Graphic Designer - Loungefly

Funko
Full-timeβ€’$70k-82k/year (USD)β€’Burbank, United States

πŸ“ Job Overview

Job Title: Graphic Designer - Loungefly

Company: Funko

Location: Burbank, California, United States

Job Type: Full-Time

Category: Creative Operations / Product Design

Date Posted: 2026-08-11

Experience Level: 2-6 years

Remote Status: On-site

πŸš€ Role Summary

  • Drive product innovation and concept development for a diverse range of licensed accessories within the Funko ecosystem, specifically for the Loungefly brand.

  • Translate emerging fashion and pop culture trends into market-relevant, differentiated accessory designs that appeal to a global fanbase.

  • Execute end-to-end product design, from initial sketches and material selection to final mockups and prototypes, ensuring brand integrity and licensor compliance.

  • Collaborate with cross-functional teams to bring creative visions to life, balancing artistic expression with production costing and manufacturability.

  • Uphold the creative excellence and brand standards of Loungefly, contributing to its reputation as a leader in licensed accessories.

πŸ“ Enhancement Note: This role is firmly rooted in product design and creative execution within a licensed consumer goods environment. While the title is "Graphic Designer," the responsibilities heavily lean towards product development and design for physical accessories, requiring a blend of graphic artistry, fashion sensibility, and an understanding of manufacturing constraints. The focus on "Operations" in this context pertains to the operational execution of the design process within a fast-paced, product-driven company.

πŸ“ˆ Primary Responsibilities

  • Conduct thorough research into emerging accessory trends, fashion styles, and pop culture phenomena to inform innovative product concepts.

  • Develop original bag silhouettes, product ideas, and figural character designs that push creative boundaries and enhance brand appeal.

  • Illustrate original character art and graphics with precision, strictly adhering to licensor guidelines and established brand aesthetic.

  • Select appropriate materials, finishes, trims, and hardware that enhance the storytelling of each licensed product and contribute to its overall appeal.

  • Apply a variety of design techniques and construction details across multiple product types, ensuring aesthetic coherence and functional integrity.

  • Consider costing parameters throughout the design process, making informed decisions on materials, techniques, and finishes to meet budget requirements.

  • Create detailed sketches, mockups, and prototypes that accurately represent the brand's style guides and product vision.

  • Maintain the integrity of the Loungefly brand and uphold a high standard of creative excellence across all design outputs.

  • Manage multiple design projects simultaneously in a fast-paced environment, ensuring timely delivery and effective collaboration with directors and managers.

πŸ“ Enhancement Note: The responsibilities highlight a hands-on approach to product design, emphasizing creativity, trend awareness, and meticulous execution. The need to balance artistic vision with cost constraints and licensor approvals is a critical operational aspect of this role within the consumer goods industry.

πŸŽ“ Skills & Qualifications

Education: Bachelor’s degree in Graphic Design, Product Design, or a related field, or an equivalent combination of education and relevant work experience.

Experience: 2-6 years of direct experience in fashion/softlines creative, graphic design, or product design and development.

Required Skills:

  • Expert-level proficiency in Adobe Creative Suite, specifically Illustrator and Photoshop, for design creation and manipulation.

  • Proven ability to research and translate emerging accessory trends and fashion styles into actionable design concepts.

  • Strong illustration skills for creating original character art and graphics suitable for product application.

  • Demonstrated understanding of material selection, finishes, trims, and hardware relevant to accessory design.

  • Excellent written and verbal communication skills for effective collaboration and project communication.

  • Practical, common-sense approach to problem-solving and task execution.

  • High attention to detail and strong organizational skills to manage multiple projects and intricate design requirements.

  • Comprehensive understanding of pop culture and the nuances of working within licensing agreements. Preferred Skills:

  • Experience with 3D design software for product visualization or prototyping.

  • Familiarity with manufacturing processes and limitations in soft goods production.

  • A portfolio showcasing a strong eye for fashion, style, and innovative accessory design.

  • Experience in developing figural character-based product designs.

πŸ“ Enhancement Note: The emphasis on "expert-level" Adobe Creative Suite skills and the specific experience requirement in "fashion/softlines creative" or "product design and development" are critical indicators of the technical and industry-specific demands of this role. The "interest in pop culture and full understanding of licensing" is paramount for success in this specific brand environment.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated collection of work demonstrating a strong understanding of graphic design principles applied to physical products, particularly accessories.

  • Case studies showcasing the entire design process, from initial concept ideation and trend research to final design execution and mockups.

  • Examples of character illustration and graphic application on various product types, highlighting adherence to brand guidelines and licensor specifications.

