Senior UI Engineer

Rushdown Studios
Full-time$100k-150k/year (USD)

📍 Job Overview

Job Title: Senior UI Engineer

Company: Rushdown Studios

Location: United States (Remote)

Job Type: Full-Time

Category: Game Development / Engineering

Date Posted: March 09, 2026

Experience Level: Mid-Senior Level (3+ years)

Remote Status: Remote (with Hybrid preference for NY-based candidates)

🚀 Role Summary

  • Drive the design and implementation of user interface systems to enhance the player experience in multiplayer games.

  • Collaborate closely with partner studios and internal teams to deliver high-quality UI features within the Unreal Engine environment.

  • Champion best practices for UI development, focusing on performance optimization and code reusability across various game menus.

  • Contribute to a culture of continuous improvement by researching and proposing enhancements to UI processes and pipelines.

📝 Enhancement Note: The role of Senior UI Engineer at Rushdown Studios, a game development co-dev studio with a focus on multiplayer games, implies a significant emphasis on technical UI implementation within a game engine context. The "Senior" title suggests a need for independent problem-solving, mentorship, and the ability to influence technical direction within the UI domain. The hybrid preference for local candidates indicates a desire for some in-person collaboration, while remote work across specific states highlights flexibility.

📈 Primary Responsibilities

  • Rapidly onboard and contribute to an existing C++ codebase within the Unreal Engine, focusing on UI modules.

  • Design, develop, and implement intuitive and performant user interfaces using Unreal Motion Graphics (UMG) and the Slate UI Framework.

  • Research, propose, and implement improvements to UI development processes, pipelines, and workflows to enhance efficiency and quality.

  • Profile the game's UI performance within Unreal Engine, identify bottlenecks, and implement targeted fixes to ensure optimal frame rates and responsiveness.

  • Write modular, reusable UI code that can be effectively applied across multiple menus and game systems, reducing development time and increasing consistency.

  • Collaborate with designers, artists, and other engineers to translate high-level requirements into functional and visually appealing UI elements.

  • Mentor junior engineers on UI development best practices, Unreal Engine UI frameworks, and performance optimization techniques.

  • Contribute to the development of comprehensive documentation for UI systems, processes, and best practices.

📝 Enhancement Note: The responsibilities emphasize a hands-on technical role with a strong focus on the Unreal Engine's UI systems (UMG and Slate). The mention of "profiling" and "performance fixes" indicates a need for deep technical understanding beyond basic UI implementation, including memory management and optimization. The expectation to "research and propose improvements" points towards a proactive approach to process enhancement, typical of a senior-level role.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's degree in Computer Science, Game Design, or a related field is often preferred for Senior Engineering roles in the game industry. Equivalent professional experience will also be strongly considered.

Experience: A minimum of three (3) years of professional experience in software engineering, with a significant focus on UI development within the game industry.

Required Skills:

  • Core Programming: Three (3) years of professional experience with C++.

  • Game Engine Proficiency: Extensive experience with Unreal Engine, including a deep understanding of its architecture and systems.

  • UI Framework Expertise: Proven proficiency with Unreal Engine's Unreal Motion Graphics (UMG) UI Designer and the Slate UI Framework.

  • Game UI Development: Demonstrated experience in developing user interfaces specifically for PC or console games.

  • Performance Tuning: Experience with memory management tooling and performance profiling techniques within game development environments.

  • UI Design Principles: A strong grasp of fundamental UI design principles, usability best practices, and user-centered design methodologies.

  • Code Quality: Ability to write clean, maintainable, and reusable code.

  • Detail Orientation: A keen eye for detail to ensure high-fidelity UI implementation.

  • Player-Centricity: A commitment to prioritizing player experience in all aspects of development.

  • Communication & Collaboration: Proactive communication skills, with the ability to articulate technical challenges and solutions effectively within a team setting.

Preferred Skills:

  • Familiarity with alternative UI solutions such as Coherent, Scaleform, or ActionScript.

  • Experience with game modding in any capacity, demonstrating an understanding of game systems from a user perspective.

  • Experience working in a co-development (co-dev) environment.

