Lead Technical UI Designer

Epic Games
Full-timeCary, United States

📍 Job Overview

Job Title: Lead Technical UI Designer

Company: Epic Games

Location: Cary, North Carolina, United States

Job Type: Full-Time

Category: Game Development / UI/UX Design

Date Posted: April 23, 2026

Experience Level: 5-10 Years

Remote Status: On-site

🚀 Role Summary

  • Lead and manage a team of Technical UI Designers to implement and optimize UI systems within Unreal Engine for the game Rocket League.

  • Drive the establishment of best practices, mentorship, and excellence within the Technical UI design discipline, fostering a culture of continuous improvement.

  • Engage in hands-on development, including UI Systems Design, rapid prototyping, blueprint logic implementation, and debugging UMG issues.

  • Collaborate closely with UX Designers, UI Artists, and UI Engineers to deliver seamless, innovative, and user-focused experiences to millions of players worldwide.

📝 Enhancement Note: This role is highly technical, requiring a blend of leadership, hands-on development, and deep understanding of game engine UI implementation. The focus on "Rocket League" indicates a specific product line, and the emphasis on "Unreal Engine" highlights a core technical requirement. The "Lead" title implies significant responsibility for team development and process ownership.

📈 Primary Responsibilities

  • Manage and mentor a team of 2-6 Technical UI Designers, guiding their technical development and project contributions.

  • Define and establish best practices, procedures, and quality standards for Technical UI Design across projects.

  • Lead the decomposition of complex features and wireframes into necessary UI widgets, materials, and input navigation systems within Unreal Engine.

  • Implement visual scripting logic using Blueprints and assist UI Artists with the implementation of specialized presentation behaviors.

  • Proactively debug and resolve UI-related issues in Blueprints and UMG (Unreal Motion Graphics) using advanced tools and techniques.

  • Collaborate with cross-functional teams, including UX Design, UI Art, and UI Engineering, to ensure design consistency and feature integration.

  • Develop rapid prototypes to test and iterate on UI concepts and system designs.

  • Contribute to the overall UX and UI strategy for Rocket League, ensuring alignment with player needs and game objectives.

📝 Enhancement Note: The responsibilities clearly indicate a hands-on leadership role. The emphasis on "UI Systems Design," "blueprint logic," and "UMG debugging" points to a need for deep technical expertise in Unreal Engine's UI framework, beyond just visual design. The mentorship and best practice establishment aspects suggest a significant contribution to team growth and operational efficiency.

🎓 Skills & Qualifications

Education:

Experience:

  • Minimum of 5-10 years of professional experience in game development or a related interactive media field, with a significant focus on UI/UX implementation.

  • Proven experience managing and mentoring a team of designers or engineers (2-6 people) or equivalent leadership experience.

Required Skills:

  • Expertise in Unreal Engine, specifically with UMG (Unreal Motion Graphics) for UI implementation.

  • Proficiency in visual scripting languages such as Unreal Engine's Blueprints.

  • Experience in building materials and shaders within Unreal Engine or equivalent game engines.

  • Solid understanding of UI Systems Design principles and their application in game development.

  • Demonstrated ability to debug complex UI systems and resolve technical issues efficiently.

  • Strong communication skills with the ability to translate technical concepts between engineering, art, and design departments.

Preferred Skills:

  • Experience with other game engines (Unity, custom engines, etc.) or cross-platform UI development.

  • Familiarity with scripting languages like Lua.

  • Experience with rapid prototyping tools and methodologies.

  • A strong understanding of UX principles and user-centered design processes.

  • Ability to empower and guide non-technical team members.

📝 Enhancement Note: The experience level "5-10 years" is inferred from the "Lead" title and the depth of technical requirements. The educational requirement is a standard industry expectation for such a role, though practical experience is often weighted more heavily in game development. The distinction between required and preferred skills is based on the explicit mentions in the job description and typical industry needs for a lead technical role.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase of complex UI systems designed and implemented within game engines, particularly Unreal Engine.

  • Examples demonstrating the breakdown of features into functional UI components, including widgets, materials, and navigation logic.

  • Case studies detailing the process of implementing visual scripting (Blueprints) for UI interactions and presentation logic.

  • Demonstrations of debugging and problem-solving for UMG or similar UI implementation systems.

  • Projects that highlight cross-platform UI considerations and solutions.

