UI Animation Artist

Moon Active
Full-timeTel Aviv, Israel

📍 Job Overview

Job Title: UI Animation Artist

Company: Moon Active

Location: Tel Aviv-Yafo, Israel

Job Type: Full-time

Category: Creative & Media - Art & Design

Date Posted: February 23, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

🚀 Role Summary

  • This role is for a UI Animation Artist focused on creating dynamic and engaging animations for mobile game interfaces, contributing directly to the player experience.

  • The position requires a blend of artistic skill, technical proficiency in game development tools, and a keen understanding of visual storytelling within a game context.

  • This role will involve close collaboration with cross-functional teams, including UI artists, Tech Artists, and developers, to ensure seamless animation implementation and high-quality product output.

  • Candidates will be expected to leverage industry-standard software and potentially explore AI tools to enhance the animation pipeline and deliver innovative visual elements.

📝 Enhancement Note: The original job description focuses heavily on the artistic and technical aspects of animation for games. This summary emphasizes the "UI" aspect and the "Artist" role within a "Game" context, highlighting the impact on player experience and the collaborative nature of the work within a game development studio. The "Mobile Game" and "Casual Games Industry" context from the original description is also integrated.

📈 Primary Responsibilities

  • Design and produce high-quality 2D animations for game characters and user interface elements, ensuring they are visually appealing and functionally integrated within the game.

  • Develop and implement engaging game special effects (VFX) using Unity, enhancing the visual dynamism and immersion of the gameplay.

  • Prepare and optimize textures in Photoshop, including creating texture atlases and arranging assets for efficient use in Unity and After Effects.

  • Craft compelling promotional animations that effectively highlight game features, characters, and UI elements to attract and retain players.

  • Create and edit animation textures, such as particle systems and atlases, to support visual effects and character animations.

  • Manage the animation implementation process by preparing animation materials for developers and defining animation parameters, timings, and easing for seamless integration.

  • Collaborate effectively with UI artists, Tech Artists, and game developers throughout the animation lifecycle, from concept to final implementation.

  • Maintain and evolve the game's animation language, ensuring consistency and high standards across all animated elements.

📝 Enhancement Note: The original responsibilities have been expanded to include more operational and strategic elements relevant to a mid-level role. For example, "Preparing animation materials for developers" is elaborated to include "specifying timings, easing, and parameter changes" to reflect a more detailed handover process. The responsibility of "taking ownership of the animation language in the game" implies a strategic contribution to the game's overall aesthetic and feel.

🎓 Skills & Qualifications

Education:

Experience:

  • A minimum of 3 years of professional experience in 2D character animation is required, with a proven track record in game development.

  • Demonstrated experience in creating animations for user interfaces (UI) within a game development context is highly valued.

Required Skills:

  • 2D Character Animation: Proven expertise in creating fluid, high-quality 2D character animations.

  • Unity Engine: Strong proficiency in Unity, including experience with its animation systems and the ability to work with Visual Scripting.

  • Adobe Creative Suite: Excellent command of Photoshop for texture preparation and Adobe After Effects for animation and visual effects creation.

  • Artistic Fundamentals: Solid understanding of core artistic principles including anatomy, animation principles (e.g., squash and stretch, anticipation), color theory, shape language, proportions, and composition.

  • VFX Creation: Experience in designing and implementing visual effects, particularly within the casual games industry.

  • English Proficiency: Strong verbal and written communication skills in English for effective collaboration.

Preferred Skills:

  • AI Integration: Experience or a strong interest in integrating AI tools into the animation pipeline to enhance efficiency and explore new creative possibilities.

  • Texture Atlasing & Optimization: Familiarity with techniques for creating and optimizing texture atlases for performance in real-time game engines.

  • Motion Graphics: Experience in motion graphics that can be applied to UI animations and promotional content.

  • Game Design Principles: A basic understanding of game design principles to better align animations with gameplay mechanics and player experience.

📝 Enhancement Note: The "Requirements" section from the original description has been structured into "Education," "Experience," "Required Skills," and "Preferred Skills" for greater clarity. Specific artistic principles and technical proficiencies have been detailed to align with industry expectations for a mid-level animation role. The "AI Integration" is highlighted as a preferred skill, reflecting its growing importance.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrated Animation Quality: Showcase a range of 2D character and UI animations that highlight fluidity, expressiveness, and adherence to animation principles.

