Junior Creative Designer
๐ Job Overview
Job Title: Junior Creative Designer
Company: Village Roadshow
Location: VIC - Metro (Melbourne), Australia
Job Type: Full-Time
Category: Creative & Media / Art & Design / Marketing
Date Posted: 2026-05-15
Experience Level: Junior (0-2 years)
Remote Status: On-site
๐ Role Summary
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This role focuses on providing crucial production support for brand campaigns and content creation across various channels, including digital, social media, point-of-sale (POS), digital signage, and in-cinema formats.
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Responsibilities extend to assisting with photo and video shoots, managing on-set logistics, and organizing post-shoot assets, demanding strong organizational and logistical skills.
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The position involves adapting and resizing creative assets for social and digital platforms, requiring proficiency in digital asset management and production workflows.
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As a Junior Creative Designer, you will contribute to delivering exceptional guest experiences by supporting the creative brand initiatives of Village Entertainment.
๐ Enhancement Note: The raw job description indicates a "Junior Creative Designer" role, which aligns with a 0-2 years experience level. The location derived from "VIC - Metro" is interpreted as Melbourne, Australia, a common interpretation for this abbreviation in an Australian context. The job type is explicitly stated as "Full-time".
๐ Primary Responsibilities
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Provide comprehensive production support for all brand campaigns and content initiatives across the Village Entertainment business.
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Produce, adapt, and optimize creative assets for a diverse range of media, including digital platforms, social media channels, point-of-sale (POS) materials, digital signage, and in-cinema advertising formats.
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Actively assist on photo and video shoots, managing critical on-set logistics, ensuring proper asset organization during shoots, and meticulously cataloging assets post-production.
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Support the creation and adaptation of social media and digital content, including efficient asset resizing, format adjustments, and adherence to platform-specific requirements.
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Collaborate with senior designers and marketing teams to ensure brand consistency and creative excellence across all touchpoints.
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Maintain a well-organized digital asset library, ensuring easy retrieval and version control.
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Stay updated on emerging design trends and digital technologies to inform creative approaches.
๐ Enhancement Note: The primary responsibilities have been expanded to elaborate on the core duties mentioned in the raw description, providing more detail on the scope of production support, asset adaptation, and shoot assistance, which are critical for a junior role in a creative department.
๐ Skills & Qualifications
Education:
- A tertiary qualification (e.g., Bachelor's degree) in Graphic Design, Visual Communication, Digital Media, or a closely related field.
Experience:
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0-2 years of professional experience in a graphic design or creative production role, preferably within a marketing or agency environment.
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Demonstrated experience in adapting creative assets for various digital and print platforms.
Required Skills:
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Core Design Software: Working knowledge of Adobe Creative Suite, specifically InDesign, Photoshop, Illustrator, After Effects, and Premiere Pro.
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Prototyping/UI Tool: Working knowledge of Figma.
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Production Fundamentals: Basic understanding of digital and print production processes, including file preparation and output requirements.
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Attention to Detail: Meticulous attention to detail in all aspects of design production and asset management.
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Time Management: Strong time management and organizational skills, with the ability to prioritize tasks effectively in a fast-paced environment.
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Adaptability & Learning: Ability to take direction, apply feedback constructively, and demonstrate eagerness to learn and develop design skills.
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Communication: Strong written and verbal communication skills for effective collaboration and feedback exchange.
Preferred Skills:
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Experience with content management systems (CMS) or digital asset management (DAM) systems.
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Familiarity with social media content creation best practices and platform-specific requirements.
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Basic understanding of motion graphics principles.
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Portfolio showcasing a range of creative design projects, with an emphasis on digital and social media assets.
๐ Enhancement Note: The "Requirements Summary" has been detailed into specific Education and Experience sections. Required and Preferred Skills are broken down, with specific software mentioned as per the raw data, and expanded to include soft skills crucial for a junior role. The "bachelor degree" AI taxonomy is interpreted as a tertiary qualification requirement.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 3-5 distinct projects that demonstrate your ability to produce and adapt creative assets across different formats (digital, social, print).
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Include examples of how you have applied brand guidelines and maintained visual consistency.
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Highlight any projects where you assisted in production workflows, such as asset resizing or file preparation.
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Demonstrate your understanding of design principles through clear visual hierarchy, typography, and color theory.
Process Documentation:
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Be prepared to discuss your personal workflow for taking a design brief from concept to final asset delivery.
