UX/UI Lead Designer (World of Tanks: HEAT)

Wargaming
Full-time•Nicosia, Cyprus

šŸ“ Job Overview

Job Title: UX/UI Lead Designer (World of Tanks: HEAT)

Company: Wargaming

Location: Nicosia, Cyprus

Job Type: Full-Time

Category: UX/UI Design Leadership, Game Development Design

Date Posted: April 23, 2026

Experience Level: 5-10 Years

Remote Status: On-site

šŸš€ Role Summary

  • Lead the UX/UI design vision and execution for a core product area within the 'World of Tanks: HEAT' game, ensuring a cohesive and engaging player experience.

  • Manage, mentor, and develop a team of UX/UI designers, fostering their professional growth and ensuring high-quality design output.

  • Define, refine, and enforce design processes, standards, and best practices to elevate the quality and consistency of all user interface and user experience elements.

  • Collaborate closely with cross-functional teams, including Creative Direction, Game Design, and Development, to translate product vision into impactful design solutions.

  • Utilize player research and data analytics to inform design decisions, driving continuous improvement and alignment with product and business objectives.

šŸ“ Enhancement Note: This role is specifically for a lead position within the gaming industry, focusing on a specific product line ('World of Tanks: HEAT'). The emphasis is on both hands-on design execution and people management, requiring a blend of creative talent and leadership acumen. The "on-site" work mode indicates a requirement for physical presence in the Nicosia office.

šŸ“ˆ Primary Responsibilities

  • Own the end-to-end UX/UI design strategy and implementation for key features and systems within the 'World of Tanks: HEAT' game.

  • Lead and develop a dedicated team of UX/UI designers, including setting goals, providing regular feedback, facilitating career development, and participating in hiring.

  • Establish and continuously improve design processes, workflows, and quality standards to ensure efficient and effective design delivery.

  • Actively collaborate with Creative Direction, Game Design, and Engineering teams to ensure design solutions align with artistic vision, gameplay mechanics, and technical feasibility.

  • Champion design quality throughout the development lifecycle, ensuring consistency in visual language, interaction patterns, and overall user experience.

  • Leverage user research findings, player feedback, and game analytics to make informed, data-driven design decisions and iterate on existing features.

  • Contribute hands-on design work for complex features, from initial concept and wireframing through to detailed UI design and final delivery.

šŸ“ Enhancement Note: The responsibilities highlight a dual focus: strategic leadership in defining design direction and tactical execution, including hands-on design work. The emphasis on "defining and improving design processes and standards" and using "research and data to make informed design decisions" points to a mature operations approach within the design function.

šŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field, or equivalent practical experience.

Experience: Minimum of 5 years of professional experience in UX/UI design, with a strong emphasis on a comprehensive portfolio showcasing complex product design. A minimum of 2 years of direct management experience, leading a team of designers as direct reports, is a mandatory requirement.

Required Skills:

  • 5+ years of dedicated UX/UI design experience, with a proven track record and a strong, demonstrable portfolio.

  • Direct experience within the games industry is a mandatory requirement.

  • Minimum of 2 years of experience in a leadership or management role, directly managing designers.

  • Proven ability to work effectively within cross-functional product teams.

  • Deep understanding of player behavior, including motivations, emotional responses, and decision-making processes within interactive entertainment.

  • Demonstrated ability to translate complex user insights and research findings into practical, actionable design solutions.

  • Strong focus on achieving product and business objectives through strategic design.

  • Solid foundation in UX/UI design principles, system thinking, and interaction design.

  • Meticulous attention to detail, with a keen eye for edge cases and a commitment to high-quality execution.

  • Experience collaborating with and applying findings from UX research to iterative design processes.

  • Excellent communication and interpersonal skills, with the ability to articulate design concepts clearly and persuasively.

Preferred Skills:

  • Experience with agile development methodologies and their impact on design workflows.

  • Familiarity with game development pipelines and tools.

