Technical UI Designer

Keywords Studios
Full-time

šŸ“ Job Overview

Job Title: Technical UI Designer

Company: Keywords Studios (d3t)

Location: Gateshead, England, United Kingdom

Job Type: CONTRACTOR

Category: Game Development / UI Design Operations

Date Posted: December 17, 2025

Experience Level: Mid-Level (3+ years)

Remote Status: Remote/Hybrid/Studio-Based (UK based only)

šŸš€ Role Summary

  • Design, plan, and implement user interface (UI) content and features for AAA video games.

  • Collaborate closely with cross-functional teams including game designers, programmers, and artists to ensure seamless integration of UI elements.

  • Utilize the Frostbite engine (or similar game engines like UE5) for UI development, with a focus on visual programming and technical implementation.

  • Drive the entire UI lifecycle, from initial concept and prototyping to full ownership, final polish, and ongoing maintenance.

  • Contribute to a studio culture that prioritizes an anti-crunch mentality and professional development.

šŸ“ Enhancement Note: While the title is "Technical UI Designer," the core responsibilities and requirements strongly indicate a role deeply embedded in game development operations, specifically focusing on the technical implementation and integration of UI assets within a game engine. This role requires a blend of design sensibility and programming/scripting proficiency, making it a key operational component for delivering polished game experiences. The emphasis on Frostbite engine suggests a specialized, high-stakes operational environment.

šŸ“ˆ Primary Responsibilities

  • UI Feature Implementation: Partner with game designers, programmers, and artists to structure, plan, estimate, and implement UI features, ensuring alignment with game goals, accessibility standards, and technical specifications.

  • Engine-Based Development: Work within the Frostbite engine (or similar) to integrate UI elements, including 2D and 3D layouts, complex menu logical flows, dynamic animations, augmented reality (AR) elements, Heads-Up Displays (HUDs), and other interactive components.

  • Visual Scripting & Logic: Employ visual programming languages to implement UI logic, create interactive elements, and define data flows, ensuring robust and efficient functionality.

  • Iterative Improvement: Continuously refine and improve UI implementations based on feedback from design, art, and creative direction, as well as technical requirements and player experience considerations.

  • Cross-Functional Collaboration: Engage actively with engineers, scripters, UX designers, and UI artists to ensure a cohesive and high-quality user experience across all UI touchpoints.

  • Reporting & Project Management: Report progress, estimates, and potential roadblocks to Technical Directors and Project Managers, contributing to effective project planning and execution.

  • Quality Assurance & Polish: Ensure UI features meet AAA quality standards and are maintained throughout the production cycle, promoting best practices in implementation and asset management.

  • Accessibility Integration: Incorporate accessibility considerations into UI design and implementation, ensuring the game is playable and navigable for a diverse audience.

šŸ“ Enhancement Note: The responsibilities highlight a hands-on, technically-driven role focused on the operational execution of UI within a game development context. The emphasis on "structure, plan, estimate, and implement" points to operational planning and execution capabilities, while "visual programming language" and "Frostbite engine" detail the specific technical operations required.

šŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical knowledge in UI/UX design, game development, or a related technical field is essential.

Experience: Minimum of 3 years of professional game development experience, with a significant focus on UI implementation within game engines.

Required Skills:

  • Game Engine Proficiency: 3+ years of professional game development experience working with game engines.

  • UI Implementation: Proven experience implementing UI screens, widgets, logic, and data flows, ideally in collaboration with diverse game development disciplines.

  • Prototyping Expertise: Demonstrated ability in rapid prototyping to test concept feasibility, taking ideas from inception to completion with full ownership.

  • Technical Integration: Experience integrating UI elements within a game engine environment, understanding the interplay between design, code, and art assets.

  • Problem-Solving: Ability to troubleshoot and resolve technical challenges related to UI implementation, performance, and engine integration.

  • Collaboration & Communication: Strong interpersonal skills to effectively collaborate with cross-functional teams and communicate technical concepts clearly.

Preferred Skills:

  • Frostbite Engine Experience: Direct experience with the Frostbite engine is highly preferred.

