Senior UI Artist - MONOPOLY GO!

Scopely
Full-timeβ€’Barcelona, Spain

πŸ“ Job Overview

Job Title: Senior UI Artist - MONOPOLY GO!

Company: Scopely

Location: Barcelona, Spain

Job Type: Full-Time

Category: Art & Design / Creative & Media

Date Posted: August 25, 2026

Experience Level: Senior (5-10 years)

Remote Status: Hybrid

πŸš€ Role Summary

  • Spearhead the creation of intuitive and visually appealing UI assets and systems for the highly successful mobile game, MONOPOLY GO!.

  • Integrate and champion the use of AI-assisted creative tools to enhance UI design workflows, improve iteration speed, and boost overall production efficiency.

  • Collaborate closely with a global, cross-functional team of game designers, UX designers, concept artists, animators, and engineers to ensure a cohesive and high-quality player experience.

  • Act as a key point of contact for UI development on assigned features, providing clear communication and updates to production teams and stakeholders.

  • Mentor junior UI artists, sharing expertise and fostering a culture of continuous learning and design refinement.

πŸ“ Enhancement Note: This role is specifically for a UI Artist focused on a live, globally successful mobile game, requiring a blend of artistic skill, technical proficiency with modern tools including AI, and strong collaborative abilities within a fast-paced, iterative development environment. The hybrid work arrangement in Barcelona indicates a need for local presence with remote flexibility.

πŸ“ˆ Primary Responsibilities

  • Develop high-fidelity mockups, compelling pitches, and polished UI assets for new features within MONOPOLY GO!, translating conceptual flowcharts and wireframes into functional and aesthetically pleasing user interfaces.

  • Proactively identify, evaluate, and apply AI-assisted tools and workflows within the UI design and production process, demonstrating tangible improvements in quality, iteration speed, or resource efficiency.

  • Partner effectively with game designers, UX designers, concept artists, animators, and engineers to maintain visual consistency and ensure the player experience aligns with the game's established personality and seasonal themes.

  • Present and defend UI design proposals and directions to internal stakeholders, clearly articulating the rationale behind design choices and their impact on player engagement.

  • Serve as the primary UI subject matter expert for assigned features, managing communication flow, providing timely updates on progress, and proactively addressing any UI-related questions or roadblocks.

  • Mentor and guide junior UI artists through informal feedback, knowledge sharing, and best practice demonstrations, contributing to the overall growth and skill development of the art team.

  • Stay abreast of evolving UI design trends, emerging technologies (including AI advancements), and player expectations within the mobile gaming landscape to continuously elevate the game's interface.

πŸ“ Enhancement Note: The responsibilities emphasize a proactive and influential role, going beyond asset creation to include strategic integration of new technologies like AI, stakeholder advocacy, and team mentorship. This suggests a need for strong communication and leadership potential in addition to artistic and technical skills.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and expertise in UI/UX and graphic design is essential.

Experience: 6+ years of hands-on art and design experience in the gaming industry, with a significant focus on mobile titles. A minimum of 2 years in a senior-level capacity is required, showcasing leadership and advanced skill application.

Required Skills:

  • Expert-level UI/UX and graphic design skills, encompassing a deep understanding of visual hierarchy, layout principles, and aesthetic appeal.

  • Advanced proficiency in typography, including the strategic application of fonts for readability, brand identity, and emotional resonance within game interfaces.

  • Strong grasp of interaction design principles, ensuring intuitive navigation and a seamless user flow that enhances player engagement.

  • Mastery of industry-standard design software, including Adobe Photoshop, Adobe Illustrator, and Figma, for creating and refining UI assets.

  • Demonstrated fluency and practical experience with AI-assisted creative tools, with the ability to articulate specific use cases and benefits for UI design and production workflows.

  • Proven track record of successfully shipping polished UI systems for mobile games, collaborating effectively across cross-functional disciplines like Design, UX, and Engineering.

  • Excellent communication and presentation skills, with the ability to articulate design rationale and advocate for creative vision to diverse stakeholders.

