UX/UI Designer

Capgemini
Full-time€28k-33k/year (EUR)Trieste, Italy

📍 Job Overview

Job Title: UX/UI Designer

Company: Capgemini

Location: Trieste, Italy

Job Type: Full-time

Category: Art & Design / Engineering / Technology

Date Posted: 2026-08-07

Experience Level: Entry-level to Mid-level (0-2 years implied)

Remote Status: On-site

🚀 Role Summary

  • Design and create 3D assets, visual elements, and digital interfaces for immersive solutions and headsets.

  • Utilize industry-standard design tools including Blender, Lunacy, and Figma to develop prototypes, layouts, and visual components.

  • Collaborate closely with technical and project teams to ensure cohesive and high-impact visual deliverables aligned with project objectives.

  • Contribute to the definition and refinement of user experiences, focusing on clarity, functionality, and end-user engagement within digital environments.

📝 Enhancement Note: While the title is UX/UI Designer, the description heavily emphasizes 3D asset creation (Blender) and visual design for immersive technologies, suggesting a specialized role within the broader UX/UI field. The "Associate Software Engineer/Software Engineer" classification for the role further indicates a strong technical component, potentially bridging design and development. The implied experience level of 0-2 years is derived from the "Associate" and "Engineer" titles and the general nature of the responsibilities.

📈 Primary Responsibilities

  • Design and produce 3D assets and visual elements using Blender, ensuring adherence to project specifications and aesthetic standards.

  • Support the graphical and visual definition of components for headsets, digital interfaces, and immersive environments.

  • Create and modify prototypes, layouts, and visual components using Lunacy and/or Figma, focusing on user flow and interface logic.

  • Collaborate effectively with technical and project teams to deliver visual assets and interfaces that meet project requirements and deadlines.

  • Conduct revisions, optimizations, and finalization of graphic, 3D, and visual materials to enhance quality and usability.

  • Contribute to the conceptualization and design of user experiences that are intuitive, functional, and visually appealing for end-users.

  • Participate in the continuous improvement of design processes and workflows within the engineering and development teams.

📝 Enhancement Note: The responsibilities highlight a hands-on approach to design and asset creation, with a direct impact on the development of immersive technologies. The emphasis on collaboration with technical teams suggests a need for strong communication skills and the ability to translate technical requirements into visual designs.

🎓 Skills & Qualifications

Education: While not explicitly stated, a background in Graphic Design, Digital Design, Computer Science with a design focus, or a related field is typically expected for UX/UI roles. A degree or equivalent practical experience in a design or technical discipline would be advantageous.

Experience:

  • Proven experience in 3D asset creation and manipulation using Blender.

  • Demonstrated proficiency with graphic design software, specifically Lunacy.

  • Experience in digital interface design using Figma.

  • Previous work experience or a strong portfolio showcasing projects in 3D, prototyping, visual design, or immersive solutions. Required Skills:

  • Blender: Expertise in 3D modeling, texturing, and rendering.

  • Lunacy: Proficiency in using Lunacy for graphic design and UI element creation.

  • Figma: Strong skills in interface design, prototyping, and collaborative design workflows within Figma.

  • 3D Modeling: Fundamental understanding and practical application of 3D modeling principles.

  • UI Design: Ability to design user interfaces that are intuitive, efficient, and visually appealing.

  • Visual Design: Strong aesthetic sense and ability to create compelling visual assets.

  • Prototyping: Experience in creating interactive prototypes to simulate user flows and functionality.

  • Technical Collaboration: Ability to work effectively with engineers and project managers, understanding technical constraints and requirements.

Preferred Skills:

  • Familiarity with immersive technologies (VR/AR) and their design considerations.

  • Experience with other 3D software or game engines.

  • Understanding of UX principles and user-centered design methodologies.

  • Knowledge of animation principles for 3D assets.

  • Experience working in an Agile development environment.

