Diseñador UX/UI Con experiencia XR (VR/AR)
📍 Job Overview
Job Title: Diseñador/a UX/UI Senior – Experiencias XR (VR/AR/3D)
Company: Distro
Location: Mérida, Yucatán, Mexico
Job Type: Full-time
Category: UX/UI Design, XR Design, Product Design
Date Posted: 2026-04-28
Experience Level: 5-10 Years
Remote Status: Remote OK
🚀 Role Summary
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Lead the end-to-end design process for immersive digital experiences, from conceptualization and narrative development to final prototype delivery, with a strong emphasis on XR (VR/AR) and 3D interactive products.
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Drive the creative vision and art direction for projects, translating complex ideas into compelling visual stories and user-centered interfaces.
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Collaborate closely with cross-functional teams, including front-end developers, VR/AR/3D artists, and 3D art specialists, to ensure seamless integration of design and technical execution.
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Define and maintain design systems, component libraries, and design tokens to ensure consistency and scalability across web, app, and XR platforms.
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Champion accessibility standards (WCAG / UNE-EN 301 549) and responsive/adaptive design principles throughout the entire design lifecycle.
📝 Enhancement Note: This role is highly specialized, focusing on the intersection of UX/UI design and cutting-edge XR technologies. The emphasis on art direction, storytelling, and 3D integration suggests a need for a designer who can not only create functional interfaces but also craft immersive and engaging experiences. The inclusion of AI tools and specific software like Figma, Unity, and Blender indicates a forward-thinking team.
📈 Primary Responsibilities
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Architect information flows, define user journeys, and create site/app maps and information architectures for complex digital products.
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Design and iterate on low, mid, and high-fidelity wireframes, ensuring intuitive navigation and user interaction patterns.
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Develop and maintain comprehensive design systems, including reusable components, design tokens, and style guides.
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Create detailed UI designs for web and mobile applications, incorporating microinteractions and motion design principles.
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Build interactive prototypes for web, mobile, and XR environments to facilitate user testing and stakeholder communication.
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Conduct usability testing, synthesize findings, and translate insights into actionable design improvements.
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Lead the narrative and storytelling aspects of XR experiences, developing scripts, interaction guides, and onboarding flows.
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Define the visual identity and "look & feel" of projects through mood boards, style frames, and key art.
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Coordinate with 3D artists to integrate UI elements and experiences within VR/AR environments.
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Perform visual and functional quality assurance on all design deliverables, ensuring adherence to accessibility standards.
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Collaborate with Product Managers, engineers, and content teams to support project goals and contribute to technical proposals.
📝 Enhancement Note: The responsibilities clearly delineate a senior-level role, requiring ownership over multiple facets of the design process. The explicit mention of "storytelling, art direction, and content" alongside traditional UX/UI tasks highlights the unique demands of designing for immersive XR environments where narrative and aesthetic are paramount.
🎓 Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Design (Graphic Design, Interaction Design, Digital Media, UX/UI), Computer Science, or a related field is typically expected for senior roles. A strong portfolio demonstrating equivalent experience will be considered.
Experience:
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5+ years of professional experience in UX/UI design for web or mobile applications.
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Minimum 1 year of hands-on experience designing for XR (VR/AR) or interactive 3D products.
Required Skills:
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Advanced proficiency in Figma, including auto layout, variants, components, advanced prototyping, and Dev Mode.
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Expertise in creating and managing design systems and design tokens.
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Strong visual design skills, including typography, color theory, and iconography.
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Experience with user flow mapping, wireframing (low, mid, high fidelity), and information architecture.
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Proficiency in Adobe Photoshop and Illustrator for asset creation and manipulation.
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Experience with video editing software (e.g., Premiere, CapCut, DaVinci) for creating trailers and demonstrations.
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Familiarity and practical experience with AI tools for ideation, prototyping, or asset generation (e.g., Midjourney, SDXL, Runway, ChatGPT, Copilot, Firefly).
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Exceptional creative and artistic sensibility, with a strong portfolio showcasing art direction, mood boards, style frames, and key art.
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Solid understanding of accessibility standards (WCAG / UNE-EN 301 549) and responsive/adaptive design principles.
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Excellent project coordination and cross-functional collaboration skills, working effectively with technical and creative teams.
