Senior UI Designer
📍 Job Overview
Job Title: Senior UI Designer
Company: CD PROJEKT RED
Location: Warsaw, Masovian Voivodeship, Poland
Job Type: Full-time
Category: Art & Design / Game Development Operations
Date Posted: April 30, 2026
Experience Level: Mid-Senior Level (5-10 years)
Remote Status: Hybrid (Office-First with minimum 10 days/month in Warsaw office)
🚀 Role Summary
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Lead the design and implementation of intuitive, player-focused interfaces for the upcoming Cyberpunk 2 game, enhancing immersion and gameplay.
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Drive the end-to-end UI design process, from conceptualization and wireframing to high-fidelity prototypes and final visual assets.
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Foster cross-functional collaboration with UX, Design, and Engineering teams to ensure seamless integration of UI with game mechanics and technical feasibility.
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Champion UI design standards, innovation, and best practices across the development team, contributing to a consistent and compelling player experience.
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Leverage expertise in game development pipelines and tools like Unreal Engine to ensure successful UI implementation and troubleshoot integration challenges.
📝 Enhancement Note: This role is critical for the player experience in a AAA game, demanding a blend of artistic vision, user-centric design principles, and technical understanding within a game development context. The "Operations" aspect here pertains to the operational efficiency and integration of UI design processes within the broader game development lifecycle.
📈 Primary Responsibilities
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Spearhead the complete UI design lifecycle for complex in-game features, encompassing user flows, wireframes, interactive prototypes, and polished visual designs.
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Develop and maintain a cohesive and consistent visual language for the UI, ensuring it aligns with and enhances core gameplay mechanics and overall player experience.
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Actively collaborate with UX researchers, game designers, artists, and engineers to translate creative vision into functional and technically viable UI solutions.
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Drive innovation in UI interaction design, exploring new methods to improve player engagement and streamline in-game navigation.
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Oversee the technical implementation of UI designs in Unreal Engine, partnering closely with engineering teams to resolve integration issues and ensure optimal performance.
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Author and maintain comprehensive design documentation, including style guides and specifications, to ensure clarity and consistency across all development teams.
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Proactively research and integrate emerging UI trends and technologies, advocating for new approaches to elevate the game's interface.
📝 Enhancement Note: The responsibilities emphasize a leadership role within UI design, requiring not just execution but also strategic direction, team guidance, and cross-functional alignment, characteristic of a Senior position in a complex project like a AAA game.
🎓 Skills & Qualifications
Education: While no specific degree is mandated, a strong educational background in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field, supplemented by a robust portfolio, is highly valued.
Experience: A minimum of 5 years of dedicated UI design experience within the game development industry, with a proven track record of contributing to at least one shipped AAA title.
Required Skills:
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5+ years of experience in UI design specifically for video games.
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Advanced proficiency in industry-standard design tools such as Figma, Adobe Photoshop, and Adobe Illustrator for wireframing, prototyping, and visual asset creation.
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Deep understanding of game development pipelines, including art, design, and engineering workflows, with a focus on UI integration.
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Demonstrated experience in mentoring junior designers, providing constructive feedback, and guiding their skill development.
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Excellent communication, presentation, and interpersonal skills, with the ability to articulate design concepts effectively in a diverse, multilingual, and multicultural team environment.
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Strong knowledge of the cyberpunk genre and a keen ability to translate its thematic aesthetics into compelling UI designs.
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Adaptability and a proactive attitude towards learning new tools, technologies, and workflows as required by the project.
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Meticulous attention to detail and an unwavering commitment to delivering high-quality, polished user interfaces.
Preferred Skills:
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A strong passion for innovative UI design and a deep understanding of modern UI trends across various game genres.
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Proven ability to push creative boundaries and explore novel design solutions.
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Experience working on AAA titles with exceptionally complex and expansive UI systems.
