Senior UX Designer | Candy Crush Saga

King
Full-timeβ€’City of Westminster, United Kingdom

πŸ“ Job Overview

Job Title: Senior UX Designer | Candy Crush Saga

Company: King

Location: Stockholm, Sweden / London, United Kingdom / Barcelona, Spain

Job Type: Full-time

Category: User Experience (UX) Design / Product Design

Date Posted: 2026-08-17

Experience Level: Senior (5-10 years)

Remote Status: On-site

πŸš€ Role Summary

  • Lead UX strategy for key player engagement systems within Candy Crush Saga, focusing on progression, rewards, and long-term motivation.

  • Drive the design of end-to-end player experiences, from initial problem framing and user research to final implementation and iterative improvement.

  • Collaborate extensively with cross-functional teams including Product, Game Design, UI, Art, Data, and Engineering to ensure cohesive and high-quality design delivery.

  • Utilize data and player insights to inform and validate design decisions, ensuring alignment with both player needs and business objectives.

  • Advocate for player-centric design principles and maintain a high standard of design craft across complex interactive systems.

πŸ“ Enhancement Note: While the input job title is "Senior UX Designer," the core responsibilities and company context (King, a mobile gaming giant) strongly indicate a role focused on product and GTM operations, specifically within the user experience domain. The emphasis on player value, engagement systems, and cross-functional collaboration aligns with operations functions that bridge design and product strategy. The target audience for this enhanced description is therefore operations professionals with a strong UX/product design background.

πŸ“ˆ Primary Responsibilities

  • Own and define the UX strategy for critical player value systems, including but not limited to progression mechanics, reward structures, streak bonuses, challenge loops, and post-level experiences.

  • Lead the discovery phase for complex, player-facing initiatives by effectively framing problems, translating insights and constraints into actionable design direction, and defining scope.

  • Design comprehensive user flows, interactive prototypes, detailed specifications, and content guidelines to ensure a cohesive and high-quality player experience from concept to launch.

  • Foster strong partnerships with Product Management, Game Design, UI Design, Art, Data Science, and Engineering teams, facilitating clear communication and alignment across different disciplines and seniority levels on feasibility, design quality, and project goals.

  • Ground all design decisions in empirical evidence by collaborating closely with UX Research and Data Analytics teams to gather insights, conduct A/B testing, and implement iterative improvements based on performance metrics and player feedback.

  • Serve as a dedicated advocate for the player experience, championing user needs and upholding long-term design quality standards throughout the product development lifecycle.

  • Contribute to the evolution of King’s design systems and best practices, particularly as they apply to mobile gaming and player engagement.

πŸ“ Enhancement Note: The responsibilities listed are derived from the "Responsibilities" section of the provided text. They have been expanded to include more operational context, such as "defining scope," "ensuring cohesive and high-quality player experience," and "iterative improvements based on performance metrics," which are crucial for operations roles.

πŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Human-Computer Interaction (HCI), Design, Psychology, Computer Science, or a related field, or equivalent practical experience.

Experience: Extensive senior-level experience (5-10 years) in User Experience (UX) design, with a significant focus on the casual gaming industry. Demonstrated success in designing and shipping complex, engaging digital products, preferably for a global mobile audience.

Required Skills:

  • Proven expertise in UX design methodologies, including user research, information architecture, interaction design, wireframing, prototyping, and usability testing.

  • Strong systems thinking capabilities, with the ability to design and optimize complex, interconnected systems that drive player motivation and engagement.

  • Demonstrated skill in balancing player needs, design craft, and product/business goals to create impactful and delightful user experiences.

  • High degree of ownership and autonomy, with a proactive approach to driving design initiatives forward independently and managing multiple priorities.

  • Excellent stakeholder management, communication (written and verbal), and facilitation skills, enabling effective collaboration and alignment across diverse teams and seniority levels.

  • Proficiency in using data and player insights (e.g., from A/B testing, analytics, user research) to inform and validate design decisions.

  • Experience designing for mobile platforms (iOS and Android) and understanding of their unique constraints and opportunities. Preferred Skills:

  • Experience with UI design principles and tools, and the ability to collaborate effectively with UI artists.

  • Familiarity with game design principles and mechanics, particularly within the free-to-play and casual gaming genres.

  • Experience working within Agile development environments and cross-functional teams.

  • Knowledge of design tools such as Figma, Sketch, Adobe XD, or similar for prototyping and specification.

  • Understanding of game analytics and how to leverage them for design iteration.

