UX Designer

Epic Games
Full_timeβ€’Porto Alegre, Brazil

πŸ“ Job Overview

Job Title: UX Designer Company: Epic Games Location: Porto Alegre, Rio Grande do Sul, Brazil Job Type: Full-Time Category: User Experience (UX) / User Interface (UI) Design, Game Development Date Posted: November 03, 2025 Experience Level: Mid-Level (3-5 years) Remote Status: On-site

πŸš€ Role Summary

  • This role focuses on designing intuitive and innovative user experiences for the Fortnite Battle Royale Mobile game, directly impacting millions of players globally.
  • The position requires a strong blend of creative design thinking, technical proficiency in design tools, and collaborative teamwork within an Agile framework.
  • The UX Designer will be instrumental in translating high-level game design goals into tangible, player-centric features and interfaces across mobile platforms.
  • Success in this role hinges on a deep understanding of player behavior, a passion for gaming, and the ability to deliver high-quality design artifacts in a dynamic, fast-paced environment.

πŸ“ Enhancement Note: While the input job title is "UX Designer," the explicit mention of "Fortnite Battle Royale Mobile team" and the responsibilities strongly indicate a specialization within the gaming industry, specifically for a popular title. The focus on "mobile gameplay features and UI" and "player-centered design" further refines this into a specialized UX/UI role within game development operations.

πŸ“ˆ Primary Responsibilities

  • Collaborate closely with Game Designers and Product Managers to translate strategic objectives and project constraints into compelling, user-facing gameplay features and intuitive UI systems.
  • Generate comprehensive design documentation, including detailed wireframes, interactive prototypes, and user flow diagrams, to effectively communicate design intent and user journeys.
  • Present and articulate design concepts, rationale, and proposed solutions to various stakeholders, including cross-functional teams and Epic leadership, to gain alignment and feedback.
  • Partner with UI Artists, Technical UI Designers, Engineers, and UX Researchers to ensure seamless integration of design elements and to iterate on features based on technical feasibility and user research insights.
  • Quickly and efficiently produce high-quality design deliverables in a fast-paced, iterative development cycle, adapting to evolving project requirements and priorities.

πŸ“ Enhancement Note: The responsibilities outline a typical UX design process within a game development context, emphasizing collaboration, iterative design, and stakeholder communication. The mention of "complex UX systems" suggests that the role may involve designing not just individual screens but also interconnected user flows and system logic within the game.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's degree in Human-Computer Interaction (HCI), Interaction Design, Graphic Design, Computer Science, or a related field is often preferred for UX Design roles. Equivalent practical experience will also be considered.

Experience: 3-5 years of professional experience in UX/UI design, with a demonstrated track record of designing and shipping complex features and systems across multiple platforms. Experience working within Agile development methodologies and on cross-functional, multi-disciplinary teams is crucial.

Required Skills:

  • Proficiency in industry-standard design and prototyping tools such as Figma, Adobe Creative Suite (Photoshop, Illustrator, XD), and other relevant software.
  • Demonstrated ability to create detailed wireframes, interactive prototypes, and comprehensive design documentation.
  • Strong understanding of player-centered design principles, user research methodologies, and usability best practices.
  • Proven experience collaborating effectively with game designers, product managers, engineers, and artists in an Agile environment.
  • Excellent visual design skills with a strong sense of aesthetic direction and interaction design principles.
  • Exceptional communication, presentation, and interpersonal skills, with the ability to clearly articulate design decisions to diverse audiences.
  • A genuine passion for playing and making games, coupled with a deep sense of player empathy and understanding.
  • Proactive and self-motivated individual with a strong sense of ownership and the ability to thrive in ambiguous, fast-paced environments with rapidly changing plans.

Preferred Skills:

  • Experience specifically within the gaming industry, particularly with mobile games or large-scale live service titles like Fortnite.
  • Familiarity with Unreal Engine or similar game development engines.
  • Experience with user research, usability testing, and incorporating feedback into design iterations.
  • Understanding of technical constraints and possibilities in mobile game development.

