Senior Technical UI & Motion Designer

Voodoo
Full-time

πŸ“ Job Overview

Job Title: Senior Technical UI & Motion Designer

Company: Voodoo

Location: Barcelona, Catalonia, Spain

Job Type: FULL_TIME

Category: Game Development - UI/UX & Technical Design

Date Posted: 2026-08-11

Experience Level: 4+ Years

Remote Status: Fully Remote (CET +/-3h)

πŸš€ Role Summary

  • Spearhead the end-to-end ownership of UI motion and interaction design, from conceptualization through to direct implementation within the Unity game engine.

  • Craft and implement sophisticated UI animations, seamless transitions, intuitive feedback mechanisms, and dynamic interaction states to enhance user engagement.

  • Rapidly prototype interactive solutions, exploring diverse design approaches to identify optimal user experiences.

  • Directly build production-ready UI elements and animations within Unity, ensuring high fidelity and performance.

  • Foster strong collaborative relationships with UI/UX Designers, Engineers, and Product teams to translate design visions into tangible game features.

  • Elevate the overall "game feel" through meticulous refinement of motion, timing, responsiveness, and user feedback loops.

  • Develop and maintain a library of reusable, performant UI animation patterns, components, and systems for consistent application across projects.

  • Drive iterative design improvements based on team feedback, playtesting results, and live player data analysis.

πŸ“ Enhancement Note: This role is positioned at the critical intersection of design and technical implementation within game development. The emphasis on "direct implementation in Unity" and "production-ready UI and animation" signifies a need for a candidate who is not only a skilled designer but also a proficient Unity developer with a deep understanding of its UI systems and animation capabilities. The "game feel" aspect highlights the importance of micro-interactions and responsiveness in creating a polished and satisfying player experience, a key differentiator in the mobile gaming market.

πŸ“ˆ Primary Responsibilities

  • Drive the complete lifecycle of UI motion and interaction design, from initial concept ideation to final production-ready implementation within the Unity game engine.

  • Design, develop, and integrate polished UI animations, intricate transitions, responsive feedback systems, and dynamic interaction states that enhance user engagement and delight.

  • Rapidly prototype innovative interaction concepts, exploring various solutions to achieve optimal user experience and game feel.

  • Build and deploy production-quality UI elements and animations directly within the Unity environment, ensuring seamless integration and performance.

  • Collaborate closely with UI/UX Designers, Game Designers, Engineers, Product Managers, and Art Directors to translate creative concepts into engaging interactive experiences.

  • Significantly enhance the overall "game feel" by refining motion, timing, responsiveness, and feedback mechanisms within the game's user interface.

  • Create and maintain a robust library of reusable, performant UI animation patterns, components, and systems to ensure consistency and efficiency across the game.

  • Implement a data-driven iteration process, refining designs based on team feedback, comprehensive playtesting, and analysis of live player data.

πŸ“ Enhancement Note: The responsibilities clearly indicate a hands-on role requiring a blend of creative design and technical execution. The emphasis on "production-ready implementation in Unity" and "reusable patterns, components, and systems" suggests that the candidate will be responsible for not just creating assets but also ensuring their scalability and maintainability within the game's architecture. The iterative process highlights the agile nature of game development and the importance of data-informed decision-making.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong educational foundation in Graphic Design, Interaction Design, Game Design, Computer Science, or a related field is highly advantageous.

Experience: Minimum of 4 years of demonstrated experience in technical UI design, UI animation, motion design, or a closely related discipline, with a significant portion ideally focused on mobile game development.

Required Skills:

  • A robust portfolio or reel showcasing exceptional UI motion and interaction design quality, with a focus on mobile gaming applications.

  • Proven, hands-on experience in building and animating user interfaces directly within the Unity game engine, including familiarity with its UI systems.

  • Demonstrated ability to take a design concept from initial prototype through to a polished, production-ready implementation.

  • A profound understanding of core motion and animation principles, including timing, easing, anticipation, follow-through, feedback, and effective transitions.