  • UE5 or Similar: Experience with Unreal Engine 5 (UE5) or other similar advanced game engines (e.g., Unity UI, Unreal UI) is considered a strong asset, with training provided for Frostbite.

  • Visual Programming: Experience with visual programming languages for UI logic implementation.

  • 2D/3D Layouts: Familiarity with creating and implementing both 2D and 3D UI layouts.

  • Animation & AR: Experience with UI animations and augmented reality (AR) elements.

  • Other UI Systems: Familiarity with systems such as ImGui, WPF, or Qt is considered a bonus.

  • AAA Quality Standards: Understanding and experience in polishing features to meet AAA quality benchmarks.

šŸ“ Enhancement Note: The emphasis on professional game development experience and specific engine proficiencies (Frostbite, UE5) points to a need for candidates who understand the operational realities and technical demands of large-scale game production. The preference for Frostbite suggests a specialized niche, and the mention of training for it indicates a willingness to invest in the right candidate's adaptation to their specific tech stack.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Engine-Integrated UI: Showcase examples of UI elements or full UIs implemented directly within a game engine (Frostbite, UE5, Unity, etc.), demonstrating practical application and technical integration.

  • Process Flow & Logic: Include case studies or examples that illustrate your ability to design and implement complex menu logical flows, data flows, and interactive sequences.

  • Prototyping Examples: Present examples of rapid prototypes developed to test UI concepts, highlighting your iterative design process and ownership from start to finish.

  • Technical Documentation: Where possible, provide insights into your approach to technical implementation, best practices followed, and problem-solving strategies for UI challenges.

  • AAA Quality Polish: Demonstrate examples of UI features that have been polished to a high standard, showcasing attention to detail, performance optimization, and visual fidelity.

Process Documentation:

  • Workflow Design: Evidence of your ability to plan and structure UI feature implementation, including estimation and alignment with project goals.

  • Implementation Methodologies: Showcase your methods for integrating UI assets and logic within game engines, including the use of visual programming.

  • Performance Analysis & Improvement: Examples of how you have analyzed and improved UI performance, addressed bugs, and responded to feedback for iterative enhancement.

šŸ“ Enhancement Note: A strong portfolio is critical for this role, serving as tangible proof of operational capability. It should not just display visual design but also demonstrate the technical execution and problem-solving required to bring UI to life within a game engine, showcasing an understanding of the development pipeline and iterative processes.

šŸ’µ Compensation & Benefits

Salary Range: Given the fixed-term contract nature (9 months), the mid-level experience requirement, and the UK location (Gateshead), a competitive hourly or day rate is expected. Based on industry benchmarks for skilled Technical UI Designers in the UK with 3+ years of experience in game development, the estimated range could be between £35,000 - £55,000 per annum pro-rata, depending on experience and specific skill set, particularly Frostbite engine expertise. This would translate to an hourly rate of approximately £18 - £28 per hour.

Benefits:

  • Holiday Entitlement: 25 days of holiday per year, plus bank holidays, with an additional up to 5 days for length of service.

  • Pension Scheme: Company pension scheme provided.

  • Flexible Working: Flexible working hours policy, allowing for a good work-life balance.

  • Work Environment: Access to an anti-crunch ethos and a professional, supportive working environment, recognized for being a great place to work.

  • Parking: Free parking available at studio locations.

Working Hours: Flexible working hours are offered, typically structured around a standard 40-hour work week (Monday to Friday), allowing for adaptability to project needs and personal schedules.

šŸ“ Enhancement Note: As this is a contractor role, the salary is likely to be paid via an umbrella company or direct invoice, and the stated range is an annualized equivalent. The benefits package is standard for a UK-based employee but may be adjusted for contract roles. The flexible working hours and anti-crunch ethos are significant operational advantages for work-life balance.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Video Game Co-Development Services (part of the broader Keywords Studios Group).

Company Size: d3t is a studio within the larger Keywords Studios Group, which is a global leader in game development services. d3t itself operates multiple studios. The specific size of the d3t studio is substantial, employing numerous professionals across various disciplines.