  • Demonstrations of material and trim selection rationale, explaining how choices enhance product appeal and meet functional requirements.

  • Evidence of ability to balance creative vision with practical considerations like cost, manufacturability, and target audience appeal. Process Documentation:

  • Candidates are expected to articulate their personal design process, including how they approach trend analysis and concept generation.

  • Ability to explain how they incorporate feedback from creative directors and managers into iterative design improvements.

  • Documentation of how they ensure designs align with brand style guides and licensor agreements throughout the development cycle.

πŸ“ Enhancement Note: For a product design role like this, the portfolio is paramount. It's not just about showcasing finished graphics, but the entire operational process of bringing a product from concept to a tangible design ready for production. This includes demonstrating market awareness and the ability to execute within defined parameters.

πŸ’΅ Compensation & Benefits

Salary Range: $70,304 - $82,000 annually.

Explanation of Range: This range is based on the provided salary information for the Burbank, California location, reflecting the specified experience level (2-6 years) and the specialized nature of product design within the licensed collectibles industry. Factors such as candidate qualifications, specific skills, and overall experience will influence the final offer within this range.

Benefits:

  • Comprehensive health insurance coverage.

  • 401(k) retirement savings plan.

  • Company matching contributions to the 401(k) plan.

  • Potential for discretionary bonuses and/or incentives.

  • Eligibility for Restricted Stock Units (RSUs), offering potential for long-term equity.

Working Hours: Approximately 40 hours per week, typical for a full-time, on-site position. Flexibility may be required during peak periods or for project deadlines.

πŸ“ Enhancement Note: The salary range is explicitly provided in the job description. The benefits package is also detailed and includes standard offerings plus potential for bonuses and equity, common in creative and product development roles within established companies. The note on 401(k) matching is a valuable detail for prospective employees.

🎯 Team & Company Context

🏒 Company Culture

Industry: Pop Culture & Licensed Collectibles / Consumer Goods Manufacturing. Funko is a significant player in the global market for licensed pop culture merchandise, known for its innovative approach to collectibles and accessories.

Company Size: Funko is a publicly traded company with a substantial employee base, indicating a structured corporate environment with established operational processes.

Founded: Funko was founded in 1998, giving it a long history and deep expertise in the collectibles market, evolving from a small operation to a global brand.

Team Structure:

  • The Graphic Designer will be part of the Loungefly creative team, working under Directors and Managers within the creative department.

  • This role likely involves close collaboration with product development, merchandising, marketing, and potentially licensor relations teams.

  • The structure suggests a hierarchical creative department where guidance and approval processes are in place. Methodology:

  • Design conceptualization driven by market trends, pop culture insights, and licensor requirements.

  • A product development process that balances creative ideation with cost analysis, material sourcing, and prototyping.

  • Emphasis on maintaining brand integrity and storytelling through detailed design execution.

  • A fast-paced environment requiring efficient workflow management and cross-functional communication.

Company Website: Funko Corporate Website - https://funko.com/ (Loungefly operates as a brand under Funko)

πŸ“ Enhancement Note: Funko's identity as a major pop culture collectibles company is central to its culture. The "Funko-verse" concept highlights a passion for storytelling and fandom. For a designer, this means immersing oneself in pop culture and understanding the emotional connection consumers have with these brands. The operational aspect is managing the design pipeline for a high volume of licensed products.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a mid-level Product Design role, requiring a solid foundation of 2-6 years of experience. It sits below senior design or art director positions but involves significant responsibility for concept generation and execution. The role is focused on the operationalization of creative ideas into tangible products.

Reporting Structure: The Graphic Designer will report to Directors and Managers within the creative department, indicating a clear line of reporting and a structured feedback loop.

Operations Impact: The designs produced by this role directly influence product appeal, sales performance, and brand perception for Loungefly. Successful designs contribute to revenue growth and reinforce Funko's market leadership in licensed accessories. The operational efficiency of the design process also impacts time-to-market and profitability.

Growth Opportunities:

  • Skill Advancement: Opportunities to deepen expertise in specific product categories (e.g., figural bags), advanced design techniques, or material innovation.

  • Specialization: Potential to specialize in particular licensor brands or product types, becoming a subject matter expert.

  • Leadership Potential: With demonstrated success and growth, potential to move into Senior Graphic Designer, Art Director, or Lead Designer roles, overseeing projects and mentoring junior designers.

  • Cross-Functional Exposure: Opportunities to learn about other aspects of the product lifecycle, such as merchandising, marketing, and supply chain operations.

πŸ“ Enhancement Note: The role offers a clear path for growth within a specialized product design function. The emphasis on "operations" here means understanding how design integrates into the broader business of bringing licensed products to market efficiently and profitably.

