UI Artist (Middle/Senior)

Gameloft
Full-timeLviv, Ukraine

📍 Job Overview

Job Title: UI Artist (Middle/Senior)

Company: Gameloft

Location: Lviv, Lviv Oblast, Ukraine

Job Type: Full-time

Category: Game Development - UI/UX Design

Date Posted: 2026-01-20

Experience Level: Middle/Senior (2-5 years)

Remote Status: Remote Solely

🚀 Role Summary

  • This role focuses on creating visually compelling and user-centric interfaces for mobile games, specifically for the "Disney Magic Kingdoms" project.

  • The UI Artist will be responsible for translating wireframes into polished, thematic UI designs that enhance player engagement and experience.

  • Key aspects include strong collaboration with UI/UX Designers, Game Designers, and 2D Artists to ensure a cohesive and immersive visual style.

  • The position demands a blend of artistic talent, technical proficiency in UI design tools, and a deep understanding of graphic design and game user experience principles.

📝 Enhancement Note: The input data clearly indicates this is a UI Artist role within the gaming industry, specifically for mobile games. The "Middle/Senior" designation suggests a need for demonstrated experience and ability to work independently and mentor others. The "Remote Solely" status is a critical factor for candidates.

📈 Primary Responsibilities

  • Design and create visually appealing and artistically coherent UI elements, layouts, and assets that align with the game's theme and target audience, based on provided UI/UX wireframes.

  • Collaborate closely with UI/UX Designers, Game Designers, and 2D Artists to develop and maintain a unified and immersive visual style across all game interfaces.

  • Produce high-quality visual designs for various UI components, including but not limited to: backgrounds, frames, buttons, titles, lists, hints, notifications, and functional zones.

  • Develop and refine UI content art, such as icons, currency representations, and reward visuals, ensuring clarity and aesthetic appeal.

  • Contribute original and fresh ideas to the UI design process, actively participating in team discussions and feedback sessions to drive innovation and user experience improvements.

  • Ensure all UI designs are optimized for mobile platforms, considering performance, usability, and platform-specific design conventions.

  • Maintain a strong understanding of art principles (color, tone, lighting, perspective) and graphic design principles (composition, typography, layout) throughout the design process.

📝 Enhancement Note: The responsibilities are directly extracted and elaborated from the provided job description, focusing on the core duties of a UI Artist in game development. Emphasis is placed on the collaborative nature and the output required for a mobile game project.

🎓 Skills & Qualifications

Education:

  • Professional education in Design, Fine Arts, or a related field is preferred.

Experience:

  • Strong professional experience in UI Art, specifically within the gaming industry.

  • Experience in UI/UX design is a significant plus.

Required Skills:

  • UI Art Expertise: Proven ability to create high-quality UI art for games.

  • Graphic Design Principles: Solid understanding of composition, line, shape, proportions, combinatorics, typography, and font composition.

  • Art Principles: Strong grasp of color theory, tone, lighting, and perspective in visual design.

  • UI/UX Principles: Understanding of logical and functional aspects of UI, including emphasis and Call-to-Action (CTA) placement.

  • Creativity & Innovation: Ability to generate and implement original and fresh ideas.

  • Team Collaboration: Proven ability to work effectively within a team, provide and receive feedback, and meet deadlines.

  • Flexibility: Adaptability to changing project requirements and personal/professional flexibility.

  • Passion for Mobile Games: A genuine interest and enthusiasm for mobile video games.

Preferred Skills:

  • Professional education in Design or Fine Arts.

  • Experience in UI/UX design.

  • Understanding of the mobile games market trends and player behavior.

📝 Enhancement Note: The qualifications are synthesized from the "Qualifications" section of the input. "Middle/Senior" experience is inferred from the job title, implying 2-5 years of relevant experience. The "professional certificate" requirement is noted, alongside the preference for formal education.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrated UI Artistry: Showcase a range of visually appealing and functionally sound UI designs for mobile games, highlighting artistic creativity and technical execution.

  • Process Improvement Case Studies: Include examples where UI design decisions directly contributed to improved player engagement, usability, or retention metrics.

  • Thematic Cohesion: Present projects that demonstrate an ability to create UI that perfectly matches a game's theme, art style, and target audience.

