Senior Product Designer - KICK

Easygo
Full-timeβ€’Melbourne, Australia

πŸ“ Job Overview

Job Title: Senior Product Designer - KICK

Company: Easygo

Location: Melbourne, Victoria, Australia

Job Type: Full-time

Category: Product Design / User Experience

Date Posted: 2026-09-04

Experience Level: Senior (5-10 years)

Remote Status: On-site

πŸš€ Role Summary

  • Lead end-to-end product design initiatives, from initial research and ideation through to prototyping, UI design, and final delivery within a fast-paced tech and entertainment environment.

  • Champion human-centered and data-informed design methodologies, translating complex user needs and business objectives into intuitive, scalable, and engaging digital experiences.

  • Collaborate closely with Product Management and Engineering teams to define product roadmaps, ensure seamless design-to-development handoff, and uphold high standards of visual and interaction design.

  • Mentor and guide mid-level and junior designers, fostering a collaborative and inclusive design culture through constructive feedback, design critiques, and knowledge sharing.

  • Drive innovation and push creative boundaries within the streaming and interactive entertainment space, contributing to the evolution of KICK's design system and brand identity.

πŸ“ Enhancement Note: This role is positioned as a Senior Product Designer, implying a significant level of autonomy, strategic input, and leadership within the design function. The emphasis on "end-to-end design," "influencing product strategy," and "mentoring junior designers" indicates responsibilities beyond typical execution tasks, requiring a candidate with strong strategic thinking and leadership potential. The company's focus on gaming and streaming suggests a need for candidates with a passion for or experience in these dynamic industries.

πŸ“ˆ Primary Responsibilities

  • Spearhead the complete design lifecycle for assigned product areas, encompassing user research, concept development, wireframing, prototyping, visual design, and user interface (UI) creation.

  • Transform intricate product requirements and user feedback into elegant, intuitive, and scalable design solutions that align with KICK’s established design system and brand guidelines.

  • Partner meticulously with Engineering teams to facilitate effective design handoffs, ensure accurate implementation, and conduct quality assurance (QA) checks, leveraging systems thinking to build reusable and maintainable design components.

  • Design and execute user testing sessions, concept validation activities, and feedback loops to gather actionable insights, driving data-informed design decisions that balance user desirability with business viability.

  • Engage proactively with Product Managers, Engineers, and fellow Designers to influence roadmap prioritization, define project success metrics, and articulate design rationale clearly to secure stakeholder alignment and build confidence.

  • Actively participate in and contribute to cross-team design critiques, offering and receiving constructive feedback to elevate the quality of design work across the organization and document key design decisions and patterns.

  • Provide mentorship and guidance to mid-level and junior designers, fostering their professional growth through regular feedback, coaching, and support for their design craft.

  • Explore and implement innovative design approaches and technologies, pushing the boundaries of interface design within the streaming and interactive entertainment sectors.

  • Cultivate and promote an inclusive, curious, and collaborative design environment that encourages experimentation, open communication, and the sharing of diverse perspectives.

πŸ“ Enhancement Note: The responsibilities highlight a blend of strategic leadership, hands-on design execution, and team development. The emphasis on "systems thinking," "scalable, reusable components," and "design system evolution" points to a need for designers who can think holistically and contribute to the long-term maintainability and consistency of the product's design. The expectation to "shape roadmap priorities" and "present work clearly to build stakeholder alignment" underscores the importance of strong communication and strategic influence.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in Design, Human-Computer Interaction (HCI), or a related field is often beneficial. Candidates are expected to demonstrate a comprehensive understanding of design principles and methodologies.

Experience: A minimum of 5-10 years of progressive experience in product design, with a significant portion focused on digital product development within the technology, entertainment, or streaming industries.

Required Skills:

  • Proven expertise in end-to-end product design, from user research and ideation through to high-fidelity prototyping and final UI delivery.

  • Strong portfolio showcasing exceptional UX/UI interaction design skills, with examples of complex problem-solving and user-centered solutions.