Preferred Skills:
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Experience with game engines like Unity (UI Canvas) or Unreal Engine (UMG) for UI implementation in XR.
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Familiarity with Blender for UI asset preparation and shot planning.
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Knowledge of digital analytics platforms (e.g., Mixpanel, GA4) and A/B testing methodologies.
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Experience with InDesign for creating proposals and technical documentation.
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Prior experience in sectors such as Industry 4.0/5.0, tourism & culture, education, or experiential marketing.
📝 Enhancement Note: The requirement for AI tool proficiency is a significant differentiator, indicating that Distro is at the forefront of adopting new technologies. The preference for Unity/Unreal and Blender experience further underscores the deep integration of 3D and XR development within their design process.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated selection of projects demonstrating end-to-end UX/UI design processes for web, mobile, and critically, XR (VR/AR) or 3D interactive applications.
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Case studies that clearly articulate the problem, your design process, the tools used, and the impact of your solutions, with a focus on user flow, information architecture, and UI design.
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Visual examples of design systems, component libraries, and design tokens you have developed or contributed to.
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Demonstrations of your storytelling and art direction capabilities, including mood boards, style frames, and key art relevant to XR experiences.
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Evidence of proficiency in Figma, showcasing advanced features like auto layout, variants, and complex prototyping.
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Examples of user testing methodologies employed and how user feedback informed design iterations.
Process Documentation:
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Detailed walkthroughs of your design process for XR projects, highlighting how you approach narrative development and 3D integration.
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Examples of how you have used AI tools in your design workflow, from ideation to asset generation.
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Documentation of your experience with video editing for design demonstrations or trailers.
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Clear articulation of your collaboration process with development and 3D art teams.
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Evidence of applying responsive and adaptive design principles across different platforms.
📝 Enhancement Note: For this role, the portfolio must go beyond standard UX/UI deliverables. It needs to showcase a deep understanding of immersive environments, narrative design, and the ability to integrate 3D assets. The inclusion of AI tool usage and video editing examples is crucial for demonstrating a comprehensive skillset aligned with the job requirements.
💵 Compensation & Benefits
Salary Range: $1,200 - $1,300 USD per month.
Benefits:
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Full-time employment with a competitive salary.
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Remote work flexibility, allowing for a better work-life balance.
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Opportunity to work with cutting-edge XR technologies and innovative projects.
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Collaborative and creative team environment.
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Potential for professional growth and development in the rapidly evolving XR industry.
Working Hours: 40 hours per week, aligning with standard full-time employment. The remote nature of the role may offer some flexibility in scheduling, but core working hours for team collaboration will likely be expected.
📝 Enhancement Note: The stated salary range of $1,200 - $1,300 USD per month for a Senior UX/UI Designer with XR experience in Mérida, Yucatán, Mexico, appears to be on the lower end for a senior role with specialized skills. While cost of living in Mérida is lower than in major global tech hubs, this range might reflect a compensation strategy prioritizing other benefits like remote flexibility or the opportunity to work on innovative XR projects. Candidates should research local senior UX/UI designer salaries in Mexico and consider the overall value proposition of the role, including the specific technologies and projects involved.
🎯 Team & Company Context
🏢 Company Culture
Industry: Distro operates within the technology and digital media sectors, likely focusing on innovative digital products and experiences, with a strong emphasis on XR (VR/AR) and 3D content. Their slogan, if available, would further define their market niche.
Company Size: With a presence on Lever and likely a growing team, Distro is expected to be a mid-sized company (50-200 employees), offering a dynamic environment where individuals can have a significant impact. The mention of #SolvoGlobal and #LI-PROMOTED could indicate a partnership or a specific initiative.
Founded: Information about Distro's founding date is not provided, but their focus on XR suggests they are a relatively modern company, potentially established in the last decade to capitalize on emerging technologies.
Team Structure:
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The operations team likely consists of specialized roles, including UX/UI designers, XR developers, 3D artists, and project managers, working in a cross-functional manner.
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Reporting structures may involve a direct report to a Design Lead, Head of Product, or Creative Director, with close collaboration across engineering and art departments.
Methodology:
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Data-driven design is implied through the mention of analytics and A/B testing, suggesting a focus on measuring user behavior and optimizing experiences based on insights.