  • Asset Creation Examples: Highlight proficiency in creating various UI assets, including icons, buttons, backgrounds, and other graphical elements.

Process Documentation:

  • Wireframe to Visual Design Workflow: Illustrate your process of taking UI/UX wireframes and transforming them into polished visual designs, detailing your design thinking.

  • Collaboration and Feedback Integration: Showcase how you incorporate feedback from UI/UX designers, game designers, and other team members into your iterative design process.

  • Asset Optimization: Describe your approach to creating UI assets that are optimized for mobile performance and various screen resolutions.

📝 Enhancement Note: A portfolio is explicitly mentioned as important for this role. The enhancement focuses on what a UI Artist portfolio should contain, emphasizing process, outcomes, and thematic application relevant to game development.

💵 Compensation & Benefits

Salary Range:

  • Based on industry standards for Middle/Senior UI Artists in Ukraine (specifically Lviv), the estimated annual salary range is approximately 400,000 - 700,000 UAH.

Benefits:

  • Join a Leading Publisher: Opportunity to work with a globally recognized mobile and video games publisher and developer.

  • State-of-the-Art Technology: Utilize cutting-edge mobile technologies and devices in your work.

  • Talented International Team: Become part of a diverse and skilled international team in a creative and dynamic environment.

  • Industry Expertise: Develop into a true professional in the fast-growing and innovative video games industry.

  • Prestigious Products: Contribute to delivering highly-ranked and successful products worldwide.

  • Career Growth: Build your career with dynamic promotions and opportunities for international advancement.

  • Creative Environment: Work within a supportive and inspiring creative atmosphere.

Working Hours:

  • Approximately 40 hours per week, typical for a full-time role.

  • Flexibility may be expected to meet project deadlines, common in the game development industry.

📝 Enhancement Note: Salary is estimated based on general knowledge of the Ukrainian tech market for specialized roles. Benefits are directly extracted from the job description. Working hours are a standard assumption for full-time employment.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Games Publishing and Development (Mobile, PC, Console)

Company Size: Large (3,400+ employees globally), with a significant presence in Ukraine.

Founded: Gameloft was founded in 2000, bringing over 20 years of experience and innovation in the gaming industry.

Team Structure:

  • The UI Artist will be part of the "Disney Magic Kingdoms" project team, likely consisting of UI/UX Designers, Game Designers, 2D Artists, Developers, and Producers.

  • Reporting structure typically involves a Lead Artist or Art Director, with direct collaboration across disciplines.

Methodology:

  • Gameloft emphasizes innovation and quality in game development, leveraging established franchises and partnerships with major rights holders.

  • The company likely employs agile development methodologies, requiring adaptability and iterative design processes.

  • Data-driven insights, particularly from user feedback and analytics, are likely used to inform design decisions and optimize player experience.

Company Website: https://www.gameloft.com/

📝 Enhancement Note: Company context is derived from the provided "Company Description" and general knowledge of large game development studios. The focus is on how this context impacts the operations role.

📈 Career & Growth Analysis

Operations Career Level: Middle/Senior UI Artist. This signifies a level of experience where an individual is expected to contribute significantly to design, potentially mentor junior artists, and work with a high degree of autonomy.

Reporting Structure: Typically reports to a Lead UI/UX Designer or Art Director within the specific game project team. May also collaborate with Product Managers or Game Directors.

Operations Impact: The UI Artist's work directly influences player engagement, user satisfaction, and the overall perception of game quality. Effective UI design can lead to higher retention rates, better monetization (through clear calls-to-action for in-app purchases), and a more enjoyable player experience.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UI/UX for games, such as animation, motion graphics, or accessibility design.

  • Leadership: Progress to Lead UI Artist or Art Director roles, managing teams and overseeing the visual direction of projects.

  • Cross-Disciplinary: Transition into broader Game Design roles or explore roles in Technical Art or Production.

  • International Mobility: Leverage Gameloft's global presence for opportunities in other studios or on different projects.

  • Skill Development: Continuous learning through industry conferences, workshops, and internal training programs focused on new tools and design trends.

📝 Enhancement Note: This section analyzes the career trajectory for a UI Artist, framing it within the context of "operations" by focusing on impact, skill development, and advancement paths relevant to the creative and technical aspects of game production.