  • Experience in mentoring junior designers and fostering a collaborative team environment.

  • Understanding of game monetization strategies and their UX implications.

  • Experience working with international and distributed teams.

šŸ“ Enhancement Note: The requirements emphasize a blend of deep design craft, product-centric thinking, and strong leadership capabilities. The explicit mention of a "strong portfolio" and "games industry experience" are critical discriminators. The C1 English proficiency requirement underscores the international nature of the team.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio is essential, showcasing a minimum of 5 years of UX/UI design experience, with a specific focus on game design projects.

  • The portfolio should demonstrate a clear progression from initial concept development to final product delivery, highlighting your role and contributions.

  • Include case studies that illustrate your ability to define and improve design processes and standards within a team context.

  • Showcase examples of how you've used player research and data to inform design decisions and drive product improvements.

Process Documentation:

  • Be prepared to discuss your experience in defining and improving design processes, including methodologies for workflow planning, user testing, and iterative design cycles.

  • Demonstrate understanding of how to integrate design processes with game development sprints and cross-functional team cadences.

  • Provide examples of how you've established and maintained design standards for consistency and quality across a product.

šŸ“ Enhancement Note: For a lead design role, the portfolio is paramount. It must not only showcase design skill but also leadership, process improvement, and data-driven decision-making within the demanding context of game development. The emphasis on "defining and improving design processes" suggests a need for candidates who can operate with a structured, operations-minded approach.

šŸ’µ Compensation & Benefits

Salary Range: While not explicitly stated, based on the role's seniority (Lead Designer with 5+ years of experience and 2+ years of management), location (Nicosia, Cyprus), and industry (gaming), a competitive salary range for a UX/UI Lead Designer in Nicosia would typically fall between €45,000 and €70,000 annually. This estimate considers the cost of living in Cyprus, industry benchmarks for specialized tech roles, and the company's global presence.

Benefits:

  • Generous Time Off: 21 days of annual leave, increasing with service up to 25 days, plus additional paid time off including 5 Personal Days, Birthday Leave, Marriage Leave, and Compassionate Leave.

  • Health & Well-being: 10 days of Sick Leave (topping up statutory allowance), comprehensive Private Health Care, a dedicated Mental Well-being Program (iFeel), and an onsite gym and spa.

  • Professional Development: Significant career development and education opportunities within Wargaming, including fully company-covered English Language courses upon manager approval.

  • Workplace Amenities: Free parking (subject to availability), fully equipped kitchens with free drinks on every floor, and an onsite canteen offering subsidized meals and drinks.

  • Perks & Discounts: Eurobank benefits, employee discounts at local establishments (restaurants, bars), and a personal gaming account.

  • Company Engagement: Opportunities to participate in company events, social clubs, and a referral program.

  • Recognition: Seniority Awards to acknowledge long-term commitment.

Working Hours: The role is on-site, and while specific daily hours are not detailed, a standard full-time work week in the tech industry is typically 40 hours. The company offers various forms of paid time off, suggesting a flexible approach to work-life balance within the on-site context.

šŸ“ Enhancement Note: The benefits package is extensive and tailored to the Nicosia market, indicating a strong focus on employee well-being and professional growth. The salary estimate is based on general industry knowledge for lead-level design roles in Cyprus and the gaming sector.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Gaming Development and Publishing. Wargaming is a significant player in the global online gaming market, known for its popular titles like World of Tanks, World of Warships, and World of Tanks Blitz. This industry context implies a fast-paced, creative, and player-centric environment.

Company Size: Wargaming is a large, established global company with 15 offices worldwide and a significant employee base. This size suggests a structured organization with established processes, but also opportunities for impact and career advancement within a large entity.

Founded: 1998. With over two decades of operation, Wargaming has a rich history and deep experience in the gaming sector, indicating stability and a proven track record.

Team Structure:

  • The UX/UI Design team is likely integrated within larger product development teams for specific games or game areas.

