Senior UX Designer – League of Legends (12 Month Contract)
📍 Job Overview
Job Title: Senior UX Designer – League of Legends (12 Month Contract)
Company: Riot Games
Location: Dublin, Ireland
Job Type: Contract (12 Month)
Category: User Experience (UX) Design / Product Design
Date Posted: 2026-07-30
Experience Level: Mid-Senior Level (4-6+ years)
Remote Status: Hybrid
🚀 Role Summary
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Lead the design of complex, large-scope product areas within the League of Legends ecosystem, ensuring a cohesive player experience across multiple features and platforms.
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Drive the application of design thinking methodologies to solve ambiguous and novel player challenges, translating player needs into intuitive and engaging digital experiences.
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Collaborate extensively with cross-functional teams, including product managers, engineers, and other designers, to champion a data-informed design vision and communicate design rationale effectively.
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Define and deliver a comprehensive suite of design artifacts, from strategic articulation and research findings to wireframes, mockups, and interactive prototypes, tailored to team needs for incremental value delivery.
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Champion experiential quality and consistency for player-facing features end-to-end, working closely with Design discipline leadership to uphold and advance design best practices and quality standards.
📝 Enhancement Note: This role is a 12-month contract position, emphasizing the need for experienced designers who can quickly integrate and deliver impact within a defined project scope. The hybrid nature in Dublin necessitates strong collaboration skills, particularly when working with colleagues in Los Angeles, highlighting the importance of asynchronous communication and timezone management. The focus on "League of Legends" and "live-service gaming" indicates a need for designers familiar with ongoing product development, player retention, and community engagement strategies.
📈 Primary Responsibilities
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Spearhead the design strategy and execution for expansive product areas, requiring a holistic approach to user experience architecture and flow design.
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Translate complex player needs and business objectives into clear, actionable design artifacts, including journey maps, user flows, wireframes, high-fidelity mockups, and interactive prototypes.
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Champion a data-informed design process by integrating player feedback, analytics, and research findings into design decisions and communicating these insights to stakeholders.
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Deconstruct large-scale experiences into manageable, incrementally shippable components (Minimum Viable Experience), ensuring continued player value and engagement throughout the development lifecycle.
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Maintain a high standard of experiential quality and consistency across all features within a designated product area, ensuring seamless interaction and a unified brand identity.
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Partner with Design leadership to contribute to the evolution of design best practices, standards, and the overall design system within Riot Games.
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Facilitate design critiques and collaborative sessions to drive innovation and uphold design excellence.
📝 Enhancement Note: The responsibilities emphasize a blend of strategic thinking, hands-on design execution, and strong collaboration. The phrase "Break down experiences thoughtfully for teams to be able to ship value incrementally (i.e., Minimum viable experience)" is a critical indicator of the need for agile design practices and an understanding of iterative development cycles common in live-service games.
🎓 Skills & Qualifications
Education: A Bachelor's degree in Human-Computer Interaction, Visual Design, Interaction Design, User Experience Design, or a related field is desired.
Experience:
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A minimum of 4 years of professional experience designing digital experiences, products, and platforms as a User Experience Designer or Interaction Designer.
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6+ years of experience in user experience design or interactive design is preferred. Required Skills:
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Proven expertise in user experience design principles and methodologies.
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Demonstrated proficiency in interaction design, translating user needs into intuitive interfaces.
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Hands-on experience with industry-standard design and prototyping tools such as Adobe Creative Suite, Figma, or Sketch.
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Strong ability to articulate and present design rationale, vision, and data-informed insights to cross-functional teams and stakeholders.
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Experience in breaking down complex user journeys and product areas into deliverable increments.
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Skill in managing and ensuring experiential quality and consistency across multiple features. Preferred Skills:
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Prior experience working within the video game industry, with a strong preference for live-service gaming experience.
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Experience collaborating effectively in distributed or cross-timezone team environments.
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Familiarity with game engines like Unity or Unreal Engine.
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Experience with advanced design thinking frameworks and their application to complex problem spaces.
📝 Enhancement Note: The distinction between "Required" and "Desired" qualifications suggests that while core UX/Interaction design skills and tool proficiency are non-negotiable, specific industry experience (gaming, live-service) and advanced qualifications (higher degree, more years of experience, game engine familiarity) will significantly differentiate candidates. The emphasis on “player empathy” in the general description also implies a need for candidates who can demonstrate a deep understanding of player motivations and behaviors.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated portfolio showcasing a range of digital product design projects, demonstrating expertise in both user experience and interaction design.
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Case studies that clearly articulate the problem, your design process, the solutions implemented, and the measurable impact on player experience or business objectives.
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Examples of how you've applied design thinking to solve complex and ambiguous problems.
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Demonstrations of your ability to create and deliver appropriate design artifacts, including journey maps, user flows, wireframes, mockups, and interactive prototypes.
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Evidence of managing experiential quality and consistency end-to-end for features. Process Documentation:
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Projects that highlight your approach to breaking down large experiences into incrementally shippable Minimum Viable Experiences (MVEs).
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Examples of how you have collaborated with cross-functional teams (
Application Requirements
Candidates must have at least 4 years of experience in UX or interaction design with proficiency in industry-standard tools like Figma or Adobe Creative Suite. A bachelor's degree in a related field and experience in the video game industry are highly desired.