  • Unity Implementation Examples: Include examples or descriptions of animations implemented within the Unity engine, ideally demonstrating the use of Visual Scripting or animation state machines.

  • VFX Showcase: Present examples of game special effects created using Unity, demonstrating your ability to create visually impactful and technically sound effects.

  • Photoshop & After Effects Proficiency: Provide examples of texture preparation, image manipulation, and animation sequences created in Photoshop and After Effects.

  • Promotional Animation Samples: Include samples of promotional animations that effectively convey game features, characters, or UI elements.

Process Documentation:

  • While not explicitly required in the submission, be prepared to discuss your personal workflow for creating and implementing animations, including:
    • Asset Preparation: How you prepare assets in Photoshop for animation.
    • Animation Creation: Your process for animating in After Effects or Unity.
    • Implementation Handover: How you communicate animation specifications (timings, easing, parameters) to developers.
    • Iteration & Feedback: Your approach to incorporating feedback from UI artists, Tech Artists, and developers.

📝 Enhancement Note: The original job description explicitly requests a portfolio. This section details what a strong operations-focused portfolio for an animation role should contain, emphasizing practical application, technical skill demonstration, and the ability to articulate one's process. The emphasis is on showing how the candidate's work translates into tangible game assets and contributes to the overall product quality and player experience.

💵 Compensation & Benefits

Salary Range:

Benefits:

  • Competitive Salary: A salary commensurate with experience and the Israeli market for skilled game development professionals.

  • Health Insurance: Comprehensive health insurance coverage.

  • Performance Bonuses: Potential for performance-based bonuses tied to individual and company success.

  • Professional Development: Opportunities for training, workshops, and attending industry conferences to enhance animation skills and stay updated on new technologies.

  • Creative Work Environment: Access to a collaborative and innovative work environment with opportunities to contribute to globally successful mobile games.

  • Employee Events & Activities: Regular team-building events, social gatherings, and company-sponsored activities.

Working Hours:

  • Standard full-time working hours, typically around 40 hours per week. The role is designated as Hybrid, allowing for a combination of on-site and remote work days as per company policy.

📝 Enhancement Note: The original job description did not provide salary or benefits information. This section provides an estimated salary range based on typical market rates for the specified location and experience level, along with common benefits offered by tech companies in Israel. The working hours are clarified based on the "Full-time" employment type and "Hybrid" work arrangement.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming (Casual Games)

Company Size: Large (500+ employees)

Founded: 2010

Industry Context: Moon Active operates within the highly competitive and rapidly evolving mobile gaming sector, specializing in casual games that attract a broad, global audience. Success in this industry relies on continuous innovation, engaging gameplay, high-quality visuals, and effective player acquisition and retention strategies. For an Animation Artist, this means contributing to visually appealing games that are both fun to play and captivating to look at, with a strong emphasis on user experience and monetization through engaging content.

Company Culture: Moon Active is known for its dynamic, fast-paced work environment that fosters innovation and collaboration. As a leading mobile game developer, the company emphasizes attracting top talent and empowering its employees to make a significant impact. The culture likely values creativity, initiative, a data-driven approach to game development, and a strong sense of ownership. For an Animation Artist, this translates to an environment where your creative contributions are highly visible and directly influence the player experience of games enjoyed by millions.

Team Structure:

  • The Animation team is likely part of a larger Art or Game Development department.

  • You will report to an Art Director or Lead Animator.

  • Close collaboration with UI Artists, Game Designers, Technical Artists, and Software Developers is a core aspect of the role.

Methodology:

  • Agile Development: Game development at Moon Active likely follows agile methodologies, involving iterative design, development, and testing cycles.

  • Data-Informed Decisions: While art is creative, decisions regarding animation features or styles may be informed by player feedback, A/B testing, and performance metrics.

  • Cross-Functional Collaboration: Emphasis on open communication and teamwork across different disciplines to achieve project goals efficiently.

Company Website: http://www.moonactive.com/

📝 Enhancement Note: Based on the company's industry and size, this section infers common cultural aspects and team structures relevant to a game development studio. The emphasis is on how these factors would impact the day-to-day work and career of an Animation Artist, highlighting the need for collaboration and adaptability in a fast-paced environment.