  • A positive and collaborative attitude, with a demonstrated capacity for both giving and receiving objective feedback constructively. Preferred Skills:

  • Experience navigating the brand guidelines and approval processes for externally licensed intellectual properties (IPs), ensuring brand integrity and compliance.

  • A genuine passion for mobile gaming and a deep understanding of player motivations and engagement loops within the mobile gaming ecosystem.

  • Familiarity with game development pipelines and common game engines.

  • Basic understanding of animation principles as they apply to UI elements and transitions.

πŸ“ Enhancement Note: The emphasis on "AI fluency" and "meaningfully improve quality, iteration, or efficiency" indicates that candidates must not only be aware of AI tools but also have practical experience in applying them to achieve measurable results in UI design and production. This is a critical differentiator for this senior role.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated selection of high-quality UI work for mobile games, showcasing a range of features, systems, and aesthetic styles.

  • Clear examples of UI asset creation, including mockups, icons, HUD elements, menus, and in-game interfaces, demonstrating attention to detail and visual polish.

  • Case studies or detailed project breakdowns that illustrate the UI design process from wireframing/flowcharts through to final polished assets, highlighting problem-solving and design decisions.

  • Demonstrations of how UI systems were integrated into game mechanics and player workflows, emphasizing user experience and intuitive navigation.

  • Evidence of collaboration with UX designers and game designers, showing how UI supports broader game objectives and player journeys. Process Documentation:

  • Examples of workflow optimization, particularly those involving the use of AI-assisted tools to streamline asset creation, iteration, or concept generation.

  • Documentation or visual representation of UI systems designed for scalability and consistency across various game features or content updates.

  • Case studies that detail the application of design principles (typography, color theory, layout) to achieve specific player engagement or usability goals.

  • Visuals or descriptions of how UI was adapted to meet the constraints and opportunities of the mobile platform.

πŸ“ Enhancement Note: For a Senior UI Artist, the portfolio should go beyond just showcasing static art. It needs to demonstrate a deep understanding of the UI design process, the ability to create cohesive systems, and crucially, practical application of modern tools, including AI, to enhance efficiency and quality. Case studies that detail problem-solving and impact are highly valued.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for a Senior UI Artist in Barcelona, Spain, with 6+ years of experience, the estimated annual salary range is €50,000 - €75,000. This range accounts for the senior-level expertise, specialized skills in mobile game UI, and the cost of living in Barcelona.

Benefits:

  • Comprehensive health insurance coverage (medical, dental, vision).

  • Retirement savings plan with company matching contributions.

  • Generous paid time off (PTO), including vacation days, sick leave, and public holidays.

  • Hybrid work model offering flexibility between remote work and in-office collaboration.

  • Professional development opportunities, including access to training, conferences, and workshops.

  • Employee Assistance Program (EAP) for mental health and well-being support.

  • Opportunities to work on globally recognized and successful mobile game titles.

  • Potential for performance-based bonuses and stock options.

Working Hours: The standard working hours are approximately 40 hours per week, with flexibility to accommodate the hybrid work arrangement. Core working hours will likely be established to ensure team collaboration, with specific details to be provided during the interview process.

πŸ“ Enhancement Note: The salary estimate is based on data from reputable job boards and salary aggregators for similar roles in Barcelona, Spain, considering the specified experience level and industry. Benefits are typical for a company of Scopely's size and industry, tailored to attract and retain talent in creative and technical fields.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Games / Interactive Entertainment / Mobile Gaming. Scopely operates within a highly dynamic and competitive global market, known for its rapid innovation, player-centric approach, and strong focus on live-service games. The "MONOPOLY GO!" title specifically operates within the casual and social casino gaming sub-genres, which emphasize accessibility, consistent engagement, and monetization through in-app purchases.

Company Size: Scopely is a large, global company with thousands of employees worldwide, indicating a robust organizational structure, established processes, and significant resources available for development and operations. This size suggests opportunities for cross-team collaboration and potential for career advancement within various departments.

