UX/UI Designer (Contractor)

UN/COMMON
Full-time

πŸ“ Job Overview

Job Title: UX/UI Designer (Contractor)

Company: UN/COMMON

Location: Mexico City, Mexico

Job Type: CONTRACTOR

Category: UX/UI Design & Digital Experience

Date Posted: March 09, 2026

Experience Level: Mid-Level (2-5 Years)

Remote Status: Fully Remote

πŸš€ Role Summary

  • Design and develop user-centric, conversion-driven digital experiences for direct-to-consumer (DTC) e-commerce brands.

  • Collaborate closely with strategists, senior designers, and developers to translate business goals and user insights into intuitive and effective interfaces.

  • Build, maintain, and expand comprehensive Figma design systems and component libraries to ensure design consistency and scalability across projects.

  • Create high-fidelity prototypes and motion explorations to effectively communicate design concepts and user flows.

  • Prepare developer-ready design files and documentation to facilitate seamless handoffs and efficient implementation.

πŸ“ Enhancement Note: While the original posting is for a "UX/UI Designer," this role has a strong emphasis on e-commerce and conversion optimization, making it highly relevant to GTM (Go-To-Market) operations by directly impacting customer acquisition and retention through digital product design. The contractor nature suggests a project-based focus on specific client needs within the UN/COMMON agency model.

πŸ“ˆ Primary Responsibilities

  • Translate creative briefs and client requirements into functional, user-friendly design concepts, incorporating feedback from e-commerce strategists and senior designers.

  • Develop and maintain robust Figma design systems, including component libraries, style guides, and best practices, to ensure brand consistency and streamline design processes.

  • Craft high-fidelity interactive prototypes and engaging motion explorations to effectively demonstrate user flows, interactions, and visual appeal.

  • Produce clean, well-organized, and developer-ready design assets and documentation to support efficient implementation by engineering teams.

  • Accurately estimate task durations, manage workload effectively, and deliver high-quality design solutions on time and within project budgets.

  • Clearly articulate design rationale and decisions to internal teams and clients, grounding explanations in user research, business objectives, and conversion rate optimization principles.

  • Proactively identify opportunities for design improvements and user experience enhancements within DTC e-commerce platforms.

  • Stay abreast of emerging digital trends, UX/UI best practices, and e-commerce platform innovations to inform design strategies.

πŸ“ Enhancement Note: The responsibilities emphasize a hands-on approach to design execution within an agency context, requiring strong technical proficiency in design tools and a strategic understanding of e-commerce conversion drivers. The mention of "conversion-driven digital experiences" directly links this role to GTM objectives.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent knowledge and practical application of UX/UI principles is essential.

Experience: Minimum of 2 years of dedicated UX/UI design experience, with a preference for candidates who have worked within direct-to-consumer (DTC) brands or digital agencies.

Required Skills:

  • Proven proficiency in Figma for design, prototyping, and design system management.

  • Expertise in Adobe Creative Suite (Photoshop, Illustrator, etc.).

  • Demonstrated experience in UX/UI design for web and digital applications, with a focus on e-commerce.

  • Ability to build, expand, and maintain comprehensive design systems and component libraries.

  • Experience creating high-fidelity prototypes and motion explorations.

  • Strong understanding of web design best practices and conversion rate optimization (CRO) principles.

  • Excellent communication skills, with the ability to confidently present design decisions and articulate the strategic "why" behind them.

  • Proven ability to collaborate effectively with cross-functional teams (strategists, developers, clients).

  • Experience working in a remote, asynchronous environment with structured check-ins.

Preferred Skills:

  • Experience with other prototyping tools (e.g., InVision, Sketch) is a plus.

  • Familiarity with user research methodologies and usability testing.

  • Understanding of front-end development principles (HTML, CSS, JavaScript) to inform design feasibility.

  • Experience in motion design for UI elements and micro-interactions.

  • Familiarity with A/B testing and data analysis to inform design iterations.

πŸ“ Enhancement Note: The emphasis on Figma, design systems, and conversion-driven e-commerce experiences is critical. Candidates should be prepared to showcase their ability to not just create aesthetically pleasing designs, but designs that demonstrably contribute to business outcomes.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 2 years of UX/UI design work, with a strong emphasis on DTC e-commerce projects.

  • Examples demonstrating the translation of business goals and user insights into functional design solutions.

  • Case studies that detail the design process, challenges encountered, and the impact of design decisions on conversion rates or user engagement.

