, and the outcome.
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Focus on Process: Clearly explain your workflow, decisions, and how you overcame any obstacles. This is where you demonstrate your operational thinking.
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Highlight Key Skills: Explicitly point out how your work demonstrates proficiency in Figma, Photoshop, After Effects, and understanding of UI/UX principles.
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Be Concise and Engaging: Keep your presentation focused and avoid getting bogged down in excessive detail. Be ready to answer specific questions about your work.
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Demonstrate Animation: Ensure your animated examples are easily accessible and play smoothly.
π Enhancement Note: Interview preparation should focus on demonstrating a structured, collaborative, and quality-driven approach to UI design, mirroring the operational expectations of a professional studio environment like Sperasoft.
π Application Steps
To apply for this UI Artist position:
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Submit your application through the Workable application link provided.
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Portfolio Customization: Tailor your portfolio to highlight game UI projects, emphasizing your experience with Figma, Photoshop, and After Effects. Clearly articulate your design process and any collaborative efforts.
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Resume Optimization: Ensure your resume clearly states your relevant skills, including UI design, animation, Figma, Photoshop, After Effects, and any game engine familiarity. Quantify achievements where possible (e.g., "contributed to X AAA titles").
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Interview Preparation: Practice presenting your portfolio, articulating your design process, and answering common interview questions related to UI/UX, game development, and collaboration.
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Company Research: Familiarize yourself with Sperasoft's recent projects, their role in the game development industry, and their company culture to demonstrate genuine interest and alignment.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must be proficient with the UI design toolset (Figma) and raster graphics software (Photoshop), and possess an understanding of cross-platform games UI/UX specifics. A good command of English (above Intermediate) is required, with AAA product quality understanding being essential.