Process Documentation:

  • Candidates should be prepared to discuss their process for establishing UI design standards and best practices within a team.

  • Examples of how they have contributed to or led the optimization of UI development workflows, from concept to implementation.

  • Demonstrations of how they gather and incorporate feedback from UX Designers, UI Artists, and Engineers to refine UI systems.

  • Explanations of how they approach debugging and performance optimization for UI elements.

📝 Enhancement Note: For a "Lead Technical UI Designer" role, a portfolio is crucial. It needs to go beyond static mockups to demonstrate actual implementation capabilities, system design thinking, and leadership. The focus is on the "how" and "why" behind the UI systems, not just the final look.

💵 Compensation & Benefits

Salary Range:

Benefits:

  • Comprehensive Medical, Dental, and Vision HRA coverage for employees and dependents, with 100% premium coverage.

  • Long-Term Disability and Life Insurance.

  • Competitive 401k matching program.

  • Robust mental well-being program including free therapy and coaching via Modern Health for employees and dependents.

  • Unlimited Paid Time Off (PTO) and Sick Time.

  • Company-wide paid breaks and employee celebrations.

Working Hours:

  • Standard full-time position, typically around 40 hours per week. While core hours are expected for team collaboration and meetings, the unlimited PTO policy suggests a focus on output and flexibility.

📝 Enhancement Note: Salary ranges are estimated based on industry data for similar roles in similar locations. Epic Games is known for its competitive benefits package, which is detailed in the job description. The "40 hours" is a standard assumption for full-time employment, but "unlimited PTO" implies a results-oriented work environment.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development & Engine Technology. Epic Games is a leader in the gaming industry, known for titles like Fortnite and the Unreal Engine, which is also used by many other studios and industries for 3D content creation.

Company Size: 4,500+ employees globally, with 46 studios across 25 countries. This indicates a large, established, and globally distributed organization with significant resources and a complex operational structure.

Founded: Over 25 years ago. This suggests a company with a long history of innovation, stability, and deep expertise in its field.

Team Structure:

  • The Technical UI Design team likely operates within the broader Game Development division, specifically focused on Rocket League.

  • This team will report to a design lead or director, with the Lead Technical UI Designer overseeing a small group of individual contributors.

Methodology:

  • Epic Games emphasizes innovation, collaboration, and a user-centric approach.

  • Expect a data-driven methodology, leveraging player feedback and analytics to inform design decisions.

  • Agile development methodologies are likely employed, with a focus on rapid iteration and continuous improvement.

  • A strong emphasis on building robust, scalable, and performant systems within Unreal Engine.

Company Website: https://www.epicgames.com/

📝 Enhancement Note: The company description highlights Epic's dual role as a game developer and engine provider, implying a culture that values both creative game design and cutting-edge technology. The global presence and long history suggest a mature, well-resourced company with established processes.

📈 Career & Growth Analysis

Operations Career Level: This role is a senior-level position, specifically a "Lead" role. It signifies a transition from an individual contributor to a player-coach, responsible for both technical execution and team development. The scope includes strategic input on UI systems and process optimization for a major product.

Reporting Structure: The Lead Technical UI Designer will likely report to a Director of Design, Head of UI, or a similar senior leadership role within the game development division. They will directly manage a team of Technical UI Designers.

Operations Impact: This role has a direct impact on the player experience within Rocket League. By leading the technical UI implementation, the candidate will influence usability, engagement, and overall player satisfaction, which are critical drivers of game success and revenue.

Growth Opportunities:

  • Technical Specialization: Opportunity to deepen expertise in Unreal Engine's UI framework, C++, and advanced visual scripting techniques.

  • Leadership Development: Transition into higher levels of management, potentially overseeing larger teams or multiple disciplines within the design department.

  • Product Strategy: Contribute more significantly to the strategic direction of UI/UX for Rocket League and potentially other Epic Games titles.

  • Cross-Disciplinary Experience: Gain exposure to other facets of game development, such as gameplay programming or engine architecture.

📝 Enhancement Note: The "Lead" designation is a significant step up from a senior individual contributor. It implies a dual focus on technical mastery and people management. Growth opportunities are framed around deepening expertise, expanding leadership scope, and influencing product strategy within a major gaming company.