🌐 Work Environment

Office Type: The role is explicitly listed as "Remote Solely," indicating a fully remote work model.

Office Location(s): While the primary advertised location is Lviv, Ukraine, the "Remote Solely" status means candidates can work from anywhere, though adherence to Ukrainian time zones or company policy on remote work locations may apply.

Workspace Context:

  • Remote Collaboration: Emphasis on digital collaboration tools (e.g., Slack, Discord, project management software) for communication and workflow.

  • Technology Access: Requires a reliable internet connection and a suitable personal workspace equipped with necessary hardware and software for UI design.

  • Team Interaction: While remote, active participation in virtual team meetings, design reviews, and brainstorming sessions is crucial for integration and creative synergy.

Work Schedule: Primarily a full-time schedule (approx. 40 hours/week), with potential for flexible hours as long as project deadlines and collaboration needs are met. This allows for managing personal workflows efficiently.

📝 Enhancement Note: The "Remote Solely" attribute is central here. The enhancement details the implications of a remote work environment for a creative role like a UI Artist.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess skills, experience, and cultural fit.

  • Art Assessment: A practical test designed to evaluate UI design skills, artistic talent, and understanding of design principles, likely involving creating UI elements or a small UI flow.

  • Technical Interview: Discussion focused on UI/UX principles, design tools, and problem-solving approaches.

  • Team/Manager Interview: Conversation with the hiring manager and potentially team members to assess collaboration style, communication skills, and alignment with team dynamics.

  • Final Interview: May involve a discussion about career goals, motivation, and fit with Gameloft's overall culture.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest, most relevant projects that demonstrate UI art skills for mobile games.

  • Showcase Process: For each project, clearly outline the problem, your approach, the tools used, and the final outcome. Include wireframes, sketches, and iterations.

  • Highlight Impact: If possible, quantify the impact of your UI designs (e.g., improved conversion rates, positive player feedback, thematic consistency).

  • Thematic Relevance: Ensure your portfolio clearly demonstrates an ability to create UI that fits diverse game themes and genres, especially fantasy or stylized art as seen in "Disney Magic Kingdoms."

  • Technical Proficiency: Clearly list the software and tools you are proficient with (e.g., Photoshop, Illustrator, Figma, Spine, After Effects).

Challenge Preparation:

  • Understand the Project: Research "Disney Magic Kingdoms" to grasp its art style, target audience, and existing UI.

  • Practice Core Skills: Refresh your knowledge of graphic design principles, color theory, typography, and composition.

  • Mobile UI Focus: Practice designing UI elements optimized for mobile screens and touch interaction.

  • Art Assessment Practice: Consider mock art tests for UI elements, icons, or simple layouts.

  • Articulate Your Process: Be prepared to clearly explain your design choices and the reasoning behind them during the interview and assessment.

📝 Enhancement Note: The input mentions an "art assessment." This section details a typical interview process for a UI Artist, with specific advice tailored to the portfolio and potential art challenges.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for creating raster-based UI assets, textures, and mockups.

  • Adobe Illustrator: Crucial for vector-based UI elements, icons, and scalable graphics.

  • Figma / Sketch / Adobe XD: Increasingly common for UI/UX design, prototyping, and collaborative workflows. Proficiency in at least one is highly beneficial.

  • Animation/Motion Graphics Tools (e.g., Spine, After Effects): Useful for creating animated UI elements and transitions, adding dynamic flair to interfaces.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role, as it's focused on creative asset creation rather than customer relationship management or sales process automation.

📝 Enhancement Note: This section details the typical software and tools a UI Artist would use, focusing on industry-standard applications in game development.

👥 Team Culture & Values

Operations Values:

  • Creativity & Innovation: A drive to produce original, visually stunning, and engaging UI designs.

  • Collaboration & Teamwork: Openness to feedback, active participation in discussions, and a commitment to shared project goals.

  • Quality & Excellence: Dedication to delivering high-quality assets that meet artistic and technical standards.

  • Adaptability & Flexibility: Willingness to embrace change, adapt to new tools or project directions, and meet challenging deadlines.

  • Passion for Games: A genuine enthusiasm for video games and the player experience.

