Staff UX Motion Designer - MetaMask

Jobgether
Full-time•$146k-218k/year (USD)•Brazil

šŸ“ Job Overview

Job Title: Staff UX Motion Designer - MetaMask

Company: MetaMask (Partner Company)

Location: Brazil

Job Type: Full-time

Category: UX/Product Design Operations

Date Posted: 2026-09-07

Experience Level: 6+ Years Professional Experience

Remote Status: Fully Remote

šŸš€ Role Summary

  • Lead the definition and evolution of a cohesive motion language across product surfaces, enhancing user understanding and interaction clarity.

  • Drive the creation of scalable motion patterns, guidelines, and reusable assets to enable efficient application of animation by design and engineering teams.

  • Collaborate closely with product designers and engineers to translate motion concepts into polished, performant, and consistently applied production experiences.

  • Influence and elevate the overall quality and craft of the design organization through hands-on execution, thoughtful feedback, and strategic exploration of motion design principles.

šŸ“ Enhancement Note: While the job title is "Staff UX Motion Designer," the core responsibilities and requirements, particularly around defining motion languages, creating scalable patterns, and collaborating with engineering for production implementation, place this role firmly within a Product Design Operations or Design Systems Operations function. The emphasis on systems thinking and reusable assets highlights an operational aspect of design.

šŸ“ˆ Primary Responsibilities

  • Define and evolve a clear, cohesive motion language that establishes how interactions move, respond, and feel across all product surfaces, ensuring a unified user experience.

  • Leverage animation and interaction design expertise to simplify complex digital experiences, enabling users to easily understand events, changes, and required actions.

  • Develop and maintain scalable motion patterns, guidelines, reusable assets, and design system resources to empower teams to apply motion consistently and efficiently.

  • Prototype and explore interaction concepts to effectively communicate desired motion behaviors and align designers, engineers, and stakeholders on intended user experiences.

  • Partner closely with product designers and engineers to seamlessly integrate motion into production experiences, ensuring natural integration, optimal performance, and cross-platform consistency.

  • Identify opportunities to introduce delightful micro-interactions while rigorously balancing functional clarity, accessibility, and overall product performance.

  • Contribute directly to the design organization's quality and craft through constructive feedback, collaborative efforts, iterative design exploration, and hands-on execution.

  • Establish and maintain scalable motion practices that ensure consistency across various screens, features, teams, and platforms within the product ecosystem.

šŸ“ Enhancement Note: The responsibilities heavily emphasize the operationalization of motion design through the creation of standards, patterns, and guidelines, directly aligning with Design Operations or Design Systems functions. The mention of "scalable" and "reusable" assets points to building repeatable processes for motion integration.

šŸŽ“ Skills & Qualifications

Education: No specific degree is mandated, but a strong portfolio demonstrating equivalent knowledge and practical application of motion and interaction design principles is essential.

Experience: 6+ years of professional experience in motion design, animation, or interaction design specifically for digital products.

Required Skills:

  • Demonstrated experience using motion and animation to clarify complex digital interactions and enhance user understanding of product behavior.

  • Proven ability to define motion languages, principles, and patterns that ensure consistency across multiple screens, features, and platforms.

  • Experience building scalable design systems, including guidelines, reusable assets, or components, that enable efficient motion application by other teams.

  • Proficiency in collaborating closely with engineers to translate motion concepts into production-ready experiences, maintaining smooth performance and cross-platform consistency.

  • Strong ability to use prototyping as a core design process tool for exploration, idea testing, and communication of intended motion behaviors.

  • Excellent judgment in balancing functional clarity with visual expression, understanding when motion enhances versus distracts from the user experience.

  • Demonstrated strong design craft and a proactive approach to raising quality through feedback, collaboration, iteration, and hands-on execution.

  • Comfort and adaptability in a fast-paced, distributed, startup-oriented environment with evolving priorities and challenges.