🌐 Work Environment

Office Type: On-site in Cary, North Carolina. This indicates a collaborative, in-person work environment typical of game development studios, fostering direct communication and team synergy.

Office Location(s): Cary, North Carolina, United States. This location is part of the Research Triangle Park (RTP) area, a significant hub for technology and innovation.

Workspace Context:

  • The workspace will likely be designed to facilitate collaboration, with open areas, meeting rooms, and dedicated workstations.

  • Access to high-performance workstations equipped with Unreal Engine and other relevant design and development software will be standard.

  • Opportunities for direct interaction with team members, designers, artists, and engineers will be abundant, encouraging knowledge sharing and rapid problem-solving.

Work Schedule: While a standard 40-hour work week is expected, the "unlimited PTO" policy suggests a results-oriented culture where individuals are empowered to manage their time effectively to meet project deadlines and maintain work-life balance. Flexibility may be offered, but consistent availability for team collaboration is implied.

📝 Enhancement Note: The on-site requirement for a game development studio like Epic Games suggests a high-bandwidth collaborative environment where quick, in-person feedback and iteration are valued. The RTP location adds to the company's appeal as a tech employer.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review applications and resumes, focusing on relevant experience in game engines (especially Unreal Engine), UI systems, and team leadership.

  • Technical Interview/Portfolio Review: Candidates will likely present their portfolio, showcasing their technical UI implementation skills, system design, and leadership experience. This may involve a live demo or detailed walkthrough of specific projects. Expect in-depth questions about their process, problem-solving, and leadership approach.

  • Team/Hiring Manager Interviews: Further interviews with the hiring manager and potential team members to assess technical depth, cultural fit, and leadership capabilities. Case studies or technical challenges related to UI systems design and implementation in Unreal Engine may be presented.

  • Final Interview: A final discussion, potentially with a senior leader, to confirm overall fit and address any remaining questions.

Portfolio Review Tips:

  • Focus on Implementation: Showcase actual UI systems you've built in Unreal Engine, not just static mockups. Highlight your use of UMG and Blueprints.

  • Demonstrate System Thinking: Explain how you break down features into modular UI components and manage their interactions and data flow.

  • Quantify Impact: Where possible, use metrics to show the impact of your work (e.g., improved load times, reduced bugs, enhanced player engagement).

  • Showcase Leadership: Include examples of how you've mentored designers, established best practices, or improved team workflows.

  • Technical Depth: Be prepared to discuss your debugging process, shader development, and any cross-platform challenges you've overcome.

Challenge Preparation:

  • Unreal Engine UI Scenarios: Practice designing and scripting common UI elements or flows (e.g., inventory management, settings menus, in-game HUDs) within Unreal Engine.

  • System Design Problems: Be ready to discuss how you would architect a complex UI system for a new game feature.

  • Leadership Scenarios: Prepare to answer questions about how you handle team conflicts, motivate designers, and delegate tasks effectively.

  • Communication Skills: Practice explaining technical UI concepts clearly and concisely to both technical and non-technical audiences.

📝 Enhancement Note: The interview process for a lead technical role at a company like Epic Games will be rigorous, emphasizing both deep technical proficiency and proven leadership abilities. The portfolio is critical and must demonstrate hands-on implementation and system-level thinking within Unreal Engine.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine (UE4/UE5): The core engine for development, with a strong emphasis on its UI tools (UMG) and visual scripting (Blueprints).

  • 3D Modeling Software: Maya, 3D Studio, or similar for asset creation and integration.

  • Version Control Systems: Perforce or Git for managing code and assets.

  • Project Management Tools: Jira, Asana, or similar for tracking tasks and workflows.

Analytics & Reporting:

  • Internal analytics tools for tracking player behavior and UI performance.

CRM & Automation:

  • While not directly CRM-focused, understanding how UI integrates with game systems and player data is key. Automation will likely be within the engine itself (Blueprints, scripting).

📝 Enhancement Note: Unreal Engine is the central technology. Proficiency here is non-negotiable. The other tools are standard for a large game development studio, focusing on asset creation, version control, and project management, with internal tools for analytics.

👥 Team Culture & Values

Operations Values:

  • Innovation: Constantly seeking new and better ways to create engaging player experiences through UI.

  • Collaboration: Working effectively across disciplines to achieve shared goals.

  • Excellence: Striving for high-quality implementation and polished user experiences.