Founded: d3t was founded in 2007, with a long history of contributing to successful game titles.

Team Structure:

  • Art Team Focus: This role directly supports the Art Team, working closely with UI artists, technical directors, and project managers.

  • Cross-Functional Integration: The role emphasizes deep integration with game designers and programmers, forming a core operational unit for feature development.

  • Reporting Hierarchy: Direct reporting to Technical Directors and Project Managers, with collaborative input from leads across art, design, and engineering.

Methodology:

  • Agile Development: Game development studios typically operate using agile methodologies, involving iterative development cycles, frequent feedback loops, and adaptive planning.

  • Data-Driven Design: UI implementation often relies on data from playtesting, analytics, and user feedback to inform design and technical decisions.

  • Collaborative Workflow: The studio promotes a collaborative environment where ideas are shared freely, and cross-discipline input is valued for optimizing the final product.

Company Website: https://www.d3t.co.uk/ and https://www.keywordsstudios.com/

šŸ“ Enhancement Note: Keywords Studios is a significant player in the game services industry, offering stability and exposure to a wide range of AAA projects. d3t's specific reputation for an anti-crunch culture and mentoring is a key differentiator, suggesting a focus on sustainable operational practices and employee well-being.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level Technical UI Designer. It requires a solid foundation in game development and UI implementation, with the expectation of independent contribution and problem-solving. It's a crucial operational role for delivering game features.

Reporting Structure: The Technical UI Designer reports to Technical Directors and Project Managers, indicating a structured operational hierarchy where technical execution is guided by project goals and leadership oversight.

Operations Impact: The role has a direct impact on the player's experience and the overall quality and usability of the game. Effective UI implementation is critical for player engagement, onboarding, and satisfaction, directly influencing the success of the game title.

Growth Opportunities:

  • Specialized Skill Development: Opportunity to deepen expertise in the Frostbite engine or other advanced game engines, becoming a specialist in a high-demand area.

  • Cross-Discipline Mastery: Gain exposure to game design, programming, and art pipelines, broadening understanding of the full game development lifecycle.

  • Project Variety: Work on multiple AAA titles, offering diverse challenges and the chance to contribute to a portfolio of high-profile games.

  • Potential for Senior Roles: Successful performance can lead to opportunities for Senior Technical UI Designer roles, or specialization into technical art or lead UI roles within the studio or Keywords Group.

šŸ“ Enhancement Note: The fixed-term nature of this contract (9 months) suggests it might be project-specific. However, within Keywords Studios, there's often potential for contract extensions or transitions to other projects/permanent roles, especially for high-performing individuals in in-demand technical roles within their extensive network.

🌐 Work Environment

Office Type: The role can be undertaken remotely (UK-based), hybrid, or studio-based at either d3t's Runcorn (Cheshire) or Gateshead (Tyne & Wear) studio locations.

Office Location(s):

  • Runcorn, Cheshire, United Kingdom

Workspace Context:

  • Flexible Setup: Candidates can choose their preferred working arrangement, allowing for personal comfort and productivity optimization.

  • Tools & Technology: Access to industry-standard game development tools and software, including the Frostbite engine and relevant design/scripting software.

  • Collaborative Culture: Even in remote or hybrid settings, the studio emphasizes a collaborative and inclusive attitude, with regular communication and team interaction expected.

Work Schedule: Flexible working hours are a key feature, typically aligning with a standard Monday-Friday work week. This flexibility is crucial for managing complex development tasks and ensuring a sustainable work pace, aligning with the anti-crunch ethos.

šŸ“ Enhancement Note: The flexibility in work arrangement (remote, hybrid, studio) is a significant operational benefit, allowing candidates to tailor their environment to their needs while still being integrated into the team's workflow. The studio locations offer hubs for those who prefer an in-office or hybrid setup.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess suitability for the role and required technical skills.

  • Video Call Interview: Typically includes discussions about your experience, technical approach, and problem-solving methodologies. Expect questions related to game engines, UI implementation, and collaboration.