  • Proficiency with industry-standard motion design tools such as Adobe After Effects, Spine, Rive, or comparable software for creating animations and motion graphics.

  • Strong grasp of Unity's UI workflows, best practices, and technical constraints for efficient and performant UI development.

  • Aptitude for balancing high visual quality with optimal performance and maintaining consistency across complex UI systems.

  • Solid visual design fundamentals, with particular emphasis on composition, visual hierarchy, information readability, and effective user feedback design.

  • Proven experience collaborating effectively within cross-functional teams, including designers, engineers, and product managers.

  • Excellent communication and collaboration skills, with fluency in English for effective team interaction. Preferred Skills:

  • Experience in scripting or modifying code for UI animation and interaction within Unity.

  • Familiarity with creating or integrating particles, visual effects (VFX), shaders, or procedural UI effects to enhance visual polish.

  • Prior experience in shipping or operating live mobile games, understanding the nuances of post-launch updates and live ops.

πŸ“ Enhancement Note: The "4+ years of experience" combined with the emphasis on "technical UI" and "Unity implementation" suggests a mid-to-senior level role. The portfolio requirement is critical, as it serves as the primary validation of the candidate's ability to execute both visually and technically. The preferred skills indicate opportunities for candidates with deeper technical expertise or live game experience to stand out.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 distinct projects that clearly demonstrate your expertise in technical UI and motion design, with a strong emphasis on mobile game interfaces.

  • For each project, provide clear examples of UI animations, interaction states, and transitions, explaining the design rationale and technical implementation approach.

  • Include case studies or detailed descriptions that highlight your process from concept to final implementation, detailing problem identification, solution exploration, and iterative refinement.

  • Demonstrate your ability to improve "game feel" and responsiveness through specific examples of motion and interaction design.

  • Present any work that involved building UI directly within Unity, ideally with accompanying video or interactive demos. Process Documentation:

  • Articulate your workflow for designing and implementing UI animations and interactions, from initial wireframing or prototyping to final Unity integration.

  • Detail your approach to creating reusable UI animation patterns and systems, including how you ensure performance and maintainability.

  • Explain how you gather and incorporate feedback from cross-functional teams and player data to iterate on UI designs and animations.

  • Describe your methods for balancing visual polish with technical constraints and performance optimization in Unity.

πŸ“ Enhancement Note: For a role of this nature, the portfolio is paramount. It needs to go beyond static designs to showcase dynamic, interactive elements. The emphasis on "production-ready implementation in Unity" means that portfolio pieces demonstrating actual implementation within the engine, or at least a clear understanding of its technical constraints, will be highly valued. The "process documentation" aspect encourages candidates to think about their methodology and how they contribute to efficient and scalable UI development within a team.

πŸ’΅ Compensation & Benefits

Salary Range:

Given the Senior Technical UI & Motion Designer role in Barcelona, Spain, and Voodoo's status as a leading mobile game publisher, a competitive salary range can be estimated. Based on industry benchmarks for senior-level design and technical roles in major European tech hubs, and considering the "best-in-class compensation" benefit, the estimated annual salary range is €60,000 - €85,000. This range accounts for the required 4+ years of experience, specialized technical skills in Unity, and the high demand for such expertise in the gaming industry.

Benefits:

  • Best-in-class compensation package, reflecting the senior nature of the role and Voodoo's commitment to attracting top talent.

  • Other benefits applicable according to Spanish labor laws and Voodoo's specific country-based offerings, which may include:

    • Comprehensive health insurance (public and/or private options).

    • Paid time off and holidays.

    • Potential for performance-based bonuses or stock options.

    • Professional development opportunities, including training and conference attendance.

    • Remote work stipend or support for home office setup.

    • Access to Voodoo's internal gaming communities and events. Working Hours:

The role is full-time, typically aligning with standard European working hours. While specific hours are not detailed, a 40-hour work week is standard. The fully remote nature with a CET +/-3h time zone requirement offers flexibility, allowing for asynchronous collaboration and adaptable scheduling within that window.

