UI / Graphic Designer

Pandvil
Full-time

📍 Job Overview

Job Title: UI / Graphic Designer

Company: Pandvil

Location: Bogotá, Bogotá, Colombia; Medellín, Antioquia, Colombia; Remote

Job Type: Full-time

Category: Creative & Media / Art & Design / Technology

Date Posted: 2026-06-02

Experience Level: 0-2 years

Remote Status: Remote OK

🚀 Role Summary

  • This role is a hybrid of technical UI implementation and creative visual design, focusing on in-game elements for Fortnite and community-facing assets.

  • Responsibilities include designing and implementing user interfaces (HUDs, menus) using Unreal Motion Graphics (UMG) and widget blueprints within the UEFN environment.

  • The position requires creating compelling visual assets such as thumbnails, promotional graphics, patch notes, and event visuals to drive player engagement.

  • Collaboration is key, with an emphasis on clear asynchronous communication and fast feedback loops in a live project environment.

📝 Enhancement Note: This role is positioned at the intersection of technical development and creative design within the gaming industry, specifically for user-generated content (UGC) platforms like Fortnite. The emphasis on UEFN and Unreal Engine suggests a need for a candidate who can bridge the gap between artistic vision and technical execution within a game development context.

📈 Primary Responsibilities

  • Design and implement in-game UI/UX elements, including Heads-Up Displays (HUDs), menus, and other interactive components tailored for Fortnite players.

  • Utilize Unreal Motion Graphics (UMG) in conjunction with widget blueprints and materials to bring UI designs to life within the Unreal Engine environment.

  • Develop UI that intuitively aligns with how Fortnite players interact with games, ensuring seamless navigation and optimal player experience.

  • Create eye-catching thumbnails for game maps designed to attract player attention and increase plays within the platform's discovery features.

  • Produce a variety of community-facing visual assets, such as patch notes, event visuals, and promotional materials, to support game updates and marketing efforts.

  • Support live operations (live ops) content by designing and delivering player-facing announcements and graphical assets.

  • Manage assigned tasks independently from initial concept development through final implementation and subsequent iterations.

  • Seamlessly transition between hands-on technical UI implementation and traditional visual design tasks as project needs dictate.

  • Effectively manage multiple priorities in a dynamic live project environment, maintaining clear asynchronous communication and responding promptly to feedback.

📝 Enhancement Note: The responsibilities highlight a dual focus: deep technical involvement with Unreal Engine's UI systems (UMG, blueprints) and a strong creative output for marketing and community engagement. This requires a candidate comfortable with both the logic of UI implementation and the artistry of visual design.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a background in Graphic Design, UI/UX Design, Digital Media, or a related field is highly recommended.

Experience: 1-2 years of experience in User Generated Content (UGC) ecosystems such as Roblox, Fortnite, or Minecraft is a significant plus. Experience with Unreal Engine's UI workflows is essential, or a strong willingness and aptitude to learn Unreal Motion Graphics rapidly.

Required Skills:

  • Proficiency in industry-standard design software: Adobe Photoshop, Figma.

  • Proficiency in 3D modeling and design software: Blender.

  • Experience with Unreal Engine's UI workflows, specifically widgets, materials, and blueprints.

  • Deep understanding of UI/UX principles and player intent, with a specific focus on Fortnite and UEFN audiences.

Preferred Skills:

  • Experience with motion design for dynamic visual elements.

  • Familiarity with other UGC platforms like Roblox or Minecraft.

  • Experience in live operations support for digital products.

📝 Enhancement Note: The requirement for UEFN/Unreal-based UI workflows, coupled with the willingness to learn UMG if prior experience is lacking, indicates that adaptability and a strong foundational understanding of design principles are crucial. The preference for UGC ecosystem experience underscores the need for an understanding of player behavior within these specific environments.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a range of UI/UX designs for games or interactive applications, demonstrating an understanding of player intent and usability.

  • Include examples of in-game UI implementation, ideally using UMG or similar visual scripting/UI frameworks.

  • Feature visual design work, such as thumbnails, promotional graphics, and community assets, highlighting creativity and brand alignment.

  • Demonstrate proficiency in Photoshop, Figma, and Blender through diverse project examples.

Process Documentation:

  • Case studies detailing the design process from concept to completion for UI/UX projects.

  • Examples of how user feedback or playtesting influenced UI/UX iterations.

  • Documentation of workflows for creating and implementing in-game assets within a game engine environment.

  • Visuals demonstrating the integration of UI elements within a game context, showing their functional application.

📝 Enhancement Note: The portfolio is critical for this role, serving as the primary evidence of a candidate's ability to execute both technical UI implementation and creative visual design. Candidates should highlight projects that demonstrate an understanding of the specific player base and the unique requirements of UGC platforms like Fortnite.

