Interaction Designer (UX/UI)
π Job Overview
Job Title: Interaction Designer (UX/UI)
Company: Art Processors
Location: Collingwood, Victoria, Australia (Hybrid, with occasional office days)
Job Type: CONTRACTOR
Category: Art & Design / Creative & Media / Technology
Date Posted: December 1, 2025
Experience Level: Mid-Level (2-5 years implied)
Remote Status: Hybrid
π Role Summary
-
This role focuses on designing user-centric digital experiences for large-scale, information-rich environments, blending interaction logic with exploration and rapid prototyping.
-
The Interaction Designer will be instrumental in shaping how users discover, search, browse, and navigate substantial collections through a mobile guide and associated interfaces.
-
The position emphasizes creating clean, intuitive UI flows that support complex visitor tasks, including camera-based interactions and spatial considerations.
-
Collaboration with cross-functional teams, including engineers and creative technologists, is key to translating design concepts into actionable implementation plans.
π Enhancement Note: While the title is "Interaction Designer (UX/UI)", the description heavily emphasizes interaction design principles, user flows, and experience design within a specific context (cultural and tourism organizations). The "UI" aspect is integrated through the focus on clean, intuitive interfaces that support these interactions. The implied experience level is mid-level, given the responsibilities and the need for independent progression of design work.
π Primary Responsibilities
-
Design and evolve intuitive UI flows for a mobile guide and related digital interfaces, specifically focusing on search, browsing, navigation, and camera-based interactions.
-
Develop conceptual entry points for user interaction, considering various approaches such as device-first, object-first, theme-first, or context-driven discovery.
-
Create rapid design studies, motion explorations, and experiential mockups to visualize and iterate on design concepts.
-
Produce clear and communicative design artifacts, including sketches, wireframes, and higher-fidelity prototypes, to guide implementation by engineering and technical teams.
-
Collaborate closely with engineers, creative technologists, and internal stakeholders to ensure design intent is accurately realized and to shape project direction.
-
Explore and conceptualize user interfaces for maps, guidance systems, recommendation engines, and discovery surfaces within a digital context.
-
Integrate spatial reasoning and environmental context into design considerations, where relevant, to enhance user orientation and navigation.
-
Participate in lightweight user testing and gather practical behavioral insights to inform design iterations and improvements.
-
Contribute to internal demonstrations and discussions, actively shaping project direction through iterative design and feedback.
π Enhancement Note: The responsibilities are detailed to reflect the blend of strategic concept development and hands-on design execution. The emphasis on "lightweight exploration," "rapid prototyping," and "evolving an existing mobile guide" suggests a dynamic project environment requiring adaptability and iterative design thinking.
π Skills & Qualifications
Education: No specific educational qualifications are listed, implying that a strong portfolio and demonstrated experience are prioritized over formal degrees.
Experience:
- A minimum of 2-5 years of experience in interaction design and UI design is implied for this role, focusing on practical application and portfolio evidence.
Required Skills:
-
Strong UI and interaction design capabilities, evidenced by a portfolio showcasing clarity, intent, and high-quality craft.
-
Proficiency in Figma and related design and prototyping tools.
-
Ability to design for mobile and web interfaces with diverse interaction patterns.
-
Capacity to think beyond screen-based interactions and incorporate light spatial reasoning or environmental context into designs.
-
Skill in progressing designs with incomplete information and actively shaping project direction through exploration.
-
Experience in designing for search, browsing, and navigation functionalities.
Preferred Skills:
-
Experience with Augmented Reality (AR), wayfinding systems, interactive maps, or installation-based designs.
-
Exposure to cultural, experiential, or built-environment projects.
-
Proven experience collaborating effectively with engineering teams.
-
Ability to conduct simple user tests and gather practical behavioral insights.
-
Familiarity with camera-based interaction design.
π Enhancement Note: The "Essential" and "Desirable" skills are directly extracted from the job description. The implied experience level of 2-5 years is a standard interpretation for roles requiring a strong portfolio and independent design work without explicit senior-level designations.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
-
A comprehensive portfolio is critical, demonstrating clarity of design intent, strong visual craft, and a range of interaction patterns.
-
Showcase examples of mobile and web interface designs, highlighting user flows and navigation strategies.
-
Include case studies or project examples that illustrate the process of concept development, exploration, and rapid prototyping.
-
Demonstrate the ability to think spatially and integrate environmental context into digital design solutions.
Process Documentation:
-
Portfolio pieces should implicitly or explicitly detail the design process, from initial ideation and concept generation to wireframing, prototyping, and iteration.
