Senior UI Designer

Gameloft
Full-timeโ€ขBarcelona, Spain

๐Ÿ“ Job Overview

Job Title: Senior UI Designer

Company: Gameloft

Location: Barcelona, Catalonia, Spain

Job Type: Full-time

Category: Creative & Design / Game Development

Date Posted: 2026-09-02

Experience Level: Mid-Senior Level (5-10 years)

Remote Status: Hybrid

๐Ÿš€ Role Summary

  • Design and create visually compelling user-interface (UI) assets and menu designs for multiplatform video games.

  • Collaborate closely with User Experience (UX) designers, art directors, and other game development disciplines to enhance visual narrative and user experience flow.

  • Contribute to the artistic production pipeline, ensuring UI elements align with the overall art direction and game vision.

  • Work across a variety of gaming platforms, including mobile, PC, and home consoles, adapting designs to different hardware specifications.

  • Maintain a high standard of quality and artistic finesse in all UI deliverables, driving innovation in visual design.

๐Ÿ“ Enhancement Note: This role is specifically for a Senior UI Designer within the video game industry, focusing on the creation of visual elements for game interfaces. While the core request is for Revenue/Sales/GTM Operations, this input is for a UI Designer. I will proceed by enhancing this job description as a UI Designer role, aligning with the provided input data and focusing on relevant creative industry operations aspects where applicable (e.g., process, collaboration, tools). If the intent was to find a Revenue Operations role at Gameloft, please provide details for that specific role.

๐Ÿ“ˆ Primary Responsibilities

  • Develop and refine UI assets, including icons, buttons, menus, HUD elements, and in-game interfaces, ensuring aesthetic appeal and functional clarity.

  • Translate game design documents and art direction briefs into tangible UI designs that enhance player immersion and engagement.

  • Create detailed wireframes, mockups, and prototypes to visualize UI concepts and user flows for review and iteration.

  • Collaborate with UX designers to ensure intuitive navigation, accessibility, and a seamless user experience across all game platforms.

  • Work with the UI/UX Director to maintain consistency in visual language and brand identity throughout the game's interface.

  • Produce high-fidelity UI graphics and prepare assets for integration into game engines, adhering to technical specifications and performance requirements.

  • Stay abreast of current visual trends in UI/UX design, particularly within the gaming industry, and apply innovative techniques to elevate game interfaces.

  • Participate in art production meetings, providing input on UI design challenges and solutions.

  • Conduct visual quality assurance on implemented UI elements to ensure they match design specifications and artistic intent.

๐Ÿ“ Enhancement Note: The responsibilities are tailored to a Senior UI Designer role, emphasizing the creation of game interface elements and collaboration within a game development team. The focus is on visual design, user experience enhancement, and cross-platform implementation.

๐ŸŽ“ Skills & Qualifications

Education:

  • While formal education is not explicitly stated as a strict requirement, a Bachelor's degree in Graphic Design, Fine Arts, Digital Media, or a related field is often preferred for senior roles. Equivalent practical experience demonstrating mastery of design principles will be strongly considered. Experience:

  • Minimum of 5-10 years of professional experience in UI design, with a significant portion focused on the video game industry or interactive digital media.

  • Proven experience in creating user-interface assets and menu designs for multiplatform games. Required Skills:

  • Composition & Color Theory: Solid understanding of visual composition, color theory, and their application in creating engaging and effective user interfaces.

  • Typography Expertise: Strong command of typography, including font selection, hierarchy, and readability for in-game text and UI elements.

  • Photoshop Proficiency: Advanced expertise in Adobe Photoshop for creating, editing, and manipulating graphical assets.

  • Illustrator Proficiency: Advanced expertise in Adobe Illustrator for vector-based UI elements, icons, and scalable graphics.

  • Photomontage & 2D Effects: Solid expertise in photomontage techniques and creating 2D special effects for visual enhancement within game interfaces.

  • Graphics Tablet Proficiency: Solid expertise in drawing and touching up artwork using a graphics tablet.

  • Original Graphical Composition: Ability to produce original graphical compositions, including framing and camera angle considerations relevant to UI design.

  • Teamwork & Collaboration: Proven ability to work effectively within a team environment, collaborating with designers, artists, and developers.

  • Proactivity & Independence: Proactive mindset with the ability to work independently and manage tasks efficiently.

  • Visual Trend Awareness: Very good general knowledge of current visual and graphical trends across various media (TV, movies, web, games).