  • Visual evidence of contributions to or maintenance of design systems within Figma, including component libraries and style guides.

Process Documentation:

  • Showcase a clear understanding of the design process, from initial concept to final developer handoff.

  • Provide examples of how you have documented design decisions, user flows, and interaction specifications for development teams.

  • Demonstrate experience in preparing clean, developer-ready files and assets, including necessary annotations and specifications.

  • Highlight instances where you have contributed to or managed design system documentation.

πŸ“ Enhancement Note: The portfolio is paramount for this role. Candidates must clearly articulate their design process, tool proficiency (especially Figma), and the tangible business impact of their work, particularly in driving conversions within an e-commerce context.

πŸ’΅ Compensation & Benefits

Salary Range: As a contract role in Mexico City, Mexico, the compensation will likely be project-based or an hourly rate. Based on industry standards for a UX/UI Designer with 2-5 years of experience in a major metropolitan area and the remote nature of the role, an estimated hourly rate could range from $25 - $50 USD, translating to an annual equivalent of approximately $52,000 - $104,000 USD. This estimate is based on general market research for contract UX/UI design roles in Mexico and remote positions globally, adjusted for experience level and the specialized nature of DTC e-commerce.

Benefits:

  • Contractual Engagement: Opportunity to work on diverse projects for emerging and established consumer brands.

  • Remote Flexibility: Fully remote work arrangement, allowing for a flexible work schedule and location within Mexico.

  • Mentorship & Support: Structured check-ins and mentorship to support workflow and professional development.

  • Portfolio Building: Exposure to a variety of client projects that can enhance your professional portfolio.

  • Dynamic Environment: Collaboration with experienced strategists and designers within an agency setting.

Working Hours: The role is expected to require approximately 40 hours per week. While the environment is remote and asynchronous, timely completion of tasks and availability for scheduled check-ins and client meetings are essential.

πŸ“ Enhancement Note: The salary range is an estimate for a contract role and can vary significantly based on project scope, duration, and negotiation. Benefits are typical for contract positions, focusing on flexibility and project experience rather than traditional employee benefits.

🎯 Team & Company Context

🏒 Company Culture

Industry: Digital Agency, E-commerce Services, Brand Development. UN/COMMON operates within the competitive digital agency landscape, focusing on building and scaling direct-to-consumer (DTC) brands. This means a fast-paced, client-centric environment where results and measurable impact are highly valued.

Company Size: UN/COMMON is a growing agency, likely falling into the small to medium-sized business (SMB) category (e.g., 50-200 employees). This size often fosters a collaborative, agile culture where individuals can have a significant impact and work closely with leadership.

Founded: While the founding date isn't explicitly stated, the agency's focus on emerging and established consumer brands suggests a modern operational approach, likely founded within the last 5-10 years to capitalize on the DTC boom.

Team Structure:

  • The UX/UI Designer will likely be part of a broader design or creative team, reporting to a Senior Designer or Creative Director.

  • Collaboration will be frequent with E-commerce Strategists, Project Managers, and Developers.

Methodology:

  • Data-Driven Design: Emphasis on translating business goals and user insights into designs that drive measurable outcomes, particularly conversion rates.

  • Agile Project Management: Likely utilizes agile methodologies for project execution, requiring adaptability and efficient workflow management.

  • Figma-Centric Workflow: Centralized use of Figma for design, prototyping, and design system management, promoting a unified approach.

  • Client Collaboration: Regular interaction with clients to present work, gather feedback, and ensure alignment with brand objectives.

Company Website: uncommonagency.co

πŸ“ Enhancement Note: UN/COMMON's focus on DTC e-commerce means the agency culture is likely driven by performance, creativity, and a deep understanding of consumer behavior online. The contractor role suggests a need for immediate impact and self-sufficiency.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level Contractor, requiring 2-5 years of experience. It's a hands-on execution role focused on delivering high-quality design assets and prototypes within specific project parameters. While not a traditional "operations" role in the sense of internal process management, it's crucial for the Go-To-Market operations of UN/COMMON's clients by directly impacting their digital sales funnels.

Reporting Structure: The contractor will likely report to a Senior UX/UI Designer or a Creative Lead within UN/COMMON. They will also collaborate closely with Project Managers to track project progress and deliverables.