πŸ“ Enhancement Note: The "Skills" section provided has been significantly expanded to include typical operations-relevant qualifications such as "Agile development environments," "game analytics," and specific design tool proficiencies. The experience level has been quantified based on the AI-derived "5-10 years" estimate. Education requirements have been added as a standard component of senior-level roles.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 distinct projects demonstrating end-to-end UX design ownership, ideally within the gaming or interactive entertainment space.

  • For each project, clearly articulate the problem statement, your specific role and contributions, the design process followed, key challenges encountered, and the ultimate outcomes or impact.

  • Highlight projects that involved complex systems, player motivation, or long-term engagement strategies.

  • Include examples of problem framing, user journey mapping, wireframing, prototyping, and user testing results.

  • Clearly demonstrate how data and player insights were integrated into the design process and decision-making. Process Documentation:

  • Provide case studies that illustrate your rigorous design methodology, emphasizing how you approach ambiguity and translate complex requirements into elegant solutions.

  • Detail your approach to cross-functional collaboration, including how you facilitated discussions, managed stakeholder expectations, and aligned diverse teams around a shared vision.

  • Showcase your ability to iterate on designs based on feedback, research, and performance data, demonstrating a commitment to continuous improvement.

  • Include examples of how you've advocated for the player experience and influenced product direction through strong design rationale and compelling storytelling.

πŸ“ Enhancement Note: This section is entirely inferred based on the "Senior" level of the role and the nature of UX design, emphasizing the need for a strong portfolio that showcases process, impact, and collaboration, which are critical for operations professionals.

πŸ’΅ Compensation & Benefits

Salary Range: Based on the Senior UX Designer title, extensive experience requirement (5-10 years), and locations in London, Stockholm, and Barcelona, the estimated salary ranges are as follows:

  • London, UK: Β£70,000 - Β£100,000 per annum.

  • Stockholm, Sweden: SEK 700,000 - SEK 1,000,000 per annum.

  • Barcelona, Spain: €60,000 - €90,000 per annum.

These ranges are competitive for senior design roles in the tech and gaming industries in these major European cities and may vary based on specific experience, qualifications, and the precise location within each city.

Benefits:

  • Competitive salary and performance-based bonuses.

  • Comprehensive health, dental, and vision insurance plans.

  • Generous paid time off (PTO), including vacation, sick leave, and public holidays.

  • Pension or retirement savings plan contributions.

  • Professional development opportunities, including training, conferences, and access to learning resources.

  • Relocation assistance may be available for candidates moving to one of the specified office locations.

  • Employee assistance programs and well-being initiatives.

  • Opportunities to work on globally recognized and highly engaging game titles.

Working Hours: Standard full-time working hours, typically around 40 hours per week, with flexibility often available to accommodate project needs and work-life balance. Some evening work may be required to coordinate with teams in different time zones.

πŸ“ Enhancement Note: Salary ranges have been estimated for each specified location based on current market data for Senior UX Designers in the tech/gaming industry, considering the cost of living and typical compensation structures in London, Stockholm, and Barcelona. Benefits are inferred based on industry standards for large tech/gaming companies. Working hours are standard for full-time roles.

🎯 Team & Company Context

🏒 Company Culture

Industry: Interactive Entertainment / Mobile Gaming. King operates within the highly competitive and dynamic mobile gaming market, known for its focus on free-to-play (F2P) models and player engagement. This industry demands continuous innovation, data-driven decision-making, and a deep understanding of player psychology.

Company Size: King is a large organization, part of Microsoft, with over 200 million monthly active users and offices across multiple continents. This scale means operations roles often involve working with established processes, large datasets, and significant cross-functional dependencies.

Founded: King has over 20 years of history in the mobile gaming industry, with a significant legacy built on iconic titles like Candy Crush Saga. This long history suggests a blend of established, well-honed processes and a drive for continuous adaptation and innovation to maintain market leadership.

Team Structure:

  • The "Player Value" team, within which this role sits, likely comprises specialists in UX/UI Design, Product Management, Game Design, Data Analysis, and potentially User Research.

  • This role reports into a Design Lead or Head of UX, with direct collaboration lines to Product Managers and Game Designers responsible for the player journey and engagement systems.

  • Cross-functional collaboration is a cornerstone, involving close partnerships with UI artists, engineers, and data scientists to translate design concepts into functional, engaging game features. Methodology:

  • Data Analysis & Insights: Decisions are heavily influenced by data derived from player behavior, A/B testing, and market trends. Operations professionals in this environment must be comfortable interpreting and acting on quantitative and qualitative data.

  • Workflow Planning & Optimization: Design and development processes are likely structured, possibly using Agile methodologies, with a focus on iterative development, feedback loops, and continuous optimization of player experiences.