📝 Enhancement Note: The requirements clearly define a need for specialized Unreal Engine UI development skills. The emphasis on C++, UMG, and Slate, along with game UI experience, points to a highly technical role. The "nice-to-haves" suggest an appreciation for broader game development experience and familiarity with other UI technologies that might be encountered in the industry. The "player experience first" and proactive communication requirements highlight the expected soft skills for a senior contributor.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrated UI Projects: Showcase at least 2-3 significant UI projects developed using Unreal Engine (UMG/Slate), highlighting your specific contributions.

  • Code Samples: Provide well-commented C++ code samples that demonstrate your proficiency with Unreal Engine's UI systems, performance optimization, and reusable component design.

  • Performance Analysis Case Studies: Include examples of how you've identified and resolved UI performance issues, detailing the tools used and the impact of your solutions.

  • Design Process Documentation: Briefly outline your approach to translating design mockups or requirements into functional UI elements, emphasizing efficiency and user experience.

Process Documentation:

  • Workflow Optimization: Examples of how you've contributed to improving UI development workflows, from initial concept to final implementation and iteration.

  • Best Practice Implementation: Evidence of establishing or adhering to team-wide best practices for UMG/Slate development, performance, and code maintainability.

  • Performance Measurement: Demonstrations of how you've measured and improved UI performance, including metrics and observed improvements.

📝 Enhancement Note: For a Senior UI Engineer role, a portfolio is critical. It should not just showcase finished products but also the engineer's technical approach, problem-solving capabilities, and understanding of performance optimization within the context of Unreal Engine UI. The emphasis on code quality, reusability, and process improvement is key for a senior candidate.

💵 Compensation & Benefits

Salary Range: $100,000 - $150,000 per year.

Benefits:

  • Compensation: Competitive base salary within the specified range, determined by experience and qualifications.

  • Time Off: 9 Paid Holidays, Flexible Paid Time Off (PTO), and an Annual Winter Break Closure.

  • Health & Wellness: Comprehensive Medical, Dental, and Vision Insurance coverage.

  • Perks: Annual Video Game Budget provided to employees.

  • Retirement: 401(k) Retirement Plan with potential company matching (details not specified).

  • Family Support: Paid Parental Leave.

Working Hours: The role typically requires 40 hours per week, aligning with standard full-time employment. Flexibility may be offered, especially for remote employees, but core hours for collaboration will likely be expected.

📝 Enhancement Note: The salary range provided is competitive for a Senior UI Engineer in the US, especially within the game development industry. The benefits package is robust, with a unique "Annual Video Game Budget" perk that aligns well with the company's industry. The hybrid preference for NY-based candidates suggests that local employees might be expected in the office for 3 days a week (Tuesday-Thursday), while remote employees will have more flexibility.

🎯 Team & Company Context

🏢 Company Culture

Industry: Game Development (Co-Development Studio). Rushdown Studios specializes in tackling complex challenges for multiplayer games, leveraging experience from titles like PUBG, League of Legends, and Rocket League.

Company Size: Based on LinkedIn data, Rushdown Studios is likely a small to medium-sized company, potentially growing. The provided description mentions "talented developers" and a focus on ownership, suggesting a collaborative and empowered environment.

Founded: The company was founded by games industry veterans, indicating a strong foundation of experience and established industry connections.

Team Structure:

  • The UI Engineering team is likely to be integrated within larger project teams, working closely with game designers, artists, and other engineering disciplines.

  • Reporting structure will likely involve a Lead Engineer or Technical Director, with direct collaboration across functional teams for specific game features.

Methodology:

  • Agile Development: Given the nature of game development, an agile or iterative approach is highly probable, focusing on rapid prototyping and feedback loops.

  • Data-Driven Decisions: The emphasis on player experience and performance suggests that decisions will be informed by data, including analytics and player feedback.

  • Process Improvement: The role explicitly calls for researching and proposing improvements, indicating a culture that values continuous refinement of development processes.

Company Website: Rushdown Studios (though URL was not provided in the input, it is implied by domain_derived "rushdownstudio.com").