πŸ“ Enhancement Note: The experience requirement is clearly stated as 3-5 years. The mention of "complex UX systems" and "multiple platforms (mobile, pc, consoles)" suggests a need for a candidate who can think holistically about user journeys and system architecture, not just individual screens. The emphasis on "player empathy" and "passion for making and playing games" is a key cultural and technical fit indicator for game development roles.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A robust online portfolio showcasing a minimum of 3-5 distinct projects that demonstrate a strong player-centered design approach and a clear understanding of visual direction and interaction design.
  • Portfolio pieces should highlight the candidate's ability to solve complex problems with intuitive and effective design solutions, particularly for mobile platforms.
  • Demonstrate experience in creating detailed wireframes, interactive prototypes, and user flows that effectively communicate design intent.
  • Include case studies that detail the design process, challenges encountered, decisions made, and the final outcomes or impact of the designs, ideally with quantifiable results or user feedback.

Process Documentation:

  • Candidates are expected to have experience creating clear and comprehensive design documentation, including user flows, style guides, and interaction specifications, to facilitate seamless handoffs to engineering and art teams.
  • The ability to articulate and document the iterative design process, including how user feedback and research were incorporated, is highly valued.
  • Experience in contributing to or maintaining design systems that ensure consistency and efficiency across multiple features or products.

πŸ“ Enhancement Note: For a UX Designer role, especially in gaming, a strong portfolio is paramount. The emphasis on "player-centered design solutions with strong visual direction and interaction design" and the need to showcase "complex UX systems" implies a portfolio that goes beyond simple UI mockups to demonstrate strategic thinking and problem-solving capabilities.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry standards for a mid-level UX Designer with 3-5 years of experience in a major tech/gaming hub like Porto Alegre, Brazil, a competitive salary range can be estimated. Considering the cost of living and typical compensation for specialized tech roles in Brazil, a rough estimate would be between R$8,000 to R$15,000 BRL per month. This range is subject to variation based on the candidate's specific skills, experience, and negotiation.

Benefits:

  • Comprehensive Health Coverage: 100% coverage for medical, dental, and life insurance for both employees and their dependents.
  • Daily Meal Vouchers: Provided to support employees with daily meal expenses.
  • Commuter Benefits: Offered to on-site employees to assist with transportation costs.
  • Other Potential Benefits: While not explicitly detailed, Epic Games typically offers competitive compensation packages, opportunities for professional growth, and access to cutting-edge technology.

Working Hours: The role is listed with an AI-derived 40 hours per week, typical for a full-time position. The fast-paced environment may necessitate flexibility, but standard working hours are expected during the business week.

πŸ“ Enhancement Note: Salary estimation for Brazil requires careful consideration of regional economic factors and the specific industry. The provided range is an educated guess based on general market data for tech roles in major Brazilian cities. The explicit mention of 100% benefit coverage for dependents is a significant perk.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development and Technology. Epic Games is a leader in creating groundbreaking games (like Fortnite) and powerful engine technology (Unreal Engine) that fuels interactive experiences across gaming, film, automotive, and architecture. Company Size: 4,500+ employees globally, with 46 studios across 25 countries. This indicates a large, established, and globally distributed organization with significant resources and complex operational structures. Founded: Over 25 years ago. This long history suggests a company with a stable foundation, deep expertise, and a proven track record of innovation and adaptation in the rapidly evolving tech and gaming landscape.

Team Structure:

  • The UX team is likely part of a larger product development division, potentially within the Fortnite Battle Royale mobile development unit.
  • As part of a large company, there will be clear reporting structures, likely with a UX Lead or Design Manager overseeing the team, and the UX Designer reporting to them.
  • Close collaboration is expected with Game Designers, Product Managers, UI Artists, Technical UI Designers, Engineers, and UX Researchers, highlighting a highly cross-functional and iterative development environment.

