UX Designer II - Teamfight Tactics (Contract)

Riot Games
Full-timeSingapore

📍 Job Overview

Job Title: UX Designer II - Teamfight Tactics (Contract)

Company: Riot Games

Location: Singapore

Job Type: Contract

Category: UX Design / Product Design

Date Posted: 2026-07-31

Experience Level: Mid-Level (3+ years)

Remote Status: On-site

🚀 Role Summary

  • Design and deliver player-facing experiences for the highly popular Teamfight Tactics (TFT) game across PC and mobile platforms, focusing on in-game and around-game features.

  • Independently own and drive feature-level UX from problem framing through implementation, balancing player needs, business objectives, and technical constraints.

  • Collaborate extensively with cross-disciplinary teams including game designers, visual designers, engineers, producers, and QA to ensure high-quality execution from concept to delivery.

  • Translate complex product and game design requirements into intuitive, user-centered designs, prototypes, and detailed documentation.

📝 Enhancement Note: This role is specifically for a contract UX Designer on the Teamfight Tactics team, emphasizing ownership of feature areas and the ability to navigate ambiguity in a live-service game environment. The focus is on end-to-end UX ownership and deep collaboration within a game development pipeline.

📈 Primary Responsibilities

  • Craft high-quality UX flows, wireframes, interactive prototypes, and interaction models for new and existing Teamfight Tactics features across both PC and mobile interfaces.

  • Independently manage and drive the UX design process for scoped feature areas, transforming ambiguous product goals and design requirements into clear, end-to-end player experiences.

  • Proactively identify and frame UX problems, including player needs, potential usability risks, edge cases, and opportunities for enhancing clarity, delight, and overall product outcomes.

  • Effectively translate game design objectives and product requirements into intuitive user experiences that strategically align player needs with business objectives and technical limitations.

  • Develop and contribute to comprehensive design briefs, feature definitions, user flows, interaction annotations, and behavioral specifications to ensure team alignment and facilitate high-quality execution.

  • Foster strong partnerships with game designers, visual designers, engineers, producers, and QA teams throughout the entire production pipeline to ship polished and cohesive player experiences.

  • Collaborate closely with engineers to ensure the feasibility, resilience across edge cases, and optimal performance of UX designs within platform constraints for both PC and mobile.

  • Conduct thorough reviews of implemented designs within the game engine, identifying and collaborating with cross-functional partners to resolve any usability or interaction issues.

  • Leverage player feedback, user research insights, and live product performance data to iteratively refine designs and inform future product priorities within owned areas.

📝 Enhancement Note: The responsibilities highlight a hands-on approach to UX design within a game development context. The emphasis on "independently own" and "frame UX problems" suggests a need for a proactive and self-directed designer who can tackle complex challenges with minimal oversight. The inclusion of "live product signals" points to a data-informed design process common in live-service games.

🎓 Skills & Qualifications

Education: Bachelor's degree in Human-Computer Interaction (HCI), Design, Computer Science, Psychology, or a related field, or equivalent practical experience.

Experience: Minimum of 3 years of professional experience in UX design, product design, interaction design, or a similar player-facing digital product development role.

Required Skills:

  • Proven expertise in UX design fundamentals, including interaction design, information architecture, usability principles, and systems thinking.

  • Demonstrated ability to independently own and drive medium-sized UX problem spaces from initial discovery through to successful delivery, with limited oversight.

  • Experience translating abstract product goals and complex requirements into detailed, testable UX designs and comprehensive documentation.

  • Proficiency in designing intuitive interfaces and user flows for both PC and mobile platforms, considering their unique interaction paradigms.

  • Advanced proficiency with modern UX design and rapid prototyping tools, with a specific emphasis on Figma.

  • Exceptional communication, presentation, and collaboration skills, with the ability to effectively engage with diverse stakeholders across design, engineering, production, and QA.

  • A strong understanding of how UX decisions impact technical implementation, UI readability, responsiveness, and the overall player experience.

  • Ability to produce well-organized and concise documentation to support structured pipelines and iterative production environments.