📝 Enhancement Note: The requirements are highly tool-specific, emphasizing practical skills in Blender, Lunacy, and Figma. The "experience pregressa e interesse" (previous experience and interest) suggests that a strong portfolio demonstrating practical application, even without formal extensive job history, will be highly valued. The classification as "Associate Software Engineer/Software Engineer" implies that a blend of design acumen and a foundational understanding of software development principles would be a significant advantage.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • 3D Asset Showcase: A dedicated section showcasing a range of 3D models created in Blender, demonstrating proficiency in modeling, texturing, and potentially rendering. Include examples relevant to immersive environments or user interfaces.

  • Interface Design Case Studies: Detailed case studies of UI designs created in Figma or Lunacy, illustrating the design process from concept to final deliverable. Highlight problem-solving, user flow optimization, and visual rationale.

  • Immersive/Prototyping Projects: Examples of prototypes or projects related to immersive solutions (VR/AR), demonstrating an understanding of spatial design, interaction within 3D space, and user experience for headsets.

  • Visual Design Examples: A collection of visual design work that highlights aesthetic capabilities, attention to detail, and ability to create cohesive visual systems.

Process Documentation:

  • Design Workflow: Clearly outline your design process, from initial concept and wireframing through to high-fidelity design and prototyping, specifically for 3D assets and digital interfaces.

  • Tool Integration: Demonstrate how you leverage tools like Blender, Lunacy, and Figma in conjunction with each other to achieve project goals and streamline the design-to-development handoff.

  • Collaboration & Feedback: Explain how you incorporate feedback from technical teams and stakeholders into your design iterations, ensuring alignment and continuous improvement.

📝 Enhancement Note: For a role that blends design with technical application, a portfolio that not only showcases final outputs but also the process behind them is crucial. Highlighting how design decisions are made, how tools are integrated, and how collaboration occurs will be key. For this role, demonstrating an understanding of the unique challenges and opportunities in designing for immersive technologies will be a significant differentiator.

💵 Compensation & Benefits

Salary Range:

  • Associate Software Engineer/3rd Level CCNL Commercio: €27,746 - €30,825 gross annual salary (RAL).

  • Software Engineer/2nd Level CCNL Commercio: €31,270 - €33,400 gross annual salary (RAL).

📝 Enhancement Note: The provided salary ranges are specific to the Italian CCNL (Contratto Collettivo Nazionale di Lavoro) for Commerce. The actual offer will depend on the candidate's specific experience, seniority, and how their profile aligns with Capgemini's internal classification and salary structure. The ranges are presented as gross annual salaries (RAL - Retribuzione Annua Lorda).

Benefits:

  • Flexible Working Arrangements: Options for remote work and flexible hours to promote work-life balance.

  • Professional Growth Paths: Structured career development opportunities and pathways for advancement.

  • Inclusive Work Environment: Commitment to fostering diversity and valuing different talents, cultures, and perspectives.

  • Certification Programs: Access to dedicated certification programs for continuous professional development and specialization.

  • Project Impact: Opportunity to work on high-impact technological projects and experiment with new tools and environments.

Working Hours: Full-time, with an implied standard Italian workweek (typically 40 hours). The description notes flexibility in hours.

📝 Enhancement Note: The benefits emphasize work-life balance, career progression, and professional development, aligning with Capgemini's stated commitment to employee growth and well-being. The specific mention of certification programs and the potential to evolve into Tech Lead or Architect roles highlights significant growth potential.

🎯 Team & Company Context

🏢 Company Culture

Industry: Information Technology and Services, Engineering Services, Digital Transformation. Capgemini Engineering is a global leader in engineering and R&D services.

Company Size: Over 420,000 employees worldwide. This large scale indicates a robust organizational structure, extensive resources, and a wide array of project opportunities.

Founded: Capgemini was founded in 1967, bringing decades of experience and stability to the market.