-
Showcase how design decisions were informed by user needs, project goals, and iterative feedback.
-
Include examples of how design artifacts were used to communicate with and guide implementation teams (engineers, creative technologists).
π Enhancement Note: The job description explicitly states "a folio that demonstrates clarity, intent, and good craft," and mentions moving "from sketches to wireframes to higher-fidelity prototypes" and producing "rapid design studies, motion explorations, and experiential mockups." This strongly implies a need for a portfolio that showcases these elements and the underlying design process.
π΅ Compensation & Benefits
Salary Range: As this is a contract position with specific working days and hours, a project-based or hourly rate would typically be negotiated. Based on industry standards for a mid-level Interaction Designer in Melbourne, Australia, with 2-5 years of experience, an estimated hourly rate could range from AUD $50 - $80+, depending on the candidate's specific skills, experience, and the project's complexity.
Benefits:
-
This is a contract role, so standard employee benefits like paid leave, superannuation (beyond statutory requirements), and health insurance are typically not included unless explicitly negotiated.
-
Opportunity to work on high-profile, innovative projects for leading cultural and tourism organizations.
-
Exposure to a multidisciplinary team environment, fostering collaboration and skill development.
Working Hours:
-
This position is for three days per week, totaling approximately 24 hours per week.
-
The contract duration is initially three months, commencing in mid to late January 2026.
π Enhancement Note: The salary range is an estimation based on common contractor rates for similar roles in Melbourne, Australia. The benefits are inferred based on the contractor employment type and the information provided. The working hours are explicitly stated as three days per week.
π― Team & Company Context
π’ Company Culture
Industry: Experience Design, Creative Technology, Cultural & Tourism Sector. Art Processors operates at the intersection of creative design, technology, and public engagement, specializing in crafting immersive experiences for museums, galleries, and heritage sites.
Company Size: The provided LinkedIn data suggests a small to medium-sized business, likely with a core team of 11-50 employees. This implies a hands-on, collaborative environment where individuals can have a direct impact.
Founded: The founding date is not provided, but the company's focus on inventive creative and technical skills suggests a mature approach to experience design.
Team Structure:
-
The role involves working within mixed-discipline teams, suggesting a structure where designers collaborate closely with engineers, creative technologists, and project managers.
-
Reporting is likely to a Lead Designer, Creative Director, or Project Lead, with direct interaction with internal stakeholders and potentially clients.
Methodology:
-
Art Processors employs a methodology that blends inventive creative and technical skills to design compelling experiences.
-
The company emphasizes experience-led design, combining clear interaction logic with exploration and rapid prototyping.
-
Data analysis and user insights are likely incorporated, as indicated by the desirability of candidates who can run simple user tests or gather behavioral insights.
Company Website: https://artprocessors.teamtailor.com (Note: The provided URL is for their careers page, the primary company website appears to be artprocessors.net based on domain derivation.)
π Enhancement Note: Company culture is inferred from the description of their work, their client base (cultural and tourism organizations), and the emphasis on collaboration and inventive design. The small to medium size implies a more intimate and agile work environment.
π Career & Growth Analysis
Operations Career Level: This role is positioned as a mid-level Interaction Designer, suitable for professionals with 2-5 years of experience. It offers the opportunity to contribute significantly to a specific project, honing skills in experience design for complex environments.
Reporting Structure: The Interaction Designer will likely report to a senior design lead or project manager within Art Processors. They will collaborate closely with engineers and creative technologists, forming a project-specific team.
Operations Impact: While not a traditional "operations" role in the sense of business operations, this designer's work will directly impact the "operations" of the client's visitor experience. Their designs will influence how thousands of people engage with collections and navigate physical or digital spaces, thereby affecting audience engagement and satisfaction.
Growth Opportunities:
-
Skill Specialization: Deepen expertise in designing for non-standard interaction contexts like AR, wayfinding, or installations.
-
Project Diversity: Gain experience working across a range of cultural and tourism projects, broadening the portfolio and understanding of different audience engagement strategies.
-
Collaborative Learning: Learn from experienced creative technologists and engineers, enhancing understanding of technical feasibility and innovative implementation methods.
-
Design Leadership (Project-Specific): Contribute significantly to shaping the design direction of a high-profile project, potentially leading design efforts within their area of focus.
π Enhancement Note: The "Operations Impact" section is adapted to fit the context of this design role, focusing on the operational aspects of user experience and engagement. Growth opportunities are derived from the nature of the work and the company's focus on innovation.