  • A robust portfolio showcasing a range of UX design projects, clearly demonstrating problem-solving capabilities, interaction design skills, and systems thinking. Preferred Skills:

  • Prior experience designing UX for live-service games, understanding the unique challenges and opportunities of ongoing content updates and player engagement.

  • Familiarity with Teamfight Tactics, League of Legends, or other comparable competitive multiplayer game ecosystems to understand player motivations and game mechanics.

  • Experience designing and shipping features related to progression systems, in-game events, digital stores, social features, player acquisition, or cosmetic customization.

  • Comfort and demonstrated ability to use player feedback, qualitative research insights, usability testing findings, or live product performance metrics to refine and improve designs.

  • Experience contributing to the development and maintenance of design systems, reusable interaction patterns, or established UX frameworks.

  • Understanding of implementation constraints and best practices within modern game engines (e.g., Unity, Unreal Engine) or complex data-driven UI systems.

  • Experience actively contributing to feature strategy discussions, research planning, or defining success criteria in collaboration with cross-functional partners.

  • Experience working with commercial game engines is considered a significant asset.

📝 Enhancement Note: The required qualifications emphasize independent ownership and a strong portfolio, key for a mid-level designer. The preferred skills highlight a desire for candidates with specific game industry experience, particularly with live-service titles and competitive ecosystems, which are crucial for the Teamfight Tactics team. Proficiency in Figma is a hard requirement.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio demonstrating a strong grasp of UX fundamentals, including detailed examples of interaction design, information architecture, and thoughtful problem-solving.

  • Case studies that clearly articulate the UX problem, the design process undertaken, the solutions implemented, and the measurable impact or rationale behind design decisions.

  • Examples of wireframes, user flows, interactive prototypes (ideally created in Figma), and final UI designs that showcase a clear, intuitive, and engaging user experience.

  • Demonstration of systems thinking through examples of how designs integrate into larger product ecosystems and adhere to or contribute to design principles.

  • Evidence of designing for both PC and mobile platforms, showcasing adaptability to different screen sizes, input methods, and user contexts. Process Documentation:

  • Samples of design documentation, such as design briefs, feature definitions, user flows, and behavioral specifications, that illustrate the ability to communicate design intent clearly to development teams.

  • Examples of how user feedback, research findings, or product data were incorporated into the design process to iterate and improve UX solutions.

  • Documentation or explanations of how designs were reviewed against technical constraints and implemented effectively by engineering teams.

  • Evidence of working within structured production pipelines and iterative development cycles, highlighting an understanding of team-based game development workflows.

📝 Enhancement Note: The portfolio requirements are critical for a UX role. The emphasis is on demonstrating not just visual design skills but also a robust understanding of the UX process, problem-solving, systems thinking, and the ability to communicate design intent effectively through documentation and case studies. For a game design role, showcasing experience with live-service games and PC/mobile platforms is paramount.

💵 Compensation & Benefits

Salary Range: As this is a contract position in Singapore, the salary will be commensurate with experience and market rates for a UX Designer II. Based on industry benchmarks for mid-level UX Designers in Singapore with 3+ years of experience, a competitive hourly rate or fixed contract fee is expected. For a full-time equivalent, this could range from SGD 75,000 to SGD 110,000 annually, depending on the specific contract duration and scope.

Benefits:

  • Contract position benefits may vary but typically include:

  • Competitive contract rate/fee.

  • Opportunity to work on a globally recognized and highly popular game title, Teamfight Tactics.

  • Exposure to Riot Games' renowned game development environment and methodologies.

  • Potential for contract extension based on performance and project needs.

  • Access to professional development resources and learning opportunities within the company.

  • Standard statutory contributions as per Singaporean labor laws for contract employees. Working Hours:

  • Standard full-time contract hours are expected, typically around 40 hours per week.

  • Flexibility may be available, but on-site presence in Singapore is required, with core hours likely aligning with the Teamfight Tactics development team's operational needs.