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Articulate your process for managing feedback and revisions from stakeholders.
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Explain how you approach asset organization and file management for projects.
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Describe your methods for ensuring accuracy and adherence to production specifications for both digital and print outputs.
๐ Enhancement Note: Given this is a creative role with production responsibilities, a portfolio is implicitly essential. The requirements have been structured to guide candidates on what to include, focusing on practical application of skills and process understanding, which are key for operations-adjacent creative roles.
๐ต Compensation & Benefits
Salary Range: Based on industry benchmarks for a Junior Creative Designer in Melbourne, Australia, with 0-2 years of experience, the estimated annual salary range is AUD $55,000 - $65,000.
Benefits:
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Employee Discounts: Access to discounts across Village Entertainment venues and services.
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Professional Development: Opportunities for training and development in design software and creative techniques.
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Supportive Team Environment: Work within a collaborative and creative department with mentorship opportunities.
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Health & Wellbeing: Access to employee assistance programs and potential for health and wellness initiatives.
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Career Progression: Clear pathways for growth within the creative department and the broader Village Entertainment organization.
Working Hours: Standard full-time hours, typically 40 hours per week, with potential for occasional overtime during peak campaign periods. The role is on-site.
๐ Enhancement Note: The raw data did not include salary or specific benefits. An estimated salary range for a Junior Creative Designer in Melbourne has been researched and provided, along with common benefits for a full-time role in a company of this nature. The working hours are inferred from standard full-time employment and explicitly stated as on-site.
๐ฏ Team & Company Context
๐ข Company Culture
Industry: Entertainment and Leisure. Village Entertainment is a significant player in Australia's entertainment landscape, operating iconic cinema chains and other leisure attractions. This industry demands creativity, strong brand engagement, and a focus on customer experience.
Company Size: Village Roadshow operates as a large enterprise, employing a substantial workforce across its various entertainment ventures. This size offers stability, diverse career opportunities, and the resources for robust marketing and creative departments.
Founded: Village Roadshow has a long and established history, founded in 1926. This legacy implies a strong brand presence, established operational processes, and a culture that values experience and innovation.
Team Structure:
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The Junior Creative Designer will be part of the broader Creative Department, likely reporting to a Creative Manager or Senior Designer.
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This department collaborates closely with the Marketing team, Brand Management, and potentially Digital/Social Media teams.
Methodology:
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Data-Driven Creativity: While creative, decisions are often informed by guest feedback, campaign performance data, and market trends to ensure maximum impact.
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Agile Campaign Support: The department likely operates with a degree of agility to respond to market changes and deliver timely creative assets for campaigns.
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Brand Consistency Focus: A core methodology involves rigorously adhering to brand guidelines to ensure a unified and recognizable brand identity across all consumer touchpoints.
Company Website: https://www.villageroadshow.com.au/
๐ Enhancement Note: Company information has been synthesized from the provided description and general knowledge of Village Roadshow as a large entertainment entity. The description of the team structure and methodology is an inference based on typical operations within large creative departments in the entertainment sector.
๐ Career & Growth Analysis
Operations Career Level: This role is positioned at the entry-level (Junior) within the creative operations pipeline. It's designed for individuals beginning their career in graphic design and creative production, offering foundational experience in a corporate setting. The scope involves executing design tasks under supervision, focusing on asset adaptation and production support rather than strategic design direction.
Reporting Structure: The Junior Creative Designer will likely report to a Senior Creative Designer or a Creative Manager. This structure provides direct mentorship and guidance, crucial for skill development and understanding of operational creative processes.
Operations Impact: While not directly managing operational processes, this role's output directly impacts revenue through the creation of compelling marketing materials that drive customer engagement and ticket sales. High-quality, on-brand creative assets are essential for effective campaign execution, contributing to brand perception and guest experience, which ultimately influences business performance.
Growth Opportunities:
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Skill Specialization: Opportunity to develop deep expertise in specific Adobe Creative Suite applications (e.g., After Effects for motion graphics, Premiere Pro for video editing) or emerging design tools like Figma.
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Creative Production Expertise: Grow into a more senior production role, managing asset pipelines, and overseeing quality control for creative deliverables.
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Brand Campaign Contribution: Progress to contributing more significantly to campaign concept development and execution.
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Cross-Functional Mobility: Potential to move into related marketing or digital content roles within Village Entertainment, leveraging design and production skills.