  • Technical Assessment/Portfolio Review: You may be asked to walk through specific projects in your portfolio, explaining your technical contributions, design decisions, and how you handled challenges. This is a critical stage for showcasing your operational capabilities.

  • Team/Cultural Fit Interview: An opportunity to meet potential team members and assess cultural alignment, particularly regarding the studio's collaborative and anti-crunch ethos.

Portfolio Review Tips:

  • Showcase Engine Work: Prioritize examples of UI implemented within game engines. Clearly articulate your specific role and technical contributions.

  • Demonstrate Process: Explain your workflow from concept to implementation. Highlight how you approached planning, estimation, and problem-solving.

  • Highlight Collaboration: If possible, include examples or descriptions of how you collaborated with other disciplines (designers, programmers, artists) on UI features.

  • Quantify Impact: Where possible, describe the outcome of your work – e.g., improved player onboarding, streamlined menu navigation, successful feature implementation within deadlines.

  • Be Ready to Discuss: Prepare to talk in detail about your Frostbite (or equivalent) experience, visual scripting, and any AAA quality polishing you've undertaken.

Challenge Preparation:

  • Technical Scenarios: Be prepared for questions about how you would approach specific UI implementation challenges within a game engine, such as optimizing performance, handling different screen resolutions, or implementing complex animations.

  • Process Walkthroughs: Think about how you would estimate the effort for a new UI feature, plan its implementation, and manage feedback loops.

  • Engine-Specific Knowledge: Brush up on your knowledge of the Frostbite engine or be ready to draw parallels from your experience with UE5, Unity, or other engines.

šŸ“ Enhancement Note: The interview process heavily emphasizes practical application and technical execution. Your portfolio is your primary tool to demonstrate operational competence in delivering UI within a game development context. Be prepared to articulate your technical process and problem-solving skills in detail.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Game Engine: Frostbite engine (preferred), Unreal Engine 5 (UE5), Unity.

  • UI Implementation: Visual programming languages (specifics depend on engine).

  • Design Software: Potentially Adobe Creative Suite (Photoshop, Illustrator) for asset creation or integration.

Analytics & Reporting:

  • Project Management Tools: Likely Jira, Confluence, or similar for task tracking, bug reporting, and documentation.

  • Version Control: Git, Perforce, or similar for code and asset management.

CRM & Automation:

  • Not directly applicable in the traditional CRM sense, but understanding of data flow within game systems is key for UI logic.

šŸ“ Enhancement Note: Proficiency with a primary game engine (especially Frostbite) and associated visual scripting tools is paramount. Familiarity with industry-standard project management and version control systems is also a strong indicator of operational readiness.

šŸ‘„ Team Culture & Values

Operations Values:

  • Collaboration: A strong emphasis on working together across disciplines to achieve a common goal. Open communication and mutual respect are key.

  • Quality & Craftsmanship: Dedication to producing high-quality work that meets AAA standards, with a focus on attention to detail and technical excellence.

  • Efficiency & Sustainability: Commitment to an anti-crunch ethos, promoting sustainable work practices and avoiding burnout while still delivering on project timelines.

  • Continuous Improvement: Valuing feedback and actively seeking ways to improve processes, tools, and the final product.

  • Inclusivity: A commitment to building a diverse and authentic workplace where everyone feels welcome and valued.

Collaboration Style:

  • Integrated Teams: Expect to be part of integrated teams where designers, programmers, artists, and technical staff work in close proximity (physically or virtually).

  • Feedback-Driven: A culture of constructive feedback, where iterative improvements are a natural part of the development process.

  • Knowledge Sharing: Encouragement of sharing best practices, technical insights, and solutions to common problems to elevate the entire team's capabilities.

šŸ“ Enhancement Note: The "anti-crunch ethos" is a significant cultural differentiator that signals a commitment to operational sustainability and employee well-being, which is highly valued in the demanding game development industry.

⚔ Challenges & Growth Opportunities

Challenges:

  • Engine Specificity: Adapting to the unique requirements and workflows of the Frostbite engine if not already experienced.