  • Demonstrated ability to translate complex requirements into intuitive, engaging, and scalable digital product experiences.

  • Proficiency in design and prototyping tools (e.g., Figma, Sketch, Adobe XD, InVision).

  • Experience with user testing, concept validation, and incorporating user feedback into design iterations.

  • Strong understanding of design systems, component-based design, and maintaining brand consistency.

  • Excellent communication and presentation skills, with the ability to articulate design decisions and rationale effectively to diverse stakeholders.

  • Experience working cross-functionally with Product Managers and Engineers in an agile development environment.

  • Analytical and strategic thinking capabilities, with the ability to connect design initiatives to business and product outcomes. Preferred Skills:

  • Experience designing for omnichannel environments, including mobile applications and TV apps.

  • Interest or demonstrable knowledge in the streaming, gaming, or emerging technology sectors (e.g., AI).

  • Experience mentoring junior designers or leading design initiatives within a team.

  • Familiarity with systems thinking and its application in creating scalable design solutions.

  • Understanding of accessibility best practices in UI/UX design.

πŸ“ Enhancement Note: The experience level required (5-10 years) suggests that candidates should not only possess strong execution skills but also demonstrate strategic thinking, leadership potential, and the ability to mentor others. The preference for "omnichannel environments" and "streaming/gaming" experience indicates a strong advantage for candidates who have worked in similar contexts, demonstrating an understanding of the unique challenges and opportunities within these domains. The emphasis on a "strong portfolio" is paramount, serving as the primary evidence of design capability.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 comprehensive case studies demonstrating end-to-end product design processes for digital products.

  • Clearly articulate the problem statement, your role and contributions, research methodologies employed, design challenges faced, iterative design process, and final solutions.

  • Highlight the impact of your design work, ideally with quantifiable results (e.g., improved user engagement, conversion rates, task completion times).

  • Include examples of UX/UI interaction design, wireframes, prototypes, and final visual designs.

  • Demonstrate an understanding of systems thinking and how your designs integrate with or contribute to a design system. Process Documentation:

  • Case studies should clearly document the user research and ideation phases, including any user testing or concept validation performed.

  • Detail the iterative design process, showing how feedback and insights were incorporated to refine solutions.

  • Explain the collaboration process with engineering and product teams, including design handoff and QA considerations.

  • Showcase how data and analytics informed design decisions, where applicable.

πŸ“ Enhancement Note: For a Senior Product Designer role, the portfolio is critical. It needs to go beyond just showcasing polished UIs; it must demonstrate a deep understanding of the design process, strategic thinking, user advocacy, and the ability to drive impact. The expectation is for detailed case studies that tell a story of problem-solving and successful product development, emphasizing the candidate's ability to influence product direction and collaborate effectively.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior Product Designers in Melbourne, Australia, with 5-10 years of experience in the tech/entertainment sector, the estimated annual salary range is AUD $120,000 - $170,000. This range accounts for the seniority of the role, the high cost of living in Melbourne, and the competitive nature of the tech industry.

Benefits:

  • Office Perks & Environment:

    • In-house baristas serving complimentary coffee, fresh juices, and smoothies.
    • Daily catered breakfast and regular company-wide social events.
    • Fully stocked snack walls and drink fridges on every floor.
    • Modern and engaging office spaces equipped with recreational facilities such as pool tables, table tennis, gaming consoles, and an F1 simulator.
  • Wellbeing & Personal Development:

    • Comprehensive Employee Assistance Program (EAP) for employees and their immediate families.
    • Access to a vast Learning & Development platform with over 9,000 courses for continuous skill enhancement.
    • One paid volunteer day per year to contribute to community causes.
    • Weekly professional massages to promote employee well-being.
  • Team Connection & Rewards:

    • Dedicated team budgets for lunches and activities to celebrate project milestones and achievements.
    • Opportunities to participate in social sports teams and company-sponsored Corporate Games.
    • Exclusive Easygo branded merchandise and swag.
    • Gift vouchers for birthdays and work anniversaries, with additional opportunities to win prizes.
  • Events & Experiences:

    • Exclusive access to company-wide talks featuring key partners like Everton FC and Team Sauber in Formula 1.