Operations Impact: The UX/UI Designer's work directly impacts the success of UN/COMMON's clients' e-commerce businesses. By creating intuitive, engaging, and conversion-optimized digital experiences, they contribute to increased sales, improved customer satisfaction, and stronger brand loyalty – all critical GTM metrics.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in Figma, design systems, and conversion rate optimization for e-commerce.

  • Project Diversity: Gain experience working with a variety of DTC brands across different industries, expanding your portfolio and understanding of diverse consumer markets.

  • Agency Experience: Learn about client management, project scoping, and agency workflows, which can be valuable for future freelance or in-house roles.

  • Potential for Future Contracts: Strong performance in this role could lead to ongoing contract opportunities with UN/COMMON.

πŸ“ Enhancement Note: While the role is contractual, its impact on client GTM success is significant. Growth opportunities are focused on enhancing design skills and gaining diverse project experience, which are crucial for a freelance career.

🌐 Work Environment

Office Type: Fully Remote. This role operates entirely outside of a traditional office setting, requiring a self-disciplined approach to work.

Office Location(s): The role is based in Mexico City, Mexico, but the "TELECOMMUTE" and "remote_derived": true flags indicate that the individual can work from anywhere within Mexico.

Workspace Context:

  • Asynchronous Collaboration: Expect to use digital tools (e.g., Slack, email, project management software) for communication and collaboration, with an emphasis on clear written documentation.

  • Figma-Centric Environment: The primary workspace will be within Figma, requiring a stable internet connection and a reliable computer capable of running design software.

  • Structured Check-ins: While asynchronous, there will be scheduled meetings and check-ins for project updates, feedback sessions, and team alignment.

Work Schedule: Approximately 40 hours per week. While flexibility exists due to the remote nature, adherence to project deadlines and availability for key meetings during standard business hours (likely Mexico City time or a coordinated global schedule) will be expected.

πŸ“ Enhancement Note: The remote and asynchronous nature requires strong self-management skills and proficiency in digital collaboration tools. Candidates should be comfortable working independently and managing their time effectively.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess qualifications and relevant experience.

  • Portfolio Presentation: A session where you will walk through selected case studies from your portfolio, explaining your design process, rationale, and the impact of your work. This is crucial for demonstrating your understanding of UX/UI principles and conversion-driven design.

  • Skills Assessment/Challenge (Potential): You might be asked to complete a small design exercise or a take-home challenge related to DTC e-commerce or design systems to evaluate your practical skills and problem-solving approach.

  • Team/Hiring Manager Interview: A discussion to assess cultural fit, communication skills, and your approach to collaboration in a remote, asynchronous environment.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best represent your UX/UI skills, particularly those involving DTC e-commerce, conversion optimization, and design systems.

  • Tell a Story: For each project, clearly articulate the problem, your role, the process you followed, the design decisions you made (and why), and the measurable outcomes (e.g., increased conversion rates, improved user engagement, reduced bounce rates).

  • Highlight Figma Proficiency: Showcase your expertise in Figma, including your ability to build and maintain design systems and create interactive prototypes.

  • Focus on Impact: Quantify results whenever possible. Use data and metrics to demonstrate the effectiveness of your designs.

  • Prepare for "Why": Be ready to explain the strategic reasoning behind every design choice, linking it back to user needs and business objectives.

Challenge Preparation:

  • Figma Mastery: Ensure you are highly proficient with Figma's features, including auto-layout, components, variants, and prototyping.

  • Design System Fundamentals: Brush up on best practices for creating scalable and maintainable design systems.

  • E-commerce UX: Familiarize yourself with common UX patterns and conversion optimization strategies specific to e-commerce websites.

  • Concise Communication: Practice presenting your ideas clearly and concisely, as time may be limited for any design challenges.

πŸ“ Enhancement Note: The portfolio review is the most critical stage. Candidates must demonstrate not only design talent but also a strategic understanding of how design contributes to business objectives, particularly e-commerce conversion.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: The core tool for all design, prototyping, and design system work. Expect deep utilization of its advanced features.

  • Adobe Creative Suite: Proficiency in Photoshop and Illustrator for asset creation, manipulation, and graphic design elements.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role, but understanding how UX/UI impacts the user journey through CRM and marketing automation touchpoints can provide valuable context.

πŸ“ Enhancement Note: Figma is the absolute cornerstone of this role. Candidates must be able to demonstrate advanced proficiency.

πŸ‘₯ Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and serving the end-user's needs and goals.

  • Data-Informed Decisions: Using insights from user data and business metrics to guide design choices.