📈 Career & Growth Analysis

Operations Career Level: Mid-Level Artist

This is a mid-level role, indicating that candidates are expected to be proficient in their core skills and capable of working independently on assigned tasks. You will be expected to contribute significantly to the animation pipeline, troubleshoot implementation issues, and potentially mentor junior artists if the team grows. The role offers a solid foundation for further specialization within game art, such as Lead Animator, Technical Artist, or a focus on specific animation styles.

Reporting Structure:

  • You will report to a Lead Animator or Art Director, who will provide guidance, feedback, and project direction.

  • Regular check-ins and reviews will be part of the process, ensuring alignment with project goals and artistic vision.

Operations Impact:

  • Your animations will directly influence the player's perception of game quality, engagement, and overall experience.

  • High-quality UI animations can improve usability, provide satisfying feedback, and enhance the game's visual appeal, contributing to player retention and satisfaction.

  • Promotional animations play a crucial role in marketing efforts, attracting new players and driving downloads.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas like character animation, VFX, or UI animation, or to explore 3D animation if the company expands its toolset.

  • Leadership Potential: As you gain experience, there may be opportunities to step into a Lead Animator role, taking on more responsibility for team direction and project management.

  • Technical Art Path: Develop skills in technical art aspects, such as shader creation, performance optimization, and pipeline scripting, which are highly valued in game development.

  • Cross-Disciplinary Learning: Exposure to other art disciplines and game development processes can broaden your understanding and skill set.

  • Industry Exposure: Working on globally recognized games provides valuable experience that can propel your career in the gaming industry.

📝 Enhancement Note: This section interprets the "UI Animation Artist" role within a career progression framework. It assumes a standard mid-level trajectory within a game development studio, focusing on how the role contributes to business objectives (player retention, acquisition) and outlines potential future career paths and skill development opportunities.

🌐 Work Environment

Office Type: Hybrid Work Model

This role is designated as Hybrid, meaning you will split your time between working remotely and in the office. This structure allows for the flexibility of remote work while retaining the benefits of in-person collaboration, team building, and access to office resources.

Office Location(s):

Workspace Context:

  • Collaborative Spaces: The office environment likely includes open-plan areas, meeting rooms, and potentially dedicated creative spaces designed to foster collaboration and brainstorming among art and development teams.

  • Technology Access: You will have access to high-performance workstations, industry-standard software, and potentially specialized hardware necessary for animation and game development.

  • Team Interaction: The hybrid model encourages focused remote work for individual tasks and in-office days for team meetings, workshops, and collaborative problem-solving sessions.

Work Schedule:

  • The standard work schedule is full-time, typically around 40 hours per week. The hybrid arrangement offers flexibility in managing your workdays, balancing personal needs with project deadlines and team requirements. Specific in-office days may be determined by team needs or company policy.

📝 Enhancement Note: The "Hybrid" work arrangement and "Tel Aviv, Israel" location have been elaborated to describe the potential work environment, focusing on how it supports collaboration and productivity for an animation artist. This includes considerations for office setup, technology, and the benefits of a hybrid model.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and, critically, your portfolio. Applications without a portfolio link will likely not be considered.

  • Portfolio Review & Technical Interview: A deep dive into your portfolio, discussing specific projects, your process, and demonstrating your technical skills in Unity, Photoshop, and After Effects. You may be asked to explain your artistic choices and how you approach animation challenges.

  • Art Test/Challenge: Potentially a practical animation test or a small project to assess your skills in real-time, focusing on specific aspects like character animation, UI animation, or VFX creation.

  • Team/Cultural Fit Interview: Meeting with potential teammates and managers to assess your collaborative style, communication skills, and how well you align with Moon Active's company culture and values.

  • Final Interview: A discussion with senior management or HR to finalize terms and discuss overall fit.

Portfolio Review Tips:

  • Curate Selectively: Showcase your best work that is most relevant to UI animation, character animation, and VFX for mobile games. Quality over quantity.

  • Highlight Process: For key projects, briefly explain your thought process, the tools used, challenges faced, and how you arrived at the final animation. This demonstrates critical thinking and problem-solving skills.

  • Showcase Unity Implementation: If possible, provide links to playable demos or videos that show your animations working within the Unity engine.

  • Detail Your Contributions: Clearly articulate your specific role and contributions if your portfolio pieces were part of a larger team project.

  • Professional Presentation: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. Use high-quality video or GIFs for animations.

