UI Artist

Epic Games
Full-timePorto Alegre, Brazil

📍 Job Overview

Job Title: UI Artist

Company: Epic Games

Location: Porto Alegre, Rio Grande do Sul, Brazil

Job Type: Full-Time

Category: Game Development - Art & Design

Date Posted: 2026-04-24

Experience Level: 2-5 Years

Remote Status: On-site

🚀 Role Summary

  • Focus on crafting visually stunning and intuitive User Interface (UI) elements for AAA games, directly impacting player experience and engagement.

  • Collaborate closely with UX Designers, Technical UI Designers, and Engineers to translate wireframes and concepts into high-fidelity, shippable UI assets and systems.

  • Implement and optimize UI art, including materials, shaders, animations, and effects within the Unreal Engine environment using UMG and Blueprints.

  • Contribute to the development and maintenance of design systems, ensuring visual consistency and quality across all game menus, HUD elements, and iconography.

📝 Enhancement Note: While the provided description is for a "UI Artist," the role's responsibilities heavily lean into the "Game Development - Art & Design" category, specifically within the User Interface and User Experience domain. The emphasis on Unreal Engine, UMG, and Blueprints indicates a highly technical art role focused on implementation rather than pure concept art.

📈 Primary Responsibilities

  • Collaborate with UX Design, Tech UI Design, and Engineering teams to conceptualize and execute AAA-quality UI experiences that enhance player immersion and usability.

  • Actively participate in the creation and implementation of robust design systems, comprehensive game menus, dynamic HUD elements, clear iconography, and visually appealing UI materials and shaders.

  • Develop and integrate UI animations and motion design, bringing interactive elements to life and guiding player actions effectively.

  • Create new material effects, implement basic logic in Blueprints, and/or develop 2D effects to enrich UI functionality and visual appeal.

  • Ensure timely delivery of high-quality UI features, adhering to project timelines and development milestones.

  • Work within the broader UX/UI Department to maintain a consistent visual language and high standard of quality across the entire project.

  • Execute tasks with a high-quality bar, demonstrate autonomy in problem-solving, and independently tackle complex UI features and systems.

  • Utilize industry-standard software such as Photoshop, Illustrator, and/or Figma to produce concept UI art and visual assets.

📝 Enhancement Note: The primary responsibilities highlight a blend of artistic creation and technical implementation within the game development pipeline. The role requires not just visual design skills but also the ability to bring those designs to life within Unreal Engine, emphasizing a "create and implement" workflow.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's degree in Fine Arts, Graphic Design, Digital Art, or a related field is often preferred for UI Artist roles. Equivalent practical experience and a strong portfolio can often substitute formal education.

Experience: 2+ years of experience in a UI Art role, with a proven track record of collaborating on UI projects from initial concept through to final completion.

Required Skills:

  • Excellent visual design skills with a strong portfolio showcasing a deep understanding of UI principles, aesthetics, and user experience.

  • Proficiency with industry-standard design software, including Figma, Adobe Photoshop, and Adobe Illustrator, or comparable alternatives.

  • Demonstrated experience with UI Art implementation within Unreal Engine, specifically utilizing UMG (Unreal Motion Graphics) or a similar game engine UI system.

  • Experience in building UI materials and shaders for game engines, or equivalent proficiency with 3D packages and FX tools.

  • Strong understanding of motion design and UI animation principles, preferably applied to games or interaction design.

  • Ability to see UI features through to completion, with the flexibility to rapidly modify work based on evolving project requirements and feedback.

  • A genuine passion for making and playing games, coupled with a strong sense of player empathy and understanding of player needs.

Preferred Skills:

  • Experience with creating 2D effects and implementing basic logic using Blueprints within Unreal Engine.

  • Familiarity with technical UI design principles and collaboration with UI Technical Designers.

  • Experience in developing and maintaining design systems for large-scale projects.

  • Knowledge of iconography design best practices and creation.

  • Experience with rapid prototyping for UI validation.

📝 Enhancement Note: The emphasis on a "strong portfolio" and "proven track record" indicates that practical application and demonstrable skills are paramount. The required skills are a direct reflection of the technical demands of implementing UI within a game engine environment, beyond just static visual design.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of UI art projects, demonstrating the full lifecycle from conceptualization to final implementation.