Founded: Scopely was founded in 2011. Its history includes significant growth through both organic development and strategic acquisitions, positioning it as a leader in the mobile gaming space with a diversified portfolio and a proven track record of success. This longevity and growth suggest a stable yet innovative environment.

Team Structure: The MONOPOLY GO! team is described as being based in Europe and the US, implying a distributed yet collaborative structure. Within this team, the Senior UI Artist will likely be part of a larger Art department, working closely with dedicated Game Designers, UX Designers, and Engineers. The reporting structure is likely to involve a Lead Artist or Art Director, with informal mentorship extending to junior team members. Collaboration is expected to be highly cross-functional.

Methodology: Scopely emphasizes a "tenet-driven culture" and proprietary technology. For the MONOPOLY GO! team, this likely translates to a data-informed approach to game design and live operations, with a strong focus on player engagement, retention, and monetization. The UI design process will be iterative, incorporating player feedback and A/B testing results to continuously refine the user experience. The explicit mention of AI fluency highlights a commitment to adopting cutting-edge technologies.

Company Website: https://www.scopely.com/

πŸ“ Enhancement Note: The context of "MONOPOLY GO!" being a "global phenomenon" and "biggest mobile game launch in history" underscores the high stakes and visibility of this role. The company's emphasis on "inspiring play, every day" and a "distinctive tenet-driven culture" suggests a passionate and mission-oriented work environment.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at a Senior level, signifying a high degree of autonomy, specialized expertise, and the expectation to contribute to strategic decisions within the UI art domain. Senior artists are typically expected to lead by example, mentor others, and possess a deep understanding of the entire development lifecycle from concept to live operations. For a UI artist, this means not just creating assets but also contributing to the strategic vision for the game's interface and user experience.

Reporting Structure: The Senior UI Artist will report to a Lead Artist or Art Director within the MONOPOLY GO! team. They will work collaboratively with Game Designers, UX Designers, and Engineers, forming a core cross-functional pod for feature development. There is also an expectation of informal mentorship towards junior UI artists, indicating a potential pathway towards lead or supervisory roles over time.

Operations Impact: The UI Artist's work directly impacts player experience, engagement, and retention. Polished, intuitive UI is critical for player satisfaction, ease of navigation, and ultimately, the monetization success of a mobile game like MONOPOLY GO!. By creating delightful and functional interfaces, the Senior UI Artist directly contributes to the game's ability to captivate millions of players and maintain its status as a global phenomenon. Their ability to integrate AI will also influence the team's overall efficiency and innovation capacity.

Growth Opportunities:

  • Specialization & Leadership: Opportunity to deepen expertise in specific areas of UI/UX design for mobile games, or to transition into Lead UI Artist roles, taking on more responsibility for art direction and team management.

  • Cross-Disciplinary Skill Development: Exposure to game design, UX principles, and engineering workflows can foster a broader understanding of game development, potentially opening doors to roles like UX Designer or Technical Artist.

  • AI & Emerging Technologies: Continuous learning and application of AI in creative workflows provides a competitive edge, positioning the artist for future roles that leverage advanced technology in game development.

  • Project Impact: Contributing to a globally successful live-service game offers significant portfolio value and recognition, paving the way for future opportunities at top-tier gaming companies.

πŸ“ Enhancement Note: The growth analysis highlights that while this is a senior individual contributor role, it offers clear pathways for leadership, specialization, and adaptation to new technologies, which are crucial for career longevity in the fast-evolving gaming industry.

🌐 Work Environment

Office Type: Scopely operates on a hybrid work model. This means the role involves a combination of working from home and working from the company's office in Barcelona, Spain. This model aims to balance the benefits of remote flexibility with the advantages of in-person collaboration and team building.

Office Location(s): The primary office location for this role is Barcelona, Spain. Specific details about the office amenities, accessibility, and proximity to public transport would typically be available upon request or during the interview process.

