Senior UI Tech Artist

Gearbox
Full-timeโ€ขMontreal, Canada
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๐Ÿ“ Job Overview

Job Title: Senior UI Tech Artist

Company: Gearbox Entertainment

Location: Montrรฉal, Quebec, Canada / Quebec, Canada

Job Type: Full-Time

Category: Art & Design / Technical Art

Date Posted: 2026-10-01

Experience Level: 6+ Years Industry Experience

Remote Status: Remote Eligible (On-site in Montrรฉal or Quebec also an option)

๐Ÿš€ Role Summary

  • Drive the implementation of core UI systems and establish best practices for UI art and development workflows.

  • Collaborate closely with UI programmers to innovate and integrate new engine features for enhanced user interfaces.

  • Proactively analyze and optimize memory and performance metrics throughout the game development lifecycle.

  • Develop efficient, high-quality shaders and materials tailored for in-game UI implementation.

  • Act as a technical liaison, dissecting and communicating the challenges and feasibility of UI art and UX design concepts.

๐Ÿ“ Enhancement Note: This role is positioned as a Senior Technical UI Artist, implying a significant level of expertise and leadership in UI systems development within a game development context. The emphasis on "building fundamental UI systems" and "setting the standard" suggests a foundational role in shaping the UI architecture for future projects, requiring a strong blend of artistic vision and deep technical understanding. The remote eligibility with on-site options in specific Canadian locations indicates a flexible but geographically focused hiring strategy.

๐Ÿ“ˆ Primary Responsibilities

  • Establish and document best practices for UI art creation, workflows, and asset integration.

  • Partner with UI programmers to conceptualize, prototype, and implement new engine features and tools to enhance UI capabilities.

  • Conduct regular performance and memory analysis of UI elements and systems, identifying and resolving bottlenecks.

  • Design, implement, and optimize shaders and materials for UI elements, ensuring visual fidelity and performance across target platforms.

  • Translate complex UI art and UX design concepts into technically feasible solutions, providing clear guidance and feedback to design and art teams.

  • Research emerging technologies and techniques to develop innovative art pipelines and bring creative ideas to fruition.

  • Prototype new UI functionalities and systems to test feasibility and performance before full implementation.

  • Collaborate with cross-functional teams, including UI artists, UX designers, programmers, producers, and game designers, to ensure seamless integration of UI.

  • Take ownership of shippable quality UI content and systems, ensuring they meet stringent memory efficiency and performance targets.

  • Mentor junior team members and contribute to the overall technical growth of the UI art discipline.

๐Ÿ“ Enhancement Note: The responsibilities highlight a senior-level individual contributor role with significant ownership. The emphasis on "best practices," "new engine features," and "prototypes" indicates a focus on foundational development and innovation rather than just asset creation. The need to "analyze memory and performance" and "communicate technical challenges" points to a critical role in ensuring the technical viability and efficiency of the UI.

๐ŸŽ“ Skills & Qualifications

Education: While no specific degree is listed, a strong portfolio demonstrating relevant skills is paramount. A background in Computer Science, Digital Art, Game Design, or a related field is beneficial.

Experience: 6+ years of professional industry experience, with a significant portion focused on Technical UI Art or a closely related discipline within game development.

Required Skills:

  • Expert proficiency in Unreal Engine 5, with a deep understanding of its Material Editor and UMG (Unreal Motion Graphics) framework.

  • Proven ability to collaborate effectively with diverse teams, including UI artists, UX designers, programmers, and producers.

  • Demonstrated experience in creating and optimizing memory-efficient and performant UI content and systems for games.

  • Strong problem-solving skills, with a capacity for innovative thinking to overcome technical challenges.

  • High degree of autonomy and self-direction, with the ability to manage tasks and projects independently.

  • Excellent communication skills, both written and verbal, to articulate technical concepts to various stakeholders.

  • A keen eye for visual aesthetics combined with a robust technical understanding of UI implementation. Preferred Skills:

  • Working knowledge of shader languages such as HLSL or GLSL.

