UX Designer
📍 Job Overview
Job Title: UX Designer
Company: Sperasoft
Location: Warsaw, Masovian Voivodeship, Poland
Job Type: Full-time
Category: User Experience (UX) Design / Product Design
Date Posted: January 29, 2026
Experience Level: 2-5 Years
Remote Status: Hybrid
🚀 Role Summary
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Drive the end-to-end user experience design process for Sperasoft's products, ensuring intuitive and engaging user interfaces.
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Conduct comprehensive UX research, including product analysis, design audits, and usability reviews, to inform design decisions.
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Develop detailed user flows, information architecture, wireframes, and interactive prototypes to visualize and test design concepts.
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Collaborate closely with cross-functional teams, including UI designers, artists, UI engineers, game designers, and QA, to deliver high-quality user experiences.
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Champion user-centered design principles and advocate for user needs throughout the product development lifecycle.
📝 Enhancement Note: While the original listing is for a "UX Designer," the inclusion of "game design," "artists," and "video games" in the "Nice to Have" section strongly suggests a focus on game development or related interactive entertainment products. This enhancement positions the role within the context of interactive design and product development relevant to the gaming industry, requiring a blend of traditional UX skills with an understanding of entertainment product specifics.
📈 Primary Responsibilities
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Collect and meticulously analyze product requirements from various stakeholders, including product managers, engineers, and business leads, through emails, meetings, and calls.
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Execute robust UX research initiatives, encompassing product analysis, in-depth design audits, and rigorous usability reviews to identify areas for improvement and innovation.
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Design clear and logical user flows and scenarios that map out user interactions and task completion pathways.
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Define and maintain a coherent information architecture that ensures intuitive navigation and content organization.
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Create detailed wireframes and user journeys to illustrate the structure and flow of the user interface.
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Build low-fidelity and high-fidelity interactive prototypes using industry-standard tools to test usability and gather early feedback.
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Foster close collaboration with UI designers, artists, and UI engineers to ensure a harmonious balance between usability, functionality, and aesthetic appeal.
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Partner cross-functionally with game design, QA, and other relevant teams to ensure seamless integration of UX/UI elements into the overall product.
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Provide ongoing support for feature implementation, verifying that the final UX/UI quality aligns precisely with the design intent and user experience goals.
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Prepare and confidently present UX/UI design solutions and insights to stakeholders, articulating design decisions and their underlying rationale effectively.
📝 Enhancement Note: The responsibilities listed are standard for a UX Designer. However, given the company's potential focus on gaming (as inferred from "Nice to Have" mentions), the emphasis on "game design" and "artists" implies that the UX Designer will be involved in crafting experiences for interactive entertainment, which may include elements like game mechanics, player progression, and immersive interfaces, requiring a deeper understanding of player psychology and engagement loops than typical application UX.
🎓 Skills & Qualifications
Education:
Experience:
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A minimum of 2 years of dedicated experience in UX design, product design, or a closely related role focused on user-centered design methodologies.
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Proven experience in analyzing existing products, identifying usability issues, and proposing effective design solutions.
Required Skills:
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Strong understanding of user experience (UX) and service design principles, information architecture, and user research methodologies.
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Ability to meticulously analyze existing products and ensure interaction consistency across all user touchpoints.
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Deep knowledge of common mobile application UX patterns and user flows.
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High proficiency with Figma and other industry-standard wireframing and prototyping tools (e.g., Sketch, Adobe XD).
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Excellent English communication skills, both written and spoken, for clear articulation of design concepts and collaboration.
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Demonstrated ability to receive, process, and constructively act on feedback from peers and stakeholders.
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High attention to detail, ensuring precision in design deliverables.
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A collaborative mindset, with a strong ability to work effectively within a team environment.
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Creative approach to problem-solving and design challenges.
Preferred Skills:
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Experience in game UX design is a strong plus, demonstrating an understanding of player psychology and interactive entertainment design principles.
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Background in Human-Computer Interaction (HCI), cognitive science, or psychology, providing a theoretical foundation for user behavior.
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Team leadership experience and mentoring skills, indicating potential for guiding junior designers or leading design initiatives.
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A genuine passion for video games, bringing an intrinsic understanding of the target audience and product domain.
📝 Enhancement Note: The "2+ years of experience" is interpreted as a solid foundation, suggesting that candidates with 3-5 years of experience will be highly competitive, especially if they possess game UX experience. The emphasis on "Figma" indicates it's the primary tool, so candidates should be ready to showcase projects created with it. The "Nice to Have" points are significant indicators for Sperasoft's specific needs within the UX domain.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 3-5 diverse UX design projects that demonstrate a clear understanding of the design process from research to final implementation.
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Projects should highlight your ability to conduct user research, define user flows and information architecture, create wireframes, and develop interactive prototypes.
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Include case studies that clearly articulate the problem statement, your role, the design process, key decisions made, and the final outcome or impact.
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For each project, clearly define the measurable results or improvements achieved (e.g., increased user engagement, reduced task completion time
Application Requirements
Candidates must possess a strong understanding of user experience principles, information architecture, and research methodologies, along with the ability to analyze existing products for interaction consistency. A minimum of 2 years of experience in UX design and proficiency with Figma are required, alongside good English communication skills.