๐ Enhancement Note: The career analysis focuses on the "operations" aspect of creative roles โ how design production fits into the broader business operations and marketing strategy. Growth opportunities are framed around skill acquisition and progression within a corporate creative structure.
๐ Work Environment
Office Type: The role is based at the head office, likely a modern corporate office environment in South Yarra, Melbourne. This setting typically fosters a professional yet dynamic atmosphere, common for large entertainment companies.
Office Location(s): South Yarra, VIC - Metro, Australia. This location is a well-connected urban hub, offering accessibility via public transport and proximity to amenities.
Workspace Context:
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Collaborative Hub: Expect an open-plan or semi-open-plan office environment designed to encourage interaction and collaboration among creative teams and with other departments.
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Technology Enabled: Access to high-performance workstations equipped with the necessary Adobe Creative Suite and Figma licenses, along with other relevant design and production tools.
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Creative Atmosphere: The workspace likely reflects the company's brand and industry, potentially featuring creative displays, meeting rooms equipped for brainstorming, and a general buzz of activity.
Work Schedule: Primarily Monday to Friday, standard business hours (e.g., 9 AM to 5 PM), aligning with the 40-hour work week. Flexibility may be offered on occasion, but the core expectation is on-site presence during core business hours to facilitate team collaboration and shoot support.
๐ Enhancement Note: The work environment description is inferred from typical corporate head office settings in a major city like Melbourne, with specific attention to how it supports a creative and collaborative team.
๐ Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of resume and portfolio to assess basic qualifications and creative output.
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First Interview: Typically with the hiring manager or a senior member of the creative team. This stage will likely focus on your background, understanding of design principles, familiarity with the required software, and your career aspirations. Be prepared to discuss your motivation for applying to Village Entertainment.
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Portfolio Review & Skills Assessment: You may be asked to present specific pieces from your portfolio and discuss your design process, challenges faced, and how you arrived at your solutions. A practical design exercise or a brief creative challenge might be administered to assess your problem-solving skills and technical proficiency in real-time.
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Final Interview: Potentially with a department head or HR, focusing on cultural fit, teamwork, and long-term potential within the organization.
Portfolio Review Tips:
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Curate Strategically: Select 4-6 of your strongest, most relevant projects that showcase your versatility across digital, social, and print formats.
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Showcase Process: For each project, briefly explain the brief, your concept development, the tools used, your specific contributions, and the final outcome. Highlight any production or adaptation work.
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Highlight Software Proficiency: Ensure your portfolio clearly demonstrates your working knowledge of Adobe Creative Suite (InDesign, Photoshop, Illustrator, After Effects, Premiere Pro) and Figma.
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Quantify Impact (if possible): If any of your designs contributed to specific campaign successes (e.g., increased engagement), be ready to mention it, even if it was in a supporting capacity.
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Professional Presentation: Ensure your portfolio is well-organized, visually appealing, and easily navigable. A PDF format or a professional online portfolio link is ideal.
Challenge Preparation:
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Software Familiarity: Brush up on core functionalities of Adobe Creative Suite and Figma. Be ready for tasks involving asset manipulation, layout adjustments, or basic motion graphics.
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Brand Understanding: Research Village Entertainment's current brand campaigns, visual identity, and target audience. Be prepared to discuss how your design approach aligns with their brand.
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Problem-Solving: Think about common creative challenges (e.g., adapting a design across multiple platforms, meeting tight deadlines) and how you would approach them.
๐ Enhancement Note: The application and interview process is generalized for a creative role of this level, emphasizing the importance of a portfolio and practical skills assessment, which are standard for design positions.
๐ Tools & Technology Stack
Primary Tools:
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Adobe Creative Suite: Essential proficiency required in Adobe Photoshop (image editing, manipulation), Illustrator (vector graphics, logos, illustrations), and InDesign (layout design for print and digital).
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Motion Graphics/Video: Working knowledge of Adobe After Effects (motion graphics, animation) and Adobe Premiere Pro (video editing, assembly) is required for content adaptation and production support.
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Prototyping & UI Design: Working knowledge of Figma is specified, indicating its use for collaborative design, prototyping, or interface design within the team.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to the core design tasks, but understanding how marketing campaigns are managed and automated through CRM systems can provide context for the design requests received.
๐ Enhancement Note: The tools and technology stack are directly extracted from the "Requirements" section of the raw job description, with added context on their typical usage in a creative production environment.
๐ฅ Team Culture & Values
Operations Values:
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Creativity & Innovation: While focused on production, the team values creative thinking and the ability to contribute fresh ideas to campaigns.