📝 Enhancement Note: The qualifications highlight a blend of technical design skills, game industry experience, and soft skills essential for a senior role. The emphasis on Unreal Engine and the cyberpunk genre indicates specific project needs. The "Nice to Have" section suggests areas where candidates can further differentiate themselves.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing a minimum of 5 years of professional UI design work specifically for video games.
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Demonstrations of player-centered design thinking, illustrating how user needs and gameplay objectives informed design decisions.
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Examples of end-to-end UI design processes, including user flows, wireframes, interactive prototypes, and final visual assets.
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Case studies detailing contributions to complex UI systems, highlighting problem-solving methodologies and design rationale.
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Evidence of technical implementation considerations, showing an understanding of how designs translate into functional game elements.
Process Documentation:
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Case studies that clearly outline the UI design process for specific features, from initial concept to final implementation.
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Documentation showing how design standards and style guides were created and maintained to ensure consistency.
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Examples of collaboration with engineering teams, detailing how UI designs were integrated and any challenges overcome.
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Demonstrations of how user feedback and playtesting informed iterative design improvements.
📝 Enhancement Note: For a Senior UI Designer role in game development, the portfolio is paramount. It must not only display aesthetic skill but also strategic thinking, process rigor, and the ability to operate within a complex technical and creative pipeline. The focus is on demonstrating a complete design lifecycle and impactful contributions.
💵 Compensation & Benefits
Salary Range: 19,000 - 32,600 PLN gross monthly.
Explanation: This range is based on the provided estimated pay range and reflects the Senior level experience, specialized skills (Unreal Engine, game UI), and the high cost of living and competitive market for skilled professionals in Warsaw, Poland. It accounts for the company's status as a leading AAA game developer.
Benefits:
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Health & Well-Being:
- Life insurance: Comprehensive pension and insurance plans.
- Annual budget for medical expenses (for those working outside Poland).
- Psychological and psychiatrist care: Free mental health support and well-being webinars.
- Paid Leave: 20 to 26 days of holiday per year.
- Paid sick leave.
- Gym Membership Reimbursement.
- Menstrual Leave: One extra day off per month for employees experiencing period pain.
- RED Parents Network: Support for working parents, including childcare benefits and family-friendly events.
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Perks & Professional Growth:
- Flexible working hours: Start between 8 AM and 10 AM CET.
- Cafeteria platform: Vouchers and codes for shops, cinemas, and public transport reimbursement.
- Training, lectures, and courses: Access to internal workshops, external training, knowledge-sharing initiatives, online tutorials, and e-learning classes.
- Gifts for newborn rebels and studio swag.
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Social Activities & Office Life:
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Dog-friendly office.
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Regular social events and gatherings.
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Healthy meal options in canteens.
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Truly international working environment.
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On-campus amenities: Electric car charging points, green zones, bicycle parking, repair equipment, showers, and a well-equipped gym with a climbing wall, yoga, and boxing classes.
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No dress code. Working Hours: Flexible working hours, with a core start time between 8 AM and 10 AM CET. The role is office-first, requiring a minimum of 10 days per month in the Warsaw office, implying a standard 40-hour work week with flexibility.
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📝 Enhancement Note: The benefits package is extensive, reflecting a commitment to employee well-being, work-life balance, and professional development, which is attractive to senior-level talent in the competitive gaming industry. The inclusion of menstrual leave and a robust parental network highlights progressive workplace policies. The salary range is competitive for a Senior role in the Polish market within the AAA gaming sector.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development. CD PROJEKT RED is a globally recognized developer known for its highly immersive, narrative-driven RPGs, particularly the Witcher series and Cyberpunk 2077. The company prides itself on creating ambitious, story-rich experiences that resonate deeply with players.
Company Size: Large (Estimated 1,000+ employees based on typical AAA studio sizes). This scale allows for specialized teams and significant resources while maintaining a collaborative core.
Founded: 1994. With decades of experience, CD PROJEKT RED has established a strong legacy and deep understanding of the gaming market, fostering a culture of innovation and quality.