  • Familiarity with scripting languages like Python for tool development or pipeline automation.

  • Proficiency in 3D modeling applications (e.g., Maya, 3ds Max) and image editing software (e.g., Photoshop, Substance Suite).

  • Experience developing for current-generation platforms, including Xbox Series X/S and PlayStation 5.

  • Exposure to other popular game engines like Unity or proprietary engine experience.

  • Understanding of UI/UX principles and best practices in game design.

๐Ÿ“ Enhancement Note: The requirement for "Expert knowledge of Unreal Engine 5, specifically the material editor and UMG" is a critical filter. The emphasis on "shippable quality content/systems that are memory efficient and performant" underscores the importance of technical optimization. The "Nice-to-Haves" provide clear avenues for candidates to differentiate themselves, particularly those with scripting or platform-specific experience.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrated examples of complex UI systems built within Unreal Engine 5, showcasing UMG implementation and custom logic.

  • Case studies detailing the development of intricate UI materials and shaders, highlighting technical considerations and visual outcomes.

  • Projects that clearly illustrate performance optimization efforts for UI elements, including memory analysis and efficiency improvements.

  • Prototypes or examples of new UI pipeline development, demonstrating research into innovative workflows and tools.

  • Work that showcases an understanding of technical constraints and the ability to translate artistic vision into performant, shippable UI assets. Process Documentation:

  • Documentation of UI art pipelines, including asset creation, integration, and optimization steps.

  • Explanations of workflow improvements and best practices developed for UI art and technical implementation.

  • Records of performance analysis and memory profiling for UI systems, with documented solutions to identified issues.

  • Examples of shader development processes, including logic, parameterization, and optimization for in-game use.

๐Ÿ“ Enhancement Note: For a Senior Technical UI Artist role, the portfolio is paramount. It needs to go beyond just visual appeal to demonstrate technical depth. Candidates should be prepared to walk through the technical implementation, shader logic, performance considerations, and workflow efficiencies of their showcased projects. Emphasis should be placed on projects that highlight problem-solving and optimization.

๐Ÿ’ต Compensation & Benefits

Salary Range: For a Senior UI Tech Artist in Montrรฉal, Quebec, Canada, with 6+ years of experience, the estimated salary range is CAD $95,000 - $130,000 annually. This estimate is based on industry benchmarks for senior technical art roles in major Canadian tech hubs, considering the cost of living and demand for specialized skills in game development.

Benefits:

  • Comprehensive health, dental, and vision insurance plans.

  • Generous paid time off (PTO) including vacation, sick leave, and holidays.

  • Retirement savings plan (e.g., RRSP matching).

  • Professional development opportunities, including training, conferences, and access to learning resources.

  • Potential for performance-based bonuses or profit sharing.

  • Employee assistance programs and wellness initiatives.

  • Relocation assistance may be available for candidates moving to Quebec.

Working Hours: The standard working hours are approximately 40 hours per week, typical for a full-time position in the game development industry. Flexibility may be offered, especially given the remote option, but project deadlines often require dedicated effort.

๐Ÿ“ Enhancement Note: Salary estimates are based on general market data for senior technical art positions in Canada and the gaming industry. Specific compensation will depend on the candidate's exact experience, skill set, and negotiation. The inclusion of remote eligibility in Canada suggests a need to consider Canadian labor laws and benefits standards.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Video Game Development. Gearbox Entertainment operates within the highly competitive and innovative gaming sector, known for its demanding pace, creative collaboration, and focus on delivering high-quality entertainment experiences.

Company Size: Gearbox Entertainment is a significant player in the game development industry, part of the larger 2K publishing label under Take-Two Interactive. This implies a robust organizational structure with access to substantial resources, while still aiming to maintain a creative studio culture.

Founded: Gearbox Software was founded in 1999, with headquarters in Frisco, Texas. The company has a long-standing history and reputation for developing successful franchises like Borderlands and Brothers in Arms.

Team Structure:

  • The UI Art team likely operates within a larger Art or Engineering department, collaborating closely with UI/UX designers and game programmers.