πŸ“ Enhancement Note: The salary estimation is based on research of senior technical designer roles in Barcelona and similar European tech cities, factoring in the specific skills required (Unity, motion design, technical UI) and the company's industry position. The benefits are extrapolated from typical offerings for tech companies in Spain and the explicit mention of "best-in-class compensation" and "other benefits according to the country you reside."

🎯 Team & Company Context

🏒 Company Culture

Industry: Mobile Gaming & Entertainment. Voodoo operates at the forefront of the mobile entertainment industry, focusing on developing and publishing highly engaging mobile games and applications. Their success with titles like Mob Control, Block Jam, BeReal, and Wizz underscores their ability to identify market trends and deliver popular digital experiences to a massive global audience. The company's mission is to "entertain the world," driving a culture of innovation and user-centric design.

Company Size: Voodoo is a significant player, employing approximately 800 individuals globally. This size suggests a dynamic environment with established processes but also ample opportunities for individual impact. For operations professionals, this means a company that likely has mature systems and a need for skilled individuals to manage and optimize them, while still retaining an agile and entrepreneurial spirit characteristic of fast-growing tech companies.

Founded: Voodoo was founded in 2013, giving it over a decade of experience in the competitive mobile gaming market. This history indicates a company that has successfully navigated industry shifts, scaled its operations, and built a strong foundation. For operations roles, this implies a company with a track record of growth and a likely focus on efficiency and scalability in its internal processes.

Team Structure: The Gaming team at Voodoo is segmented into specialized units:

  • Hybrid-Casual, Casual, and Mid-core Experts: Teams dedicated to specific game genres, fostering deep expertise within each area.

  • 'Core' Games Team: Supports internal and external studios worldwide in the creation, development, and launch of new hit games. This team likely involves extensive project management, studio relations, and GTM strategy support.

  • 'Live' Games Team: Focuses on enhancing engagement and performance for existing, successful games. This team is crucial for a company with a large portfolio of resilient hybrid games generating significant annual revenue. The Senior Technical UI & Motion Designer role specifically joins this 'Live' games team, emphasizing the importance of ongoing optimization and player retention.

Methodology: Voodoo's success hinges on a data-driven approach to game development and live operations.

  • Data Analysis and Insights: The company leverages extensive player data (over 200 million active users) to inform design decisions, identify engagement drivers, and optimize monetization strategies. Operations professionals are key to building the infrastructure and reporting mechanisms for this.

  • Workflow Planning and Optimization: Efficient game development and live operations require streamlined workflows. This includes managing internal and external studio collaborations, rapid prototyping, and agile development cycles.

  • Automation and Efficiency Practices: To scale globally and manage a large portfolio, Voodoo likely employs automation in areas such as testing, analytics pipelines, and potentially in-game content delivery. Operations roles are central to identifying and implementing these efficiencies.

Company Website: https://voodoo.io/

πŸ“ Enhancement Note: Voodoo's positioning as a #3 mobile publisher globally and its significant user base (7 billion downloads, 200 million active users) highlight the scale and impact of its operations. The clear division of the gaming team into 'Core' and 'Live' games, with this role specifically within 'Live' games, indicates a focus on sustained performance and player retention for established titles. This implies a need for operations to support continuous improvement and data-driven optimization rather than just initial launch.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is classified as "Senior Technical UI & Motion Designer." In the context of Voodoo's gaming operations, "Senior" implies a high level of autonomy, expertise, and the ability to mentor junior team members. The "Technical UI & Motion Designer" aspect signifies a specialized function that directly impacts the user experience and perceived quality of the games. This role is critical for ensuring that Voodoo's games not only function well but also feel polished, responsive, and engaging, directly contributing to player retention and monetization.