  • This role reports to a Design Manager, indicating a clear reporting hierarchy and a support structure for design leadership.

Methodology:

  • Data-Driven Design: The job description explicitly mentions using research and data to make informed design decisions, suggesting a strong emphasis on analytics and player feedback integration.

  • Process Optimization: A key responsibility is to "Define and improve design processes and standards," indicating a focus on operational efficiency and continuous improvement within the design function.

  • Agile & Iterative Development: While not explicitly stated, the nature of game development implies working within agile or iterative frameworks, requiring adaptability and close collaboration with engineering.

Company Website: https://wargaming.net/

šŸ“ Enhancement Note: Wargaming's long history and global presence suggest a professional and structured work environment. The focus on data-driven design and process improvement aligns with modern operations principles, even within a creative industry. The "World of Tanks: HEAT" designation suggests a focus on a specific, possibly new or evolving, aspect of their flagship franchise.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a "Lead" position, signifying a senior individual contributor with explicit people management responsibilities. It sits above a standard UX/UI Designer role and below a Director or VP of Design. The scope includes owning a product area and developing a team, indicating significant responsibility and influence.

Reporting Structure: The role reports to a Design Manager, providing a clear line of oversight and support. This structure facilitates career development discussions, performance feedback, and strategic alignment.

Operations Impact: The UX/UI Lead Designer has a direct and significant impact on the player experience, which is critical for player retention, engagement, and ultimately, the commercial success of "World of Tanks: HEAT." Their work influences player satisfaction, monetization potential, and the overall perception of the game.

Growth Opportunities:

  • Leadership Advancement: Potential to grow into a Design Manager role or lead larger, more complex product areas as the company expands.

  • Specialization: Deepen expertise within specific game genres or player segments, becoming a subject matter expert in complex game design challenges.

  • Cross-Disciplinary Learning: Opportunities to learn more about game mechanics, narrative design, and business strategy through close collaboration with other departments.

  • Professional Development: Access to company-sponsored English courses and broader career development programs can facilitate skill enhancement and career progression.

šŸ“ Enhancement Note: This role is positioned as a significant step in a design career, offering both leadership experience and deep domain expertise within the gaming industry. The growth opportunities are tied to both people management and technical/creative specialization.

🌐 Work Environment

Office Type: The role is designated as "Onsite," indicating a traditional office-based work environment within Wargaming's Nicosia headquarters. This suggests a collaborative, in-person culture.

Office Location(s): Nicosia, Cyprus. Wargaming's Nicosia offices are described as having amenities like an onsite gym, spa, and canteen, contributing to a supportive and convenient work environment.

Workspace Context:

  • The environment is likely dynamic and collaborative, fostering close interaction between design, creative, game design, and development teams.

  • Access to onsite amenities like a gym, spa, and canteen promotes work-life balance and convenience for employees working on-site.

  • The company provides "free drinks-equipped kitchen on every floor," fostering informal collaboration and a comfortable atmosphere.

Work Schedule: While not explicitly detailed, a standard full-time work schedule is implied for an on-site role. The company's provision of various leaves and benefits suggests a professional approach to managing employee time and well-being within the operational framework.

šŸ“ Enhancement Note: The on-site requirement in Nicosia, coupled with the listed amenities, suggests a company that invests in its physical workspace to foster collaboration and employee well-being, which is crucial for a creative and demanding industry like gaming.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of CV and portfolio to assess experience, leadership, and industry relevance.

  • Hiring Manager Interview: A discussion focused on leadership experience, team management approach, and strategic thinking related to UX/UI design in gaming.

  • Design Portfolio Presentation: Candidates will likely present their portfolio, detailing specific projects, their role, design process, and outcomes. This is a critical stage for evaluating design craft, problem-solving skills, and communication.

  • Team/Cross-functional Interviews: Meetings with potential peers and collaborators from Game Design, Development, and Creative Direction to assess cultural fit, communication style, and ability to work in multidisciplinary teams.