  • Reporting structure is expected to be hierarchical, with the Senior UI Tech Artist reporting to a Lead UI Artist, Art Director, or Technical Director.

  • Cross-functional collaboration is a cornerstone, with UI Tech Artists acting as a critical bridge between artistic vision and technical implementation, interacting daily with design, programming, and other art disciplines. Methodology:

  • Data-driven decision-making for UI performance and optimization, utilizing profiling tools and metrics.

  • Iterative development processes, with a strong emphasis on prototyping, feedback, and refinement.

  • Agile or hybrid methodologies are common in game development, promoting flexibility and rapid adaptation to project needs.

  • Focus on establishing and adhering to technical standards and best practices for UI asset creation and integration.

Company Website: https://www.gearboxsoftware.com/

๐Ÿ“ Enhancement Note: Gearbox is known for its strong IP and a passionate fanbase. Their culture likely balances the creative freedom needed for game development with the structured processes required for large-scale AAA titles. As part of 2K/Take-Two, they benefit from the stability and resources of a major publisher.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This is a Senior-level Technical Art position, indicating a role with significant responsibility, autonomy, and the expectation to mentor others. It sits above mid-level roles and is often a stepping stone to Lead or Principal Technical Artist positions.

Reporting Structure: The Senior UI Tech Artist will likely report to a Lead UI Artist, Technical Director, or Art Director. They will be expected to guide and influence the work of junior UI artists and collaborate closely with UI programmers and UX designers.

Operations Impact: The UI Tech Artist has a direct impact on the player's experience, influencing usability, immersion, and performance. Their work is critical for making the game accessible and engaging, directly affecting player satisfaction and retention. Efficient UI systems also contribute to overall project stability and development velocity.

Growth Opportunities:

  • Advancement to Lead UI Tech Artist or Technical Art Director roles, managing teams and driving broader technical strategy.

  • Specialization in advanced areas of UI engineering, shader development, or engine feature creation.

  • Opportunity to work on flagship AAA titles and contribute to the evolution of established franchises.

  • Potential to transition into broader Technical Art roles across different game systems.

  • Continuous learning and skill development in cutting-edge engine technologies and artistic techniques.

๐Ÿ“ Enhancement Note: The "Senior" title implies a path for leadership. Candidates should look for opportunities to demonstrate mentorship, strategic thinking, and ownership of complex systems. Growth in technical art roles often involves deep specialization or broader technical leadership.

๐ŸŒ Work Environment

Office Type: Gearbox Entertainment offers a hybrid work environment, with options for on-site work in their Montrรฉal or Quebec studios, as well as remote eligibility. This suggests a modern approach to work arrangements, catering to diverse employee needs.

Office Location(s): The primary locations mentioned are Montrรฉal, Quebec, and Quebec City, Quebec, Canada. These are vibrant cities with growing game development communities.

Workspace Context:

  • The work environment is expected to be collaborative and fast-paced, typical of AAA game development studios.

  • Access to industry-standard hardware and software, including powerful workstations and specialized development tools.

  • Opportunities for regular interaction with diverse teams, fostering a culture of shared learning and problem-solving.

  • For remote employees, expectations will include maintaining strong communication channels and utilizing collaborative platforms effectively.

Work Schedule: While a standard 40-hour work week is typical, game development often involves periods of intense work to meet project milestones and release dates. Flexibility may be present, but commitment to project deadlines is crucial.

๐Ÿ“ Enhancement Note: The mention of remote eligibility alongside physical locations indicates flexibility. Candidates should inquire about the specific expectations for remote work, including any requirements for occasional on-site presence or specific working hours for team synchronization.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess qualifications and experience.

  • Technical Interview(s): In-depth discussions focusing on Unreal Engine 5, UMG, material editor, shader development, performance optimization, and problem-solving scenarios. Expect to be asked to explain your technical approach to UI challenges.

  • Portfolio Review: A dedicated session where you will present and discuss your past projects, highlighting your contributions, technical solutions, and impact on game performance and player experience.

