๐ Job Overview
Job Title: Senior UI Tech Artist
Company: 2K (Gearbox Entertainment)
Location: Frisco, Texas, United States
Job Type: Full-time
Category: Technical Art / UI Development
Date Posted: 2026-10-01
Experience Level: 6+ Years Industry Experience
Remote Status: Remote Eligible (within the United States)
๐ Role Summary
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Spearhead the implementation of foundational UI systems and key UI materials to define future game experiences.
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Drive the creation of efficient and user-friendly shaders within the game engine, ensuring optimal performance and visual quality.
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Collaborate closely with UI programmers to develop and integrate new engine features specifically for UI functionality.
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Analyze and communicate technical challenges and opportunities related to UI art and UX design concepts to cross-functional teams.
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Establish and promote best practices and optimized workflows for UI art creation and implementation within the team.
๐ Enhancement Note: This role is critical for bridging the gap between UI art and programming, focusing on technical execution and system design within Unreal Engine 5. The "Senior" title implies a leadership component in defining technical standards and mentoring junior team members.
๐ Primary Responsibilities
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Develop and maintain best practices and optimal workflows for UI art asset creation and implementation.
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Partner with UI programmers to design, develop, and integrate new engine features and functionalities that enhance UI capabilities.
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Conduct thorough analysis of memory usage and performance metrics throughout the project lifecycle, identifying and resolving bottlenecks.
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Create efficient, high-quality, and user-friendly shaders for in-game UI elements, leveraging Unreal Engine's material editor.
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Proactively analyze and articulate the technical feasibility and challenges of proposed UI art and UX design concepts to stakeholders.
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Research, prototype, and develop innovative art pipelines and tools to improve efficiency and bring creative ideas to fruition.
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Own the delivery of shippable quality UI content and systems that are memory-efficient and highly performant.
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Contribute to the technical direction and implementation of UI features for current-generation gaming platforms.
๐ Enhancement Note: The responsibilities highlight a blend of technical art skills, performance optimization, and collaborative development, emphasizing ownership of complex UI systems and features.
๐ Skills & Qualifications
Education: While no specific degree is listed, a Bachelor's degree in Computer Graphics, Game Design, Fine Arts, or a related technical field is often preferred for senior technical roles. Equivalent industry experience will also be considered.
Experience: Minimum of 6 years of professional experience in the video game industry, with a significant focus on UI technical art.
Required Skills:
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Expert-level proficiency in Unreal Engine 5, with a deep understanding of its material editor and UMG (Unreal Motion Graphics) UI designer.
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Proven ability to collaborate effectively with cross-disciplinary teams including UI artists, UX designers, programmers, and producers.
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Demonstrated experience in creating and optimizing shaders for real-time applications, specifically within a game engine context.
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Strong analytical skills for memory and performance analysis, with a track record of implementing memory-efficient and performant UI systems.
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Capacity to think creatively and develop innovative solutions to complex technical challenges in UI development.
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High degree of autonomy and self-direction, with the ability to manage tasks and projects independently.
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Experience in developing and implementing UI best practices and optimized workflows. Preferred Skills:
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Working knowledge of shader programming languages such as HLSL or GLSL.
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Familiarity with scripting languages like Python for tool development or automation.
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Proficiency with 3D modeling software (e.g., Maya, 3ds Max) and image editing tools (e.g., Photoshop, Substance Painter).
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Experience developing for current-generation gaming platforms (Xbox Series X/S, PlayStation 5).
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Exposure to other game engines such as Unity.
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A strong balance of creative artistic vision and robust technical capabilities.
๐ Enhancement Note: The emphasis on "expert knowledge" of Unreal Engine 5 and specific tools like UMG and the material editor indicates a highly specialized role. The inclusion of programming languages and 3D/image editing tools suggests a need for a versatile technical artist.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase of complex UI systems implemented within Unreal Engine 5, demonstrating proficiency with UMG and the material editor.
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Examples of efficient and visually appealing shaders created for in-game UI elements, highlighting performance considerations.
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Case studies detailing the technical challenges encountered in UI art and UX design, and the innovative solutions developed.
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Demonstrations of work on current-generation platforms, if applicable, showcasing an understanding of their technical constraints and capabilities.
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Prototypes or examples of developed art pipelines and tools that improved workflow efficiency or enabled new creative possibilities.
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Evidence of strong collaboration with programming and design teams on UI feature development. Process Documentation:
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Documentation or examples of established UI art best practices and optimized workflows.
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Case studies illustrating the process of analyzing and improving UI memory usage and performance.
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Examples of research and development efforts for new UI technologies or artistic techniques.
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Documentation of shader creation processes, including optimization strategies.
๐ Enhancement Note: A strong portfolio is paramount for this role, requiring tangible evidence of technical UI art skills, problem-solving abilities, and collaborative contributions within the game development pipeline.
๐ต Compensation & Benefits
Salary Range: Based on industry benchmarks for Senior Technical Artists with 6+ years of experience in a high-cost-of-living area like Frisco, Texas, and the specific demands of Unreal Engine 5 expertise, the estimated salary range is $120,000 - $170,000 per year. This range can vary based on the candidate's specific experience, portfolio, and negotiation.
Benefits:
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Comprehensive health, dental, and vision insurance plans.
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Generous paid time off (
Application Requirements
Candidates must have at least 6 years of industry experience with expert knowledge of Unreal Engine 5, specifically UMG and the material editor. Strong technical problem-solving skills and the ability to create memory-efficient, high-quality UI systems are required.