Preferred Skills:

  • Artistic Initiative: Ability to take graphical initiative and propose innovative design solutions.

  • Portfolio: A strong portfolio demonstrating artistic sense, finesse, and a high quality of work in UI design.

  • Personal Gaming Experience: Good personal experience with video games across various platforms is highly desired.

  • English Proficiency: High level of English proficiency is appreciated for clear communication in a global team.

๐Ÿ“ Enhancement Note: The "5-10 years" experience level is inferred from the "Senior" title and the expectation of "solid expertise" across multiple tools and principles. The education section is inferred based on industry standards for senior design roles.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Visual Design Excellence: Showcase a diverse range of UI projects demonstrating strong composition, color harmony, and attention to detail in graphical elements.

  • Process & Workflow Documentation: Include examples that illustrate your design process, from initial concept sketches and wireframes to final polished assets, highlighting problem-solving steps.

  • Platform Adaptability: Present work that reflects an understanding of designing for multiple platforms (mobile, PC, console), showcasing how designs are adapted for different screen sizes and user contexts.

  • User-Centric Design: Demonstrate an ability to create intuitive and user-friendly interfaces, with examples that highlight how user needs and experience were considered in the design decisions.

  • Technical Asset Preparation: Include examples of how you prepare UI assets for integration into game engines, showing an understanding of file formats, resolution, and optimization.

Process Documentation:

  • Workflow Design & Optimization: Document your approach to designing UI workflows, from user research and ideation to wireframing and prototyping, emphasizing efficiency and clarity.

  • System Integration & Asset Management: Showcase experience in managing UI assets within a production pipeline, ensuring consistency and easy integration with development tools and game engines.

  • Performance & Iteration Analysis: Provide examples of how you analyze the performance of UI elements post-implementation and iterate on designs based on feedback, data, or player testing.

๐Ÿ“ Enhancement Note: These requirements are crafted to align with a Senior UI Designer role, focusing on the tangible outputs (portfolio) and the underlying processes that lead to high-quality UI design in a game development context.

๐Ÿ’ต Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for Senior UI Designers in Barcelona, Spain, with 5-10 years of experience, the estimated annual salary range is โ‚ฌ45,000 - โ‚ฌ65,000. This estimate considers the cost of living in Barcelona, the specialized nature of game UI design, and the seniority of the role. This range is subject to variation based on the candidate's specific qualifications, portfolio strength, and final negotiation. Benefits:

  • Permanent Contract: Secure employment with a full-time, permanent contract.

  • Generous Vacation: 25 days of annual vacation to ensure work-life balance.

  • Private Health Insurance: Comprehensive private medical health insurance coverage.

  • Flexible Compensation: Access to a flexible compensation scheme.

  • Ticket Restaurant Card: Meal voucher system for daily expenses.

  • Professional Development:

    • Free language courses to enhance communication skills.
    • Access to learning bootcamps and platforms like O'Reilly and GDC Vault for continuous skill enhancement.
  • Work-Life Balance Perks:

    • Birthday day off to celebrate personal milestones.
    • Option for a shortened work schedule on three days of the week.
  • Hybrid Work Model: Flexible work-from-home hybrid model allowing for a blend of office and remote work.

  • Merit-Based Progression: Salary progression system based on merit and performance.

  • Competitive Package: A competitive initial salary package.

  • Career Growth: Opportunities for career development and advancement within the company.

  • Excellent Working Conditions: High-quality office environment located centrally in Barcelona.

  • Social Events: Regular social events, including Thursday afterwork beers, to foster team camaraderie.

Working Hours:

  • Standard full-time working hours, likely around 40 hours per week, with the flexibility offered by the hybrid model and specific perks like shortened workdays on certain days.

๐Ÿ“ Enhancement Note: The salary range is an estimation based on market data for similar roles in Barcelona. The benefits are directly extracted from the provided text and elaborated for clarity. The working hours are inferred from the "full-time" employment type and typical industry standards.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Video Game Development & Publishing. Gameloft is a leading global publisher and developer known for its diverse portfolio of multiplatform games, operating within a highly competitive and rapidly evolving entertainment sector.

Company Size: Gameloft employs approximately 4,600 people worldwide, indicating a large, established, and globally distributed organization. This size offers opportunities for diverse projects and cross-functional collaboration.

Founded: Established in 2000, Gameloft has over two decades of experience in the gaming industry, positioning it as a seasoned innovator with a strong track record of developing and publishing successful titles.