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Collaboration: A strong emphasis on teamwork, open communication, and supporting colleagues to achieve common goals.
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Guest Focus: A commitment to understanding the audience and creating experiences that resonate with guests, ensuring designs contribute positively to brand perception.
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Efficiency & Quality: Balancing the need for timely delivery with maintaining high standards of design quality and production accuracy.
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Continuous Learning: Encouraging team members to stay updated with design trends, software advancements, and industry best practices.
Collaboration Style:
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Cross-functional Integration: The team actively collaborates with marketing, digital, and brand management to ensure creative outputs align with strategic objectives.
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Feedback-Driven: A culture that embraces constructive feedback as a means to refine designs and improve processes.
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Supportive Mentorship: Senior team members are expected to mentor junior staff, fostering a learning environment where skills and knowledge are shared.
๐ Enhancement Note: The team culture and values are inferred from the company's description, industry, and the nature of a junior creative role within a large organization. Emphasis is placed on collaboration, learning, and delivering value through creative output.
โก Challenges & Growth Opportunities
Challenges:
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Volume and Pace: Managing a high volume of design requests and adapting assets quickly to meet campaign timelines can be demanding.
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Balancing Creativity and Brand Guidelines: Effectively balancing creative expression with strict adherence to established brand guidelines requires skill and attention.
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Technical Skill Development: Continuously updating technical skills to keep pace with evolving design software and digital platforms.
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Interpreting Feedback: Effectively understanding and implementing feedback from various stakeholders, some of whom may not have a design background.
Learning & Development Opportunities:
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Software Mastery: Deepen expertise in Adobe Creative Suite and Figma through internal training, online courses, or workshops.
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Industry Exposure: Gain exposure to end-to-end campaign production processes within the entertainment industry.
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Mentorship: Receive guidance from experienced designers on creative techniques, workflow optimization, and career development.
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Portfolio Enhancement: Build a robust portfolio with real-world projects that showcase significant growth and capability.
๐ Enhancement Note: Challenges and growth opportunities are framed around the typical hurdles and development paths for a junior creative professional in a corporate environment, emphasizing skill acquisition and adaptation.
๐ก Interview Preparation
Strategy Questions:
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"Describe a time you had to adapt a single creative asset for multiple platforms. What was your process, and what challenges did you face?" (Focus on demonstrating adaptability and understanding of different media requirements.)
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"How do you approach receiving and incorporating feedback on your designs, especially if you disagree with it?" (Assess your ability to handle critique constructively and professionally.)
Company & Culture Questions:
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"What interests you about working for Village Entertainment specifically, and what do you know about our brand?" (Showcase your research and genuine interest in the company and its entertainment offerings.)
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"How do you see yourself contributing to a creative team environment?" (Highlight your collaborative spirit and willingness to support others.)
Portfolio Presentation Strategy:
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Tell a Story: For each project, don't just show the final asset; explain the problem it solved, your creative journey, and the impact.
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Highlight Your Role: Clearly differentiate between your individual contributions and any collaborative work.
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Showcase Software Skills: Be ready to briefly mention the specific tools and techniques you used within Adobe Creative Suite or Figma for each project.
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Keep it Concise: Focus on quality over quantity. Present your best work effectively and efficiently.
๐ Enhancement Note: Interview questions are tailored to a junior creative role, focusing on practical design skills, software proficiency, problem-solving, and cultural fit, with specific advice on portfolio presentation.
๐ Application Steps
To apply for this Junior Creative Designer position:
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Submit your application through the provided application link on the Village Roadshow careers page.
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Portfolio Customization: Ensure your portfolio is tailored to showcase your best work in digital, social, and print asset production, highlighting your proficiency with Adobe Creative Suite and Figma.
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Resume Optimization: Update your resume to clearly list your relevant software skills, any educational background in design, and any internship or project experience that demonstrates your capabilities. Use keywords from the job description.
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Interview Preparation: Practice articulating your design process, discussing your portfolio pieces, and preparing for potential practical design challenges. Research Village Entertainment's current marketing and brand presence.
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Company Research: Familiarize yourself with Village Entertainment's history, current campaigns, and target audience to demonstrate genuine interest and align your understanding with their brand.
โ ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires a tertiary qualification or current study in Graphic Design or a related field. Must have working knowledge of Adobe Creative Suite and Figma, along with a basic understanding of print and digital production.