Workspace Context:

  • Collaborative Hub: The Barcelona office likely serves as a hub for the European-based portion of the MONOPOLY GO! team, fostering in-person collaboration, brainstorming sessions, and team cohesion.

  • Tools & Technology: Employees can expect access to robust IT infrastructure, high-performance workstations suitable for creative work, and the necessary software licenses for design and development tools, including AI platforms.

  • Team Interaction: The hybrid model allows for regular face-to-face interaction with colleagues, fostering stronger working relationships, spontaneous discussions, and a shared sense of team culture, balanced with the personal space provided by remote work.

Work Schedule: The role is full-time, with an expected commitment of around 40 hours per week. The hybrid arrangement allows for a degree of flexibility in structuring the workweek, with specific days in the office likely coordinated with team needs and core collaboration times. This flexibility is beneficial for managing personal life alongside demanding project deadlines common in game development.

πŸ“ Enhancement Note: The hybrid nature of the role is a key aspect of the work environment, suggesting that candidates should be comfortable with both remote and in-office work. The emphasis on collaboration within this hybrid model implies that in-office days will be focused on team-based activities and communication.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio by the Talent Acquisition team to assess qualifications and fit.

  • Hiring Manager Interview: A discussion with the hiring manager (likely an Art Director or Lead Artist) to delve deeper into your experience, technical skills, and understanding of UI/UX principles, with a focus on mobile game development and AI integration.

  • Art Test/Challenge: A practical exercise designed to evaluate your UI design skills, problem-solving abilities, and workflow efficiency. This might involve creating a specific UI element, a small feature flow, or demonstrating your approach to a given design problem, potentially including the use of AI tools.

  • Team/Cross-Functional Interview: Meetings with potential colleagues from Design, UX, and Engineering teams to assess your collaboration style, communication skills, and ability to integrate into the existing team dynamic.

  • Final Interview: Potentially a discussion with a more senior leader to confirm cultural fit and overall suitability for the role.

Portfolio Review Tips:

  • Curate for Impact: Select your strongest, most relevant work for mobile games, emphasizing UI systems and polished assets. Showcase projects that demonstrate your ability to translate wireframes into delightful user experiences.

  • Highlight AI Integration: Include specific examples or case studies detailing how you've used AI-assisted tools to improve your UI design process, iteration, or efficiency. Quantify results where possible (e.g., reduced iteration time, improved asset quality).

  • Showcase Process: For key projects, detail your thought process, challenges faced, design decisions made, and the rationale behind them. Visuals of wireframes, flowcharts, and early mockups are valuable.

  • Demonstrate Collaboration: If possible, include examples of projects where you worked closely with UX designers, game designers, or engineers, and highlight your contribution to the collaborative process.

  • Mobile First: Ensure your portfolio clearly demonstrates expertise in designing for the mobile platform, considering screen real estate, touch interactions, and performance.

  • Conciseness and Clarity: Present your work clearly and concisely. Use annotations to explain your role, the project's objectives, and the outcomes.

Challenge Preparation:

  • Understand the Game: Familiarize yourself with MONOPOLY GO!, its UI, and its core gameplay loops. Understand its aesthetic and player base.

  • Practice AI Workflows: Rehearse using AI tools in your design process. Be ready to articulate how and why you'd use them for specific tasks related to the challenge.

  • Focus on Mobile Constraints: Practice designing within typical mobile UI constraints (screen size, touch targets, performance).

  • Articulate Your Process: Be prepared to walk through your design decisions step-by-step, explaining your rationale, the tools you used (including AI), and how you addressed any given constraints or objectives.

πŸ“ Enhancement Note: The interview process emphasizes practical skills, collaboration, and the integration of new technologies like AI. Candidates should be prepared to demonstrate their proficiency with AI tools not just conceptually but through practical application in their portfolio and potential art tests.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative UI design, prototyping, and asset handoff. Proficiency in creating design systems, components, and interactive prototypes is expected.

  • Adobe Photoshop: Critical for creating and editing raster-based UI assets, textures, and graphical elements. Advanced skills in image manipulation and digital painting are beneficial.