📝 Enhancement Note: Salary estimation is based on general market data for UX Designer II roles in Singapore, adjusted for a contract position. Specific benefits for contract roles can differ significantly from full-time positions, hence the generalized list. The requirement for on-site work in Singapore is a key constraint for this role.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development. Riot Games is a leading global developer and publisher of entertainment experiences, with a primary focus on the video game industry. Their portfolio includes highly successful titles like League of Legends, Valorant, and Teamfight Tactics.

Company Size: Riot Games is a large, global organization with thousands of employees worldwide. The Singapore studio, while established more recently in 2020, is part of this extensive network. This size offers both the stability of a major player and the potential for specialized teams and impactful projects.

Founded: Riot Games was founded in 2006. The Singapore studio was established in 2020, indicating a strategic expansion into the Asia-Pacific region to better serve its player base and tap into local talent.

Team Structure:

  • The Teamfight Tactics (TFT) team is a dedicated development unit within Riot Games, likely comprising specialized roles such as game designers, UX designers, visual designers, engineers, producers, QA testers, and data analysts.

  • UX Designers operate within a collaborative design discipline, reporting to design leadership while working closely with product managers and engineering leads on specific features.

  • Cross-functional collaboration is a cornerstone of Riot's development process, with UX designers acting as key bridges between player needs, design vision, and technical implementation. Methodology:

  • Riot Games emphasizes a player-centric approach, heavily relying on data analysis, player feedback, and iterative development to create and maintain live-service games.

  • Workflow planning involves agile methodologies, with a strong focus on clear documentation, regular check-ins, and rigorous quality assurance to ensure polished releases.

  • Automation and efficiency are valued, especially in live-service environments where continuous updates and improvements are necessary.

Company Website: https://www.riotgames.com/

📝 Enhancement Note: Riot Games is known for its player-focused culture and commitment to quality in game development. The Singapore studio's recent establishment suggests a dynamic environment within a well-established global company. The emphasis on live-service games means a constant cycle of iteration and player feedback integration.

📈 Career & Growth Analysis

Operations Career Level: This role is classified as UX Designer II, indicating a mid-level position. It requires independent ownership of feature areas and the ability to navigate moderate ambiguity, suggesting a progression beyond entry-level responsibilities. The focus is on delivering well-defined UX solutions within a specific game feature set.

Reporting Structure: The UX Designer II will likely report to a Lead UX Designer or Design Manager within the Teamfight Tactics team. They will work closely with Product Managers, Game Designers, Visual Designers, and Engineering Leads on a day-to-day basis, forming a core cross-functional feature team.

Operations Impact: The UX Designer's impact will be directly measured by the quality, usability, and player satisfaction of the features they design for Teamfight Tactics. Successful designs will contribute to player engagement, retention, and overall enjoyment of the game, which in turn drives business success for Riot Games. This role directly influences the player's perception and interaction with the game.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in UX design for live-service games, competitive gaming ecosystems, and mobile/PC cross-platform experiences.

  • Project Ownership: Potential to lead UX efforts on larger or more complex features within Teamfight Tactics, demonstrating increased leadership and strategic impact.

  • Cross-Disciplinary Learning: Gaining in-depth knowledge of game design, engineering constraints, and production pipelines within a AAA game development environment.

  • Contract-to-Full-Time Potential: Strong performance in this contract role could lead to opportunities for full-time positions within Riot Games, subject to availability and business needs.

📝 Enhancement Note: As a contract role, the "growth" aspect is primarily focused on skill enhancement and project experience rather than traditional career ladder progression. However, excelling in this role can significantly boost a designer's resume and potentially open doors to full-time opportunities at Riot Games or within the broader gaming industry. The "Operations Impact" is framed in terms of player experience and game success.

🌐 Work Environment

Office Type: The role requires on-site work in Singapore. Riot Games' offices are typically designed to foster collaboration and creativity, with modern workspaces and amenities.

Office Location(s): The specific office location is in Singapore. Riot Games generally provides well-equipped office spaces conducive to creative work, team collaboration, and focused design tasks.