Team Structure:
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The UI design team is likely part of a larger Art or Design department, working closely with UX designers, game designers, and technical artists.
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This Senior role will report to a Lead UI/UX Designer or Art Director, with direct mentorship responsibilities for junior UI designers.
Methodology:
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Data-Driven Design: While creativity is paramount, UI decisions are informed by playtesting data, user feedback, and analytics to optimize player experience and engagement.
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Agile Development: UI design processes are integrated into agile sprints, allowing for iterative development, rapid prototyping, and continuous feedback loops.
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Quality Assurance Integration: UI designs are rigorously tested for functionality, usability, and visual consistency throughout the development cycle.
Company Website: https://www.cdprojektred.com/
📝 Enhancement Note: CD PROJEKT RED is renowned for its player-centric approach and commitment to quality. The culture likely values creativity, passion for gaming, and a collaborative spirit. The emphasis on storytelling and immersive worlds suggests that UI design is seen as a critical component of the overall player experience, not just a functional necessity.
📈 Career & Growth Analysis
Operations Career Level: This is a Senior-level position within the Art & Design discipline, specifically focused on UI. It signifies a high degree of autonomy, responsibility for complex features, and the expectation to guide and influence other team members. It sits above junior and mid-level designers, requiring strategic input and leadership.
Reporting Structure: The Senior UI Designer will typically report to a Lead UI/UX Designer or Art Director. They will work closely with game designers, UX researchers, 3D artists, animators, and programmers.
Operations Impact: The UI is a critical touchpoint for players, directly impacting their ability to navigate the game world, understand mechanics, and immerse themselves in the narrative. Effective UI design operations ensure that this experience is intuitive, engaging, and technically sound, contributing significantly to the overall success and critical reception of the game.
Growth Opportunities:
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Leadership Development: Transition into a Lead UI Designer role, managing a team and setting the strategic direction for UI across projects.
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Specialization: Deepen expertise in specific areas of UI/UX, such as interaction design, motion graphics for UI, or accessibility in game interfaces.
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Cross-Disciplinary Learning: Gain exposure to other aspects of game development by collaborating closely with different departments, potentially leading to broader roles within the studio.
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Project Leadership: Take on ownership of UI design for entire game systems or even new IP development.
📝 Enhancement Note: The Senior UI Designer role offers a clear path for career advancement within the specialized field of game UI/UX, with opportunities for both technical specialization and leadership. The impact of this role is directly tied to the player's perception and enjoyment of the game, making it a highly visible and influential position.
🌐 Work Environment
Office Type: Office-First hybrid model, with a strong emphasis on in-person collaboration at their Warsaw headquarters. This suggests a dynamic studio environment designed for creative collaboration.
Office Location(s): Warsaw, Poland. The company headquarters are located in Warsaw, a vibrant European capital.
Workspace Context:
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Collaborative Spaces: The office environment is designed to foster creativity and teamwork, likely featuring open-plan areas, meeting rooms, and dedicated project spaces.
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Tools & Technology: Access to high-end workstations, industry-standard software (Figma, Adobe Suite, Unreal Engine), and potentially specialized hardware for prototyping and testing.
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Team Interaction: Opportunities for daily interaction with a diverse, international team of game development professionals, fostering a rich exchange of ideas and learning.
Work Schedule: Flexible working hours (8-10 AM CET start window) combined with a hybrid model (minimum 10 days/month in office) allows for a balance between structured collaboration and personal flexibility. This is crucial for maintaining focus during intensive design periods.
📝 Enhancement Note: The hybrid "Office-First" approach indicates a preference for in-person synergy, common in creative industries like game development where spontaneous collaboration and ideation are highly valued. The amenities at the Warsaw campus suggest a well-resourced and employee-focused environment.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of application, resume, and critically, the portfolio for relevance, quality, and experience.
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Portfolio Review & Discussion: A dedicated session to walk through selected portfolio pieces, discussing design choices, process, challenges, and impact. This is where the candidate's understanding of UI principles, game development, and problem-solving will be assessed.