π Work Environment
Office Type: Hybrid. The role supports remote work but requires occasional (or more regular, if preferred) work from their new Abbotsford office. This suggests an office designed for collaboration and focused work.
Office Location(s): The primary office is located in Abbotsford, Victoria, Australia, with a specific address mentioned (99 Rokeby St, Collingwood, 3066). Collingwood is a well-known inner-city suburb of Melbourne.
Workspace Context:
-
The environment is described as collaborative, with mixed-discipline teams working on innovative projects.
-
Access to modern design tools (Figma) and potentially other technologies used by the creative technologists will be available.
-
Opportunities for informal testing and direct interaction with team members will be present when working from the office.
Work Schedule: The role is part-time, requiring approximately 24 hours per week, spread across three days. This offers flexibility for individuals seeking a better work-life balance or looking to balance this contract with other commitments.
π Enhancement Note: The "Workspace Context" is inferred from the company's description as leading experience designers and their emphasis on collaboration. The hybrid nature and office location are explicitly provided.
π Application & Portfolio Review Process
Interview Process:
-
Initial Application: Submit CV and folio via the provided link.
-
Portfolio Review: Art Processors will review applications, focusing on the quality and relevance of the candidate's folio. Expect close examination of design clarity, intent, craft, and problem-solving approaches demonstrated in past projects.
-
Interviews (likely): Candidates may undergo interviews to discuss their portfolio, design process, collaboration style, and suitability for the projectβs specific challenges. This could involve discussions with design leads, project managers, and potentially engineers.
-
Technical/Design Exercise (possible): While not explicitly stated, some roles of this nature may include a small design challenge or a discussion about how they would approach a specific design problem relevant to the project.
Portfolio Review Tips:
-
Curate Strategically: Showcase projects that best align with the requirements: interaction design for mobile/web, complex information environments, and ideally, any experience with spatial reasoning or non-standard interactions.
-
Highlight Process: For each project, clearly articulate your role, the problem you solved, your design process (ideation, wireframing, prototyping, iteration), and the outcome. Use sketches and early-stage artifacts to show your thought process.
-
Demonstrate Craft: Ensure high-fidelity mockups and prototypes are polished and clearly communicate the intended user experience. Pay attention to detail in UI elements and micro-interactions.
-
Showcase Figma Skills: If possible, include interactive prototypes created in Figma or explain how you leveraged Figma's features to explore and refine designs.
-
Address Ambiguity: Include a project where you had to work with incomplete information or shape direction through exploration, as this is a stated requirement.
Challenge Preparation:
-
Be prepared to discuss how you would approach designing interactions for discovering and navigating a "substantial collection." Think about different user needs and potential entry points.
-
Consider how you would integrate camera-based interactions or spatial elements into a mobile guide.
-
Practice articulating design decisions and trade-offs clearly and concisely.
π Enhancement Note: The application and portfolio review process is detailed based on standard industry practices for design roles and the specific requirements mentioned in the job description (folio, Figma proficiency, working with ambiguity).
π Tools & Technology Stack
Primary Tools:
-
Figma: Essential for UI design, wireframing, prototyping, and collaboration. Candidates must be proficient.
-
Prototyping Tools: While Figma is specified, familiarity with other rapid prototyping tools for creating motion explorations and experiential mockups may be beneficial.
Analytics & Reporting:
CRM & Automation:
- Not applicable to this specific design role.
π Enhancement Note: Figma is explicitly mentioned as a required tool. Other tools are inferred based on the nature of rapid prototyping and design exploration.
π₯ Team Culture & Values
Operations Values:
-
Craftsmanship & Clarity: A strong emphasis on producing clean, intuitive designs with clear intent and high-quality execution.
-
Curiosity & Exploration: A value placed on exploring multiple conceptual entry points and pushing creative boundaries.
-
Collaboration & Communication: A culture of working closely with mixed-discipline teams and providing communicative design artifacts.
-
Practicality & Adaptability: A pragmatic approach to design, comfortable with ambiguity and able to self-manage to deliver actionable outputs.
-
Experience-Led Design: A core philosophy of creating compelling, user-centric experiences that engage audiences.
Collaboration Style:
-
Mixed-Discipline Integration: Designers work closely with engineers and creative technologists, fostering a synergistic approach to problem-solving.
-
Iterative & Responsive: Design direction is shaped through iteration, informal testing, and feedback exchange within the team.