    • Opportunities to meet prominent streamers and brand ambassadors such as Alex Pereira and Israel Adesanya.

    • Access to ballots for exclusive tickets to major sporting and music events, including Formula 1 and UFC. Working Hours: The standard working hours are approximately 40 hours per week. While the role is on-site, the company culture appears to value work-life balance, with various well-being benefits and team activities suggesting an environment that supports employees outside of core working hours.

πŸ“ Enhancement Note: The salary range is an estimate based on market data for senior-level design roles in a major Australian city like Melbourne, considering the specified industry. The extensive list of benefits indicates a company that invests heavily in employee well-being, engagement, and a positive work environment, which is a significant draw for attracting and retaining talent. The "on-site" requirement is balanced by numerous perks that enhance the daily office experience.

🎯 Team & Company Context

🏒 Company Culture

Industry: Technology, specifically focusing on live streaming, gaming, and interactive entertainment. KICK is positioned as an industry disruptor, aiming to become a primary destination for gamers and creators.

Company Size: While not explicitly stated, the description of "millions of users," "50 million users," and "1 billion watch hours" suggests a rapidly scaling, significant player in the market, likely operating with a substantial employee base that continues to grow. The mention of "50+ million users" and "1 billion watch hours" implies a company that has achieved considerable traction and is likely in a high-growth phase.

Founded: The company description implies a relatively recent founding, with founders having "spent the last two decades playing video games together," leading to the creation of KICK as a newer platform. This suggests a dynamic, potentially agile, and innovation-driven environment.

Team Structure:

  • The design team includes senior, mid-level, and junior designers, indicating a tiered structure that supports mentorship and career progression.

  • Designers work in close collaboration with Product Managers and Engineers, forming cross-functional teams focused on specific product areas or features.

  • The culture emphasizes collaboration, curiosity, and experimentation, suggesting an open environment for sharing ideas and feedback. Methodology:

  • Human-Centered Design: A core tenet of the design approach, ensuring user needs are paramount.

  • Data-Informed Decisions: Insights from user testing, analytics, and feedback are actively used to guide design choices.

  • Systems Thinking: Emphasis on creating scalable, reusable components and maintaining consistency through design systems.

  • Agile Development: Collaboration with Engineering implies working within agile methodologies, requiring iterative design and development cycles.

Company Website: [Easygo company website is not explicitly provided, but KICK's platform is the primary focus. The URL provided in the job listing is for greenhouse.io, the ATS. A search for "Easygo" might lead to their corporate site or KICK's platform site.]

πŸ“ Enhancement Note: The company culture appears to be vibrant and deeply rooted in the gaming and streaming community. The rapid growth and ambition of KICK suggest an exciting, fast-paced environment where designers can make a tangible impact. The emphasis on "gamers, for gamers" and the founders' passion points to an authentic connection to the user base, which can be a significant motivator for employees. The company's strong partnerships (Everton FC, Team Sauber, major streamers) further highlight its ambition and market presence.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is classified as a Senior Product Designer, indicating a position of significant responsibility and influence within the design team. It requires a combination of advanced design craft, strategic thinking, leadership capabilities, and the ability to mentor junior talent. The scope typically involves owning complex product areas and contributing to the overall product strategy.

Reporting Structure: Senior Product Designers typically report to a Design Lead, Head of Design, or Director of Product. They work within cross-functional product teams, collaborating closely with Product Managers and Engineering Leads.

Operations Impact: The Senior Product Designer's impact is measured by their ability to translate user needs and business goals into successful product features and experiences that drive user engagement, retention, and growth for KICK. This includes shaping the user journey, enhancing usability, and contributing to the overall brand perception and market positioning of the platform.

Growth Opportunities:

  • Leadership Development: Opportunities to take on greater product ownership, lead design initiatives, and potentially transition into a Lead Designer or Design Manager role.