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Technical/Design Challenge: Potentially a practical exercise or case study related to UI design for a game, focusing on problem-solving, ideation, and adherence to design principles within a given context (e.g., designing a specific in-game menu or flow).
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Cross-functional Interviews: Meetings with potential team members (e.g., Lead Designer, Art Director, Lead Programmer) to assess cultural fit, communication skills, and ability to collaborate effectively within a multidisciplinary team.
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Final Interview: Likely with senior leadership to discuss overall fit, career aspirations, and final alignment with the role and company.
Portfolio Review Tips:
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Curate Selectively: Highlight 3-5 of your strongest, most relevant projects. Focus on quality over quantity.
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Tell a Story: For each project, clearly articulate the problem, your role, the design process, the challenges faced, your solutions, and the measurable outcomes or impact.
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Show Your Process: Include wireframes, user flows, prototypes, and rationale behind design decisions. Don't just show final polished screens.
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Highlight Game-Specific Work: Prioritize projects that demonstrate experience with game UI, player experience, and ideally, the cyberpunk genre or similar aesthetics.
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Demonstrate Technical Awareness: Show an understanding of how your designs would be implemented, especially if you have Unreal Engine experience.
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Be Prepared to Discuss: Be ready to articulate your design choices, defend your decisions, and explain how you'd approach new challenges.
Challenge Preparation:
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Understand the Context: If given a challenge, ensure you fully grasp the requirements, the target audience (players), and the game's overall vision.
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Focus on Process: Even if time is limited, demonstrate your thought process, how you'd break down the problem, and the steps you'd take.
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Communicate Clearly: Articulate your ideas concisely and effectively, whether written or verbal.
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Embrace Constraints: Show how you can work within potential technical or creative limitations.
📝 Enhancement Note: The application process for a Senior UI Designer at a AAA studio like CD PROJEKT RED is rigorous, with a heavy emphasis on the portfolio as the primary demonstration of skill and experience. Candidates must be prepared to articulate their design thinking and process in detail.
🛠 Tools & Technology Stack
Primary Tools:
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Figma: Advanced proficiency required for collaborative wireframing, prototyping, and UI design.
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Adobe Photoshop: Essential for detailed visual asset creation, texture editing, and image manipulation.
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Adobe Illustrator: Key for vector graphics, icons, and scalable UI elements.
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Unreal Engine: Practical experience is crucial for UI implementation, working with UMG (Unreal Motion Graphics), Blueprints for UI logic, and understanding material integration.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable in the traditional sense, but understanding asset management systems and version control (e.g., Perforce, Git) for design assets is important.
📝 Enhancement Note: The technology stack is centered around industry-standard design software and the specific game engine (Unreal Engine) used for development. Proficiency in these tools, especially Unreal Engine's UI capabilities, is a non-negotiable requirement for effective collaboration and implementation.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to creating experiences that prioritize and delight the player, ensuring UI is intuitive and enhances immersion.
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Quality & Craftsmanship: A drive for excellence in every aspect of game development, from narrative to technical execution, including polished and functional UI.
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Collaboration & Teamwork: An understanding that game development is a team sport, requiring open communication, mutual respect, and shared ownership.
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Innovation & Creativity: Encouragement to push boundaries, explore new ideas, and contribute unique perspectives to the game's design.
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Passion for Gaming: A genuine love for video games and a desire to create memorable experiences for fellow gamers.
Collaboration Style:
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Cross-functional Integration: UI designers actively partner with various disciplines, ensuring a holistic approach where UI complements gameplay, art, and narrative.
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Iterative Feedback: A culture of constructive criticism and iterative design, where feedback is welcomed and used to refine designs continuously.
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Knowledge Sharing: Encouragement of internal workshops, sharing of best practices, and learning from each other's expertise.