💵 Compensation & Benefits

Salary Range: For a UI/Graphic Designer with 0-2 years of experience in Bogotá or Medellín, Colombia, a competitive salary range would typically fall between COP 3.500.000 and COP 6.000.000 per month, depending on specific skills, portfolio strength, and negotiation. For remote roles outside of Colombia, salary would be benchmarked against a global standard for similar roles, potentially ranging from $50,000 to $75,000 USD annually, adjusted for experience and location.

Benefits:

  • Full-time employment benefits as per Colombian labor law (e.g., social security, paid time off, bonuses).

  • Opportunities for professional development and learning new technologies like Unreal Motion Graphics.

  • Collaborative work environment with experienced professionals in the gaming industry.

  • Potential for growth within a rapidly expanding studio with ambitions in new platforms like Roblox.

  • Remote work flexibility, allowing for work from home or a location of choice within specified regions.

Working Hours: Standard full-time working hours, likely around 40 hours per week, with potential for flexibility given the remote nature of the role and the need for asynchronous communication.

📝 Enhancement Note: Salary estimates are based on industry benchmarks for junior-level design roles in Colombia and remote markets, considering the specific technical requirements (UEFN/Unreal). Benefits are assumed to align with standard full-time employment practices in Colombia and the typical offerings for remote tech roles.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming, specifically focused on creating user-generated content (UGC) experiences within major platforms like Fortnite and expanding into Roblox. Pandvil operates within the rapidly evolving landscape of interactive entertainment and digital creation.

Company Size: Pandvil is a growing studio, indicated by its expansion into new markets and platforms. While specific numbers aren't provided, the description suggests a dynamic, fast-paced environment with room for individual impact.

Founded: The company's founding date is not specified, but its current stage of growth—moving into new platforms and establishing a physical presence in Colombia—suggests it is an established studio with a track record of success and significant future ambitions.

Team Structure:

  • The operations team likely consists of specialized roles within game development, including developers, designers, artists, and potentially community managers.

  • The UI/Graphic Designer will likely report to a Lead Designer, Art Director, or a Technical Lead, working closely with UEFN developers and project managers.

Methodology:

  • Data-driven design decisions, particularly concerning UI/UX effectiveness and player engagement metrics derived from live game data.

  • Agile or iterative development processes, emphasizing fast feedback loops and continuous improvement.

  • Collaborative design and development, fostering an environment where ideas are shared and refined through teamwork.

  • Focus on end-to-end ownership, empowering individuals to take projects from conception to completion.

Company Website: pandvil.com

📝 Enhancement Note: Pandvil's focus on UGC platforms like Fortnite positions it within a niche that requires a deep understanding of player psychology and platform-specific design conventions. The company culture is described as collaborative and ambitious, suggesting an environment where individuals can contribute significantly to successful and growing projects.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as an entry-level to junior position (0-2 years experience). It offers a hands-on opportunity to develop specialized skills in UI/UX implementation within a leading game engine (Unreal Engine) and contribute to high-visibility projects.

Reporting Structure: The UI/Graphic Designer will likely report to a Lead Designer, Art Director, or a Project Manager within the game development team. They will work collaboratively with other designers, UEFN developers, and potentially product stakeholders.

Operations Impact: The role has a direct impact on the player experience and the success of game projects. Effective UI/UX design and visually appealing promotional assets are crucial for player engagement, retention, and driving gameplay. The designer's work directly influences how players perceive and interact with the game, impacting key metrics like playtime and user acquisition.

Growth Opportunities:

  • Technical Skill Advancement: Deepen expertise in Unreal Engine, UMG, widget blueprints, and potentially explore Unreal Motion Graphics further.

  • Creative Specialization: Develop a stronger portfolio in specific areas like UI/UX for gaming, motion graphics, or visual storytelling for community engagement.

  • Platform Expansion: Gain experience working on projects for new platforms like Roblox, broadening skill sets and market understanding.

  • Project Leadership: Progress to leading UI/UX design for specific game features or projects, taking on more responsibility and mentorship.

  • Cross-functional Exposure: Develop a broader understanding of game development pipelines, working closely with developers, producers, and community teams.

📝 Enhancement Note: The role presents a strong foundation for a career in game design and development. The emphasis on UEFN and a growing studio environment provides ample opportunities for skill development and career progression within the competitive gaming industry.

🌐 Work Environment

Office Type: Pandvil is establishing offices in Bogotá and Medellín, suggesting a hybrid or in-office work option for employees based in those cities. However, the "Remote OK" designation means that remote work is fully supported, catering to a global talent pool.

Office Location(s): Bogotá, Bogotá, Colombia; Medellín, Antioquia, Colombia. Remote work is also an option.