  • Automation & Efficiency: While not directly a development role, the design and operations of engagement systems can involve leveraging automation for personalized player experiences or efficient content delivery, requiring an understanding of how systems can be optimized for scale.

Company Website: https://careers.king.com/us/en

πŸ“ Enhancement Note: Company culture and context have been inferred from the provided description, highlighting the implications of working in a large, established mobile gaming company for operations professionals. The "Methodology" section has been tailored to reflect operations-centric approaches within a design context.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at a Senior level, indicating a high degree of autonomy, strategic input, and responsibility for significant product areas. Senior operations professionals are expected to mentor junior team members, drive process improvements, and contribute to the strategic direction of their domain. For UX design, this means not just executing designs but shaping the product's direction and defining best practices.

Reporting Structure: The Senior UX Designer will likely report to a Design Manager or Head of UX/Product. They will work closely with Product Managers and Game Designers, acting as a key design authority within the "Player Value" domain. This structure allows for both strategic guidance from leadership and deep collaboration with product owners.

Operations Impact: The Senior UX Designer has a direct and substantial impact on player engagement, retention, and monetization within Candy Crush Saga. By optimizing progression, rewards, and other engagement systems, this role directly influences key business metrics such as player lifetime value (LTV), daily/monthly active users (DAU/MAU), and overall revenue. Their work is critical to the ongoing success and growth of one of the world's most popular mobile games.

Growth Opportunities:

  • Operations Skill Advancement: Opportunities to deepen expertise in player psychology, behavioral economics, and monetization strategies within the gaming context. Development in advanced UX methodologies, systems design, and cross-functional leadership.

  • Technical Skill Development: Potential to gain experience with advanced analytics tools, A/B testing frameworks, and potentially even influence the development of internal design tools or platforms.

  • Leadership Potential: A clear path towards Lead UX Designer, Design Manager, or Head of UX roles. This role also provides a strong foundation for transitioning into Product Management or broader GTM strategy roles within the gaming industry, leveraging deep product and player understanding.

πŸ“ Enhancement Note: This section is inferred, focusing on how a Senior UX Designer role fits into an operational career path within a large gaming company, emphasizing impact and growth opportunities relevant to operations professionals.

🌐 Work Environment

Office Type: This role is designated as On-site, implying a physical office presence. King maintains modern office spaces designed to foster collaboration and creativity. The environment is likely dynamic, fast-paced, and team-oriented, typical of the gaming industry.

Office Location(s): The role is available in Stockholm (Sweden), London (United Kingdom), and Barcelona (Spain). These are major hubs for King, offering vibrant city environments with excellent amenities and access to talent. Candidates will be expected to work from the designated office in their chosen location.

Workspace Context:

  • Collaborative Environment: Offices are designed to encourage interaction, with open-plan areas, meeting rooms, and communal spaces. Expect frequent collaboration with designers, product managers, game designers, and engineers.

  • Tools & Technology: Access to industry-standard design software, hardware, and internal tools developed by King. This includes high-performance workstations, large displays, and potentially specialized gaming hardware for testing.

  • Team Interaction: Regular team meetings, design critiques, brainstorming sessions, and cross-functional project syncs are integral to the daily workflow. The culture likely supports informal knowledge sharing and peer support.

Work Schedule: While typically a 40-hour work week, the gaming industry often requires flexibility. Employees may need to put in extra hours during critical project phases or to coordinate with international teams across different time zones. King likely offers some degree of flexible working within the on-site framework.

πŸ“ Enhancement Note: This section is inferred, detailing the on-site work environment, office locations, and workspace dynamics relevant to a Senior UX Designer role in a major gaming company, emphasizing collaboration and access to resources.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review applications and portfolios, assessing overall fit, experience, and the strength of presented work.

  • Technical Interview(s): Expect in-depth discussions about your UX process, systems thinking, and experience in casual gaming. This may involve a portfolio review session where you present and discuss 1-2 key projects.

  • Design Challenge/Exercise: A practical exercise, potentially a take-home assignment or an on-site/virtual whiteboard challenge, designed to assess your problem-solving skills, design methodology, and ability to articulate your thought process under pressure. This will likely focus on a specific player engagement scenario.

  • Cross-functional Interviews: Meetings with potential peers and stakeholders from Product, Game Design, and Engineering to evaluate collaboration style, communication skills, and cultural fit.

  • Final Round: A discussion with senior leadership to assess strategic thinking, leadership potential, and alignment with King's culture and vision.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your experience in casual gaming, systems thinking, and driving player value. Highlight your role and impact clearly.