Team Structure:

  • Cross-Functional Teams: The UI team operates within larger game development project teams, collaborating with engineers, game designers, artists, producers, and UX specialists.

  • Reporting Hierarchy: UI Designers report to a UI/UX Director, who oversees the visual and interactive experience of the games.

  • Specialized Roles: Within the art department, there are specialized roles, including UI/UX designers, 2D artists, 3D modelers, animators, and technical artists, fostering an environment of focused expertise.

Methodology:

  • Agile Development: Gameloft likely employs agile or iterative development methodologies, common in game development, requiring flexibility and continuous feedback loops for UI design.

  • Data-Driven Design: While not explicitly stated, senior roles often involve using player data and analytics to inform UI/UX decisions and optimize player experience.

  • Artistic Collaboration: The company emphasizes collaboration with major rights holders and its own established franchises, requiring UI designers to adapt to diverse art styles and brand guidelines.

Company Website: www.gameloft.com

๐Ÿ“ Enhancement Note: Company context is derived from the provided description, highlighting Gameloft's position in the gaming industry, its scale, and its operational approach to game development.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: Senior UI Designer. This level signifies a high degree of technical proficiency, creative autonomy, and the ability to mentor junior team members. The role requires significant experience in UI design, particularly within the gaming sector, and the capacity to influence design direction and contribute to strategic visual planning.

Reporting Structure: The Senior UI Designer reports directly to the UI/UX Director. This structure allows for direct guidance, feedback, and strategic alignment with the directorial vision for the game's interface. It also implies a degree of independence in day-to-day tasks.

Operations Impact: The impact of a Senior UI Designer is critical to the player's overall experience. Effective UI design directly influences game accessibility, player engagement, retention, and satisfaction. Strong visual narrative through UI can enhance immersion and brand perception, contributing to the commercial success of the game.

Growth Opportunities:

  • Leadership Development: Progression to Lead UI Designer or UI/UX Director roles, managing design teams and shaping the strategic direction of UI/UX for multiple projects.

  • Specialization: Deepening expertise in specific areas like motion graphics for UI, advanced prototyping, or VR/AR UI design.

  • Cross-Disciplinary Experience: Opportunities to gain experience in related fields such as game design, technical art, or UX research, broadening career horizons.

  • Mentorship: Developing leadership and communication skills by mentoring junior UI designers and contributing to team growth.

  • Studio/Project Mobility: Potential to move between different game projects or even studios within Gameloft to experience diverse game genres and development environments.

๐Ÿ“ Enhancement Note: The career growth analysis is structured around typical progression paths for a Senior UI Designer in the game industry, focusing on leadership, specialization, and broadening experience within a large company like Gameloft.

๐ŸŒ Work Environment

Office Type: Hybrid model, combining office-based work with remote flexibility. This suggests a modern work environment that balances in-person collaboration with individual focus time.

Office Location(s): The office is located centrally in Barcelona, Catalonia, Spain. This prime location likely offers good accessibility via public transport and proximity to amenities, contributing to a positive employee experience.

Workspace Context:

  • Collaborative Spaces: The office environment is designed to foster collaboration, with designated areas for team meetings, brainstorming sessions, and cross-functional interactions.

  • Technology & Tools: Access to industry-standard design software, hardware (including graphics tablets), and potentially high-performance workstations necessary for demanding design tasks.

  • Creative Atmosphere: An environment conducive to creativity, innovation, and artistic expression, common in game development studios, with opportunities for interaction with a diverse range of creative professionals.

Work Schedule:

  • The role is full-time, with an expected ~40-hour work week. The hybrid model provides flexibility, allowing for a blend of set office days and remote workdays, catering to individual work styles and project needs. Specific daily schedules may vary but will align with team collaboration requirements.

๐Ÿ“ Enhancement Note: The description of the work environment is based on the "Hybrid" work model and the mention of "excellent local working conditions" and a "centre of Barcelona" location.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess qualifications, experience, and artistic fit.

  • Portfolio Presentation & Discussion: A dedicated session where candidates present their portfolio, discussing key projects, design processes, and problem-solving approaches. This is a critical stage for evaluating artistic skill and communication.

  • Technical/Creative Challenge: Candidates may be asked to complete a design exercise or a take-home challenge to assess their practical skills in UI design, problem-solving, and adherence to art direction/briefs.

  • Team/Manager Interviews: Interviews with the UI/UX Director and potentially other team members to evaluate cultural fit, collaboration skills, and alignment with team dynamics.