Workspace Context:

  • Collaborative Environment: Despite remote options, the company emphasizes collaboration, suggesting robust communication tools and practices to foster teamwork.

  • Tools & Technology: Access to industry-standard design and development tools such as Photoshop, Figma, Blender, and the Unreal Engine will be integral to the workspace.

  • Team Interaction: Opportunities for regular interaction with a global team of creatives and developers through digital communication channels, virtual meetings, and potentially in-person gatherings.

Work Schedule: The role is full-time, likely aligning with standard business hours in the relevant time zones, but with an emphasis on asynchronous communication and flexibility to accommodate a global team. This means that while core hours might exist, there's an expectation of responsiveness and efficient work management.

📝 Enhancement Note: The combination of physical office locations in Colombia and a strong remote work policy indicates a flexible and modern work environment. This setup is designed to attract talent globally while also building a local presence.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess fundamental skills and alignment with role requirements.

  • Technical/Creative Assessment: A practical exercise or portfolio review session focusing on UI/UX design principles, technical implementation capabilities (e.g., UMG concepts), and visual design aesthetic. This might involve a case study presentation.

  • Team/Hiring Manager Interview: Discussion about experience, problem-solving approaches, collaboration style, and cultural fit. Questions will likely probe understanding of Fortnite player behavior and UGC ecosystems.

  • Final Interview: Potentially with senior leadership to discuss long-term vision and fit within the company's growth trajectory.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest projects that best represent the required skills (UEFN UI, graphic design, Figma/Photoshop/Blender).

  • Highlight Process: For each project, clearly articulate the problem, your design process, the tools used, and the outcome or impact.

  • Demonstrate Technical Aptitude: If possible, include examples or descriptions of how you've implemented UI within a game engine or similar technical framework. If you have UEFN/UMG experience, make it prominent.

  • Showcase Visual Design Versatility: Include examples of thumbnails, marketing assets, and community graphics to demonstrate your ability to create engaging visuals for different purposes.

  • Tailor to Pandvil: Research Pandvil's existing games and style to tailor your presentation and explain how your skills align with their needs.

Challenge Preparation:

  • Be prepared to discuss your approach to designing UI for specific player segments (e.g., casual vs. competitive Fortnite players).

  • Practice articulating how you would translate a design concept into functional UI elements using Unreal Engine's UMG or similar systems.

  • Think about how you would approach creating thumbnails that stand out in a crowded discovery feed.

  • Prepare to discuss your experience with asynchronous communication and managing feedback in a remote team.

📝 Enhancement Note: The interview process will heavily weigh a candidate's portfolio. Demonstrating a concrete understanding of UEFN/Unreal UI implementation alongside strong graphic design skills will be paramount. Candidates should be ready to articulate their design decisions and their potential impact on player engagement.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine (UEFN): The core development environment for implementing in-game UI.

  • Unreal Motion Graphics (UMG): The primary tool for creating and managing UI widgets and blueprints within Unreal Engine.

  • Widget Blueprints: Essential for interactive UI logic and functionality.

  • Materials: Used for styling UI elements within Unreal Engine.

Analytics & Reporting:

CRM & Automation:

Design Software:

  • Adobe Photoshop: For creating and editing 2D assets, textures, and graphical elements.

  • Figma: For UI/UX design, wireframing, prototyping, and collaborative design workflows.

  • Blender: For 3D modeling, asset creation, and potentially creating UI elements or animations.

Other Potential Tools:

  • Motion Design Software (e.g., After Effects): Preferred skill for creating dynamic UI animations and visual effects.

  • Version Control Systems (e.g., Git): Potentially used for managing design assets or UEFN project files.

📝 Enhancement Note: Proficiency in Unreal Engine's UI systems (UMG, widget blueprints) is a core technical requirement. Complementary skills in industry-standard design software like Photoshop, Figma, and Blender are equally important, highlighting the blend of technical and creative demands for this role.

👥 Team Culture & Values

Operations Values:

  • Creativity & Innovation: Encouraging novel ideas for game experiences and visual design that push boundaries within UGC platforms.

  • Collaboration: Fostering a team-oriented environment where open communication and mutual support are paramount, especially in a remote setting.

  • Player-Centricity: A deep commitment to understanding and serving the player base, ensuring UI/UX and visual design decisions enhance the player experience.

  • Ownership & Accountability: Empowering individuals to take full responsibility for their work, from concept to delivery, and driving projects to successful completion.

  • Adaptability & Growth: Embracing change, learning new technologies and platforms (like Roblox), and continuously seeking to improve skills and processes.

Collaboration Style:

  • Asynchronous Communication: Emphasis on clear, concise written communication (e.g., via Slack, project management tools) to facilitate collaboration across different time zones.