  • Skill Specialization: Deepen expertise in specific areas like interaction design, user research, design systems, or emerging technologies relevant to streaming and gaming.

  • Cross-Functional Exposure: Gain deeper understanding of product strategy, engineering processes, and business operations through close collaboration with other departments.

  • Mentorship and Coaching: Develop leadership and coaching skills by mentoring junior designers, contributing to the growth of the design team.

  • Industry Influence: Contribute to a rapidly growing and disruptive platform, potentially gaining recognition within the gaming and streaming tech industry.

πŸ“ Enhancement Note: The Senior Product Designer role is a critical juncture for career growth. It offers a clear path towards design leadership, with opportunities to influence product strategy and team development. The emphasis on mentorship is particularly valuable for individuals looking to hone their leadership skills. The company's rapid growth and disruptive nature in the gaming/streaming space provide a dynamic environment for continuous learning and career advancement.

🌐 Work Environment

Office Type: The job listing clearly indicates an on-site role in Melbourne, Australia. The description of the office space highlights a modern, fun, and amenity-rich environment designed to foster collaboration and employee well-being.

Office Location(s): Melbourne, Victoria, Australia. Specific details on the office's precise location within Melbourne are not provided but are implied to be accessible and well-equipped.

Workspace Context:

  • Collaborative Spaces: The office is designed with "fun/modern office spaces" and amenities like pool tables and gaming consoles, suggesting an environment that encourages informal interaction and team building.

  • Tools and Technology: While not explicitly listed for the workspace, the role requires proficiency in standard design tools, and it can be inferred that the company provides the necessary hardware and software infrastructure for designers to perform their duties effectively.

  • Team Interaction: The emphasis on "company-wide events," "team budgets for lunches and activities," and "social sports teams" points to a highly interactive and social work environment where designers are encouraged to connect with colleagues across different departments.

Work Schedule: The role is described as full-time, with an estimated 40 hours per week. Given the on-site requirement and the company's extensive office perks and social activities, the expectation is for regular office presence. However, the emphasis on well-being benefits suggests a supportive approach to work-life balance within the office setting.

πŸ“ Enhancement Note: The work environment is a significant selling point, designed to be highly engaging and supportive. The extensive office perks and social activities are not just amenities but are framed as integral to the company culture, aiming to create a strong sense of community and belonging for employees. This suggests an environment where collaboration is actively encouraged through both formal and informal channels.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess alignment with the role's requirements. Be prepared to articulate your design philosophy and key achievements.

  • Portfolio Presentation & Discussion: A dedicated session where you will present 2-3 selected case studies from your portfolio. Focus on explaining your process, decision-making, and the impact of your work. Be ready to answer in-depth questions about your contributions.

  • Cross-functional Interviews: Interviews with Product Managers, Engineering Leads, and potentially other Designers to assess your collaboration style, technical understanding, and ability to integrate into the team. Expect scenario-based questions about problem-solving and design challenges.

  • Mentorship Discussion: Given the senior nature of the role, there may be questions specifically evaluating your approach to mentoring junior designers and fostering team growth.

  • Final Interview: Typically with a senior leader (e.g., Head of Design, VP of Product) to discuss overall strategic fit, cultural alignment, and long-term vision.

Portfolio Review Tips:

  • Curate Strategically: Select case studies that best showcase your end-to-end design process, problem-solving skills, and impact on user experience and business goals, particularly those relevant to gaming, streaming, or complex digital platforms.

  • Tell a Story: Structure each case study as a narrative. Clearly define the problem, your role, the challenges, your process (research, ideation, iteration), the solution, and the measurable outcomes. Use visuals effectively to illustrate your journey.

  • Highlight Collaboration: Emphasize how you worked with product managers, engineers, and other stakeholders. Showcase your ability to communicate design rationale and gain buy-in.

  • Showcase Systems Thinking: If applicable, demonstrate how your designs integrate with or contribute to design systems, emphasizing scalability and consistency.

  • Quantify Impact: Whenever possible, use data and metrics to demonstrate the success of your designs.