  • Adobe Illustrator: Necessary for creating vector-based UI assets, icons, and scalable graphics. Expertise in vector manipulation and illustration techniques is key.

Analytics & Reporting:

  • While not directly a UI Artist's tool, understanding how UI elements contribute to key performance indicators (KPIs) tracked through analytics platforms (e.g., user engagement, conversion rates, retention) is important. Familiarity with tools like Amplitude, Firebase Analytics, or similar mobile analytics platforms would be a plus. CRM & Automation:

  • Not directly applicable to the UI Artist role, but awareness of how UI designs feed into product roadmaps and development pipelines managed through project management tools (e.g., Jira, Asana) is beneficial.

πŸ“ Enhancement Note: The explicit mention of Figma, Photoshop, and Illustrator indicates the core software suite. The emphasis on "AI-assisted tools and workflows fluently" suggests that candidates should be prepared to discuss their experience with generative AI platforms, AI-powered design plugins, or other emerging AI technologies relevant to creative production.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Inspire Play, Every Day: A core value driving the creation of engaging and enjoyable player experiences. For UI Artists, this means striving for interfaces that are not only functional but also delightful and contribute to the overall fun of the game.

  • Continuous Evolution & Learning: Scopely emphasizes adapting to new tools and technologies, including AI. This value encourages UI Artists to stay curious, experiment with new workflows, and embrace professional development to remain at the forefront of the industry.

  • Collaboration & Teamwork: The success of MONOPOLY GO! is attributed to a global, cross-functional team. UI Artists are expected to work seamlessly with designers, engineers, and animators, valuing diverse perspectives and contributing to a shared vision.

  • Player-Centricity: A deep understanding of player needs and motivations is paramount. UI designs should prioritize intuitive navigation, clear communication, and a rewarding experience for the millions of players engaging with the game.

  • Quality & Polish: A commitment to delivering high-quality, polished products is fundamental. This applies to every aspect of the game, including the intricate details of the user interface.

Collaboration Style:

  • Cross-Functional Integration: UI Artists are integral members of feature development teams, working closely with Game Designers to understand mechanics and UX Designers to ensure usability. They also liaunt with Engineers for implementation and Animators for motion design.

  • Iterative Feedback Loop: The team likely operates on an agile or iterative development cycle, where feedback is regularly exchanged on designs, prototypes, and implemented features. Constructive criticism is welcomed and expected.

  • Knowledge Sharing: With a global team and a focus on evolving technologies, there's an implicit value placed on sharing best practices, insights from AI tool usage, and learnings from player data to elevate the entire team's capabilities.

πŸ“ Enhancement Note: The values highlight a culture that is both passionate about games and forward-thinking regarding technology. A Senior UI Artist is expected to embody these values, leading by example in collaboration, quality, and continuous learning, particularly in the adoption of AI.

⚑ Challenges & Growth Opportunities

Challenges:

  • Maintaining Brand Consistency with Evolving Features: As MONOPOLY GO! introduces new seasonal content and features, ensuring that the UI remains consistent with the established brand identity and aesthetic can be challenging.

  • Integrating AI Effectively: Identifying and implementing AI tools and workflows that genuinely enhance productivity and quality without compromising artistic integrity or introducing workflow complexities requires careful evaluation and experimentation.

  • Balancing Player Experience with Monetization Goals: Designing UI elements that are intuitive and enjoyable for players while also supporting the game's monetization strategies requires a nuanced approach and strong collaboration with product and design teams.

  • Working in a Live-Service Environment: Adapting to rapid iteration cycles, player feedback, and ongoing content updates in a live-service game demands flexibility, quick problem-solving, and the ability to manage multiple priorities effectively.

Learning & Development Opportunities:

  • Advanced UI/UX Design: Deepen expertise in complex UI systems, mobile-specific interaction patterns, and cutting-edge design methodologies.

  • AI in Creative Production: Become a leader in leveraging AI tools for game art and design, potentially developing specialized workflows or training others.