Team Structure:

  • Operations Team Context: As part of Capgemini Engineering, this role likely sits within a project-based engineering team focused on developing innovative solutions. The team will comprise engineers, designers, project managers, and potentially researchers.

  • Reporting Structure: While not explicitly detailed, this role, classified as "Associate Software Engineer/Software Engineer," would likely report to a Team Lead or Project Manager.

  • Cross-functional Collaboration: The role emphasizes close collaboration with technical teams and project teams, indicating a highly integrated and cross-functional work environment where designers and engineers work hand-in-hand.

Methodology:

  • Data-Driven Design: While not explicitly stated for this role, Capgemini's broader focus on digital transformation and AI suggests an underlying approach that values data insights in design and development processes.

  • Agile/Iterative Development: The mention of "experimenting with new tools, languages, and environments" and the collaborative nature of the work implies an agile or iterative development methodology is likely employed.

  • Innovation Focus: Capgemini Engineering's core mission is to help innovative companies "unleash their potential," underscoring a culture that fosters creativity, forward-thinking, and the application of cutting-edge technologies.

Company Website: www.capgemini.com

📝 Enhancement Note: Capgemini's global presence and focus on innovation mean that employees are exposed to diverse projects and cutting-edge technologies. The culture is described as one that values Audacity, Trust, and Team Spirit, promoting proactivity and collaboration.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as an entry-level to mid-level engineering/design position, indicated by the "Associate Software Engineer/Software Engineer" classification and the implied 0-2 years of experience. It's a foundational role within the technical and design domain.

Reporting Structure: The role likely reports to a Senior Engineer, Tech Lead, or Project Manager within a specific engineering project team. This structure provides guidance and mentorship opportunities.

Operations Impact: While not a traditional "Revenue Operations" role, the impact is significant in enabling the development of cutting-edge immersive technologies. The quality of UX/UI design directly influences the usability, adoption, and success of these advanced solutions, indirectly contributing to client satisfaction and Capgemini's reputation for innovation.

Growth Opportunities:

  • Specialization: Deepen expertise in 3D asset creation with Blender, immersive UX/UI design, or specific areas of visual design.

  • Technical Advancement: Progress towards Senior Software Engineer, Tech Lead, or Architect roles, potentially leading teams or defining technical strategies for immersive projects.

  • Skill Expansion: Acquire new skills through certification programs and project experience, broadening capabilities across design and development.

  • Cross-Functional Mobility: Potential to move into project management or other specialized engineering roles within Capgemini.

📝 Enhancement Note: The career path at Capgemini is explicitly designed for growth, with opportunities for both technical specialization and leadership. The company’s investment in certifications and exposure to diverse projects provides a strong foundation for career advancement.

🌐 Work Environment

Office Type: On-site work at the Trieste location. This suggests a traditional office environment designed for collaboration and focused work.

Office Location(s): Ronchi dei Legionari (near Trieste), Italy. This location offers access to the Friuli – Venezia Giulia region.

Workspace Context:

  • Collaborative Spaces: The office environment likely includes collaborative spaces designed for team meetings, brainstorming sessions, and design reviews.

  • Technology Access: Employees will have access to the necessary hardware, software, and tools (including high-performance workstations for 3D work) to perform their duties effectively.

  • Team Interaction: The on-site nature fosters direct interaction with colleagues, facilitating immediate feedback, knowledge sharing, and team cohesion.

Work Schedule: Full-time, standard business hours, with stated flexibility in scheduling. This allows for structured work while accommodating personal needs.

📝 Enhancement Note: The on-site requirement in Trieste, coupled with stated flexibility, suggests a hybrid approach where core collaboration happens in the office, but personal adjustments are possible. This environment is conducive to the hands-on nature of 3D design and immersive technology development.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely involves a review of your CV and portfolio to assess your technical skills, relevant experience, and alignment with the role's requirements.