  • Final Interview: Potentially with higher-level management to discuss long-term vision and fit within the broader organization.

Portfolio Review Tips:

  • Showcase Leadership: Clearly articulate your experience in managing, mentoring, and developing design teams.

  • Highlight Process: Detail your methodologies for defining and improving design processes, including how you ensure quality and consistency.

  • Demonstrate Data-Driven Decisions: Present case studies where you've used player research and analytics to drive design outcomes.

  • Focus on Impact: Quantify results where possible, illustrating the impact of your design decisions on player experience and business goals.

  • Tailor to Gaming: Emphasize your understanding of player behavior, game mechanics, and the unique challenges of designing for the gaming industry.

Challenge Preparation:

  • Be prepared for a design challenge that may involve a specific feature or system within "World of Tanks: HEAT," or a broader UX problem.

  • Practice articulating your thought process, design rationale, and how you would approach problem-solving under constraints.

  • Be ready to discuss how you would collaborate with game designers and developers to implement your solutions.

šŸ“ Enhancement Note: The interview process emphasizes a strong portfolio, leadership capabilities, and the ability to integrate design into the broader game development lifecycle. This requires candidates to prepare not just their design work, but also their narrative around leadership and process.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Design Software: Proficiency with industry-standard design and prototyping tools such as Figma, Sketch, Adobe Creative Suite (Photoshop, Illustrator, XD), and potentially specialized game development tools or engines for asset integration.

  • Prototyping Tools: Experience with tools like InVision, Axure, or Figma for creating interactive prototypes to test user flows and interactions.

  • Collaboration Tools: Familiarity with project management and communication platforms like Jira, Confluence, Slack, and Trello for seamless team collaboration.

Analytics & Reporting:

  • Analytics Platforms: Experience with game analytics tools (e.g., internal Wargaming tools, potentially third-party solutions) to track player behavior, feature usage, and identify areas for design improvement.

  • Data Visualization: Ability to interpret data presented in dashboards or reports to inform design decisions.

CRM & Automation: While not directly applicable to UX/UI design in the same way as sales operations, understanding how player feedback systems or community management tools integrate with game design processes could be beneficial.

šŸ“ Enhancement Note: The technology stack for a lead UX/UI designer in gaming is heavily focused on creative tools and collaboration platforms. The emphasis on analytics and data informs the "operations" aspect of design, ensuring decisions are grounded in player behavior and product performance.

šŸ‘„ Team Culture & Values

Operations Values:

  • Player-Centricity: A core value likely driving all design decisions, aiming to create engaging and enjoyable experiences for "World of Tanks: HEAT" players.

  • Excellence & Quality: A commitment to high standards in design execution, attention to detail, and delivering polished, professional-grade user interfaces.

  • Collaboration & Teamwork: Emphasizing the importance of working effectively within multidisciplinary teams, valuing input from various departments to achieve shared goals.

  • Innovation & Continuous Improvement: A mindset of constantly seeking new ways to enhance the player experience and improve design processes and standards.

  • Data-Informed: A belief in using player data and research to guide design decisions, moving beyond purely subjective preferences.

Collaboration Style:

  • Integrated Design: Design is viewed as an integral part of the product team, not a separate service, fostering close working relationships with game designers, developers, and creative directors.

  • Open Communication: Encouraging clear, constructive feedback and dialogue across teams to ensure alignment and resolve design challenges effectively.

  • Cross-functional Problem-Solving: Working together to tackle complex design issues, leveraging diverse perspectives to find the best solutions for players and the game.

šŸ“ Enhancement Note: The company values likely mirror those in many successful tech and creative organizations, with a strong emphasis on player satisfaction, quality, and collaboration. The "operations" of the design team would be geared towards achieving these values through efficient processes and effective teamwork.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Navigating the complexities of designing for a large player base while ensuring features align with Wargaming's business objectives and monetization strategies.