📝 Enhancement Note: Rushdown Studios appears to be a studio built on experienced talent, aiming to foster a culture where developers have ownership and are challenged to produce exceptional work. The co-dev model means they will be integrating with partner studios, requiring strong communication and adaptability. The focus on multiplayer games and player experience suggests a data-informed and iterative development approach.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior Engineer role. It signifies a transition from executing tasks to influencing technical direction, mentoring others, and taking ownership of complex systems. It's a critical mid-to-late career stage for an individual contributor focused on technical expertise.

Reporting Structure: The Senior UI Engineer will likely report to a Lead UI Engineer, Engineering Manager, or Technical Director. They will work closely with UI/UX Designers, Gameplay Engineers, and potentially leads from the partner studio.

Operations Impact: The UI Engineer's impact is direct and significant. They are responsible for crafting the primary interface through which players interact with the game. Well-designed and performant UI directly influences player engagement, satisfaction, and retention, which are critical metrics for any game's success. Poor UI can lead to frustration and churn, regardless of the core gameplay quality.

Growth Opportunities:

  • Technical Specialization: Deepen expertise in Unreal Engine UI, performance optimization, or explore related areas like engine architecture or graphics programming.

  • Lead/Architect Role: Progress into a Lead UI Engineer or UI Architect role, taking on greater technical leadership, system design responsibility, and team management.

  • Cross-Disciplinary Experience: Gain exposure to other areas of game development through collaboration, potentially leading to broader engineering roles.

  • Mentorship: Develop leadership skills by mentoring junior engineers, guiding their technical growth and best practices.

📝 Enhancement Note: This role is positioned as a key individual contributor with opportunities for technical leadership. The growth path is clearly defined within specialized engineering tracks, with potential to move into management or architectural roles, leveraging their deep understanding of UI systems and player experience.

🌐 Work Environment

Office Type: Rushdown Studios has an office in Saratoga Springs, NY, and prefers local candidates to work on a hybrid basis (3 days in office). This suggests a collaborative office environment designed for team interaction.

Office Location(s): Saratoga Springs, NY. Remote work is supported across New York State and other registered states (CT, DE, GA, KS, MA, MD, NC, OH, PA, TX, WI).

Workspace Context:

  • Collaborative Spaces: The office environment likely includes spaces conducive to team meetings, pair programming, and brainstorming sessions, essential for game development.

  • Technology Focus: As a game studio, expect access to high-performance workstations and development tools necessary for engine work.

  • Team Interaction: Opportunities for direct interaction with fellow engineers, designers, and artists, fostering a strong sense of team and shared project goals.

Work Schedule: Standard 40-hour work week. While remote work offers flexibility, the hybrid preference for NY-based employees indicates an expectation for consistent availability and participation during core working hours, especially on designated office days.

📝 Enhancement Note: The "hybrid preference" for those near Saratoga Springs, NY, points to a desire for in-person collaboration on specific days, likely for focused team sprints, design reviews, or critical problem-solving sessions. This indicates a company that values face-to-face interaction while still embracing remote work flexibility.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review your application and resume, likely focusing on your C++ and Unreal Engine UI experience.

  • Technical Interview(s): Expect one or more technical interviews focused on C++, Unreal Engine concepts, UMG/Slate usage, UI design principles, and performance optimization. This may include live coding exercises or in-depth discussions of your past projects.

  • Portfolio Review: A dedicated session to walk through your portfolio. Be prepared to discuss your contributions, technical challenges, design decisions, and performance improvements in detail.

  • Team/Culture Fit Interview: An interview with potential teammates and/or leadership to assess your fit with Rushdown Studios' culture, your collaboration style, and your approach to player experience.

  • Final Interview: Potentially a final interview with a senior leader to discuss the role, company vision, and compensation.

Portfolio Review Tips:

  • Curate Selectively: Focus on projects that best demonstrate your Senior UI Engineer skills, particularly those involving C++, Unreal Engine (UMG/Slate), and performance optimization.

  • Highlight Your Role: Clearly articulate your specific contributions, design choices, and technical solutions within each project. Use "I" statements for your personal work.

  • Show, Don't Just Tell: Be ready to demo aspects of your work or present code snippets that exemplify your technical proficiency.