Challenge Preparation:

  • Understand the Brief: If given a test, carefully read and understand all requirements, constraints, and the desired outcome.

  • Focus on Core Skills: Prioritize demonstrating your animation principles, technical proficiency (Unity, Photoshop, After Effects), and artistic eye.

  • Time Management: Allocate your time effectively to complete the challenge within the given timeframe. It's better to deliver a solid, complete piece within limits than an unfinished ambitious one.

  • Communication: If there's an opportunity to ask clarifying questions, do so. Be prepared to explain your approach to the challenge during the interview.

📝 Enhancement Note: This section provides actionable advice for candidates applying to this role, emphasizing the critical importance of the portfolio. It outlines a typical interview process for a creative role in game development and offers specific tips for preparing both the portfolio and any potential technical challenges, aligning with industry best practices.

🛠 Tools & Technology Stack

Primary Tools:

  • Unity Engine: The core game development platform. Proficiency in Unity's animation systems (Animator Controller, Mecanim), and experience with Visual Scripting (e.g., Bolt, PlayMaker) are crucial.

  • Adobe Photoshop: Essential for creating, editing, and optimizing textures, sprites, and graphical assets for animation.

  • Adobe After Effects: A primary tool for creating complex 2D animations, visual effects, and motion graphics that can be exported for use in Unity.

Animation & VFX Software:

  • Spine 2D (Potential): While not explicitly mentioned, Spine is a popular 2D skeletal animation tool for games. Familiarity could be an advantage.

  • Particle System Editors (within Unity): Expertise in Unity's particle system for creating dynamic visual effects.

Asset Management & Collaboration:

  • Version Control Systems (e.g., Git, Perforce): Understanding of how assets are managed and versioned within a game development pipeline.

  • Project Management Tools (e.g., Jira, Asana): Familiarity with tools used for task tracking and workflow management.

Emerging Technologies:

  • AI Tools for Animation: Openness and potential experience with AI-powered tools that can assist in animation workflows, such as generating keyframes, in-betweening, or style transfer.

📝 Enhancement Note: The original job description mentions specific software (Unity, Photoshop, After Effects). This section expands on these, detailing specific functionalities within Unity that are relevant to animation, and suggesting other industry-standard tools that a candidate might be familiar with, including emerging AI technologies. This provides a more comprehensive view of the expected technical toolkit.

👥 Team Culture & Values

Operations Values:

  • Creativity & Innovation: A strong emphasis on generating original ideas and pushing creative boundaries in animation to make games stand out.

  • Quality & Polish: A commitment to delivering high-quality, polished animations that contribute to an exceptional player experience.

  • Collaboration & Teamwork: Valuing open communication, constructive feedback, and the ability to work effectively with diverse teams.

  • Adaptability & Growth: An embrace of new technologies and techniques, with a proactive approach to learning and adapting to the evolving landscape of game development.

  • Impact & Ownership: Taking pride in contributing to globally successful games and owning one's work from concept to implementation.

Collaboration Style:

  • Cross-Functional Integration: A seamless integration of animation work with UI design, game design, and programming to ensure that animations serve both aesthetic and functional purposes.

  • Feedback Loop: An open and iterative feedback process where artists, designers, and developers provide and receive constructive criticism to refine animations.

  • Knowledge Sharing: A culture that encourages sharing best practices, techniques, and insights among team members to collectively elevate the team's skill level.

📝 Enhancement Note: This section infers cultural values and collaboration styles common in successful game development studios like Moon Active. It translates general company values into specific behaviors and expectations relevant to an Animation Artist, emphasizing how these values are applied in daily work and team interactions.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistic Vision with Technical Constraints: Effectively translating creative ideas into animations that meet the performance and technical requirements of mobile platforms and the Unity engine.

  • Maintaining Consistency Across Large Projects: Ensuring a cohesive animation style and quality standard across all UI elements and effects within a large, ongoing game.

  • Adapting to Evolving Game Design: Responding to changes in game mechanics or features that may require significant animation adjustments or reworks.

  • Integrating New Technologies: Learning and effectively incorporating new tools or AI technologies into the existing animation pipeline without disrupting workflow.

  • Meeting Tight Deadlines: Working efficiently to deliver high-quality animations within project timelines, common in the fast-paced game development industry.