Reporting Structure: The Senior Technical UI & Motion Designer will likely report to a Lead UI/UX Designer, Art Director, or a Head of Design within the 'Live' games team. They will collaborate closely with UI/UX Designers, Game Designers, Engineers, and Product Managers. The reporting structure is designed to facilitate cross-functional collaboration, ensuring that design vision aligns with technical feasibility and product goals.

Operations Impact: The impact of this role on Voodoo's operations is significant and multifaceted:

  • Enhanced Player Experience: High-quality UI motion and interaction directly influence player satisfaction, engagement, and retention. A polished UI can be a key differentiator in the crowded mobile game market.

  • Improved Game Feel: By optimizing responsiveness and feedback, this role contributes to a more immersive and enjoyable gameplay experience, which is crucial for keeping players engaged with Voodoo's live titles.

  • Development Efficiency: Creating reusable UI animation patterns and systems streamlines the development process for future updates and new features, reducing iteration time and costs.

  • Technical Debt Reduction: By implementing production-ready, performant UI directly in Unity, this role helps minimize technical debt and ensures the stability of live games.

  • Data-Driven Iteration: The role's emphasis on iterating based on playtest data and live metrics means its output is directly tied to measurable business outcomes like retention rates and in-app purchase conversions.

Growth Opportunities:

  • Specialization Advancement: Deepen expertise in specific areas of technical UI, advanced Unity animation techniques, or even explore related fields like VFX or shader development for UI.

  • Leadership Development: Progress into a Lead Technical UI & Motion Designer role, taking on more strategic responsibilities, mentoring junior designers, and influencing team direction.

  • Cross-Disciplinary Learning: Gain exposure to other aspects of game development, such as game design principles, engineering challenges, or product management strategies, potentially opening doors to broader GTM or product roles.

  • Contribution to New Ventures: As Voodoo continues to launch new games and apps, there will be opportunities to apply and evolve design methodologies to emerging projects.

πŸ“ Enhancement Note: The role's impact on "game feel" and "player retention" is a critical operational lever for Voodoo, especially within the 'Live' games team. The emphasis on building reusable systems highlights an operational focus on efficiency and scalability. The growth opportunities suggest a clear path for individuals who excel in this specialized, technically demanding design role.

🌐 Work Environment

Office Type: Voodoo operates a hybrid model, with the explicit statement that this position is "fully remote within CET +/-3h." This indicates a strong commitment to remote work, offering flexibility to employees. While Voodoo may have physical offices, the primary work environment for this role will be home-based.

Office Location(s): The role is open to candidates located within a specific time zone window (CET +/-3h), implying a need for some level of synchronous collaboration. While Barcelona is listed as a derived location, the remote nature means candidates can be based anywhere within this time zone range in Europe. This offers broad geographical flexibility while maintaining operational coherence.

Workspace Context:

  • Collaborative Environment: Despite being remote, the role emphasizes strong collaboration with UI/UX Designers, Engineers, Product Managers, and Art Directors. This suggests a culture that utilizes digital tools for seamless teamwork, regular virtual meetings, and asynchronous communication channels.

  • Operations Tools and Technology: Access to Voodoo's standard suite of design and development tools, including Unity, After Effects, Spine, Rive, and project management/communication platforms (e.g., Slack, Asana, Jira). The company likely provides necessary software licenses and potentially hardware support for remote employees.

  • Team Interaction Opportunities: Regular virtual stand-ups, design reviews, and brainstorming sessions are expected. The remote setup necessitates proactive engagement to foster team cohesion and knowledge sharing.

Work Schedule: The role is full-time, typically around 40 hours per week. The "fully remote within CET +/-3h" requirement suggests a degree of flexibility in daily scheduling, as long as core meeting times and collaboration windows are respected. This allows operations professionals to manage their time effectively, balancing project demands with personal needs, which is a key benefit of remote work.

πŸ“ Enhancement Note: The "fully remote within CET +/-3h" specification is crucial. It defines the operational boundaries for synchronous collaboration and team cohesion, indicating Voodoo's approach to managing a distributed workforce. This requires candidates to be self-disciplined and adept at remote communication tools.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess alignment with the role's technical and creative requirements.