Challenge Preparation:

  • Design Exercise: You might be given a take-home design challenge or a live design exercise. Prepare to tackle a problem statement, conduct quick research, ideate solutions, and present your approach within a limited timeframe.

  • Problem-Solving: Be ready to discuss how you approach ambiguous problems, break them down, and arrive at well-reasoned solutions. Practice articulating your thought process clearly.

  • Mentorship Scenarios: Prepare to discuss how you would mentor a junior designer facing a specific challenge or how you provide constructive feedback.

πŸ“ Enhancement Note: The interview process is designed to thoroughly evaluate a candidate's design craft, strategic thinking, collaborative abilities, and leadership potential. The portfolio review is central, requiring candidates to not only present their work but also articulate the "why" behind their design decisions and their impact. The emphasis on mentorship and cross-functional collaboration highlights the expectations for a senior-level contributor.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma (highly probable as industry standard), Sketch, Adobe XD, InVision. Proficiency in at least one primary tool is essential, with familiarity across others being advantageous.

  • User Research & Testing: Tools such as UserTesting.com, Lookback, Maze, or similar platforms for conducting remote and in-person user studies.

  • Collaboration & Project Management: Jira, Confluence, Asana, Trello for tracking tasks, design iterations, and project progress.

  • Communication: Slack, Microsoft Teams for day-to-day team communication.

Analytics & Reporting:

  • Product Analytics: Tools like Amplitude, Mixpanel, Google Analytics, or similar platforms to understand user behavior, track feature adoption, and measure impact.

  • Data Visualization: Familiarity with tools or platforms that help visualize data to inform design decisions and report on outcomes.

CRM & Automation:

  • While not directly a designer's primary tool, an understanding of how CRM systems (e.g., Salesforce) and marketing automation platforms impact the user journey or business goals can be beneficial.

πŸ“ Enhancement Note: While the job description doesn't explicitly list a technology stack, standard industry tools for product design are expected. Figma is the dominant tool in many tech companies, so strong proficiency there is a likely requirement. The emphasis on data-informed design means familiarity with product analytics tools is highly valuable for understanding user behavior and measuring design impact.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Collaboration: A strong emphasis on working together across product, engineering, and design to achieve shared goals. This is reflected in the team structure and interview process.

  • Curiosity & Experimentation: Encouraging a mindset of exploration, learning, and trying new approaches to solve problems and innovate within the streaming and gaming space.

  • User-Centricity: A fundamental commitment to understanding and prioritizing user needs in all design and product decisions.

  • Impact-Driven: Focus on delivering tangible results that positively affect users and the business, measured through data and outcomes.

  • Inclusivity: Fostering an environment where diverse perspectives are welcomed and valued, ensuring products and culture are representative of a broad user base.

Collaboration Style:

  • Cross-Functional Integration: Designers are embedded within product teams, working closely with Product Managers and Engineers daily.

  • Open Feedback Culture: Regular design critiques and feedback sessions are integral to improving work and fostering professional growth.

  • Knowledge Sharing: Encouragement to share insights, best practices, and learnings across the design team and wider organization.

πŸ“ Enhancement Note: The company values are deeply intertwined with its mission in the gaming and streaming industry. The emphasis on collaboration, curiosity, and user-centricity forms the bedrock of their operational approach. These values are not just aspirational but are actively promoted through team structure, interview processes, and the overall work environment, aiming to create a cohesive and high-performing team.

⚑ Challenges & Growth Opportunities

Challenges:

  • Rapid Growth Environment: Adapting to a fast-paced, scaling environment where priorities can shift and new challenges emerge quickly. This requires flexibility and strong prioritization skills.

  • Disrupting an Established Market: Contributing to KICK's goal of disrupting the live streaming and gaming market, which involves innovating and differentiating against well-established competitors.

  • Balancing User Needs with Business Goals: Navigating the complexities of ensuring user satisfaction while meeting aggressive business objectives in a competitive industry.

  • Evolving Design System: Contributing to and evolving a design system that supports rapid feature development and maintains brand consistency across a growing platform.