  • Quantify Impact: Whenever possible, use metrics to demonstrate the impact of your work, especially regarding performance improvements or usability enhancements.

  • Explain the "Why": Be prepared to discuss the reasoning behind your technical and design decisions.

Challenge Preparation:

  • C++ Fundamentals: Brush up on core C++ concepts, including object-oriented programming, memory management, and data structures.

  • Unreal Engine UI Deep Dive: Review UMG/Slate architecture, common patterns, performance best practices, and profiling tools within Unreal Engine.

  • Problem-Solving Scenarios: Prepare for questions that involve diagnosing UI bugs, optimizing performance, or designing UI elements for specific game mechanics.

  • Player-Centric Thinking: Practice articulating how you prioritize player experience and translate user needs into technical solutions.

📝 Enhancement Note: The interview process for a Senior UI Engineer will be technically rigorous. The portfolio review is a critical component, requiring candidates to deeply explain their technical process, problem-solving abilities, and the impact of their work. Preparation should focus on both technical depth and the ability to clearly communicate complex concepts.

🛠 Tools & Technology Stack

Primary Tools:

  • Game Engine: Unreal Engine (UE4/UE5).

  • UI Frameworks: Unreal Motion Graphics (UMG) UI Designer, Slate UI Framework.

  • Programming Language: C++.

  • Version Control: Git (standard in game development).

  • IDE: Visual Studio (or similar C++ IDE).

Analytics & Reporting:

  • Unreal Engine Profiling Tools: Tools for performance analysis, memory profiling, and frame debugging within Unreal Engine.

  • Custom Analytics Systems: Potentially integrated with the game to track user interactions and UI performance metrics.

CRM & Automation: (Likely less applicable to this role, but relevant to the company's internal operations)

  • While not directly used by the UI Engineer, the company likely employs project management tools (e.g., Jira, Asana) and communication platforms (e.g., Slack, Discord) for team coordination.

📝 Enhancement Note: The technology stack is heavily focused on Unreal Engine's native UI tools. Proficiency with C++ and deep experience within the Unreal Engine ecosystem are non-negotiable. Familiarity with performance profiling tools within Unreal Engine is essential for this role.

👥 Team Culture & Values

Operations Values:

  • Player First: A core value that emphasizes prioritizing the player's experience above all else, including personal code or ego.

  • Excellence Through Challenge: The philosophy that consistently challenging talented developers leads to extraordinary outcomes.

  • Ownership: Empowering developers to take clear ownership of their work, fostering accountability and pride.

  • Collaboration: A strong emphasis on teamwork, both internally and with partner studios, to overcome complex challenges.

  • Passion for Games: A genuine love for game development and creating experiences that resonate with a global audience.

Collaboration Style:

  • Cross-Functional Integration: Close collaboration with designers, artists, and other engineers to ensure seamless integration of UI with gameplay and overall game vision.

  • Open Communication: A proactive and transparent communication style, especially when encountering obstacles or requiring assistance.

  • Iterative Feedback: A culture that embraces feedback and iteration on UI designs and implementations to achieve the best possible results.

📝 Enhancement Note: Rushdown Studios cultivates a culture that values technical excellence, player-centricity, and strong teamwork. The "ownership" aspect suggests a high degree of autonomy and responsibility for engineers. The emphasis on overcoming "difficult problems" indicates a studio that tackles challenging projects and expects its team to rise to the occasion.

⚡ Challenges & Growth Opportunities

Challenges:

  • Ramping Up on Existing Codebase: Quickly understanding and contributing to a complex, potentially large, existing C++ codebase for a multiplayer game.

  • Balancing Performance and Features: Implementing rich UI features while maintaining optimal performance, especially critical for multiplayer games.

  • Co-Development Dynamics: Navigating collaboration and integration with a partner studio, which may have different workflows or standards.

  • Maintaining Usability Across Platforms: Ensuring the UI is intuitive and effective across various PC and console platforms.

Learning & Development Opportunities:

  • Deep Dive into Unreal Engine: Gain extensive experience with the latest features and best practices of Unreal Engine's UI systems and engine architecture.