Workspace Context:

  • The workspace will likely be a collaborative environment where designers share space with other disciplines (engineers, producers, game designers) to facilitate constant communication and rapid iteration.

  • Access to industry-standard design tools (like Figma) and potentially in-engine tools will be provided to support design and implementation workflows.

  • Opportunities for informal and formal collaboration with team members will be abundant, encouraging brainstorming, design critiques, and knowledge sharing.

Work Schedule: The role is on-site in Singapore, with a standard 40-hour work week. While core hours are expected for team synchronization, there might be some flexibility, but adherence to the team's operational schedule is crucial for effective collaboration in a live-service game development environment.

📝 Enhancement Note: The emphasis on on-site work in Singapore is a critical detail. The workspace is expected to be highly collaborative, reflecting the fast-paced nature of game development and the need for constant communication among cross-functional teams.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: HR or recruiter will review applications and portfolios for basic qualifications and alignment with the role requirements.

  • Portfolio Review & Skills Assessment: A dedicated session with one or more UX designers or design leads to deep-dive into the candidate's portfolio, focusing on problem-solving, interaction design, systems thinking, and communication. Candidates will be expected to walk through their case studies and explain their design decisions.

  • Cross-Functional Interview: An interview with key stakeholders from other disciplines (e.g., Game Design, Engineering, Production) to assess collaboration skills, understanding of technical constraints, and ability to integrate UX into the broader development pipeline.

  • Hiring Manager Interview: A final interview with the hiring manager to discuss role fit, team dynamics, career aspirations, and cultural alignment.

Portfolio Review Tips:

  • Curate Selectively: Choose 3-4 of your strongest projects that best showcase the required skills (interaction design, systems thinking, PC/mobile, live-service if applicable).

  • Tell a Story: For each project, clearly define the problem, your role, your process (research, ideation, prototyping, testing, iteration), the solution, and the outcome or learnings. Quantify impact where possible (e.g., improved conversion, reduced errors).

  • Highlight Process: Emphasize your thinking and decision-making process. How did you approach ambiguity? How did you balance player needs with business goals and technical constraints?

  • Showcase Figma Skills: Include interactive prototypes and clearly explain how you used Figma for wireframing, prototyping, and collaboration.

  • Address Live-Service: If you have experience with live-service games, highlight how you handled iteration, player feedback, and ongoing updates.

  • Be Prepared for Deep Dives: Expect interviewers to ask detailed questions about your design choices, the trade-offs you made, and how you would approach specific scenarios related to Teamfight Tactics.

Challenge Preparation:

  • Be ready for potential design challenges or case studies, either during the interview or as a take-home assignment. These often involve problem-framing, ideation, and presenting a UX solution for a specific game feature or player pain point.

  • Practice articulating your thought process clearly and concisely. Focus on how you would solve problems relevant to a game like Teamfight Tactics.

  • Prepare to discuss your understanding of player empathy and how you would apply it to designing for a competitive gaming audience.

📝 Enhancement Note: The interview process emphasizes a thorough review of the candidate's portfolio and their ability to articulate their design process and decisions. Given the role's focus, expect deep dives into interaction design, systems thinking, and collaboration with engineering and game design. Preparation for a design challenge is also crucial.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: This is explicitly mentioned as a required proficiency for UX design and prototyping. Candidates must be adept at using Figma for wireframing, creating interactive prototypes, design system components, and collaborative design workflows.

  • Prototyping Tools: Beyond Figma, familiarity with other prototyping tools might be beneficial, though Figma is the stated standard.

  • Wireframing Tools: Tools used for creating low-fidelity structural layouts of interfaces.

Analytics & Reporting:

  • While not explicitly stated as a requirement for the UX Designer, familiarity with how player data and analytics are used to inform design decisions is highly advantageous. This could include understanding basic analytics platforms or reporting dashboards relevant to game performance and player behavior. CRM & Automation:

  • Not directly applicable to this UX design role, as these are typically sales or marketing operations tools. However, understanding how player accounts and game progression are managed within Riot's backend systems could be a plus. Game-Specific Tools:

  • Game Engines (e.g., Unity, Unreal Engine): Experience or understanding of how UI is implemented within game engines is a strong preferred qualification. This allows for more realistic design proposals and better collaboration with engineers.