  • Cross-functional Interviews: Conversations with UI programmers, UI artists, and potentially other art leads or directors to assess collaboration skills and cultural fit.

  • Final Interview: Typically with a hiring manager or department lead to discuss overall fit, career aspirations, and confirm mutual interest.

Portfolio Review Tips:

  • Curate your portfolio to prominently feature your strongest UI technical art projects.

  • For each project, clearly articulate your specific role, the technical challenges faced, the solutions implemented, and the measurable outcomes (e.g., performance gains, workflow efficiencies).

  • Be prepared to walk through your Unreal Engine projects, demonstrating your UMG implementation, material setups, and shader logic.

  • Showcase a range of UI elements and systems, from HUDs and menus to more complex interactive interfaces.

  • Highlight any experience with pipeline development, tooling, or automation. Challenge Preparation:

  • Be ready for potential practical exercises or a take-home challenge that simulates real-world UI technical art tasks, such as creating a specific UI element with performance constraints or developing a small tool.

  • Prepare to discuss your thought process for tackling complex UI design concepts from a technical standpoint.

  • Practice explaining technical jargon and complex systems in a clear, concise manner suitable for both technical and non-technical audiences.

๐Ÿ“ Enhancement Note: The portfolio review is critical. Candidates must be able to articulate the "how" and "why" behind their technical decisions, not just present polished visuals. Demonstrating an understanding of performance implications and optimization strategies will be key.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Unreal Engine 5: Expert-level proficiency required, including deep knowledge of UMG (Unreal Motion Graphics) for UI layout and logic, and the Material Editor for creating dynamic and efficient UI materials.

  • 3D Modeling Applications: Proficiency in software like Maya or 3ds Max for creating UI assets or elements that require 3D modeling.

  • Image Editing Software: Expertise in tools such as Adobe Photoshop, Illustrator, or similar for creating and manipulating UI textures, graphics, and assets.

Analytics & Reporting:

  • Unreal Engine Profiling Tools: Experience with built-in Unreal Engine tools for performance analysis, memory profiling, and frame debugging to identify and resolve UI-related issues.

  • Custom Scripting/Tools: Potential use of internal tools or custom scripts for UI asset management or pipeline automation.

CRM & Automation:

  • Version Control Systems: Proficiency with systems like Perforce or Git for managing project assets and code.

  • Scripting Languages: Working knowledge of Python or other scripting languages is a strong plus for developing custom tools and automating workflows.

  • Shader Languages: Familiarity with HLSL (High-Level Shading Language) or GLSL (OpenGL Shading Language) is beneficial for advanced shader development.

๐Ÿ“ Enhancement Note: The core technology is undoubtedly Unreal Engine 5. Candidates should emphasize their practical, hands-on experience with its UI systems. Any experience with related tools that enhance efficiency or creative output in a game development context will be advantageous.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Excellence in Execution: A commitment to delivering high-quality, polished, and performant UI systems that meet or exceed project requirements.

  • Innovation and Creativity: Encouraging exploration of new techniques and technologies to push the boundaries of UI design and functionality.

  • Collaboration and Communication: Fostering an environment where open communication, constructive feedback, and cross-disciplinary teamwork are paramount.

  • Problem-Solving and Adaptability: Embracing challenges with a proactive, analytical mindset and the ability to adapt to evolving project needs and technical landscapes.

  • Ownership and Accountability: Taking pride in one's work and being accountable for the delivery of robust, efficient, and shippable UI content.

Collaboration Style:

  • Highly collaborative, acting as a bridge between art and engineering.

  • Emphasis on clear, concise communication, providing technical feedback and solutions to designers and artists.

  • Regular participation in team meetings, reviews, and brainstorming sessions to ensure alignment and shared understanding.

  • A culture that values constructive critique and mutual support to achieve collective goals.

๐Ÿ“ Enhancement Note: Gearbox, as a successful game studio, likely fosters a culture that values both creative passion and technical rigor. The emphasis on collaboration and problem-solving is key for a role that sits at the intersection of art and technology.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Performance: Consistently delivering visually appealing UI elements while adhering to strict memory and performance budgets across various platforms.