  • Clear examples of design systems, reusable UI components, and style guides that ensure visual consistency and scalability.

  • Case studies detailing the process of bringing wireframes to life, highlighting problem-solving techniques and user-centric design decisions.

  • Demonstrations of UI implementation within a game engine (preferably Unreal Engine/UMG), including examples of materials, shaders, and animations.

Process Documentation:

  • Showcase workflow design and optimization for UI asset creation and implementation pipelines.

  • Provide examples of implemented automation techniques or efficiency improvements in UI art production.

  • Illustrate methods for measuring the performance and effectiveness of UI elements post-implementation.

📝 Enhancement Note: For a UI Artist role, the portfolio is a critical component. It needs to go beyond static images to showcase dynamic elements, engine implementation, and the thought process behind the designs, demonstrating both artistic talent and technical proficiency.

💵 Compensation & Benefits

Salary Range: Based on industry standards for a UI Artist with 2-5 years of experience in Porto Alegre, Brazil, the estimated salary range is R$70,000 - R$120,000 BRL per year. This estimate considers the cost of living in Porto Alegre, the demand for skilled game artists, and Epic Games' reputation as a leading game development company.

Benefits:

  • Comprehensive medical insurance coverage for both employees and dependents.

  • Dental insurance coverage for both employees and dependents.

  • Life insurance policy.

  • Daily meal vouchers to support employee well-being.

  • Commuter benefits for onsite employees, assisting with transportation costs.

Working Hours: The standard working hours are 40 hours per week, typically aligning with business hours from Monday to Friday.

📝 Enhancement Note: Salary estimates are based on research of similar roles in Porto Alegre, Brazil, considering the specified experience level and the company's industry. Benefits are directly listed from the provided text, highlighting Epic Games' generous package.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development and Engine Technology. Epic Games is a pioneer in the industry, known for its award-winning games like Fortnite and the groundbreaking Unreal Engine, which powers countless other titles and is increasingly adopted across various industries for 3D content creation.

Company Size: Over 4,500 employees globally, with 46 studios across 25 countries. This indicates a large, established, and globally distributed organization with significant resources and opportunities.

Founded: Over 25 years ago. This long history signifies stability, experience, and a deep understanding of the evolving gaming and technology landscape.

Team Structure:

  • The UX/UI Department is likely composed of specialized roles such as UX Designers, UI Artists, UI Technical Designers, and UI Engineers, working collaboratively.

  • Reporting structures would typically involve a Lead Artist or Art Director, with direct lines to UX Design leadership.

Methodology:

  • Data-driven design decisions, leveraging player feedback, analytics, and UX research to inform UI development.

  • Iterative design processes, involving rapid prototyping, testing, and refinement to achieve optimal player experiences.

  • Agile development methodologies to ensure flexibility and efficient delivery of features.

  • Emphasis on quality and innovation, encouraging experimentation with new visual styles, interaction patterns, and technical solutions.

Company Website: https://www.epicgames.com/

📝 Enhancement Note: Epic Games is renowned for its innovative culture and commitment to empowering creators. The company's size and global reach suggest a dynamic environment with opportunities for high-impact work on cutting-edge projects. The focus on collaboration and player empathy is central to their operational methodology.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a mid-level "UI Artist." It requires independent execution and the ability to tackle complex features, moving beyond junior-level tasks to significant contributions. The scope includes designing, implementing, and optimizing UI elements for AAA games.

Reporting Structure: The UI Artist will likely report to a Lead UI Artist, Art Director, or potentially a UX/UI Manager. They will work closely with UX Designers, UI Technical Designers, and UI Engineers, forming a core part of the game's UI development team.

Operations Impact: The UI Artist's work directly influences player experience, game accessibility, and overall game polish. Effective UI design can significantly improve player retention, satisfaction, and the perceived quality of the game. By ensuring intuitive navigation and visually appealing interfaces, they contribute directly to the game's success and commercial viability.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like UI animation, material and shader creation, or advanced Unreal Engine UI implementation.

  • Leadership: Progress to a Senior UI Artist role, mentoring junior artists, leading UI art initiatives for specific features or projects, and contributing to art direction.

  • Cross-Disciplinary Skills: Develop skills in UX design, technical art, or even concept art, opening doors to broader roles within the game development pipeline.