  • Ability to demonstrate relevant transferable skills, even if direct experience doesn't perfectly match every requirement. Preferred Skills:

  • Experience within the Web3 ecosystem or with blockchain-related technologies.

  • Familiarity with accessibility standards and best practices for motion design.

  • Knowledge of performance optimization techniques for animations in digital products.

  • Experience working with globally distributed, remote-first teams.

  • Systems thinking approach to design and workflow development.

šŸ“ Enhancement Note: The requirement for 6+ years of experience and the "Staff" title indicate a senior-level role, likely involving mentorship and strategic influence within the design organization, particularly concerning design operations and systems.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a deep understanding of motion design principles applied to digital products.

  • Case studies demonstrating how motion was used to clarify complex user experiences, improve usability, and drive user understanding.

  • Examples of defined motion languages, principles, and patterns that have been implemented consistently across multiple screens or platforms.

  • Evidence of building and implementing scalable design system components, guidelines, or reusable assets for motion.

  • Prototypes showcasing interaction concepts and motion behaviors, ideally with explanations of the design rationale and exploration process.

  • Demonstration of close collaboration with engineers to bring motion concepts to production, including examples of how performance and cross-platform consistency were maintained. Process Documentation:

  • Showcase examples of how you've documented motion design processes, guidelines, or best practices for team adoption.

  • Illustrate your approach to translating abstract motion concepts into concrete, actionable patterns and specifications for engineering implementation.

  • Provide insights into how you measure the effectiveness or impact of motion design within a product context.

šŸ“ Enhancement Note: The emphasis on "scalable," "reusable," and "guidelines" strongly suggests that candidates will need to demonstrate not just design craft but also their ability to operationalize design processes within a larger team and system. The portfolio is critical for showcasing this operational capability.

šŸ’µ Compensation & Benefits

Salary Range:

  • For US-based candidates: $146,000–$218,000 annually, exclusive of bonus, equity, and other benefits.

  • For Canada-based candidates: Compensation will be determined based on location, experience, and skills during the interview process and may differ from the US range. This role specifically requires candidates to be based in Canada. Benefits:

  • Opportunity to work on motion design for a product used by millions within the Web3 ecosystem.

  • Staff-level scope, offering significant influence over motion standards, systems, and product experiences.

  • Fully remote, globally distributed working environment.

  • Opportunity to collaborate with a multidisciplinary team including designers, engineers, and product specialists.

  • Exposure to emerging technologies and complex design challenges in a rapidly evolving digital environment.

  • Contribution to scalable design systems and influence on the overall quality and consistency of product experiences.

  • Potential for bonus and equity (as indicated in US pay range context).

Working Hours: While not explicitly stated, a typical full-time role in a remote, startup-oriented environment often implies flexibility, but core hours for collaboration are usually expected. Assuming standard 40 hours per week, with flexibility for asynchronous work where possible.

šŸ“ Enhancement Note: The salary range provided is for US-based candidates; however, the explicit requirement for candidates to be based in Canada means a separate, localized compensation assessment will occur. This highlights the importance of understanding regional compensation benchmarks for senior UX/Design roles in Canada. The benefits listed are standard for senior remote roles but the Web3 context and staff-level influence are key differentiators.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Web3 / Cryptocurrency / Decentralized Applications (dApps) - MetaMask is a leading wallet provider in this space.

Company Size: While MetaMask is a product of ConsenSys, it operates with a degree of autonomy. The company culture is likely startup-oriented, fast-paced, and globally distributed, characteristic of many successful Web3 projects.

Founded: MetaMask originated in 2016. Its history is tied to the growth and evolution of the Ethereum ecosystem and broader decentralized web.

Team Structure:

  • The Staff UX Motion Designer will likely be part of a Design Systems team or a core product design team.

  • The reporting structure will likely be to a Design Lead, Head of Design, or a Director of Product.

  • Close collaboration is expected with Product Designers, UX Researchers, Frontend Engineers, and Product Managers across various product initiatives. Methodology:

  • Data-driven decision-making, leveraging user research and analytics to inform design choices.