Learning & Development Opportunities:

  • Advanced Design Skills: Opportunity to refine and expand expertise in areas like complex interaction design, advanced prototyping, and user research methodologies specific to interactive entertainment.

  • Industry Exposure: Gain deep insights into the gaming and streaming industries, understanding user behaviors, market trends, and competitive landscapes.

  • Leadership and Mentorship: Develop strong leadership and coaching capabilities by mentoring junior designers and potentially leading design initiatives.

  • Strategic Product Influence: Contribute directly to product strategy and roadmap development, gaining experience in high-level decision-making processes.

πŸ“ Enhancement Note: The challenges presented are typical of a high-growth, disruptive tech company. They offer significant opportunities for professional development, particularly in areas of strategic thinking, adaptability, and leadership. The company's focus on innovation within a dynamic industry provides a fertile ground for continuous learning and career advancement for ambitious designers.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "How would you approach designing a new feature for a live streaming platform that aims to increase viewer engagement during peak streaming hours?" (Focus on user research, ideation, and iterative design.)

  • "Describe a time you had to balance competing user needs with business objectives. How did you reach a resolution?" (Assesses strategic thinking and compromise.)

  • "How do you ensure your design decisions are data-informed? Can you provide an example?" (Evaluates analytical skills and use of metrics.)

  • "What is your philosophy on mentoring junior designers? How do you provide constructive feedback effectively?" (Probes leadership and team development capabilities.) Company & Culture Questions:

  • "What excites you most about KICK and the live streaming/gaming industry?" (Tests genuine interest and understanding.)

  • "How do you foster collaboration with Product Managers and Engineers?" (Assesses cross-functional teamwork.)

  • "Describe your experience with design systems and how you contribute to their evolution." (Checks for systems thinking and consistency.)

  • "How do you stay updated on design trends and emerging technologies in the entertainment/gaming space?" (Evaluates continuous learning and industry awareness.) Portfolio Presentation Strategy:

  • Structure: For each case study, clearly outline: Problem, Your Role, Process (Research, Ideation, Design, Testing), Solution, and Outcomes (Metrics/Impact).

  • Narrative: Tell a compelling story about your problem-solving journey. Explain why you made certain decisions.

  • Visuals: Use high-quality mockups, wireframes, prototypes, and user flow diagrams to illustrate your points.

  • Impact: Quantify your achievements whenever possible. If direct metrics aren't available, articulate the intended impact and how you would measure it.

  • Conciseness: Be mindful of time. Practice presenting to ensure you cover key points effectively within the allocated slot.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also strategic thinking, leadership potential, and a genuine understanding of KICK's market. Emphasizing the "why" behind design decisions and quantifying impact will be crucial for a senior role. Practicing presentation skills for the portfolio review is as important as the content itself.

πŸ“Œ Application Steps

To apply for this Senior Product Designer position:

  • Submit your application through the provided link on Greenhouse.

  • Tailor your Resume: Highlight experience in product design, UX/UI, interaction design, and any relevant experience in tech, entertainment, or streaming industries. Use keywords from the job description such as "end-to-end design," "user-centered," "data-informed," and "design systems."

  • Curate Your Portfolio: Select 2-3 of your strongest, most relevant case studies. Ensure they clearly demonstrate your process, problem-solving abilities, collaboration, and impact. Prepare a concise narrative for each.

  • Prepare for Portfolio Presentation: Practice walking through your selected case studies, focusing on articulating your design decisions, challenges, and outcomes clearly and concisely. Be ready to answer in-depth questions.

  • Research KICK: Understand their platform, target audience, competitors, and recent news. This will help you tailor your answers and demonstrate genuine interest during interviews.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details, especially regarding compensation and specific interview processes, should be verified directly with the hiring organization before making application decisions.

Application Requirements

Strong experience in product design within a tech, entertainment, or streaming environment is required. A robust portfolio demonstrating expertise in UX/UI interaction design and the ability to articulate design rationale are essential.