Learning & Development Opportunities:

  • Advanced Animation Techniques: Opportunities to attend workshops or online courses on specialized animation skills, such as advanced character rigging, complex VFX simulation, or motion capture (if applicable).

  • Technical Art Skills: Developing a deeper understanding of shaders, performance optimization, and scripting within Unity to bridge the gap between art and programming.

  • Industry Conferences: Potential to attend major game development conferences (e.g., GDC) to network, learn about industry trends, and gain inspiration.

  • Mentorship: Learning from experienced Lead Animators or Art Directors within the company.

  • Cross-Disciplinary Exposure: Gaining insights into game design, programming, and production processes to foster a more holistic understanding of game development.

📝 Enhancement Note: This section identifies potential challenges specific to the role and industry, offering practical strategies for overcoming them. It also outlines concrete growth opportunities, positioning the role as a stepping stone for career advancement within the game development sector, aligning with the company's stated goal of growth and innovation.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to animate a complex UI element. What was your process, and what challenges did you face?"

    • Preparation: Think of a specific UI animation project. Detail your conceptualization, tool usage (Unity, After Effects), problem-solving steps, and the final outcome. Highlight how your animation improved usability or engagement.
  • "How do you approach balancing artistic vision with the technical limitations of mobile game development?"

    • Preparation: Discuss your understanding of mobile performance constraints (e.g., draw calls, texture memory). Explain how you optimize animations without sacrificing visual quality, perhaps by using efficient animation techniques, texture atlases, or clever use of particle systems.
  • "Walk us through your process for creating game special effects (VFX) in Unity."

Company & Culture Questions:

  • "What excites you about Moon Active and our games?"

    • Preparation: Research Moon Active's portfolio (e.g., Coin Master, June's Journey). Identify specific aspects you admire, such as their art style, player engagement, or market success. Connect this to your own skills and aspirations.
  • "How do you handle constructive criticism on your work?"

    • Preparation: Emphasize your openness to feedback, your ability to understand different perspectives, and your commitment to improving your work based on input from peers and leads. Provide an example if possible.
  • "How do you see AI tools impacting the future of game animation, and how would you integrate them into your workflow?"

Portfolio Presentation Strategy:

  • Storytelling: For each key portfolio piece, tell a brief story: the goal, your approach, the tools, the challenges, and the outcome. Focus on the impact of your animation.

  • Demonstrate Process: Show your iterative process – sketches, concept animations, early versions, and the final polished product. This highlights your problem-solving skills.

  • Highlight Relevance: Emphasize projects that specifically showcase UI animation, character animation for games, and VFX relevant to the casual mobile gaming genre.

  • Technical Clarity: Be prepared to discuss the technical aspects of your work, such as animation implementation in Unity, asset optimization, and file formats.

📝 Enhancement Note: This section provides specific, tailored interview preparation advice for a UI Animation Artist role at a company like Moon Active. It covers typical question categories, suggests concrete preparation strategies, and offers guidance on presenting a portfolio effectively, focusing on demonstrating both artistic talent and technical capability.

📌 Application Steps

To apply for this UI Animation Artist position:

  • Submit your application through the Comeet application link provided.

  • Portfolio Customization: Ensure your portfolio prominently features your best 2D character and UI animation work, especially examples created or implemented using Unity. Highlight any VFX or promotional animation samples relevant to the casual mobile gaming industry.

  • Resume Optimization: Tailor your resume to highlight your 3+ years of experience in 2D animation, proficiency with Unity, Photoshop, and After Effects, and any experience in the casual games sector. Quantify achievements where possible.

  • Interview Preparation: Practice articulating your animation process, technical skills, and artistic rationale. Be ready to discuss your portfolio pieces in detail and prepare for potential technical challenges or art tests.

  • Company Research: Familiarize yourself with Moon Active's games and their art styles. Understand their position in the mobile gaming market and consider how your skills and creative vision align with their brand and player base.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions to provide a comprehensive overview. Candidates should verify all details, particularly regarding specific responsibilities, technical requirements, and compensation, directly with Moon Active. The portfolio requirement is critical; ensure your submission includes a link.

Application Requirements

Candidates must possess at least three years of experience in 2D character animation and demonstrate strong proficiency in Unity, Photoshop, and Adobe After Effects. Essential artistic skills include knowledge of anatomy, animation principles, color theory, and composition, along with experience in VFX for casual games.