  • Rapidly Evolving Technology: Keeping pace with updates to Unreal Engine, new platform capabilities, and emerging UI technologies requires continuous learning.

  • Cross-Disciplinary Communication: Effectively translating complex technical concepts to artists and artistic visions to programmers can be challenging.

  • Scope Management: Adapting to changing game design requirements and feature sets while maintaining UI integrity and performance.

Learning & Development Opportunities:

  • Access to internal training, workshops, and mentorship programs focused on Unreal Engine and technical art disciplines.

  • Opportunities to attend industry conferences and events (e.g., GDC) to stay abreast of the latest trends and technologies.

  • Potential to contribute to engine feature development and tool creation, expanding technical expertise.

  • Career progression into Lead Technical Artist roles, specializing in UI or other areas of game development.

๐Ÿ“ Enhancement Note: The challenges inherent in AAA game development, especially around performance optimization and cross-team collaboration, present significant growth opportunities. Candidates should view these challenges as chances to hone their skills and expand their technical repertoire.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe a complex UI system you built in Unreal Engine. What were the technical challenges, and how did you optimize it for performance and memory?" (Focus on UMG, Material Editor, and profiling tools).

  • "How do you approach creating efficient shaders for UI elements that need to be dynamic and visually rich?" (Discuss shader logic, parameters, and performance considerations).

  • "Imagine a UI design concept that seems technically infeasible. How would you communicate this to the designer and propose an alternative solution?" (Highlight communication, problem-solving, and negotiation skills).

  • "What are your strategies for staying up-to-date with the latest Unreal Engine features and UI development best practices?" (Demonstrate a commitment to continuous learning). Company & Culture Questions:

  • "What interests you specifically about working at Gearbox and on our titles?" (Research Gearbox's games and culture).

  • "How do you handle constructive criticism on your work, especially when it comes from different disciplines?" (Showcase adaptability and collaborative spirit).

  • "Describe a time you had to work closely with programmers on a technical feature. What was your role, and how did you ensure successful integration?" (Emphasize teamwork and technical liaison skills). Portfolio Presentation Strategy:

  • Structure your presentation logically: Project overview, your role, technical challenges, solutions implemented (showcasing code/logic/materials), results (performance metrics, efficiency gains), and lessons learned.

  • Be prepared to navigate your Unreal Engine projects live or through detailed video walkthroughs.

  • Focus on demonstrating how you solved problems and why you made specific technical choices.

  • Clearly articulate the impact of your work on the final game experience.

๐Ÿ“ Enhancement Note: Interviewers will be looking for a deep understanding of Unreal Engine's UI capabilities, a strong problem-solving mindset, and excellent communication skills. The portfolio presentation is your opportunity to prove your technical expertise and impact.

๐Ÿ“Œ Application Steps

To apply for this Senior UI Tech Artist position:

  • Submit your comprehensive resume and a link to your online portfolio through the Greenhouse application portal.

  • Portfolio Customization: Ensure your portfolio prominently features at least 2-3 detailed case studies of UI systems you've built in Unreal Engine, specifically highlighting your technical contributions, performance optimizations, and shader work.

  • Resume Optimization: Tailor your resume to emphasize keywords like "Unreal Engine 5," "UMG," "Material Editor," "Technical UI Art," "Shader Development," "Performance Optimization," and "Memory Analysis." Quantify your achievements whenever possible.

  • Interview Preparation: Practice presenting your portfolio projects, focusing on explaining your technical process, problem-solving approaches, and the measurable impact of your work. Prepare to answer detailed technical questions about Unreal Engineโ€™s UI functionalities.

  • Company Research: Familiarize yourself with Gearbox Entertainment's games, studio culture, and recent news. Understand their commitment to quality and innovation in game development.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have at least 6 years of industry experience with expert knowledge of Unreal Engine 5, specifically UMG and the material editor. Strong collaboration skills and the ability to create memory-efficient, high-quality technical UI content are essential.