  • Tell a Story: For each project, structure your presentation around a narrative: the problem, your approach, the challenges, your solutions, and the measurable outcomes. Use visuals effectively.

  • Demonstrate Process: Walk through your design process step-by-step, explaining why you made certain decisions. Show how you integrated user research, data, and stakeholder feedback.

  • Highlight Impact: Quantify your achievements whenever possible. Use metrics (e.g., increased engagement, improved retention, higher conversion rates) to demonstrate the business value of your design work.

  • Showcase Systems Thinking: Emphasize how you approached complex, interconnected systems and designed for long-term player engagement rather than isolated features.

Challenge Preparation:

  • Understand the Context: Research Candy Crush Saga's current mechanics, player base, and market position. Identify potential areas for UX improvement related to player value, progression, or engagement.

  • Practice Problem Framing: Be ready to define a problem based on a prompt and articulate potential user needs and business objectives.

  • Articulate Your Process: Clearly explain your design methodology and how you would approach the challenge, even if you don't have time to fully flesh out a solution.

  • Think Systems: Consider how your proposed solutions might impact other parts of the game and player experience.

  • Communicate Clearly: Practice presenting your ideas concisely and persuasively, anticipating questions about feasibility, impact, and trade-offs.

πŸ“ Enhancement Note: This section is inferred, providing a detailed breakdown of a typical senior-level UX design interview process in the gaming industry, with specific advice tailored to portfolio presentation and challenge preparation, emphasizing operations-relevant skills like problem framing and stakeholder management.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma (highly probable as industry standard), Sketch, Adobe XD. Proficiency in creating high-fidelity interactive prototypes is essential.

  • Wireframing & Flow Mapping: Tools like Miro, Whimsical, or even integrated features within Figma/Sketch for visualizing user journeys and complex system flows.

  • User Research Platforms: Experience with tools for surveys, user interviews, and usability testing (e.g., UserTesting.com, Lookback, Maze).

Analytics & Reporting:

  • Game Analytics Platforms: Familiarity with tools like GameAnalytics, Firebase Analytics, or proprietary internal systems used to track player behavior, progression, and engagement metrics.

  • Data Visualization Tools: Experience interpreting data presented in dashboards (e.g., Tableau, Power BI, Looker) or generated by analytics platforms.

  • A/B Testing Frameworks: Understanding how to design, implement, and interpret results from A/B tests to validate design hypotheses.

CRM & Automation:

  • While not a direct CRM role, an understanding of how player data is managed and how automated systems might personalize player experiences is beneficial. Familiarity with concepts of player segmentation and lifecycle marketing is a plus.

  • Project Management & Collaboration: Jira, Confluence, Asana, Slack, Microsoft Teams for workflow management, documentation, and team communication.

πŸ“ Enhancement Note: This section is inferred, listing common design and analytics tools relevant to a Senior UX Designer in the gaming industry, with a focus on those that support data-driven operations and iterative design processes.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A fundamental value at King, emphasizing that all design and product decisions should prioritize creating fun, engaging, and rewarding experiences for players. This means deeply understanding player needs and motivations.

  • Data-Driven Decision Making: A strong reliance on data, analytics, and user research to inform strategy and validate design choices. Operations professionals are expected to be comfortable with data and use it to drive impact.

  • Collaboration & Teamwork: King fosters a highly collaborative environment where cross-functional teams work together closely. Success is seen as a team effort, requiring open communication and mutual respect.

  • Innovation & Playfulness: While serious about business, King's culture embraces creativity, experimentation, and a passion for games. There's an encouragement to think outside the box and bring a playful spirit to problem-solving.

  • Ownership & Accountability: Individuals are expected to take ownership of their work, drive initiatives forward, and be accountable for their outcomes. This applies to design decisions, process improvements, and overall project success.

Collaboration Style:

  • Cross-functional Integration: Designers work hand-in-hand with Product Managers, Game Designers, Engineers, and Data Scientists, forming integrated project teams.

  • Constructive Feedback Culture: Regular design critiques and feedback sessions are common, encouraging open and honest dialogue aimed at improving the product.

  • Knowledge Sharing: A culture of sharing best practices, learnings, and insights through internal presentations, wikis, and informal discussions. This is crucial for maintaining consistency and quality across a large product portfolio.

πŸ“ Enhancement Note: This section is inferred, focusing on values and collaboration styles that are typical for large, successful gaming companies and are highly relevant to operations professionals who thrive in team-oriented, data-informed environments.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Delight with Business Goals: A constant challenge in F2P gaming is ensuring that monetization strategies and engagement mechanics enhance, rather than detract from, the player experience. This requires nuanced design and careful balancing.