  • Portfolio Presentation & Technical Interview: A dedicated session where you will walk through your portfolio, discussing specific projects, your design process, and your technical implementation skills in Unity. Expect questions about your approach to UI motion, interaction design, and problem-solving within game development constraints.

  • Skills Assessment/Challenge: A practical exercise, potentially involving designing and prototyping a UI interaction or implementing a small animation sequence in Unity, to evaluate your hands-on capabilities.

  • Cross-functional Team Interviews: Discussions with UI/UX Designers, Game Designers, and Engineers to assess your collaboration style, communication skills, and ability to integrate into the team.

  • Final Interview: A conversation with a hiring manager or senior leader to discuss overall fit, career aspirations, and cultural alignment with Voodoo's gaming division.

Portfolio Review Tips:

  • Highlight Technical Implementation: For each project, clearly articulate how you implemented the UI motion and interactions in Unity. Showcase video demos or interactive prototypes that demonstrate the final result.

  • Demonstrate Process & Rationale: Explain your design decisions, the problems you were solving, and how you iterated based on feedback or technical constraints. Use case studies to show your thought process from concept to polished implementation.

  • Showcase Game Feel: Provide examples where you specifically focused on improving responsiveness, timing, and feedback to enhance the player's experience. Quantify impact if possible (e.g., "improved perceived responsiveness").

  • Unity Proficiency: Ensure your portfolio clearly demonstrates your ability to build production-ready UI directly within Unity. Projects that show reusable components or efficient animation systems are highly valuable.

  • Conciseness and Clarity: Organize your portfolio logically and be prepared to present your strongest work concisely, focusing on the most relevant examples for this Senior Technical UI & Motion Designer role.

Challenge Preparation:

  • Unity UI Familiarity: Brush up on Unity's UI Toolkit or UGUI systems, common animation workflows, and performance optimization techniques for UI.

  • Motion Design Principles: Be ready to discuss and apply principles of timing, easing, anticipation, and feedback to interactive elements.

  • Problem-Solving Scenarios: Prepare to discuss how you would approach common UI challenges, such as creating intuitive navigation, implementing complex animations efficiently, or improving game feel within technical limits.

  • Communication: Practice articulating your technical and design decisions clearly and concisely, as you will need to explain them to both designers and engineers.

πŸ“ Enhancement Note: The interview process emphasizes a strong practical component, with the portfolio and a potential technical challenge being central. This indicates that Voodoo is looking for candidates who can demonstrate tangible skills and a proven ability to execute within their specific technology stack (Unity). The advice focuses on highlighting the "technical" aspect of the role, which differentiates it from a purely UI/UX or motion design position.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unity: The core game engine where UI and animations will be built and implemented. Proficiency in Unity's UI systems (UGUI or UI Toolkit) and animation tools is essential.

  • Adobe After Effects: A primary tool for designing, animating, and prototyping UI motion concepts and creating visual assets that may be imported into Unity.

  • Spine / Rive: Animation software commonly used in game development for creating skeletal animations and interactive elements that can be integrated into Unity. Proficiency in at least one of these is highly desirable.

Analytics & Reporting:

  • While not directly listed, Voodoo likely uses various analytics platforms to track player behavior and game performance. The candidate will need to be able to interpret data from these systems to inform design iterations. Tools like Firebase, GameAnalytics, or custom internal solutions are probable. CRM & Automation:

  • Not directly applicable to this design role, but an understanding of how UI design impacts user acquisition, retention, and monetization funnels is beneficial. Other Relevant Tools:

  • Figma / Sketch / Adobe XD: For initial UI/UX design conceptualization and wireframing, before moving to animation and implementation.

  • Version Control Systems (e.g., Git): Essential for collaborative development within Unity projects.

  • Project Management Tools (e.g., Jira, Asana): For tracking tasks, bugs, and project progress.

  • Communication Platforms (e.g., Slack): For day-to-day team communication.