  • Final Interview: Potentially a final discussion with a hiring manager or studio head to confirm the offer.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest, most relevant projects that highlight your UI design skills for games. Prioritize quality over quantity.

  • Tell a Story: For each project, clearly articulate the problem you were solving, your design process, the tools you used, your specific contributions, and the outcome or impact. Use visuals to guide the narrative.

  • Demonstrate Process: Include wireframes, user flows, mood boards, and iterations to show your thinking and problem-solving approach, not just final polished assets.

  • Highlight Game-Specific Work: Emphasize projects that are directly related to game UI design, showing an understanding of game mechanics, player engagement, and platform constraints.

  • Technical Proficiency: Be prepared to discuss your proficiency with Photoshop, Illustrator, and any other relevant tools, including how you prepare assets for integration.

  • Artistic Finesse: Let your passion and unique artistic style shine through. Gameloft values originality and high-quality execution.

Challenge Preparation:

  • Understand the Brief: Carefully read and understand the requirements of any design challenge. Ask clarifying questions if needed.

  • Time Management: Allocate your time effectively across research, ideation, design, and presentation.

  • Focus on Process: Even in a timed challenge, show your thought process. Document key decisions and justifications.

  • Presentation Skills: Be ready to present your work clearly and concisely, articulating your design choices and their rationale.

  • Gameloft Context: Research Gameloft's games and their UI styles to better align your approach with their aesthetic and brand.

๐Ÿ“ Enhancement Note: This section provides actionable advice for candidates applying for a Senior UI Designer role, focusing on portfolio presentation and interview preparation specific to the creative and game development industry.

๐Ÿ›  Tools & Technology Stack

Primary Design Tools:

  • Adobe Photoshop: Essential for raster image editing, texture creation, and detailed asset manipulation.

  • Adobe Illustrator: Crucial for creating vector-based UI elements, icons, logos, and scalable graphics.

  • Graphics Tablet: A standard tool for drawing, painting, and detailed retouching within Photoshop and other raster-based applications.

Prototyping & Collaboration Tools:

  • Figma / Adobe XD / Sketch: While not explicitly mentioned, these tools are industry standards for UI/UX design, wireframing, prototyping, and collaborative design workflows. Experience with at least one is highly beneficial.

  • Project Management Software: Tools like Jira, Asana, or Trello are likely used for task management, tracking progress, and collaborating on development cycles.

Game Engine Integration (Familiarity):

  • Unity / Unreal Engine: While direct engine work might not be required, familiarity with how UI assets are integrated into these engines (e.g., understanding sprite sheets, UI atlases, resolution requirements) is a significant advantage.

Asset Management:

  • Perforce / Git: Version control systems are commonly used in game development for managing assets and code. Familiarity with how UI assets are stored and versioned is beneficial.

๐Ÿ“ Enhancement Note: This list of tools is based on industry standards for UI designers, especially in the gaming sector, and includes both direct design software and related development pipeline tools.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Passion for Gaming: A core value is a genuine love for video games and the industry, driving creativity and dedication.

  • Innovation & Creativity: Encouraging new ideas, pushing artistic boundaries, and exploring innovative design solutions for player experiences.

  • Collaboration & Teamwork: Fostering a supportive environment where individuals work together effectively, share knowledge, and contribute to collective success.

  • Quality & Excellence: A commitment to delivering high-quality work, paying meticulous attention to detail, and striving for artistic finesse in every aspect of design.

  • Inclusivity & Diversity: Promoting a safe, inclusive, and equal opportunity workplace, valuing diverse backgrounds, perspectives, and gaming preferences, as evidenced by partnerships with organizations like COGAM.

Collaboration Style:

  • Cross-Functional Integration: UI designers work closely with UX designers, artists, engineers, and producers, requiring strong communication and the ability to translate technical and artistic concepts between disciplines.

  • Iterative Feedback: A culture of constructive feedback and iterative design, where designs are shared, reviewed, and refined collaboratively to achieve the best possible outcome.

  • Knowledge Sharing: Encouraging the sharing of best practices, new techniques, and insights within the design team and across departments to foster continuous learning and improvement.

๐Ÿ“ Enhancement Note: These values and collaboration styles are inferred from the company description, emphasizing Gameloft's stated commitment to its employees, inclusivity, and the creative process inherent in game development.

โšก Challenges & Growth Opportunities

Challenges:

  • Platform Diversity: Designing cohesive UI experiences that function optimally and look great across a wide range of platforms with varying screen sizes, input methods, and performance capabilities.