  • Multiplayer Game Systems: Develop a deeper understanding of the technical challenges and requirements specific to multiplayer game development.

  • Performance Optimization Mastery: Hone advanced skills in profiling, debugging, and optimizing complex systems within a AAA game context.

  • Mentorship and Leadership: Opportunities to mentor junior engineers and influence technical direction, paving the way for future leadership roles.

📝 Enhancement Note: The primary challenges revolve around the technical complexity of game development, particularly in a co-dev environment. Growth opportunities are geared towards deepening specialized technical expertise and developing leadership potential within the game engineering domain.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to optimize UI performance in Unreal Engine. What tools did you use, what was the bottleneck, and what was the outcome?"

    • Preparation: Prepare a specific STAR (Situation, Task, Action, Result) example. Focus on the technical details of profiling and the impact of your solution.
  • "How would you approach designing a new UI system for a complex feature, ensuring it's both user-friendly and performant?"

    • Preparation: Outline your process, including early collaboration with designers, iterative prototyping, performance considerations from the start, and testing methodologies.
  • "Imagine you're working with a partner studio and encounter a disagreement on UI implementation standards. How would you handle this situation?"

    • Preparation: Emphasize communication, understanding the partner's perspective, focusing on shared goals (player experience, project deadlines), and finding collaborative solutions.
  • "What are the key differences between UMG and Slate, and when would you choose one over the other for a specific UI component?"

    • Preparation: Demonstrate a nuanced understanding of both frameworks, their strengths, weaknesses, and typical use cases in Unreal Engine development.
  • "How do you prioritize tasks when faced with multiple urgent requests from design, engineering, and the partner studio?"

    • Preparation: Discuss your approach to task management, communication with stakeholders, and aligning priorities with project goals.

Company & Culture Questions:

  • "What excites you about working at Rushdown Studios specifically?"

    • Preparation: Research their projects (PUBG, LoL, Rocket League experience), their philosophy on developer ownership, and their focus on multiplayer game challenges.
  • "How do you embody the 'player experience first' philosophy in your work?"

    • Preparation: Provide examples of decisions or actions you've taken that prioritized player satisfaction, usability, or accessibility.
  • "Describe your experience working in a hybrid or remote environment."

    • Preparation: Highlight your self-discipline, communication strategies, and ability to collaborate effectively regardless of location.

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio by project. For each project, clearly state the goal, your role, the technologies used, the challenges faced, your solutions, and the outcome (with metrics if possible).

  • Technical Depth: Be prepared to dive deep into your code. Explain design patterns, memory management techniques, and performance optimizations.

  • Visuals: Use screenshots, videos, or live demos to showcase the UI in action.

  • Storytelling: Frame your projects as problem-solving narratives, highlighting how you overcame obstacles to deliver a great player experience.

📝 Enhancement Note: Interview preparation should focus on demonstrating deep technical expertise in Unreal Engine UI, a strong understanding of game development principles, and the ability to communicate effectively and collaboratively. The portfolio is a primary tool for showcasing these skills.

📌 Application Steps

To apply for this Senior UI Engineer position:

  • Submit your application through the provided Greenhouse link.

  • Portfolio Customization: Tailor your resume and cover letter to highlight your most relevant C++ and Unreal Engine UI experience, specifically mentioning UMG and Slate. Ensure your portfolio is readily accessible and showcases projects that align with the job requirements.

  • Resume Optimization: Clearly list your years of experience with C++ and Unreal Engine. Quantify your achievements where possible, especially regarding performance improvements or UI feature implementations. Use keywords from the job description.

  • Interview Preparation: Practice discussing your portfolio projects in detail, focusing on technical challenges, solutions, and player impact. Prepare for technical questions on C++ and Unreal Engine UI.

  • Company Research: Familiarize yourself with Rushdown Studios' philosophy, their work on major titles, and their approach to game development. Understand their commitment to player experience and developer ownership.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must possess three years of professional experience with C++ and Unreal Engine, specifically utilizing the UMG UI Designer and Slate UI Framework. Demonstrated proficiency in developing user interfaces for PC or console games, experience with memory management tooling, and a deep understanding of UI design principles are essential.