  • Project Variety: Gain experience across different game genres and platforms, contributing to diverse AAA titles within Epic Games' portfolio.

📝 Enhancement Note: The role offers a clear path for growth within the specialized field of UI art in game development. The emphasis on implementing and owning outcomes suggests opportunities for increased responsibility and leadership as experience is gained.

🌐 Work Environment

Office Type: The role is on-site in Porto Alegre, Rio Grande do Sul, Brazil, indicating a traditional office environment designed for collaboration and focused work.

Office Location(s): Porto Alegre, Rio Grande do Sul, Brazil. This location likely offers a vibrant creative hub within the city, facilitating in-person collaboration among team members.

Workspace Context:

  • A collaborative environment where UI Artists work alongside UX Designers, Technical UI Designers, and Engineers, fostering open communication and idea exchange.

  • Access to industry-standard hardware and software, including powerful workstations and licenses for Unreal Engine, Adobe Suite, Figma, and other necessary tools.

  • Opportunities for direct interaction with team members, allowing for real-time feedback, brainstorming sessions, and shared problem-solving.

Work Schedule: The standard 40-hour work week, from Monday to Friday, provides a structured schedule. However, the fast-paced nature of game development may occasionally require flexibility to meet project deadlines, though this is typically managed through overtime compensation or flexible scheduling policies.

📝 Enhancement Note: The on-site nature of the role in Porto Alegre emphasizes the importance of in-person collaboration and team synergy, which is critical for iterative design processes in game development.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio by a recruiter or hiring manager to assess basic qualifications and artistic/technical fit.

  • Technical Interview/Art Test: May involve a practical art test or a deep dive into your portfolio, focusing on your process, problem-solving skills, and technical proficiency with tools like Unreal Engine and UMG.

  • Team/Hiring Manager Interview: Discussions about your experience, approach to collaboration, understanding of UI/UX principles, and how you handle challenges. This stage often assesses cultural fit and team dynamics.

  • Final Interview: Potentially with senior leadership, focusing on your overall contribution, long-term vision, and alignment with Epic Games' values.

Portfolio Review Tips:

  • Showcase Process: Beyond final assets, clearly articulate your design thought process, the challenges you faced, and how you overcame them. Include wireframes, mockups, and iteration examples.

  • Highlight Implementation: Provide concrete examples of your UI art implemented within a game engine (Unreal Engine/UMG preferred), demonstrating your technical skills with materials, shaders, and animations.

  • Quantify Impact: If possible, describe how your UI designs improved user experience, engagement, or met specific project goals.

  • Tailor to the Role: Ensure your portfolio prominently features work relevant to AAA game UI, showcasing skills in menus, HUDs, iconography, and motion design.

  • Clarity and Conciseness: Present your work in a well-organized, easy-to-navigate format, with clear descriptions for each project.

Challenge Preparation:

  • Be prepared to discuss specific UI challenges you've encountered and how you solved them, particularly those involving technical constraints or complex feature integration.

  • Practice articulating your design decisions and technical approaches clearly and concisely.

  • Familiarize yourself with Unreal Engine's UMG system and common UI implementation patterns in modern games.

  • Understand Epic Games' existing titles and their UI philosophies to demonstrate informed interest.

📝 Enhancement Note: The interview process for a UI Artist at a company like Epic Games will heavily scrutinize both artistic talent and technical implementation skills. A strong portfolio that demonstrates both is crucial.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine: The core game engine for development, with specific emphasis on UMG (Unreal Motion Graphics) for UI creation and implementation.

  • Figma: A primary tool for UI design, wireframing, prototyping, and creating design systems.

  • Adobe Creative Suite: Including Photoshop for asset creation and image manipulation, and Illustrator for vector graphics and iconography.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to the UI Artist role, but familiarity with project management tools (e.g., Jira, Trello) used for tracking tasks and progress is common.

📝 Enhancement Note: Proficiency in Unreal Engine (UMG) and industry-standard design tools like Figma and Adobe Suite is non-negotiable for this role. The ability to implement directly within the engine is a key differentiator.

👥 Team Culture & Values

Operations Values:

  • Innovation: A commitment to pushing the boundaries of game development and engine technology.

  • Collaboration: A belief in the power of teamwork, open communication, and shared creativity across disciplines.

  • Player Empathy: A deep understanding and consideration for the player experience in all design and development decisions.