  • Managing Design Team Dynamics: Leading and motivating a team of creative individuals, fostering a positive and productive work environment, and managing performance effectively.

  • Maintaining Design Consistency: Ensuring a unified and high-quality user experience across a complex game with potentially numerous features and updates.

  • Rapid Iteration in Game Development: Adapting to the fast-paced nature of game development, where design requirements can evolve quickly.

Learning & Development Opportunities:

  • Advanced Design Leadership: Gaining experience in strategic design planning, team building, and mentoring within a large, established gaming company.

  • Deep Dive into Game Design: Expanding knowledge of game mechanics, player psychology in gaming, and the technical aspects of game development.

  • Industry Exposure: Opportunities to learn from and contribute to a globally recognized gaming brand, potentially attending industry events or conferences.

  • Process Improvement Expertise: Developing skills in optimizing design workflows and implementing best practices within a large-scale development environment.

šŸ“ Enhancement Note: The challenges presented are typical for lead-level roles in the gaming industry, requiring strong problem-solving and adaptive leadership skills. The growth opportunities are substantial, focusing on both career advancement and skill enhancement within a specialized domain.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe your philosophy on leading a design team. How do you foster growth and maintain high standards?" (Focus on your leadership approach, team development strategies, and quality assurance methods).

  • "Walk us through a complex game feature you designed from concept to delivery. What were the key challenges, and how did you use data or research to inform your decisions?" (Prepare a detailed case study from your portfolio, emphasizing problem-solving, process, and impact).

  • "How do you collaborate with game designers, engineers, and creative directors to ensure design alignment and successful implementation? Provide an example." (Highlight your cross-functional communication and integration skills, showcasing your understanding of the development pipeline).

Company & Culture Questions:

  • "What attracts you to Wargaming and this specific role on 'World of Tanks: HEAT'?" (Demonstrate genuine interest in the company, its games, and the product area).

  • "How do you handle disagreements within a team or with stakeholders regarding design direction?" (Showcase your conflict resolution and negotiation skills).

Portfolio Presentation Strategy:

  • Structure your presentation logically: Introduction, Problem Statement, Your Role/Process, Solutions, Outcomes/Impact, and Learnings.

  • For each case study, clearly articulate the "why" – the business or player problem you were solving.

  • Be specific about your contributions, especially in a leadership context (e.g., "I guided the team by...", "I implemented a new process for...").

  • Use visuals effectively, but be prepared to discuss the strategic thinking behind them.

  • Practice your timing to ensure you cover your most impactful work within the allotted time.

šŸ“ Enhancement Note: These interview questions are designed to probe your leadership capabilities, strategic thinking, design process, and ability to integrate into the Wargaming culture. Thorough preparation of portfolio case studies is crucial, focusing on demonstrating impact and operational efficiency in design.

šŸ“Œ Application Steps

To apply for this UX/UI Lead Designer position:

  • Submit your CV and a comprehensive UX/UI design portfolio through the provided application link. Ensure your CV is in English.

  • Portfolio Customization: Tailor your portfolio to highlight relevant game industry experience, leadership responsibilities, and examples of process improvement and data-driven decision-making.

  • Resume Optimization: Ensure your resume clearly outlines your 5+ years of UX/UI experience and, critically, your 2+ years of direct design management experience, using keywords relevant to UX/UI leadership and game development.

  • Company Research: Thoroughly research Wargaming, the "World of Tanks" franchise, and its current UX/UI. Understand their player base and market position to better articulate your fit and vision during interviews.

  • Interview Preparation: Practice articulating your design philosophy, leadership style, and key project successes. Be ready to present your portfolio with confidence and discuss how you would contribute to the "World of Tanks: HEAT" team.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have at least 5 years of UX/UI design experience, including a strong portfolio and specific experience in the games industry. A minimum of 2 years in a management or leadership role is required, along with professional proficiency in English.