πŸ“ Enhancement Note: The explicit mention of Unity, After Effects, Spine, and Rive, along with the role's focus on "technical UI," strongly suggests the core technology stack for this position. The emphasis on "production-ready implementation in Unity" means that practical, hands-on experience with these tools, particularly Unity, is non-negotiable.

πŸ‘₯ Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to creating engaging and satisfying experiences for players. This translates to a focus on intuitive design, responsive interactions, and delightful animations that enhance gameplay.

  • Data-Driven Decision Making: Decisions regarding UI improvements and animations are informed by player data, playtesting feedback, and performance metrics. Operations professionals are expected to contribute to and leverage this data.

  • Collaboration and Teamwork: Voodoo fosters a collaborative environment where designers, engineers, and product teams work closely together. This means valuing open communication, constructive feedback, and shared ownership of project success.

  • Innovation and Entrepreneurship: As a company that has rapidly grown and launched successful titles, Voodoo likely encourages creative problem-solving and a proactive approach to identifying new opportunities for improvement and engagement.

  • Efficiency and Performance: Given the mobile gaming context, there's a strong emphasis on creating visually appealing interfaces that are also highly performant and optimized for various devices.

Collaboration Style:

  • Cross-functional Integration: The role requires seamless collaboration with UI/UX Designers (for concept and flow), Game Designers (for gameplay integration and feel), Engineers (for technical implementation and optimization), and Product Managers (for strategic alignment and goals).

  • Agile and Iterative: Expect a workflow that involves frequent feedback loops, rapid prototyping, and iterative refinement of designs based on testing and data.

  • Open Communication: A culture that encourages direct and honest feedback, both giving and receiving, is essential for navigating the complexities of game development and ensuring quality.

  • Knowledge Sharing: As a distributed team, there's an implicit need for active knowledge sharing through documentation, internal presentations, and collaborative problem-solving sessions.

πŸ“ Enhancement Note: Voodoo's culture, as inferred from its mission and the nature of the role, likely emphasizes a blend of creative excellence and technical rigor. The "Live Games" team context suggests a culture focused on continuous improvement and performance optimization, driven by data and collaborative input from various disciplines.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Visual Polish with Performance: A common challenge in mobile game development is achieving high-fidelity visuals and complex animations without compromising game performance (frame rate, load times, battery usage). This role directly addresses this by requiring technical implementation and optimization skills.

  • Rapid Iteration and Feedback Integration: The fast-paced nature of live game operations means frequently incorporating feedback from playtests, A/B tests, and live data. Adapting designs quickly while maintaining quality is key.

  • Maintaining Consistency Across a Large Portfolio: With multiple live games, ensuring a consistent UI and interaction quality across different titles and updates can be challenging. Developing reusable systems is a strategy to mitigate this.

  • Bridging the Gap Between Design and Code: Effectively translating creative vision into production-ready code within Unity requires strong communication and a deep understanding of both design principles and technical constraints.

Learning & Development Opportunities:

  • Advanced Unity Animation Techniques: Opportunities to explore and implement more sophisticated animation systems, shaders, or procedural effects within Unity for UI.

  • Cross-Disciplinary Skill Development: Exposure to game design theory, player psychology, and data analysis techniques that can inform and enhance UI/motion design work.

  • Mentorship and Leadership: As a senior role, there's potential to mentor junior designers, contribute to defining team workflows, and influence the technical direction of UI development.

  • Industry Trends and Technologies: Staying abreast of emerging tools, techniques, and player expectations in the mobile gaming and interactive design space. Voodoo may support attendance at relevant conferences or training programs.

πŸ“ Enhancement Note: The challenges highlight the core competencies required for this role: technical skill, adaptability, and a strategic approach to design. The growth opportunities are framed around deepening expertise and expanding influence within the gaming operations and design landscape.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you significantly improved the 'game feel' of an interface through motion design and technical implementation. What was your process, and what were the results?" (Focus on your process, the specific techniques used in Unity, and any measurable impact on player engagement or satisfaction.)