  • Agile development methodologies, emphasizing iterative design and rapid prototyping.

  • Strong emphasis on collaboration and open communication within a distributed team.

  • Focus on building scalable, robust systems that support rapid product development.

Company Website: https://consensys.io/ (MetaMask is a ConsenSys product)

šŸ“ Enhancement Note: The "partner company" clarification suggests this role is within a specific product team or entity that might be affiliated with or managed by ConsenSys, but operates somewhat independently in its hiring and day-to-day operations. The Web3 context implies a culture of innovation, decentralization, and rapid iteration.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: Staff UX Motion Designer represents a senior individual contributor role. This level typically involves significant autonomy, strategic influence, and the expectation to set direction or standards within their domain. For operations, this means leading the operationalization of motion design across the organization.

Reporting Structure: The role will report to a design leadership position, likely a Design Manager, Director of Product Design, or Head of Design. This leader will oversee the strategic direction of the design team and ensure alignment with business objectives.

Operations Impact: The impact of this role is significant. By defining and implementing a cohesive motion language and scalable patterns, the designer will directly influence the perceived quality, usability, and trustworthiness of the MetaMask product for millions of users. This operational efficiency in design execution allows product teams to move faster and more consistently.

Growth Opportunities:

  • Specialization & Leadership: Deepen expertise in motion design, interaction systems, and design operations, potentially leading initiatives or mentoring junior designers.

  • Cross-functional Influence: Expand influence across product, engineering, and marketing by championing best practices in motion and user experience.

  • Product Strategy: Contribute to the strategic roadmap of MetaMask by identifying how motion can solve key user problems and enhance product value.

  • Industry Recognition: As part of a leading Web3 product, there's an opportunity to contribute to industry standards and gain recognition for innovative design solutions.

šŸ“ Enhancement Note: A "Staff" level role in operations often signifies a move towards leading operational processes, setting standards, and influencing broader team adoption rather than direct people management, though leadership in that capacity can sometimes follow.

🌐 Work Environment

Office Type: Fully remote. This means no central physical office for this specific role, requiring strong self-discipline and asynchronous communication skills.

Office Location(s): While the role is based in Brazil, the work environment is globally distributed. The candidate must be based in Canada for employment.

Workspace Context:

  • The remote nature necessitates a highly collaborative and communicative approach using digital tools.

  • Access to standard design and communication software will be provided or expected.

  • Opportunities for interaction will be primarily through video calls, Slack, and collaborative design platforms.

Work Schedule: The role is full-time. While specific working hours are not detailed, a globally distributed team often requires flexibility to accommodate different time zones for meetings and real-time collaboration, alongside dedicated time for independent work.

šŸ“ Enhancement Note: The discrepancy between the "Location: Brazil" and the "You must be based in Canada" requirement is critical. This indicates the initial job posting might be a template or a general listing, but the actual employment and legal requirements necessitate the candidate being in Canada. This is a crucial detail for applicants.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely conducted by Jobgether to assess basic qualifications and alignment with the role's core requirements using their AI-powered matching process.

  • Hiring Manager/Team Interview: A conversation with the hiring manager and potentially other design or engineering leads to discuss experience, approach to motion design, and systems thinking. Expect questions about your portfolio and past projects.

  • Portfolio Review & Design Challenge: A dedicated session to walk through your portfolio, focusing on specific case studies that demonstrate your ability to define motion languages, create scalable patterns, and collaborate with engineering. A practical design challenge or exercise related to motion design and systems might be given.

  • Cross-functional Interviews: Discussions with engineers, product managers, or other stakeholders to assess collaboration skills, communication, and understanding of product development lifecycles.

  • Final Interview: Potentially with senior leadership to discuss strategic fit, impact, and alignment with company culture and values.

Portfolio Review Tips:

  • Show, Don't Just Tell: Use video demonstrations, interactive prototypes, and clear explanations to showcase motion in action.