  • Fast Feedback Loops: A culture that encourages rapid iteration and feedback on designs and implementations to ensure projects stay on track and meet quality standards.

  • Cross-functional Integration: Close working relationships between designers, developers, and other team members to ensure seamless integration of UI elements and cohesive game experiences.

  • Knowledge Sharing: Encouraging team members to share best practices, learnings, and insights to collectively elevate the team's capabilities.

📝 Enhancement Note: Pandvil's culture appears to value both individual contribution and collective success, with a strong emphasis on player experience and adaptability in the fast-paced gaming industry. The remote-first approach necessitates a culture of trust and effective asynchronous communication.

⚡ Challenges & Growth Opportunities

Challenges:

  • Rapidly Evolving Platforms: Staying current with the latest updates and features in Fortnite/UEFN and adapting to new platforms like Roblox.

  • Balancing Technical and Creative Demands: Effectively managing the dual responsibilities of implementing UI within a game engine and creating compelling visual designs.

  • Async Communication Management: Ensuring clear and efficient communication in a remote, asynchronous environment to avoid misunderstandings and delays.

  • Player Intent Interpretation: Accurately understanding and designing for diverse player needs and behaviors within specific UGC ecosystems.

Learning & Development Opportunities:

  • UEFN/Unreal Engine Expertise: Gaining deep technical proficiency in Unreal Engine's UI systems (UMG, blueprints) and potentially Unreal Motion Graphics.

  • Cross-Platform Design: Learning to design and implement experiences for new platforms like Roblox, expanding your design portfolio and market knowledge.

  • Game Design Fundamentals: Developing a stronger understanding of game design principles and player psychology through hands-on project experience.

  • Motion Design Skills: Opportunity to develop or enhance motion graphics skills for creating more dynamic and engaging UI elements.

  • Industry Exposure: Working on high-profile projects within the gaming industry, contributing to experiences played by millions.

📝 Enhancement Note: This role offers significant growth potential for individuals looking to specialize in game UI/UX and visual design within the burgeoning UGC sector. The challenges are inherent to a dynamic industry, but they also present clear pathways for skill development and career advancement.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance technical constraints with creative vision in a UI/UX project. How did you approach it?" (Prepare to discuss a specific project and your problem-solving process.)

  • "How would you design a HUD for a fast-paced game like Fortnite, considering player scan patterns and information hierarchy?" (Be ready to sketch or describe your thought process, focusing on player intent.)

  • "Imagine you need to create a thumbnail for a new Fortnite map. What elements would you prioritize to make it stand out in the Discover row, and why?" (Focus on visual appeal, clarity, and driving clicks.)

Company & Culture Questions:

  • "What excites you about Pandvil's work, particularly our move into Roblox?" (Research Pandvil's projects and express genuine interest.)

  • "How do you approach collaboration in a remote, asynchronous environment?" (Highlight your communication tools and strategies.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type (in-game UI, community graphics) or chronologically.

  • Storytelling: For each project, clearly explain the problem, your role, the design process, the tools used, and the outcome or impact. Quantify results if possible (e.g., "improved click-through rate," "positive player feedback").

  • Technical Demos: If you have UEFN/UMG implementation examples, be prepared to demonstrate them or walk through the logic.

  • Visual Polish: Ensure your presentation itself is visually appealing and professional, reflecting your design skills.

  • Conciseness: Be mindful of time; focus on the most relevant projects and key takeaways.

📝 Enhancement Note: Be prepared to demonstrate a strong understanding of the Fortnite player base and the specific technical requirements of UEFN. Your portfolio should clearly showcase your ability to translate creative ideas into functional and visually appealing UI elements within a game engine context.

📌 Application Steps

To apply for this UI/Graphic Designer position:

  • Submit your application through the Greenhouse job portal link provided.

  • Portfolio Customization: Ensure your portfolio prominently features examples of UI/UX design, graphic design, and any relevant experience with game engines or UGC platforms. Tailor your presentation to highlight skills most relevant to Pandvil's work in Fortnite and their expansion into Roblox.

  • Resume Optimization: Update your resume to clearly articulate your experience with Photoshop, Figma, Blender, and any exposure to Unreal Engine, UMG, or similar UI implementation tools. Quantify achievements where possible.

  • Interview Preparation: Practice articulating your design process, problem-solving abilities, and understanding of player intent for each project in your portfolio. Prepare to discuss your experience with remote collaboration and asynchronous communication.

  • Company Research: Familiarize yourself with Pandvil's existing games and their stated ambitions. Understand their position within the UGC market and what makes their approach unique.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires proficiency in Photoshop, Figma, and Blender, with experience or a willingness to learn Unreal-based UI workflows. A deep understanding of Fortnite player intent and 1-2 years of experience in UGC ecosystems is preferred.