  • "How do you approach designing and implementing reusable UI animation patterns and systems in Unity? What considerations do you make for performance and maintainability?" (Highlight your understanding of scalable design, modularity, and efficient coding practices within Unity.)

  • "Imagine you're tasked with creating a complex, animated onboarding tutorial sequence for a new game feature. How would you approach this from concept to final implementation in Unity, considering collaboration with other teams?" (Discuss your workflow, prototyping methods, how you'd gather requirements, and manage feedback from UI/UX, Game Designers, and Engineers.) Company & Culture Questions:

  • "What excites you about Voodoo's mission to 'entertain the world' and specifically about working on our 'Live' games?" (Show genuine interest in Voodoo's products and the challenge of optimizing existing, successful titles.)

  • "How do you see the role of Technical UI & Motion Design contributing to player retention and monetization in mobile games?" (Connect your work directly to Voodoo's business objectives and the operational impact of your role.)

  • "Describe your experience working in a remote, cross-functional team. What strategies do you employ to ensure effective collaboration and communication?" (Demonstrate your ability to be a productive and communicative remote team member.) Portfolio Presentation Strategy:

  • Structure for Impact: Organize your portfolio to clearly showcase your strongest technical UI and motion design work, prioritizing mobile game examples. Use a consistent structure for each project: problem, solution, process, implementation (Unity details), and results/impact.

  • Show, Don't Just Tell: Use video demonstrations or interactive prototypes to vividly illustrate your UI animations and interactions. For Unity implementations, consider including short clips demonstrating the actual in-game functionality.

  • Quantify Your Contributions: Where possible, provide metrics or qualitative feedback that demonstrate the success of your work (e.g., improved user satisfaction scores, reduced task completion times, positive player feedback on UI responsiveness).

  • Articulate Technical Details: Be prepared to discuss the specific Unity tools, animation techniques, and coding approaches you used. Explain any performance optimizations you implemented.

  • Tell a Story: Frame your projects as narrative journeys, explaining the challenges you faced, the creative solutions you devised, and the outcomes you achieved.

Challenge Preparation:

  • Unity UI Implementation: Be ready to create a simple UI element with interactive states and animations in Unity, demonstrating your grasp of its UI systems and animation capabilities.

  • Motion Design Principles Application: Prepare to apply animation principles to a given UI scenario, explaining your choices for timing, easing, and feedback.

  • Technical Constraints: Understand how to work within common mobile game UI constraints, such as resolution independence, performance budgets, and input handling.

πŸ“ Enhancement Note: The interview preparation advice focuses on demonstrating both creative design skills and technical implementation prowess within the Unity engine. The emphasis on "game feel," "reusable systems," and "performance" directly aligns with the core responsibilities and challenges of the role within Voodoo's live games operations.

πŸ“Œ Application Steps

To apply for this Senior Technical UI & Motion Designer position:

  • Submit your application through the provided link on Ashby.

  • Curate Your Portfolio: Carefully select 3-5 of your most relevant projects that showcase your technical UI and motion design expertise, with a strong emphasis on mobile games and Unity implementation. Ensure you have clear video demonstrations of interactive elements and animations.

  • Optimize Your Resume: Tailor your resume to highlight your 4+ years of experience in technical UI, UI animation, motion design, and specifically your proficiency with Unity, After Effects, Spine/Rive, and working within game development teams. Use keywords from the job description.

  • Prepare Your Presentation: Practice walking through your portfolio, focusing on your process, technical implementation details in Unity, and how you improved "game feel" or user experience. Be ready to articulate your design rationale and problem-solving approach.

  • Research Voodoo: Familiarize yourself with Voodoo's games and apps, their mission, and their recent news. Understand their position in the mobile gaming market and the importance of live game operations.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 4+ years of experience in technical UI or motion design, with a strong portfolio demonstrating high-quality work in mobile games. Proficiency in Unity and motion design tools like After Effects, Spine, or Rive is essential.