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Workflow planning and optimization are key, with responsibilities covering the entire design lifecycle from ideation to delivery.
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Automation and efficiency practices are encouraged, particularly through the use of AI tools and robust design systems.
Company Website: distro.tv
📝 Enhancement Note: The "Distro" company name and the domain "distro.tv" suggest a focus on content distribution or media, which aligns well with XR experiences. The #SolvoGlobal tag might refer to a specific project, partner, or a broader company initiative related to global solutions.
📈 Career & Growth Analysis
Operations Career Level: This is a Senior UX/UI Designer role, indicating a high level of autonomy, expertise, and responsibility. The role requires not only design execution but also strategic thinking, art direction, and leadership in defining narrative and user experience for complex XR projects.
Reporting Structure: The designer will likely report to a Design Lead, Head of Product, or Creative Director. Close collaboration with Project Managers, front-end developers, and 3D artists is fundamental to the role's success.
Operations Impact: This role has a direct impact on the success of Distro's XR products by shaping user engagement, immersion, and overall product quality. The designer's ability to translate complex technical features into intuitive and compelling user experiences will be critical for user adoption, retention, and ultimately, business objectives.
Growth Opportunities:
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Specialization: Deepen expertise in XR/VR/AR design, 3D integration, and advanced prototyping techniques.
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Leadership: Potential to move into Lead UX/UI Designer roles, managing design teams or mentoring junior designers.
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Skill Development: Opportunities to learn new technologies, tools (e.g., advanced Unity/Unreal features, emerging AI design tools), and methodologies relevant to immersive experiences.
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Industry Exposure: Work on diverse projects across various sectors (Industry 4.0, tourism, education, experiential marketing), broadening industry knowledge and portfolio breadth.
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Strategic Contribution: Influence product strategy and contribute to the company's technological direction through innovative design solutions.
📝 Enhancement Note: The "Senior" title coupled with the specialized XR focus presents significant growth potential for designers looking to become leaders in immersive design. The opportunity to influence product strategy and work with emerging technologies is a key draw for ambitious professionals.
🌐 Work Environment
Office Type: While the job is listed as "Remote OK" and likely fully remote, Distro may have a physical headquarters or co-working spaces in Mérida, Yucatán, Mexico, or other locations. The remote nature suggests a distributed team.
Office Location(s): Mérida, Yucatán, Mexico is the primary listed location. The company may have other international locations indicated by hashtags like #LI-PROMOTED or #SolvoGlobal.
Workspace Context:
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The remote work environment necessitates strong self-discipline, effective communication, and the ability to collaborate asynchronously.
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Access to essential design tools like Figma, Adobe Suite, and potentially VR/AR development environments will be crucial.
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Opportunities for virtual team building and collaboration will be important for maintaining team cohesion and a positive work culture.
Work Schedule: A standard 40-hour work week is expected for this full-time role. While remote work often offers flexibility, candidates should be prepared for regular team meetings and project deadlines that may require specific availability.
📝 Enhancement Note: The "Remote OK" status is a significant benefit, offering flexibility. However, candidates should clarify expectations regarding any potential need for occasional in-person meetings or travel, especially given the Mérida location.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: A review of your resume and portfolio to assess experience, skills, and alignment with the role's requirements, especially XR and art direction capabilities.
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Portfolio Presentation & Technical Interview: A session where you present selected case studies from your portfolio, discussing your design process, decision-making, and specific contributions to XR projects. Expect questions on Figma, design systems, and your approach to art direction and storytelling.
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Skills Assessment/Challenge: A practical exercise, potentially involving a design problem related to XR, UI design, or a creative brief. This might include creating wireframes, mockups, or a short narrative concept.
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Cross-functional Team Interview: Meet with members of the development, 3D art, or project management teams to assess collaboration style and technical understanding.
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Final Interview: A discussion with a hiring manager or senior leader to evaluate cultural fit, strategic thinking, and overall suitability for the role.
Portfolio Review Tips:
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Curate Strategically: Select 3-5 of your strongest projects that best showcase your UX/UI, XR, art direction, and storytelling skills. Prioritize projects with clear problem statements, detailed process descriptions, and measurable outcomes.