  • Cross-Disciplinary Understanding: Gain a more comprehensive understanding of game design, engineering, and live operations, which can lead to broader career paths.

  • Leadership and Mentorship: Develop leadership skills through mentoring junior artists and potentially taking on lead responsibilities for specific UI features or projects.

πŸ“ Enhancement Note: The challenges are framed as opportunities for growth, emphasizing the dynamic nature of the role and the industry. The growth opportunities are geared towards continuous skill enhancement and career progression, particularly in the context of emerging technologies like AI.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you used AI-assisted tools to significantly improve a UI design workflow or asset creation process. What was the tool, what was the challenge, and what was the outcome?" (Focus: AI application, problem-solving, results)

  • "Walk us through your process for designing a new UI feature for a mobile game, from initial wireframe to final asset. How do you ensure it's intuitive and aligns with the game's brand?" (Focus: Process, UX/UI principles, brand adherence)

  • "How do you approach collaborating with game designers, UX designers, and engineers? Can you give an example of a time you had to navigate differing opinions on a UI element?" (Focus: Collaboration, communication, conflict resolution) Company & Culture Questions:

  • "What do you know about MONOPOLY GO! and its UI? What do you admire about it, and where do you see opportunities for enhancement?" (Focus: Research, critical analysis, passion for the product)

  • "Scopely emphasizes 'continuous evolution.' How do you personally stay updated with new design tools, technologies (especially AI), and industry trends?" (Focus: Proactiveness, learning mindset, industry awareness)

  • "How do you ensure your work contributes to both player satisfaction and the business objectives of a live-service game?" (Focus: Understanding of live-ops, business acumen, impact) Portfolio Presentation Strategy:

  • Storytelling with Data: For each portfolio piece, craft a narrative. Start with the problem or objective, detail your design process (including AI usage), showcase the solution, and highlight the results or impact. Quantify where possible.

  • Demonstrate AI Workflow: Be prepared to show how you used AI. This could be through a short screencast, a visual breakdown of the workflow, or a detailed explanation of the prompts and tools used. Focus on the value AI added.

  • Interactive Walkthrough: For digital portfolios, ensure easy navigation. Be ready to click through interactive prototypes and explain design decisions on the fly.

  • Tailor to the Role: Emphasize projects that are most relevant to mobile gaming and showcase your ability to create polished, engaging UI systems. Highlight any experience with licensed IPs if applicable.

πŸ“ Enhancement Note: Interview preparation advice is geared towards demonstrating specific skills and experiences relevant to the Senior UI Artist role, with a strong emphasis on AI integration, mobile game context, and collaborative capabilities.

πŸ“Œ Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the official Scopely careers portal via the provided link.

  • Portfolio Customization: Tailor your portfolio to highlight your strongest mobile game UI projects. Specifically, curate examples that demonstrate your proficiency with Figma, Photoshop, Illustrator, and crucially, your practical application of AI-assisted tools in your design workflow. Showcase how you've improved efficiency or quality using these technologies.

  • Resume Optimization: Ensure your resume clearly articulates your 6+ years of game art/design experience, with at least 2 years in a senior capacity. Use keywords from the job description such as "UI Artist," "Mobile Games," "Figma," "AI-assisted tools," and "Interaction Design." Quantify achievements where possible.

  • Prepare Your Narrative: Be ready to articulate your design process, your experience with AI workflows, and your collaborative approach during interviews. Practice presenting your portfolio, focusing on storytelling and demonstrating the impact of your work.

  • Company Research: Familiarize yourself with MONOPOLY GO!, its current UI, Scopely's company culture (especially "Inspire Play, Every Day" and "Continuous Evolution"), and their position in the mobile gaming market. Understand their commitment to AI and innovation.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 6+ years of experience in game art or design, with at least 2 years in a senior capacity and a strong background in mobile titles. Proficiency in industry-standard tools like Figma, Photoshop, and Illustrator, along with a demonstrated ability to use AI-assisted creative tools, is required.