🌐 Work Environment

Office Type: The position is described as an "on-site position" based in Burbank, CA. This implies a traditional office setting with dedicated workspaces.

Office Location(s): Burbank, California. This location is known for its proximity to entertainment industries, which aligns with Funko's focus on pop culture. The description notes that "Local candidates will be considered first," emphasizing the on-site nature.

Workspace Context:

  • The work environment is described as having a "usually moderate" noise level, typical for an office.

  • The employee will regularly sit, use hands for fine motor tasks (handling, feeling), and talk/hear.

  • Frequent reaching with hands and arms is expected.

  • Occasional standing and walking are part of the role.

  • Physical requirements include frequently lifting/moving up to 10 pounds and occasionally up to 25 pounds, suggesting some interaction with physical samples or materials.

  • The environment is conducive to collaborative work, with opportunities for interaction among design teams.

Work Schedule: The role is full-time, implying a standard 40-hour work week. While specific flexibility is not detailed, the description of a fast-paced environment suggests that adherence to project deadlines is key, which may occasionally require extended hours.

πŸ“ Enhancement Note: The physical requirements and on-site nature are important operational considerations for candidates. The description of the workspace suggests a standard professional office environment geared towards creative tasks and collaboration.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess basic qualifications, experience, and creative style.

  • Design Challenge/Portfolio Review: Candidates will likely present their portfolio, discussing their design process, creative choices, and how they approach problem-solving. A practical design exercise or case study related to accessory design or illustration might be included.

  • Team/Manager Interviews: Discussions with hiring managers and potential team members to evaluate creative fit, collaboration skills, understanding of pop culture, and ability to work within brand and licensor constraints.

  • Behavioral/Situational Questions: Questions focusing on problem-solving, managing feedback, working in a fast-paced environment, and understanding of the Funko/Loungefly brand.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest work that directly aligns with accessory design, graphic application on products, and character illustration. Include 3-5 projects that best represent your capabilities.

  • Demonstrate Process: For each project, clearly outline the problem, your approach, the tools used, your creative rationale, and the final outcome. Show sketches, mood boards, and iterations.

  • Highlight Licensor Adherence: If possible, include examples where you successfully worked within strict licensor guidelines, demonstrating your ability to balance creativity with constraints.

  • Showcase Trend Awareness: Include projects that reflect an understanding of current fashion and pop culture trends.

  • Quantify Impact (if possible): While difficult for design roles, if a design led to a successful product launch or significant sales, mention it.

Challenge Preparation:

  • Familiarize Yourself with Loungefly: Study their product lines, popular licenses, and overall aesthetic. Understand what makes Loungefly unique.

  • Practice Sketching & Ideation: Be ready to quickly sketch ideas for new accessories based on a given prompt or license.

  • Prepare to Discuss Trends: Be ready to talk about current trends in fashion accessories and pop culture that you find interesting and how they could be applied to Loungefly products.

  • Articulate Your Design Philosophy: Be prepared to discuss your approach to design, creativity, and problem-solving in a professional context.

πŸ“ Enhancement Note: The portfolio is the most critical component for this role. Candidates should prepare to walk through their work in detail, explaining their thought process, design decisions, and how they applied operational constraints like licensor approvals and cost considerations.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Creative Suite: Expert-level proficiency is mandatory, specifically:

    • Illustrator: For vector graphics, logo creation, pattern design, and precise line work essential for product details.
    • Photoshop: For image manipulation, texture application, color correction, and creating mockups and digital renderings.
  • Sketching Tools: While digital is primary, traditional sketching skills are implied for ideation. This could include physical sketchpads or digital drawing tablets.

Analytics & Reporting:

  • Not a primary focus for this role, but understanding how design choices impact sales and brand performance is beneficial. CRM & Automation:

  • Not directly applicable to the design tasks, but awareness of how designs are managed and tracked within product development workflows might be helpful.

πŸ“ Enhancement Note: The explicit mention of "Expert-level skills in Adobe Creative Suite (Illustrator and Photoshop)" is a non-negotiable requirement. This is the core technical toolset for this graphic and product designer role.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Creativity & Innovation: A core value driving the creation of unique and engaging products that resonate with fans.

  • Passion for Pop Culture: A genuine enthusiasm for the brands and stories Funko represents, fostering authentic design.

  • Collaboration & Teamwork: Working effectively with directors, managers, and cross-functional teams to achieve shared goals.

  • Attention to Detail: Ensuring all designs meet high standards of quality, brand integrity, and licensor compliance.

  • Efficiency & Execution: Delivering high-quality designs within fast-paced timelines and budget constraints.