  • Technical Assessment: Expect a practical test or challenge involving Blender, Lunacy, or Figma, potentially focused on creating a specific 3D asset or UI element within a given timeframe. This will assess your hands-on capabilities.

  • Behavioral & Situational Interviews: Questions will explore your collaboration style, problem-solving approaches, how you handle feedback, and your alignment with Capgemini's values (Audacity, Trust, Team Spirit). Be prepared to discuss past projects and challenges.

  • Team/Hiring Manager Interview: A discussion focused on your career aspirations, how you fit into the team dynamic, and a deeper dive into your technical and design rationale.

Portfolio Review Tips:

  • Curate Selectively: Showcase your best work, focusing on projects that directly demonstrate your proficiency with Blender, Lunacy, and Figma, especially those related to 3D, interfaces, or immersive technologies.

  • Tell a Story: For each project, explain the problem you were solving, your design process, the tools you used, your specific contributions, and the outcome or impact. Use clear visuals and concise descriptions.

  • Highlight 3D Skills: Ensure your Blender work is well-represented, showcasing modeling complexity, texturing quality, and render clarity.

  • Demonstrate Collaboration: If possible, include examples where you collaborated with others or incorporated feedback, explaining how you managed those interactions.

  • Tailor to Immersive: Emphasize any work that touches upon VR/AR, headset interfaces, or spatial design, as this is a key focus of the role.

Challenge Preparation:

  • Tool Proficiency: Practice common tasks in Blender, Lunacy, and Figma to ensure speed and accuracy.

  • Problem-Solving Scenarios: Think about how you would approach design challenges for immersive interfaces or 3D assets based on vague requirements.

  • Explain Your Process: Be ready to articulate your design decisions and workflow clearly and concisely, justifying your choices.

📝 Enhancement Note: The interview process will likely be rigorous, focusing heavily on practical skills and the ability to articulate one's design process. A strong, well-organized portfolio is paramount for this role.

🛠 Tools & Technology Stack

Primary Tools:

  • Blender: Essential for 3D asset creation, modeling, texturing, and rendering. Proficiency is a core requirement.

  • Lunacy: Required for graphic design and UI element creation. Familiarity with its features and workflow is expected.

  • Figma: A critical tool for interface design, prototyping, and collaborative design. Expertise in its design and prototyping capabilities is necessary.

Analytics & Reporting: While not explicitly mentioned for this design role, a general understanding of how design impacts user engagement and metrics might be beneficial. Tools like Google Analytics or specific user behavior tracking software might be used by related teams.

CRM & Automation: Not directly relevant to this design role, but understanding how design assets integrate into larger product development pipelines that might involve CRM or automation platforms could be a plus.

📝 Enhancement Note: The technology stack is heavily focused on design tools. Proficiency in Blender, Lunacy, and Figma is non-negotiable and will be a primary focus during the assessment process.

👥 Team Culture & Values

Operations Values:

  • Audacity: Encouraging bold ideas and innovative approaches to design challenges.

  • Trust: Fostering an environment where team members can rely on each other's skills and commitments.

  • Team Spirit: Promoting collaboration, mutual support, and a collective drive towards project success.

  • Innovation: A strong emphasis on leveraging technology to create cutting-edge solutions and push creative boundaries.

  • Inclusivity: Valuing diversity and creating an environment where all talents are recognized and appreciated.

Collaboration Style:

  • Cross-functional Integration: Close working relationships with engineers, project managers, and other stakeholders to ensure design solutions are technically feasible and align with project goals.

  • Feedback-Driven: An open culture for providing and receiving constructive feedback to iterate and improve designs.

  • Knowledge Sharing: Encouraging the sharing of insights, best practices, and learnings, especially concerning new tools and technologies in the immersive space.

📝 Enhancement Note: The company culture at Capgemini is built around a strong set of values that guide daily work and decision-making. For a designer, understanding how these values translate into collaborative practices and project execution is key.