-
Actionable Output Focus: Emphasis on delivering concise, actionable design outputs that clearly guide implementation.
π Enhancement Note: Values and collaboration style are inferred from the company's description of their work, their approach ("inventive creative and technical skills," "experience-led design," "lightweight exploration and rapid prototyping"), and the explicit mention of working in "mixed-discipline teams."
β‘ Challenges & Growth Opportunities
Challenges:
-
Designing for Complex Information: The primary challenge will be creating intuitive interfaces for navigating a large, information-rich environment, balancing user needs with content depth.
-
Integrating Diverse Interaction Types: Balancing screen-based interactions with potential spatial or camera-based elements requires careful consideration of user context and device capabilities.
-
Working with Ambiguity: The role requires comfort in progressing designs with incomplete information and actively shaping direction, which can be challenging but rewarding.
-
Cross-Disciplinary Communication: Effectively communicating design intent to technical teams and integrating their feedback requires strong articulation and collaborative skills.
Learning & Development Opportunities:
-
Specialized Interaction Design: Gaining hands-on experience with AR, wayfinding, and non-standard interaction contexts.
-
Cross-Disciplinary Exposure: Learning from engineers and creative technologists about cutting-edge implementation techniques and technologies.
-
Project Impact: Contributing to high-profile projects for leading cultural institutions, providing significant portfolio enhancement.
-
Iterative Design Practice: Refining skills in rapid prototyping and iterative design cycles.
π Enhancement Note: Challenges are identified from the core responsibilities and requirements. Growth opportunities are derived from the nature of the projects and the company's focus on innovation and collaboration.
π‘ Interview Preparation
Strategy Questions:
-
Design Process: "Walk me through a project from your portfolio where you designed a complex information discovery system. How did you approach user research, ideation, and prototyping?" (Focus on demonstrating your process for handling ambiguity and exploring concepts.)
-
Interaction Logic: "How would you design the core browsing and search experience for a collection of thousands of items on a mobile guide? What are the key interaction patterns you'd consider?" (Prepare to discuss different navigational models and user flows.)
-
Collaboration & Implementation: "Describe a time you collaborated with engineers or developers. How did you ensure your design intent was understood and implemented effectively?" (Highlight your ability to provide clear design artifacts and communicate technical constraints.)
Company & Culture Questions:
-
"What attracts you to Art Processors and our work with cultural and tourism organizations?" (Research their projects and understand their mission.)
-
"How do you approach working in a mixed-discipline team with engineers and creative technologists?" (Emphasize your collaborative and adaptable working style.)
Portfolio Presentation Strategy:
-
Narrative Structure: For each portfolio piece, tell a story: the problem, your role, the solution, the process, and the outcome.
-
Show, Don't Just Tell: Use visuals (sketches, wireframes, prototypes, final UI) to illustrate your points. For interactive elements, prepare to demo them live or via video.
-
Highlight Interaction: Focus on how users interact with the design, not just static screens. Demonstrate navigation, transitions, and key user flows.
-
Emphasize Figma: Be ready to discuss your Figma workflow, how you utilized its prototyping features, and how you organized your files for collaboration.
-
Address Specific Requirements: Clearly point out examples in your portfolio that demonstrate spatial reasoning, camera-based interactions (if applicable), and experience with complex information systems.
π Enhancement Note: Interview questions are crafted to probe the specific skills and experiences Art Processors is looking for, drawing directly from the job description's requirements and responsibilities.
π Application Steps
To apply for this Interaction Designer (UX/UI) position:
-
Submit your application via the provided link on the Art Processors careers page.
-
Portfolio Customization: Ensure your portfolio prominently features projects showcasing strong UI and interaction design for mobile and web. Highlight examples of search, browsing, navigation, and any spatial or camera-based interaction design.
-
Resume Optimization: Tailor your resume to emphasize your experience with Figma, rapid prototyping, user-centric design, and collaboration with technical teams. Use keywords from the job description.
-
Portfolio Walkthrough Preparation: Be ready to walk through 1-2 key projects from your portfolio during an interview, clearly articulating your process, design decisions, and outcomes. Practice explaining how you handle ambiguity and collaborate.
-
Company Research: Familiarize yourself with Art Processors' projects and their approach to experience design. Understand their focus on cultural and tourism clients and their blend of creative and technical skills.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with Art Processors before making application decisions.
Application Requirements
Candidates should have strong UI and interaction design skills with a portfolio demonstrating clarity and good craft. Proficiency in Figma and experience designing for mobile and web are essential, along with the ability to think beyond screens.