  • Quality: A dedication to delivering polished, high-fidelity experiences that meet the highest industry standards.

  • Ownership: Encouraging individuals to take responsibility for their work and drive outcomes.

Collaboration Style:

  • Cross-functional Integration: UI Artists are expected to work seamlessly with UX Designers, Technical UI Designers, Engineers, and Game Designers, fostering a unified approach to game development.

  • Iterative Feedback: An environment where constructive feedback is regularly exchanged, leading to continuous improvement of UI elements.

  • Knowledge Sharing: A culture that encourages sharing best practices, technical insights, and creative solutions among team members.

📝 Enhancement Note: Epic Games fosters a culture of innovation and collaboration, where artists are empowered to contribute significantly to the final product. Understanding and aligning with these values will be key for success.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Functionality: Creating visually stunning UI that is also intuitive, accessible, and performs well within technical constraints.

  • Rapid Iteration: Adapting quickly to design changes and feedback in a fast-paced development environment.

  • Technical Implementation: Translating complex 2D designs into functional 3D engine elements, including materials, animations, and basic logic.

  • Maintaining Consistency: Ensuring visual and functional consistency across a vast array of UI elements and potentially multiple projects.

Learning & Development Opportunities:

  • Advanced Unreal Engine Techniques: Deepening knowledge in UMG, Blueprints, materials, shaders, and performance optimization for UI.

  • Motion Graphics & Animation: Expanding skills in creating dynamic and engaging UI animations.

  • UX Design Principles: Gaining a stronger understanding of user experience research and design methodologies.

  • Mentorship: Learning from experienced Senior UI Artists and Art Directors within Epic Games.

📝 Enhancement Note: The role presents exciting challenges that directly contribute to the player's interaction with the game. The growth opportunities are geared towards becoming a highly skilled and versatile UI artist within the game development industry.

💡 Interview Preparation

Strategy Questions:

  • "Describe a complex UI feature you designed and implemented. What were the biggest challenges, and how did you solve them?" (Focus on process, problem-solving, and technical implementation).

  • "How do you ensure your UI designs are both aesthetically pleasing and highly functional for players?" (Highlight player empathy, UX principles, and iterative design).

  • "Walk us through your process for creating UI assets in Photoshop/Figma and implementing them in Unreal Engine." (Demonstrate technical workflow and tool proficiency).

Company & Culture Questions:

  • "What appeals to you about working at Epic Games specifically, and what are your thoughts on the UI in our games?" (Showcase research into the company and its products).

  • "How do you handle constructive criticism or feedback on your work?" (Demonstrate adaptability and a growth mindset).

Portfolio Presentation Strategy:

  • Storytelling: Frame each portfolio piece as a mini-case study, explaining the problem, your solution, and the outcome.

  • Technical Deep Dive: Be prepared to explain the technical aspects of your implementation, including specific engine features, materials, and animations used.

  • Interactive Demo: If possible, have a live demo or video of your UI in action within the engine to showcase its dynamic qualities.

  • Focus on Impact: Clearly articulate how your UI design choices positively affected the player experience or project goals.

📝 Enhancement Note: Preparing specific examples that highlight both artistic vision and technical execution within Unreal Engine will be crucial for this interview process.

📌 Application Steps

To apply for this UI Artist position:

  • Submit your application through the official Epic Games careers portal via the provided link.

  • Portfolio Customization: Ensure your portfolio is meticulously organized, easily navigable, and prominently features your strongest work in AAA game UI art, with a clear emphasis on Unreal Engine implementation.

  • Resume Optimization: Tailor your resume to highlight your 2+ years of experience, proficiency in Figma, Adobe Suite, and Unreal Engine (UMG), and any direct experience with game menus, HUDs, or motion design. Use keywords from the job description.

  • Interview Practice: Rehearse your portfolio walkthrough, focusing on explaining your design process, technical implementation details, and collaborative experiences. Prepare answers for common UI/UX and behavioral questions.

  • Company Research: Thoroughly research Epic Games' current and past titles, paying close attention to their UI design philosophy, aesthetics, and player-facing features. Understand their company culture and values.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Requires 2+ years of experience in UI art with a strong portfolio demonstrating design process and implementation skills. Proficiency in Figma, Adobe Suite, and Unreal Engine is essential for this role.