⚡ Challenges & Growth Opportunities

Challenges:

  • Bridging Design & Development: Effectively translating complex technical requirements into intuitive and aesthetically pleasing designs, especially for novel immersive technologies.

  • Rapid Technological Evolution: Staying current with advancements in 3D modeling, VR/AR hardware, and design software to maintain a competitive edge.

  • Balancing Creativity and Constraints: Delivering innovative design solutions within project timelines, budgets, and technical limitations.

  • Cross-Disciplinary Communication: Articulating design rationale and user needs clearly to technical teams who may have different perspectives.

Learning & Development Opportunities:

  • Specialized Training: Access to advanced training and certification programs in Blender, Figma, and other relevant design and engineering tools.

  • Project Exposure: Working on diverse, high-impact projects that expose you to a wide range of technological challenges and industry applications.

  • Mentorship: Opportunities for guidance from experienced Tech Leads and Architects within Capgemini.

  • Industry Trends: Staying at the forefront of immersive technology and design trends through company-supported learning initiatives.

📝 Enhancement Note: This role offers a significant opportunity to grow within the rapidly evolving field of immersive technologies. The challenges are inherent to working on the cutting edge, and Capgemini's commitment to development provides the resources to overcome them.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex 3D asset you created in Blender. What were the challenges, and how did you overcome them?" (Focus on process, problem-solving, and technical execution.)

  • "Walk us through a UI design project you completed using Figma or Lunacy. What was the problem, your approach, and the outcome?" (Highlight user-centered design, iteration, and rationale.)

  • "How do you ensure your visual designs for immersive experiences are both functional and engaging for the end-user?" (Demonstrate understanding of UX for VR/AR.)

  • "Describe a time you had to collaborate with a technical team to implement a design. What challenges did you face, and how did you resolve them?" (Showcase communication and teamwork skills.) Company & Culture Questions:

  • "What do you know about Capgemini Engineering and our work in immersive technologies?" (Research their projects and values.)

  • "How do you embody Capgemini's values of Audacity, Trust, and Team Spirit in your work?" (Provide specific examples.)

  • "Why are you interested in working on-site in Trieste?" (Show enthusiasm for the location and company.) Portfolio Presentation Strategy:

  • Storytelling: Structure your portfolio presentation around clear narratives for each project. Start with the objective, detail your process and contributions, and conclude with the results or key learnings.

  • Visual Emphasis: Use high-quality visuals (renders, screenshots, interactive prototypes) to showcase your work effectively. For 3D assets, consider short animations or turntables.

  • Tool Proficiency Demonstration: Be prepared to explain how you used Blender, Lunacy, and Figma, highlighting specific features and techniques that were crucial to your success.

  • Conciseness: Be mindful of time. Focus on the most impactful projects and articulate your points clearly and efficiently.

📝 Enhancement Note: Interview preparation should focus on demonstrating practical skills with the required tools, articulating a clear design process, and showcasing an understanding of immersive technology design principles.

📌 Application Steps

To apply for this UX/UI Designer position:

  • Submit your application through the Capgemini careers portal.

  • Portfolio Customization: Tailor your portfolio to prominently feature your strongest work in Blender, Lunacy, and Figma, with a focus on 3D assets, interface design, and any experience with immersive technologies.

  • Resume Optimization: Ensure your resume clearly lists your proficiency with the required tools and highlights any relevant project experience or achievements related to design and technology.

  • Interview Preparation: Practice articulating your design process, problem-solving skills, and how you embody Capgemini's values. Be ready to present your portfolio and discuss your contributions.

  • Company Research: Familiarize yourself with Capgemini's engineering services, their focus on innovation, and their work in immersive technologies. Understand the company culture and values.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

The ideal candidate should have experience with Blender, Lunacy, and Figma for interface and 3D design. A strong interest in immersive technologies and the ability to work autonomously within a collaborative team environment are essential.