  • AAA Quality Demands: Meeting the high bar for polish, performance, and usability expected in AAA titles.

  • Cross-Discipline Integration: Effectively translating design requirements and technical constraints into functional UI elements that satisfy multiple stakeholders.

  • Remote/Hybrid Coordination: Maintaining seamless collaboration and communication across different working locations and time zones.

Learning & Development Opportunities:

  • Frostbite Training: Direct training provided for candidates with relevant experience but lacking specific Frostbite expertise.

  • Mentorship: Access to experienced technical directors and senior developers for guidance and skill development.

  • Project Exposure: Working on a variety of high-profile AAA games offers continuous learning opportunities and exposure to diverse development challenges.

  • Industry Best Practices: Staying current with evolving UI/UX trends and technical implementations in the games industry.

šŸ“ Enhancement Note: The primary challenge is mastering the specific technical environment (Frostbite) and meeting AAA quality standards. The growth opportunities are significant due to the high-demand nature of skilled technical UI professionals in the gaming sector, especially within a large organization like Keywords Studios.

šŸ’” Interview Preparation

Strategy Questions:

  • UI Implementation Approach: "Describe your process for implementing a complex UI menu system, from initial concept to final polish, within a game engine." Focus on structure, planning, technical choices, and collaboration.

  • Problem-Solving in Frostbite: "Imagine you encounter a performance issue with a UI element in Frostbite. How would you diagnose and resolve it?" Be ready to discuss debugging techniques and engine-specific considerations.

  • Collaboration Scenarios: "How do you handle conflicting feedback from a game designer and a programmer regarding a UI feature?" Highlight your communication and negotiation skills.

Company & Culture Questions:

  • Why Keywords/d3t?: Research the company's recent projects, values, and reputation (especially the anti-crunch aspect). Be prepared to articulate why you are a good fit for their culture.

  • Team Dynamics: "What is your preferred working style within a cross-functional game development team?" Emphasize your collaborative and adaptable nature.

  • Measuring Success: "How do you define and measure the success of a UI feature you've implemented?" Discuss player experience, usability, and technical performance.

Portfolio Presentation Strategy:

  • Case Study Focus: Select 2-3 projects that best showcase your technical UI implementation skills within a game engine.

  • Technical Deep Dive: For each project, be ready to explain the engine used, your specific role, the technical challenges you overcame, and the solutions you implemented.

  • Visual Programming Clarity: If visual programming was used, clearly explain the logic and structure you created.

  • Quantifiable Results: If possible, mention any positive outcomes, such as improved player feedback or successful integration within tight deadlines.

šŸ“ Enhancement Note: The interview process will heavily scrutinize your technical capabilities and your ability to integrate into a collaborative, project-driven operational environment. Your portfolio is your primary evidence, so be prepared to discuss it in granular detail, focusing on the how and why of your technical decisions.

šŸ“Œ Application Steps

To apply for this Technical UI Designer position:

  • Submit your application through the Workable platform.

  • Portfolio Customization: Ensure your portfolio prominently features examples of UI implemented within game engines, detailing your technical contributions and problem-solving approach. Prioritize projects showcasing your understanding of game logic, visual programming, and AAA quality standards.

  • Resume Optimization: Tailor your resume to highlight your 3+ years of professional game development experience, specific game engine proficiencies (especially Frostbite or UE5), and experience with UI implementation, prototyping, and cross-functional collaboration. Use keywords relevant to technical UI design and game development operations.

  • Interview Preparation: Practice articulating your technical process, problem-solving strategies, and collaborative experiences. Be ready to discuss your portfolio in depth and demonstrate your understanding of game engine functionalities.

  • Company Research: Familiarize yourself with Keywords Studios and d3t, their recent projects, and their stated values, particularly their commitment to an anti-crunch culture and professional development.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. While the role is titled "Technical UI Designer," its core functions are deeply rooted in game development operations, requiring hands-on technical implementation within game engines. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have 3+ years of professional game development experience, preferably with Frostbite or similar engines. Experience in implementing UI screens and rapid prototyping is also required.