  • Focus on Systems: Highlight projects where you developed reusable patterns, guidelines, or components. Explain the "why" behind your design system contributions.

  • Demonstrate Collaboration: Provide context on how you worked with engineers and designers, showing problem-solving and communication strategies.

  • Quantify Impact: Whenever possible, articulate the impact of your motion design work. Did it improve conversion, reduce errors, or enhance user satisfaction?

  • Address the "Staff" Level: Showcase strategic thinking, leadership potential, and ability to influence design direction.

Challenge Preparation:

  • Be ready to articulate your process for defining a motion language from scratch or evolving an existing one.

  • Prepare to discuss how you would approach creating accessible and performant animations for a complex application.

  • Practice explaining technical constraints and trade-offs when collaborating with engineers on motion implementation.

šŸ“ Enhancement Note: The emphasis on "scalable," "guidelines," and "collaboration with engineers" means the portfolio review will likely focus on the operational and systemic aspects of motion design, not just the aesthetic craft.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Motion Design & Prototyping: Figma (with plugins like Figmotion or AEUX), Adobe After Effects, Principle, ProtoPie, or similar industry-standard tools for creating animations and interactive prototypes.

  • Design Systems: Figma, Sketch, or Adobe XD for core design work and component creation. Familiarity with design tokens and their implementation.

  • Collaboration & Communication: Slack, Zoom, Google Meet, Microsoft Teams, or similar for real-time and asynchronous communication.

  • Project Management: Jira, Asana, Trello, or similar for tracking tasks and project progress.

Analytics & Reporting:

  • Familiarity with analytics platforms (e.g., Amplitude, Google Analytics) to understand user behavior and potentially measure the impact of motion design.

  • Understanding of how to interpret user feedback and research findings to inform design decisions.

CRM & Automation: Not directly applicable to this UX role, but awareness of how design integrates with product development workflows is key.

šŸ“ Enhancement Note: Proficiency in Figma is almost a given for modern UX roles. The ability to use motion prototyping tools and bridge the gap to engineering implementation (e.g., using tools that export to code or have clear engineering handoff capabilities) will be highly valued.

šŸ‘„ Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and serving the user's needs through clear, intuitive, and delightful experiences.

  • Craftsmanship & Quality: A dedication to high standards in design execution, attention to detail, and overall product polish.

  • Collaboration & Transparency: Open communication, knowledge sharing, and a willingness to work cross-functionally to achieve common goals.

  • Innovation & Adaptability: Embracing new technologies, exploring creative solutions, and adapting quickly to the evolving Web3 landscape.

  • Scalability & Efficiency: Building solutions that can grow with the product and organization, optimizing processes for long-term effectiveness.

Collaboration Style:

  • Highly collaborative, with a strong emphasis on cross-functional teamwork between design, product, and engineering.

  • Expectation of asynchronous communication due to the distributed nature of the team, supplemented by synchronous meetings for critical discussions and alignment.

  • A culture of constructive feedback and iterative improvement, where design decisions are open to discussion and refinement.

šŸ“ Enhancement Note: The Web3 context often fosters a culture of open-source principles, community involvement, and rapid iteration, which likely influences the team's operational approach to design and development.

⚔ Challenges & Growth Opportunities

Challenges:

  • Defining Motion in Web3: Navigating the unique design challenges and user expectations within the decentralized web, where trust, security, and clarity are paramount.

  • Balancing Delight and Functionality: Ensuring that animations enhance usability and understanding without adding friction, especially in critical financial or security-related interactions.

  • Cross-Platform Consistency: Maintaining a cohesive motion language across diverse platforms (web, mobile, browser extensions) with varying technical constraints.

  • Remote Collaboration: Effectively contributing to and leading design initiatives within a fully remote, globally distributed team, requiring strong communication and self-management skills.

  • Rapid Evolution: Keeping pace with the fast-changing nature of the Web3 industry and the MetaMask product itself.