  • Internal Riot Tools: Riot Games likely has proprietary tools for asset management, build pipelines, and in-game editing, familiarity with which would be a bonus.

📝 Enhancement Note: Figma is the core tool requirement. Knowledge of game engines is a significant plus, highlighting the need for designers to understand the technical realities of game development. The emphasis is on design and prototyping tools, with an understanding of how player data influences design being a valuable, though not strictly required, skill.

👥 Team Culture & Values

Operations Values: Riot Games, and by extension the Teamfight Tactics team, likely embodies values centered around:

  • Player Empathy: A deep commitment to understanding and prioritizing the player experience above all else. Decisions are made with the player's delight and satisfaction as the primary goal.

  • Craftsmanship & Quality: A dedication to producing high-quality, polished experiences. This means meticulous attention to detail in design, implementation, and polish.

  • Collaboration: A belief that the best results come from tight collaboration across disciplines. Open communication, constructive feedback, and shared ownership are key.

  • Innovation & Iteration: A drive to constantly improve and innovate, especially in live-service games, by embracing experimentation and learning from player feedback and data.

  • Accountability: Taking ownership of one's work and contributing to the team's success.

Collaboration Style:

  • Cross-functional Integration: UX designers are expected to work seamlessly within multidisciplinary teams, actively participating in discussions, providing design input, and collaborating on feature development from conception to launch.

  • Feedback Culture: An environment where constructive feedback is regularly exchanged among peers and across disciplines to elevate the quality of the product. Design critiques are a standard practice.

  • Knowledge Sharing: Promoting an environment where team members share insights, best practices, and learnings to foster collective growth and improve team efficiency.

📝 Enhancement Note: Riot Games is known for its strong culture, heavily influenced by its player-first ethos and commitment to quality. The values listed are typical for successful game development studios, with a particular emphasis on player empathy and collaborative craftsmanship.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs and Business Goals: Effectively navigating the inherent tension between creating an ideal player experience and meeting business objectives, such as monetization or player retention targets.

  • Designing for a Live-Service Game: Adapting UX designs for a game that is constantly evolving with new content, features, and meta shifts, requiring continuous iteration and responsiveness to player feedback.

  • Cross-Platform Design Consistency: Ensuring a cohesive and intuitive experience across both PC and mobile platforms, each with its own unique interaction paradigms and technical constraints.

  • Ambiguity in Feature Definition: Taking ownership of feature areas where initial requirements may be vague or incomplete, and driving clarity through problem framing and design exploration.

  • Technical Constraints: Working within the limitations of game engines and development pipelines, requiring a pragmatic approach to design and close collaboration with engineers.

Learning & Development Opportunities:

  • Specialized Game UX: Deepening expertise in UX design specifically for competitive games and live-service models, understanding player psychology and engagement loops unique to this genre.

  • Cross-Disciplinary Expertise: Gaining a comprehensive understanding of game design principles, visual design workflows, and engineering challenges within a AAA development studio.

  • Product Strategy Input: Contributing to feature strategy discussions and helping to shape the future direction of Teamfight Tactics through UX insights.

  • Networking: Building professional connections within Riot Games, a leading company in the gaming industry, which can open doors for future opportunities.

📝 Enhancement Note: The challenges are typical for a UX role in a live-service game environment, emphasizing the need for adaptability, strong problem-solving skills, and cross-functional collaboration. The growth opportunities are geared towards specialized UX knowledge within the gaming industry and broader product development understanding.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting player needs with business requirements. How did you approach it, and what was the outcome?" (Focus on your decision-making process and ability to find compromises.)

  • "How would you approach designing a new progression system for Teamfight Tactics, considering both player motivation and potential

Application Requirements

Candidates must have 3+ years of professional experience in UX or product design with a strong portfolio demonstrating interaction design and systems thinking. Proficiency in Figma and the ability to work effectively within structured production environments are required.