Methodology:

  • Data-Driven Design: Emphasis on player-centered design suggests a reliance on user research, analytics, and player feedback to inform design decisions.
  • Agile Development: The role operates within an Agile framework, emphasizing iterative development, rapid prototyping, and continuous feedback loops.
  • Cross-Functional Collaboration: A core methodology involves seamless teamwork and communication across diverse disciplines to achieve shared product goals.

Company Website: https://www.epicgames.com/

πŸ“ Enhancement Note: Epic Games is renowned for its innovative culture, strong emphasis on quality, and player-centric approach. The scale of the company means that processes are likely well-defined but also adaptable, with a strong focus on collaboration across global teams.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at a mid-level (3-5 years of experience), indicating a solid foundation in UX design principles and practical application. The responsibilities suggest an individual contributor role with significant ownership over feature design, rather than a management or purely strategic position.

Reporting Structure: The UX Designer will likely report to a UX Lead, Design Manager, or potentially a Product Lead within the Fortnite Mobile team. They will work closely with peers across design, product, and engineering.

Operations Impact: The UX Designer's work directly influences the player experience for Fortnite, one of the world's most popular games. Their designs impact player engagement, retention, satisfaction, and ultimately, the commercial success of the game. The ability to ship features to "millions of users" underscores the significant impact of this role.

Growth Opportunities:

  • Specialization: Deepen expertise in mobile UX design, specific game genres, or advanced interaction design techniques within the gaming industry.
  • Senior/Lead Roles: Progress to Senior UX Designer or UX Lead positions, taking on more complex projects, mentoring junior designers, and contributing to design strategy.
  • Cross-Disciplinary Learning: Gain experience in related fields such as game design, product management, or technical art through collaboration and internal learning opportunities.
  • Leadership Path: Potential to move into management roles overseeing design teams or to become a principal designer driving design vision and best practices.

πŸ“ Enhancement Note: The career path for a UX Designer at a company like Epic Games is typically one of increasing scope and influence, moving from individual contribution to team leadership or specialized expertise. The gaming industry offers unique growth opportunities due to its dynamic nature and constant demand for innovation.

🌐 Work Environment

Office Type: The role is on-site in Porto Alegre, Brazil. This implies a traditional office environment designed for collaboration, likely featuring open-plan workspaces, meeting rooms, and potentially dedicated areas for focused work.

Office Location(s): Porto Alegre, Rio Grande do Sul, Brazil. This location serves as a hub for Epic Games' operations in South America, likely offering access to local talent and market insights.

Workspace Context:

  • Collaborative Environment: The emphasis on cross-functional teamwork suggests an office designed to foster interaction, brainstorming, and shared problem-solving.
  • Tools and Technology: Employees will have access to industry-standard design software and hardware necessary for their roles. The company's backing of Unreal Engine suggests a commitment to cutting-edge technology.
  • Team Interaction: Opportunities for daily interaction with colleagues, design critiques, team meetings, and informal discussions to foster a strong sense of community and shared purpose.

Work Schedule: A standard 40-hour work week is expected for this full-time, on-site role. While the environment is fast-paced, adherence to regular working hours is typical, with potential for occasional overtime during critical development phases.