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Highlight XR Expertise: Dedicate specific sections or projects to your XR (VR/AR) or 3D interactive design work. Explain the unique challenges and solutions specific to these immersive mediums.
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Showcase Art Direction: Include mood boards, style frames, key art, and explain your creative vision and how you established the aesthetic and "look & feel" of projects.
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Demonstrate Figma Proficiency: Walk through complex Figma features you utilized, such as auto layout, variants, and interactive prototyping, especially for XR mockups.
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Explain Your Process: Clearly articulate your design methodology, from research and ideation to prototyping, testing, and iteration. Use visuals to support your explanations.
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Quantify Impact: Wherever possible, provide metrics or qualitative feedback that demonstrate the success of your designs (e.g., improved user engagement, reduced task completion time, positive user feedback).
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Address AI Tool Usage: Be prepared to discuss how you've leveraged AI tools in your workflow and the benefits they brought to your projects.
Challenge Preparation:
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Understand XR Design Principles: Refresh your knowledge of UX/UI best practices specifically for VR/AR environments, including spatial design, interaction paradigms, and user comfort.
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Practice Art Direction: Be ready to articulate your creative process for establishing a visual style and mood for a given brief.
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Figma Mastery: Ensure you can quickly and efficiently create wireframes, mockups, and interactive prototypes in Figma.
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Storytelling: Practice framing design challenges and solutions within a narrative context.
📝 Enhancement Note: The interview process emphasizes practical application and portfolio demonstration, especially concerning XR and art direction. Candidates should be prepared to articulate their creative process and technical skills related to immersive design and the use of modern design tools.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: Essential for wireframing, UI design, prototyping, and design system management. Advanced proficiency is required.
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Adobe Creative Suite: Photoshop and Illustrator are necessary for asset creation, editing, and manipulation.
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Video Editing Software: Premiere, CapCut, or DaVinci for creating trailers, walkthroughs, and demonstration videos.
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AI Tools: Midjourney, SDXL, Runway, ChatGPT, Copilot, Firefly for ideation, asset generation, and content creation.
Analytics & Reporting:
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Digital Analytics Platforms: Mixpanel, Google Analytics 4 (GA4) for tracking user behavior and performance.
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A/B Testing Tools: For experimentation and optimization of user interfaces and experiences.
CRM & Automation: Not explicitly mentioned, but standard project management and communication tools would be expected (e.g., Slack, Asana, Trello).
XR/3D Specific Tools (Preferred):
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Unity: For UI implementation within XR environments (UI Canvas).
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Unreal Engine: For UI implementation within XR environments (UMG).
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Blender: For preparing 3D UI assets and shot planning.
📝 Enhancement Note: The technology stack is modern and comprehensive, with a strong emphasis on collaborative design tools (Figma), creative suites, and emerging AI technologies. Experience with XR development platforms like Unity and Unreal Engine, along with 3D modeling software like Blender, will be a significant advantage.
👥 Team Culture & Values
Operations Values:
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Creativity & Innovation: A strong emphasis on pushing creative boundaries, especially in the XR space, and embracing new technologies like AI.
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User-Centricity: Designing with a deep understanding of user needs, accessibility, and creating intuitive, engaging experiences.
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Collaboration: Working effectively across diverse teams (engineering, art, product) to achieve shared goals.
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Excellence & Quality: A commitment to high-quality deliverables, meticulous attention to detail, and adherence to design standards.
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Storytelling & Narrative: Valuing the power of narrative to create impactful and memorable digital experiences.
Collaboration Style:
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Cross-functional Integration: Designers are expected to be active participants in cross-functional teams, contributing to discussions and decisions from concept through development.
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Iterative Feedback: A culture of providing and receiving constructive feedback to continuously improve designs and processes.
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Knowledge Sharing: Encouraging the sharing of best practices, new tools, and learnings within the team, particularly in the rapidly evolving XR field.
📝 Enhancement Note: The culture values a blend of artistic vision and technical execution, with a forward-looking approach to technology. The emphasis on collaboration and iterative feedback is crucial for success in a fast-paced, innovative environment.
⚡ Challenges & Growth Opportunities
Challenges:
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Rapidly Evolving XR Landscape: Staying current with the fast pace of technological advancements and design trends in VR/AR.