Learning & Development Opportunities:

  • Deep Dive into Web3 UX: Gain unparalleled experience in designing for decentralized applications and the specific user needs within this ecosystem.

  • Design Systems Expansion: Contribute to and potentially lead the evolution of a sophisticated design system for a high-profile Web3 product.

  • Mentorship: Opportunities to mentor junior designers or contribute to the growth of the broader design team.

  • Industry Trends: Stay at the forefront of UX, motion design, and Web3 technology developments.

šŸ“ Enhancement Note: The challenges highlight the complexity and cutting-edge nature of working in Web3, offering significant opportunities for professional growth and skill development in highly relevant areas.

šŸ’” Interview Preparation

Strategy Questions:

  • "How would you approach defining a motion language for a product like MetaMask, considering its user base and the need for trust and clarity?" - Prepare to discuss your process, research methods, and initial principles.

  • "Describe a time you collaborated with engineers to implement a complex animation. What were the challenges, and how did you ensure consistency and performance?" - Focus on your problem-solving, communication, and technical collaboration skills.

  • "How do you balance creating delightful motion with ensuring accessibility and avoiding user friction?" - Prepare to discuss your judgment, design principles, and testing methodologies.

  • "Walk us through a project where you developed reusable motion patterns or guidelines for a design system. What was the impact?" - Emphasize the operational aspect, scalability, and adoption. Company & Culture Questions:

  • "What interests you specifically about MetaMask and the Web3 space?" - Research MetaMask's mission, values, and recent developments.

  • "How do you thrive in a fully remote and distributed work environment?" - Discuss your self-management, communication strategies, and collaboration tools.

  • "How do you contribute to raising the overall design quality within a team?" - Prepare examples of your feedback, mentorship, and hands-on contributions. Portfolio Presentation Strategy:

  • Structure: Organize your portfolio by key themes or projects that directly address the job requirements (e.g., "Defining Motion Languages," "Building Scalable Design Systems," "Collaborative Engineering Handoff").

  • Narrative: For each project, tell a story: the problem, your role, the process, the solution (showcasing motion), the outcome, and your learnings.

  • Visuals: Use high-quality videos and interactive prototypes. Ensure smooth playback and clear demonstration of motion.

  • Technical Details: Be prepared to discuss the tools and techniques used, as well as any technical constraints or optimizations.

  • Operations Focus: Explicitly highlight how your work created scalable solutions, improved team efficiency, or established best practices.

šŸ“ Enhancement Note: Expect the interview process to heavily scrutinize your ability to operationalize design, not just execute it. Your portfolio and responses should clearly demonstrate how you build systems and processes that benefit the entire team.

šŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided link.

  • Portfolio Customization: Ensure your portfolio prominently features case studies that highlight your experience in defining motion languages, creating scalable design system assets (guidelines, patterns, components), and collaborating with engineers for production implementation. Prioritize examples that demonstrate impact and operational efficiency.

  • Resume Optimization: Tailor your resume to emphasize your 6+ years of professional experience in motion/interaction design for digital products, focusing on keywords such as "motion language," "design systems," "scalability," "prototyping," "collaboration," and "performance." Quantify achievements where possible.

  • Interview Preparation: Practice articulating your design process, especially concerning systems thinking and operationalizing design. Be ready to discuss specific examples from your portfolio and prepare thoughtful questions about MetaMask's design challenges and culture.

  • Company Research: Thoroughly research MetaMask, its product offerings, its position in the Web3 ecosystem, and ConsenSys. Understand the company's mission, values, and any recent news or product launches to demonstrate genuine interest and cultural fit. Pay attention to the specific requirement of being based in Canada for employment.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions. Pay close attention to the location requirements for employment.

Application Requirements

Requires 6+ years of professional experience in motion or interaction design for digital products. Candidates must demonstrate expertise in building scalable design systems and collaborating with engineering teams in a fast-paced environment.