πŸ“ Enhancement Note: The on-site requirement for this role in Porto Alegre suggests a company that values in-person collaboration and team cohesion, especially for creative and development roles where spontaneous interaction can spark innovation.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will likely review your application and portfolio. Be prepared to articulate your experience and passion for gaming.
  • Portfolio Review & Design Challenge: A core part of the process will involve a detailed review of your portfolio. You may be asked to present a case study of a past project, explaining your design process, decisions, and outcomes. A practical design challenge, potentially involving a specific game feature or UI problem, may be given to assess your problem-solving skills and design methodology.
  • Team Interviews: Interviews with fellow UX Designers, Game Designers, Product Managers, and Engineers to assess your technical skills, collaboration style, and cultural fit.
  • Leadership Interview: A final interview with a Design Lead or Director to discuss your career aspirations, strategic thinking, and overall fit with Epic Games' vision.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your mobile UX design skills, player-centered approach, and experience with complex systems. Highlight your role and contributions clearly.
  • Tell a Story: For each project, walk through the problem, your process (research, ideation, prototyping, testing), your design decisions, and the impact or learnings. Use visuals effectively.
  • Demonstrate Impact: Quantify results whenever possible (e.g., improved conversion rates, increased engagement, positive feedback). If direct metrics aren't available, articulate the expected impact based on your design rationale.
  • Tailor to Epic: Research Fortnite's existing UX and UI. Consider how your skills and approach could enhance the player experience for this specific game.

Challenge Preparation:

  • Understand the Game: Familiarize yourself with Fortnite's mechanics, target audience, and current UI/UX on mobile.
  • Think Player-First: Approach any challenge by considering the player's goals, motivations, and potential pain points.
  • Structure Your Response: Clearly define the problem, outline your design process, present your proposed solutions with rationale, and discuss potential trade-offs or next steps.
  • Be Concise and Clear: Effectively communicate your ideas within the given time constraints, focusing on key design principles and justification.

πŸ“ Enhancement Note: The interview process for a UX Designer at a major game studio like Epic Games will heavily rely on portfolio review and practical design challenges. Candidates should be prepared to demonstrate not just design skills but also a deep understanding of the gaming audience and the iterative development process.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for wireframing, prototyping, and collaborative design. Proficiency in its features for component creation, auto-layout, and interactive prototyping is expected.
  • Adobe Creative Suite: Primarily Photoshop and Illustrator for asset creation, image manipulation, and visual design refinement. Adobe XD might also be relevant for prototyping workflows.
  • Prototyping Software: Beyond Figma, experience with tools like InVision, ProtoPie, or Axure can be beneficial for more complex interactive prototypes.

Analytics & Reporting:

  • While not a primary responsibility, familiarity with how user analytics data (e.g., from Firebase, GameAnalytics, or internal tools) informs design decisions is advantageous. Understanding key metrics for mobile games (retention, engagement, conversion) is helpful.

CRM & Automation:

  • Not directly applicable to the core UX design function, but awareness of how CRM systems and automation tools might influence user journeys or communication strategies in a broader product context could be a plus.

πŸ“ Enhancement Note: The explicit mention of Figma and Adobe Suite highlights the essential software toolkit for this role. Understanding how these tools integrate into a broader development pipeline, including potential use of game engines and analytics platforms, is key.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player Empathy: A fundamental value, driving designs to meet player needs and enhance their enjoyment.
  • Innovation: Continuously seeking new and better ways to create engaging experiences.
  • Collaboration: Working seamlessly across disciplines to achieve shared goals.
  • Excellence: A commitment to high-quality craftsmanship in all aspects of design and development.
  • Ownership: Taking responsibility for outcomes and proactively driving projects forward.
  • Adaptability: Thriving in a dynamic environment and quickly adjusting to changes.

Collaboration Style:

  • Expect a highly collaborative environment where ideas are freely exchanged, and constructive feedback is a norm.
  • Cross-functional teams work closely, with designers actively participating in stand-ups, design reviews, and sprint planning.
  • Emphasis on open communication channels (e.g., Slack, Discord) and shared documentation platforms to ensure alignment and knowledge sharing.