Collaboration Style:

  • Cross-functional Integration: Works closely with UI/UX Designers to translate functional requirements into visual designs, and with Game Designers to ensure thematic alignment.

  • Iterative Design: Engages in a feedback loop with artists and developers, refining designs based on input and technical constraints.

  • Knowledge Sharing: Contributes to a culture of learning by sharing best practices, techniques, and insights with team members.

📝 Enhancement Note: This section extrapolates Gameloft's likely culture and values based on its industry position and the nature of game development, focusing on aspects relevant to a creative role.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Functionality: Creating UI that is both visually appealing and intuitive to use, adhering to both artistic vision and user experience best practices.

  • Meeting Tight Deadlines: The fast-paced nature of game development often requires delivering high-quality assets under pressure.

  • Platform Constraints: Designing for diverse mobile devices with varying screen sizes, resolutions, and performance capabilities.

  • Thematic Consistency: Maintaining a cohesive visual style across all UI elements that aligns perfectly with the game's specific theme and brand (e.g., Disney).

  • Remote Collaboration: Effectively communicating and collaborating with a distributed team, ensuring clear understanding and alignment without in-person interaction.

Learning & Development Opportunities:

  • Advanced UI/UX Techniques: Training in motion graphics, animation, prototyping tools, and user psychology for game design.

  • Artistic Skill Enhancement: Opportunities to hone skills in illustration, color theory, and composition through workshops or specialized courses.

  • Industry Trends: Staying updated on the latest UI design trends, tools, and best practices in the mobile gaming industry.

  • Mentorship: Potential to be mentored by senior artists or to mentor junior team members, fostering leadership skills.

📝 Enhancement Note: This section outlines potential challenges specific to a UI Artist role in game development and the learning opportunities available within a company like Gameloft.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for taking a UI wireframe and turning it into a fully realized visual design for a mobile game. Can you walk us through an example from your portfolio?" (Focus on your methodology, tools, and decision-making.)

  • "How do you ensure your UI designs are both aesthetically pleasing and functionally intuitive for players, especially within the context of a specific game's theme like 'Disney Magic Kingdoms'?" (Highlight your understanding of UI/UX principles and thematic application.)

Company & Culture Questions:

  • "What attracts you to Gameloft and specifically to working on the 'Disney Magic Kingdoms' project?" (Research the game and Gameloft's portfolio.)

  • "How do you approach working remotely and collaborating with a distributed team to ensure alignment and productivity?" (Discuss your remote work habits and communication strategies.)

Portfolio Presentation Strategy:

  • Tell a Story: For each featured project, explain the challenge, your role, your creative process, the tools used, and the outcome.

  • Highlight Key Skills: Ensure your chosen projects clearly demonstrate your proficiency in core UI art skills, graphic design principles, and thematic adaptation.

  • Quantify Impact: If possible, present metrics or player feedback that show the positive impact of your UI designs.

  • Be Prepared for Assessment: Understand that you will likely need to complete a practical art test. Practice creating UI elements or flows under time constraints.

📝 Enhancement Note: This provides specific, actionable advice for preparing for interviews, including likely questions and strategies for presenting a portfolio and tackling potential art assessments.

📌 Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided link on SmartRecruiters.

  • Portfolio Customization: Ensure your portfolio prominently features your strongest UI art examples for mobile games, clearly demonstrating your skills in graphic design, art principles, and thematic adaptation. Tailor your presentation to highlight projects relevant to stylized or fantasy-themed games.

  • Resume Optimization: Update your resume to emphasize your experience in UI Art, UI/UX principles, graphic design, and collaboration within game development teams. Use keywords like "UI Artist," "Mobile Games," "Graphic Design," "Visual Design," "Game Art," and specific software proficiencies.

  • Interview Preparation: Thoroughly research Gameloft and the "Disney Magic Kingdoms" game. Prepare to discuss your design process, handle potential art assessment challenges, and articulate your passion for mobile gaming and remote work.

  • Company Research: Understand Gameloft's position in the market, its commitment to innovation, and its emphasis on creative talent. Be ready to discuss how your values align with the company's culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have strong professional experience in UI Art and a solid understanding of graphic design and art principles. Creativity and the ability to work collaboratively in a team are essential.