Collaboration Style:

  • Open communication and feedback are expected within the creative team.

  • Designers must be able to present their work clearly and defend their creative decisions while also being receptive to constructive criticism.

  • Cross-functional collaboration is essential, requiring clear communication with teams involved in product development, manufacturing, and marketing.

πŸ“ Enhancement Note: The company culture is built around a shared love for pop culture and a drive for creative excellence. For a designer, this means being part of a community that understands and celebrates fandom, while operating with professional discipline in design execution and collaboration.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Creative Vision with Licensor Constraints: Effectively translating diverse licensor IP into unique, appealing designs while adhering strictly to their brand guidelines.

  • Meeting Fast-Paced Production Demands: Consistently delivering high-quality designs on tight deadlines in a high-volume product environment.

  • Translating Trends into Viable Products: Identifying fleeting trends and successfully incorporating them into durable, marketable accessory designs that fit the Loungefly aesthetic and cost structure.

  • Figural Design Complexity: Creating character-based bags that are both aesthetically pleasing and functional, requiring a nuanced approach to form and structure.

Learning & Development Opportunities:

  • Deep Dive into Specific Licenses: Gaining in-depth knowledge of various popular culture franchises and how to best represent them visually.

  • Advanced Product Design Techniques: Opportunities to learn about new materials, construction methods, and design software relevant to accessory development.

  • Mentorship from Senior Designers: Learning from experienced professionals within the Funko creative department.

  • Exposure to Product Lifecycle: Understanding the broader operational aspects of product development, from concept to retail.

πŸ“ Enhancement Note: The challenges are inherent to the licensed product design industry, requiring adaptability, strong problem-solving skills, and a deep understanding of both creative execution and operational realities. Growth is tied to mastering these challenges and expanding design expertise.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new accessory, from initial concept to final design, especially when working with a licensed property." (Focus on trend research, ideation, sketching, material selection, and licensor considerations.)

  • "How do you balance creative innovation with the need to adhere to strict brand guidelines and cost parameters?" (Highlight your problem-solving approach, negotiation skills, and understanding of business constraints.)

  • "Walk us through a challenging product design project from your portfolio. What were the obstacles, and how did you overcome them?" (Be prepared to discuss specific design decisions, feedback incorporation, and successful outcomes.) Company & Culture Questions:

  • "What are your favorite Funko/Loungefly products and why? What trends do you see in our current offerings?" (Demonstrate your passion for pop culture and understanding of the brand's aesthetic.)

  • "How do you stay current with fashion and pop culture trends?" (Share your methods for research and inspiration.)

  • "Describe a time you had to collaborate with a team to achieve a design goal. What was your role, and how did you contribute?" (Emphasize teamwork and communication skills.) Portfolio Presentation Strategy:

  • Storytelling: For each project, tell a compelling story about its conception, development, and outcome.

  • Visual Clarity: Ensure your presentation is visually appealing and easy to follow. Use high-quality images and clear annotations.

  • Focus on Process: Emphasize your design process, showing sketches, mood boards, and iterations, not just the final product.

  • Highlight Problem-Solving: Discuss any challenges you faced and how you creatively and operationally solved them.

  • Showcase Versatility: Present a range of work that demonstrates your ability to handle different styles, licenses, and product types.

πŸ“ Enhancement Note: Interview preparation should heavily focus on demonstrating a blend of creative talent, technical proficiency, and an operational understanding of product development within the unique context of licensed consumer goods.

πŸ“Œ Application Steps

To apply for this Graphic Designer position:

  • Submit your application through the provided link on jobs.jobvite.com/funko.

  • Portfolio Customization: Tailor your portfolio to highlight relevant experience in accessory design, graphic application on products, character illustration, and trend interpretation. Ensure it showcases your proficiency with Adobe Creative Suite.

  • Resume Optimization: Update your resume to clearly articulate your 2-6 years of experience in fashion/softlines creative or product design. Use keywords from the job description such as "Adobe Creative Suite," "Illustrator," "Photoshop," "product design," "licensing," and "trend research." Quantify achievements where possible.

  • Interview Preparation: Practice presenting your portfolio, articulating your design process, and discussing your passion for pop culture and the Funko/Loungefly brands. Prepare for potential design challenges.

  • Company Research: Familiarize yourself with Funko's mission, the Loungefly brand, their target audience, and recent product releases. Understand their operational approach to product development and licensing.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have a bachelor's degree in Graphic or Product Design and 2-6 years of relevant experience in fashion or softlines. Expert-level proficiency in Adobe Creative Suite and a strong understanding of pop culture and licensing are required.