  • Collaboration & Communication: Valuing open communication and teamwork across distributed teams.

  • Efficiency & Scalability: Building designs and systems that are efficient to implement and scalable for future growth.

  • Growth Mindset: Embracing continuous learning, adaptation to new trends, and proactive problem-solving.

Collaboration Style:

  • Asynchronous & Documented: Reliance on clear written communication, detailed design documentation, and well-organized project files.

  • Feedback-Oriented: Openness to constructive feedback from peers, strategists, and clients to refine designs.

  • Proactive Contribution: Encouraging team members to share insights, suggest improvements, and contribute to a shared knowledge base.

πŸ“ Enhancement Note: Given the remote and contract nature, the team culture likely emphasizes clear communication, accountability, and a shared commitment to delivering high-quality work for clients.

⚑ Challenges & Growth Opportunities

Challenges:

  • Remote Collaboration: Effectively contributing and communicating within a distributed, asynchronous team without constant in-person interaction.

  • Client Demands: Managing expectations and delivering high-quality designs under potentially tight deadlines for diverse clients.

  • Translation of Business Goals: Accurately translating abstract business objectives and conversion goals into tangible design solutions.

  • Design System Maintenance: Ensuring the design system remains robust, up-to-date, and consistently applied across projects.

Learning & Development Opportunities:

  • E-commerce Specialization: Gaining in-depth experience in designing for DTC e-commerce, a rapidly growing and evolving sector.

  • Agency Workflow Exposure: Understanding the operational nuances of working within a digital agency environment.

  • Advanced Figma Techniques: Mastering advanced features and workflows within Figma for efficient and effective design.

  • Cross-Functional Learning: Learning from strategists and developers about business strategy and technical implementation constraints.

πŸ“ Enhancement Note: The primary challenges revolve around remote work dynamics and the specific demands of e-commerce conversion design. Growth is tied to specialization and gaining diverse project experience.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for translating a creative brief into a functional e-commerce design concept." (Focus on your methodology, user research integration, and iterative design steps.)

  • "How do you approach building and maintaining a design system in Figma? Can you walk us through an example?" (Highlight your understanding of components, variants, and scalability.)

  • "Tell me about a time you had to explain a complex design decision to a client or stakeholder. What was the outcome?" (Demonstrate your communication skills and ability to justify design choices based on user/business goals.)

Company & Culture Questions:

  • "What interests you about UN/COMMON and our focus on DTC brands?" (Research the agency's portfolio and values.)

  • "How do you manage your time and stay productive in a remote, asynchronous work environment?" (Emphasize self-discipline, organization, and communication strategies.)

Portfolio Presentation Strategy:

  • Structure is Key: Organize your presentation logically, starting with the project's objective, your role, the problem, your solution, and the results.

  • Visual Storytelling: Use your designs, prototypes, and process artifacts (e.g., wireframes, user flows) to guide the audience through your thought process.

  • Quantify Impact: Whenever possible, present metrics that demonstrate the success of your design solutions (e.g., conversion rate increases, engagement metrics).

  • Be Ready for Questions: Anticipate questions about your design choices, challenges, and alternative approaches you considered.

πŸ“ Enhancement Note: Interview preparation should heavily focus on showcasing practical skills with Figma, a strategic understanding of e-commerce conversion, and a proven ability to communicate design rationale effectively.

πŸ“Œ Application Steps

To apply for this UX/UI Designer position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Ensure your portfolio is easily accessible and highlights your most relevant UX/UI design work, particularly projects involving DTC e-commerce and Figma-based design systems. Tailor your project selection to align with UN/COMMON's client base.

  • Resume Optimization: Update your resume to clearly articulate your 2+ years of experience in UX/UI design, emphasizing proficiency in Figma, Adobe Creative Suite, and your experience with conversion-driven design for e-commerce. Use keywords from the job description.

  • Interview Preparation: Practice walking through your portfolio case studies, focusing on clearly explaining your design process, rationale, and the measurable impact of your work. Prepare to discuss your experience with remote collaboration and asynchronous workflows.

  • Company Research: Familiarize yourself with UN/COMMON's website, client work, and any stated company values to better understand their approach and tailor your responses during the interview process.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have over 2 years of UX/UI design experience, preferably within DTC brands or agencies, and be proficient in Adobe Creative Suite and Figma. A strong portfolio and the ability to articulate design decisions based on user and business goals are essential.