  • Player Focus: Designing with the end-user (the player) at the forefront of all decisions.

  • Mentorship: Actively contributing to the growth and development of team members.

  • Efficiency: Optimizing workflows and technical solutions to ensure timely delivery.

Collaboration Style:

  • Highly collaborative, with frequent communication and feedback loops between Technical UI Designers, UX Designers, UI Artists, and Engineers.

  • A culture that encourages constructive criticism and shared problem-solving.

  • Emphasis on clear documentation and knowledge sharing to maintain consistency across a large, global team.

📝 Enhancement Note: Epic Games' stated values of innovation, collaboration, and user-focus are directly reflected in the requirements for this role. The emphasis on mentorship and efficiency highlights the expectations for a lead position.

⚡ Challenges & Growth Opportunities

Challenges:

  • Technical Complexity: Implementing sophisticated UI systems within the constraints of a high-performance game engine like Unreal Engine, ensuring stability and responsiveness across platforms.

  • Cross-Functional Alignment: Balancing the needs and perspectives of various departments (design, art, engineering, product) to create a cohesive UI experience.

  • Team Leadership: Mentoring and managing a team of technical designers, fostering their growth while ensuring project deliverables are met.

  • Maintaining Consistency: Ensuring UI consistency across Rocket League's evolving features and potentially across different game modes or platforms.

  • Rapid Iteration: Adapting to fast-paced development cycles and incorporating feedback quickly without compromising quality.

Learning & Development Opportunities:

  • Unreal Engine Mastery: Deepen expertise in advanced UE features, C++ integration, and performance optimization for UI.

  • Leadership Training: Access to internal leadership development programs and mentorship from senior management.

  • Industry Exposure: Opportunities to attend industry conferences (e.g., GDC) and learn about emerging UI technologies and trends.

  • Cross-Project Exposure: Potential to contribute to or learn from UI/UX efforts on other Epic Games titles or engine features.

📝 Enhancement Note: The challenges are inherent to leading a technical team in a demanding industry. The growth opportunities are framed around advancing both technical and leadership capabilities within a leading game development organization.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex UI system you designed and implemented in Unreal Engine. What were the key challenges, and how did you overcome them?" (Focus on system design, Blueprints, UMG, and problem-solving.)

  • "How would you establish best practices for Technical UI Design within a team, and how would you mentor junior designers?" (Focus on leadership, process, and mentorship.)

Company & Culture Questions:

  • "What excites you about working on Rocket League and Epic Games specifically?" (Research the game, its community, and Epic's broader impact.)

  • "How do you ensure consistency and quality when working across multiple teams with different priorities?" (Focus on collaboration, communication, and process.)

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly state the problem, your role, the solution (technical implementation), and the outcome/impact.

  • Highlight Technical Implementation: Deep dive into the Blueprints, UMG widgets, and materials you created. Show code snippets or flowcharts where appropriate.

  • Showcase Leadership Examples: If possible, include projects where you led others or significantly influenced team processes.

  • Be Prepared for Live Demo: Have a working example or a well-prepared demo of your UI implementation skills in Unreal Engine.

  • Focus on Player Experience: Always tie your technical solutions back to how they enhance the player's journey and enjoyment.

📝 Enhancement Note: Interview preparation should focus on demonstrating not only technical skill but also leadership acumen and a deep understanding of game development processes. Preparing specific examples from past projects is critical.

📌 Application Steps

To apply for this Lead Technical UI Designer position:

  • Submit your application through the Epic Games careers portal.

  • Tailor your resume: Highlight specific experience with Unreal Engine, UMG, Blueprints, UI systems design, and any team leadership roles. Quantify achievements where possible.

  • Prepare your portfolio: Curate your strongest projects that showcase your technical UI implementation skills, system design, and leadership experience. Ensure it's easily accessible and clearly demonstrates your capabilities.

  • Research Epic Games and Rocket League: Understand the company's culture, values, and the specific challenges and opportunities within Rocket League's UI.

  • Practice your interview responses: Prepare for technical questions, behavioral questions, and situational challenges, particularly those related to team leadership and Unreal Engine UI development.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

The ideal candidate has professional experience in game engines, expertise in building UI systems, and a background in managing small teams. Proficiency in visual scripting, shader creation, and the ability to bridge communication between technical and non-technical departments is required.