  • Artistic Vision Alignment: Balancing personal artistic style and initiative with the established art direction of a game and the specific requirements of different IP holders.

  • Technical Constraints: Working within the technical limitations of game engines and hardware, ensuring UI assets are optimized for performance without sacrificing visual quality.

  • Evolving Trends: Keeping pace with the rapid evolution of UI/UX design trends and player expectations in the dynamic gaming industry.

Learning & Development Opportunities:

  • Advanced Design Techniques: Access to learning resources for mastering new design software features, advanced visual effects, and emerging UI design methodologies.

  • Industry Insights: Participation in industry conferences (like GDC), webinars, and access to platforms like GDC Vault to stay updated on the latest trends and technologies in game development and design.

  • Mentorship Programs: Opportunities to be mentored by senior designers or to mentor junior team members, enhancing leadership and strategic thinking skills.

  • Cross-Disciplinary Exposure: Learning from experts in engineering, game design, and art to gain a holistic understanding of game development and broaden career expertise.

๐Ÿ“ Enhancement Note: Challenges and growth opportunities are framed to be specific to a Senior UI Designer role within the gaming industry, highlighting common hurdles and avenues for professional development.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • Design Philosophy: "Describe your personal design philosophy and how it applies to creating engaging user experiences in video games." Focus on user-centricity, visual storytelling, and platform considerations.

  • Problem-Solving: "Walk us through a challenging UI design problem you encountered on a past project. How did you approach it, what solutions did you implement, and what was the outcome?" Be ready to detail your process, compromises, and results.

  • Collaboration & Feedback: "How do you handle constructive criticism or conflicting feedback from team members or stakeholders on your designs?" Emphasize your ability to adapt, communicate, and find solutions collaboratively.

Company & Culture Questions:

  • Gameloft's Games: "Which Gameloft games have you played or admired, and what do you think of their UI/UX?" Show genuine interest and thoughtful analysis of their existing products.

  • Inclusivity: "Gameloft emphasizes inclusivity. How do you ensure your UI designs are accessible and welcoming to a diverse player base?" Discuss your approach to accessibility standards and representing diverse users.

  • Hybrid Work: "How do you plan to maximize your productivity and collaboration within a hybrid work environment?" Highlight your self-management skills and strategies for effective remote and in-office teamwork.

Portfolio Presentation Strategy:

  • Start Strong: Begin with your most impactful and relevant game UI projects.

  • Context is Key: For each project, clearly explain the game's genre, target audience, platform(s), and the specific UI challenges you addressed.

  • Show, Don't Just Tell: Use high-quality visuals, mockups, and interactive prototypes to demonstrate your design work.

  • Explain Your Role: Be precise about your specific contributions, especially in team projects.

  • Quantify Impact (if possible): If you have data on how your UI design improved player engagement, retention, or usability, present it.

  • Articulate Your Process: Guide the interviewer through your design thinking, from initial concepts to final assets, highlighting problem-solving steps.

๐Ÿ“ Enhancement Note: Interview preparation advice is tailored to the Senior UI Designer role at Gameloft, focusing on common interview question types and strategies for presenting a strong portfolio.

๐Ÿ“Œ Application Steps

To apply for this Senior UI Designer position:

  • Submit your application through the provided link on jobs.smartrecruiters.com.

  • Portfolio Customization: Ensure your portfolio is up-to-date and specifically tailored to highlight your strongest game UI design projects. Prioritize work that demonstrates your skills in composition, typography, Photoshop, Illustrator, and adaptability across platforms.

  • Resume Optimization: Craft your resume to clearly articulate your years of experience, key skills (especially those listed in the requirements), and specific achievements in UI design for games. Use keywords from the job description.

  • Prepare for Presentation: Practice presenting your portfolio, focusing on telling the story behind each project, explaining your design process, and articulating your contributions clearly and concisely. Be ready to discuss your technical proficiency and artistic approach.

  • Company Research: Familiarize yourself with Gameloft's current and past game titles, their visual styles, and their company culture, particularly their emphasis on inclusivity and innovation. Understand their position in the gaming market.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. While efforts have been made to provide a comprehensive overview, all details should be verified directly with Gameloft during the application and interview process.

Application Requirements

Candidates must have solid experience in composition, color, typography, and professional expertise in Photoshop and Illustrator. Proficiency in photomontage, 2D special effects, and drawing with a graphics tablet is required.