πŸ“ Enhancement Note: Epic Games' culture is known for fostering creativity, passion for gaming, and a strong sense of ownership. The values mentioned align with a high-performing team focused on delivering exceptional player experiences through collaborative effort.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Designing features that are both enjoyable for players and align with the game's strategic objectives and monetization.
  • Designing for a Massive, Diverse Audience: Catering to millions of players with varied skill levels, preferences, and technical capabilities on mobile.
  • Rapid Iteration in a Live Service Environment: Adapting designs quickly to ongoing game updates, player feedback, and evolving market trends.
  • Technical Constraints of Mobile Platforms: Designing within the limitations of mobile hardware, network conditions, and platform-specific guidelines.

Learning & Development Opportunities:

  • Industry Conferences: Opportunities to attend gaming and UX conferences (e.g., GDC, UXPA) for professional development and networking.
  • Internal Workshops & Training: Access to internal resources and knowledge sharing sessions on game design, UX best practices, and new technologies.
  • Mentorship: Guidance from experienced designers and leads within Epic Games to foster skill development and career progression.
  • Exposure to Cutting-Edge Technology: Working with Unreal Engine and other advanced tools provides continuous learning opportunities.

πŸ“ Enhancement Note: The challenges are inherent to working on a globally popular live-service game. The growth opportunities highlight Epic's commitment to employee development within a highly specialized and dynamic industry.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to design a complex UX system for a mobile game. What were the key challenges, and how did you approach them?" (Focus on process, problem-solving, and outcomes.)
  • "How do you balance player needs and desires with business objectives and technical constraints in your designs?" (Demonstrate strategic thinking and negotiation skills.)
  • "Walk us through a project in your portfolio where you had to iterate significantly based on feedback. What was the feedback, and how did you incorporate it?" (Highlight adaptability and responsiveness.)

Company & Culture Questions:

  • "What aspects of Fortnite's current mobile UX do you find particularly effective or could be improved, and why?" (Showcase research and critical thinking.)
  • "How do you approach collaboration with engineers and artists who may have different priorities or perspectives?" (Assess teamwork and communication skills.)
  • "What does 'player empathy' mean to you, and how do you ensure it guides your design decisions?" (Gauge understanding of the core gaming audience.)

Portfolio Presentation Strategy:

  • Structure: Begin with a concise overview of the project, followed by your specific role and contributions. Detail the problem, your design process (research, ideation, prototyping, testing), key design decisions with rationale, and the final outcome/impact.
  • Visuals: Use high-quality mockups, wireframes, and prototypes. If possible, include interactive elements or short video walkthroughs.
  • Storytelling: Frame your projects as narratives. Explain the "why" behind your decisions, not just the "what."
  • Metrics & Impact: Clearly articulate the results of your design efforts. If direct metrics aren't available, discuss the intended impact and how you would measure success.

πŸ“ Enhancement Note: Interview preparation for this role should focus on demonstrating a blend of technical UX skills, strategic thinking, a deep understanding of the gaming audience, and strong collaborative abilities. The portfolio is the primary tool for showcasing these competencies.

πŸ“Œ Application Steps

To apply for this UX Designer position:

  • Submit your application through the Epic Games careers portal via the provided link.
  • Curate Your Portfolio: Ensure your online portfolio prominently features 3-5 of your strongest projects, specifically highlighting mobile UX design, complex system design, and player-centered solutions. Tailor project descriptions to emphasize your contributions and the impact of your work.
  • Optimize Your Resume: Clearly list your 3-5 years of relevant experience, proficiency in Figma, Adobe Suite, and prototyping tools, and any experience within Agile environments or the gaming industry. Use keywords from the job description.
  • Prepare Your Case Study: Select one or two key portfolio projects to present in detail. Practice articulating your design process, problem-solving approach, and the outcomes achieved, focusing on your role and the player's perspective.
  • Research Epic Games & Fortnite: Understand the company's mission, values, and the specific context of Fortnite Battle Royale. Familiarize yourself with the game's current mobile user experience and identify potential areas for design improvement.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

3-5 years of experience in designing features and complex UX systems across multiple platforms is required. Proficiency in Figma, Adobe Suite, and prototyping software is essential, along with a strong online portfolio.