📝 Enhancement Note: CD PROJEKT RED's culture likely values passion, collaboration, and a relentless pursuit of quality. For a UI Designer, this means being part of a team that sees UI as integral to storytelling and player engagement, not just a functional layer.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Aesthetics and Functionality: The primary challenge is consistently creating visually stunning interfaces that are also highly functional, intuitive, and performant within a complex game engine.
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Technical Constraints: Adapting creative visions to the technical limitations and specific implementation requirements of Unreal Engine and the game's architecture.
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Cross-Disciplinary Alignment: Ensuring the UI design vision remains cohesive and aligned with evolving gameplay mechanics, narrative elements, and art direction across a large team.
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Genre Specifics: Deeply understanding and embodying the cyberpunk aesthetic and themes within the UI, ensuring it enhances, rather than detracts from, the player's immersion in that specific world.
Learning & Development Opportunities:
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Unreal Engine Mastery: Deepen expertise in Unreal Engine's UI tools (UMG, Blueprints) through hands-on project work and internal training.
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Advanced UX/UI Techniques: Access to training and workshops on cutting-edge UI/UX methodologies, interaction design patterns, and player psychology.
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AAA Project Experience: Gain invaluable experience working on a large-scale, high-profile AAA title with a renowned development studio.
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Mentorship and Leadership: Opportunity to mentor junior designers and develop leadership skills, potentially paving the way for future lead roles.
📝 Enhancement Note: The challenges are inherent to AAA game development and specifically to creating immersive UI for a narrative-rich genre. The growth opportunities are significant, offering both deep specialization and broader career progression within the industry.
💡 Interview Preparation
Strategy Questions:
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"Describe a complex UI system you designed for a game. What were the key challenges, and how did you overcome them? What was the outcome?" (Focus on process, problem-solving, and impact).
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"How do you approach balancing visual aesthetics with functional requirements in game UI design, especially within technical constraints?" (Demonstrate understanding of trade-offs).
Company & Culture Questions:
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"What interests you specifically about the cyberpunk genre and Cyberpunk 2?" (Show genuine enthusiasm and understanding).
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"How do you see UI design contributing to the storytelling and immersion in a game like Cyberpunk 2?" (Connect your role to the game's core pillars).
Portfolio Presentation Strategy:
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Structure Your Narrative: For each project, start with the goal/problem, your specific contribution, the design process, key decisions, and the final result/impact.
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Highlight Your Role: Be clear about what you did, especially if it was a team project.
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Show, Don't Just Tell: Use visuals (screenshots, videos, interactive prototypes) to illustrate your points.
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Quantify Impact (if possible): If you have data on how your UI improved user experience, engagement, or conversion, present it.
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Be Ready for Deep Dives: Anticipate detailed questions about your design choices, tools, and techniques.
📝 Enhancement Note: Interview preparation should focus on demonstrating not only design skill but also strategic thinking, problem-solving abilities, and a strong understanding of the game development pipeline and CD PROJEKT RED's specific project and culture.
📌 Application Steps
To apply for this Senior UI Designer position:
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Submit your comprehensive application via the provided link on SmartRecruiters.
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Portfolio is paramount: Ensure your portfolio is up-to-date, easily accessible, and showcases your most relevant game UI design work, particularly any experience with the cyberpunk aesthetic or similar genres.
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Tailor your Resume: Highlight your 5+ years of game UI design experience, specific tool proficiencies (Figma, Photoshop, Unreal Engine), and any experience mentoring designers or working on AAA titles.
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Prepare for the Portfolio Review: Practice walking through your selected projects, articulating your design process, rationale, and the impact of your work. Be ready to discuss your experience with Unreal Engine's UMG and Blueprints.
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Research CD PROJEKT RED: Familiarize yourself with their games, company culture, and their approach to storytelling and player experience. Understand the Cyberpunk 2 project's vision and how UI fits into it.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires 5+ years of experience in UI design for games and advanced expertise in design tools like Figma and Photoshop. Experience with Unreal Engine and a strong portfolio of player-centered design are essential.