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Bridging 2D and 3D Design: Effectively translating 2D UX/UI principles into immersive 3D spatial experiences.
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Technical Integration: Collaborating closely with developers and 3D artists to ensure designs are technically feasible and performant within XR platforms.
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Artistic Direction & Storytelling: Balancing functional requirements with creative vision and narrative coherence for immersive experiences.
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Remote Collaboration: Maintaining strong communication and collaboration within a distributed team environment.
Learning & Development Opportunities:
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XR Specialization: Deep dive into advanced XR design techniques, spatial computing, and immersive storytelling.
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Tool Mastery: Gaining expertise in Unity/Unreal Engine for UI implementation or Blender for 3D asset creation.
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AI in Design: Exploring and integrating emerging AI tools for enhanced design workflows and content generation.
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Industry Trends: Participating in webinars, conferences, and workshops focused on XR, game design, and immersive technologies.
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Mentorship: Potential to be mentored by senior designers or lead teams, developing leadership skills.
📝 Enhancement Note: This role presents a significant opportunity for growth in the highly specialized and in-demand field of XR design. The challenges are inherent to working at the cutting edge of technology, offering substantial learning and development potential.
💡 Interview Preparation
Strategy Questions:
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"Describe your process for designing an end-to-end XR experience, from initial concept to final delivery. How do you incorporate storytelling and art direction into this process?"
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"How do you approach balancing user needs, technical constraints, and artistic vision when designing for VR/AR environments?"
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"Walk us through a challenging UX/UI project you led. What was the problem, your approach, the tools you used (especially Figma and AI tools), and the outcome?"
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"How do you ensure accessibility and responsive design principles are applied in XR projects?"
Company & Culture Questions:
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"What interests you about Distro and our focus on XR technologies?"
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"How do you stay up-to-date with the latest trends in UX/UI design and XR?"
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"Describe your ideal team environment and how you contribute to a positive, collaborative culture."
Portfolio Presentation Strategy:
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Structure Your Narrative: For each case study, clearly articulate the problem, your role, your process, key decisions, challenges, and the impact/results. Use a story-driven approach.
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Visualize Your Process: Show, don't just tell. Include wireframes, mockups, user flows, mood boards, style frames, and interactive prototypes. For XR, include any relevant 3D mockups or video demonstrations.
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Highlight XR Specifics: Emphasize your unique contributions to XR projects, explaining the spatial design considerations, interaction models, and narrative elements you developed.
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Demonstrate Tool Proficiency: Briefly explain how you leveraged tools like Figma, Photoshop, and AI platforms to achieve your design goals.
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Quantify Success: If possible, present metrics or qualitative feedback that demonstrate the effectiveness of your designs.
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Be Prepared for Deep Dives: Anticipate questions about specific design choices, technical feasibility, and your problem-solving approach.
📝 Enhancement Note: Candidates should be ready to not only showcase their design skills but also their strategic thinking, creative vision, and ability to navigate the complexities of XR development. The interview will likely assess both technical expertise and cultural fit.
📌 Application Steps
To apply for this operations position:
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Submit your application through the provided Lever link: https://jobs.lever.co/distro/fb0d6779-ff5d-40b3-812a-9ea14adbeea7
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Portfolio Customization: Tailor your portfolio to prominently feature your most relevant UX/UI, XR, VR/AR, and 3D design projects. Ensure case studies clearly articulate your process and impact, especially for immersive experiences.
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Resume Optimization: Update your resume to highlight your 5+ years of UX/UI experience and at least 1 year of XR/3D design work. Use keywords from the job description, such as "XR Design," "Art Direction," "Storytelling," "Figma," and "AI Tools."
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Interview Preparation: Practice presenting your portfolio case studies, focusing on your XR project experience and art direction capabilities. Prepare to discuss your understanding of accessibility, responsive design, and collaboration with technical teams.
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Company Research: Familiarize yourself with Distro's work, particularly their XR projects and any available case studies or demonstrations on distro.tv. Understand their approach to design and technology.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must have at least 5 years of UX/UI experience and a minimum of 1 year working with XR or 3D interactive products. Proficiency in Figma, creative art direction, and the ability to work with AI tools and video editing software is required.