  • Designing for a Global, Diverse Audience: Candy Crush Saga has a massive, diverse player base. Designing experiences that resonate across different cultures, demographics, and player motivations is a complex task.

  • Maintaining Engagement Over Time: Keeping millions of players engaged with a long-standing game requires continuous innovation and iteration on core systems, preventing stagnation and ensuring ongoing value.

  • Navigating Ambiguity in Complex Systems: The "Player Value" domain involves interconnected systems (progression, rewards, etc.). Defining and designing within these complex, often ambiguous, systems requires strong analytical and strategic thinking.

Learning & Development Opportunities:

  • Specialized Gaming UX: Deepen expertise in player psychology, behavioral economics, and game design principles specifically tailored to the casual and F2P mobile gaming market.

  • Systems Design Mastery: Gain advanced skills in designing and optimizing complex, interconnected game systems that drive long-term player engagement and retention.

  • Data-Informed Design: Enhance proficiency in leveraging advanced analytics, A/B testing, and user research to drive design strategy and demonstrate ROI.

  • Cross-functional Leadership: Develop skills in influencing and leading diverse teams, bridging the gap between creative design, technical implementation, and business objectives.

  • Industry Exposure: Potential opportunities to attend gaming industry conferences, workshops, and access to King's internal learning resources and mentorship programs.

πŸ“ Enhancement Note: This section is inferred, identifying common challenges in the mobile gaming UX space and highlighting specific growth opportunities that align with operations and career development for a senior-level designer.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting player needs with business objectives. How did you approach it, and what was the outcome?" (Focus on your decision-making process, stakeholder management, and ability to find win-win solutions.)

  • "Walk us through a complex system you designed or significantly improved. What were the core components, how did they interact, and what was the impact on player engagement?" (Highlight your systems thinking, problem-solving approach, and ability to articulate technical/design concepts clearly.)

  • "How do you use data and user research to inform your design decisions, especially when dealing with ambiguity?" (Provide specific examples of metrics you track, research methods you employ, and how you translate insights into actionable design changes.) Company & Culture Questions:

  • "Why King, and why Candy Crush Saga specifically?" (Research King's mission, values, and recent news. Show genuine interest in their games and player community.)

  • "How do you approach collaboration with Product Managers, Game Designers, and Engineers? Describe a challenging collaboration and how you navigated it." (Emphasize your communication style, empathy for other disciplines, and ability to build consensus.)

  • "How do you ensure design quality and consistency across a large, established product like Candy Crush Saga?" (Discuss your understanding of design systems, brand guidelines, and quality assurance processes.) Portfolio Presentation Strategy:

  • Start with the "Why": Clearly articulate the problem you were solving and the business/player goals.

  • Show, Don't Just Tell: Use visuals (screenshots, prototypes, flow diagrams) extensively. Explain your design choices and the rationale behind them.

  • Quantify Impact: Wherever possible, present metrics that demonstrate the success of your designs (e.g., increased retention, engagement, conversion).

  • Explain Your Process: Detail your methodology, including research, ideation, iteration, and collaboration.

  • Be Prepared for Deep Dives: Anticipate detailed questions about specific design decisions, technical constraints, and alternative approaches.

  • Connect to Player Value: Throughout your presentation, continually link your design work back to how it enhances player experience and contributes to player value.

πŸ“ Enhancement Note: This section is inferred, providing actionable advice on interview preparation, including specific question types and portfolio presentation strategies tailored for a Senior UX Designer role in a gaming company, with an operations focus.

πŸ“Œ Application Steps

To apply for this Senior UX Designer position:

  • Submit your application through the provided link on the King Careers website.

  • Customize your Resume: Tailor your resume to highlight your experience in casual gaming, systems thinking, player engagement, and cross-functional collaboration. Use keywords from the job description and ensure your achievements are quantified.

  • Prepare Your Portfolio: Select 3-5 of your strongest projects that best represent your skills and experience relevant to this role. Ensure each case study clearly outlines the problem, your process, your role, and the measurable impact. Be ready to present 1-2 key projects in detail.

  • Research King & Candy Crush Saga: Understand the company's mission, values, and the specific challenges and opportunities within the Candy Crush Saga ecosystem. Familiarize yourself with the game's mechanics and player base.

  • Practice Your Narrative: Rehearse your answers to common interview questions and practice presenting your portfolio projects. Be ready to articulate your design philosophy and your approach to solving complex player experience challenges.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have extensive senior experience in UX design within the casual gaming industry. Strong systems thinking, a rigorous design methodology, and the ability to align teams around a shared vision are essential.