Senior UI Designer - Monopoly Go!
π Job Overview
Job Title: Senior UI Designer - Monopoly Go!
Company: Scopely
Location: United States
Job Type: Full-Time
Category: Creative & Media / Art & Design / Technology / Software
Date Posted: January 29, 2026
Experience Level: Mid-Senior Level (5-10 years)
Remote Status: Fully Remote
π Role Summary
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Spearhead the creation of captivating in-game User Interfaces (UI) for the highly successful "Monopoly GO!" mobile game, focusing on layout, design, and iconography.
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Drive innovative UI design solutions within a collaborative cross-functional environment, working alongside game designers, UX designers, concept artists, animators, and engineers.
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Translate high-level concepts and wireframes into visually polished, engaging, and user-friendly UI systems that align with the game's whimsical art style and casual player base.
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Act as a key advocate for UI design excellence, effectively communicating design rationale and vision to diverse stakeholders to ensure cohesive and high-quality user experiences.
π Enhancement Note: This role is positioned as a Senior UI Designer, implying a need for significant experience and the ability to lead design initiatives. The focus on "Monopoly GO!" and its "whimsical art style" suggests a need for designers adept at creating lighthearted, engaging visuals suitable for a broad, casual mobile gaming audience. The remote nature within the US indicates a need for strong self-management and communication skills.
π Primary Responsibilities
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Design and develop compelling mockups and visual pitches for in-game user interfaces, encompassing layout, aesthetic design, and iconography.
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Collaborate closely with game designers, UX designers, concept artists, animators, and engineers to ensure seamless integration and a consistent, high-quality user experience across all game features.
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Produce highly polished and visually appealing UI assets that adhere to established brand and game style guidelines.
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Clearly present and articulate UI design concepts and direction to various stakeholders, including product managers, art directors, and development teams.
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Champion UI design best practices and effectively communicate the team's design efforts and strategic vision.
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Iterate on UI designs based on feedback, playtesting data, and performance metrics to continuously improve the player experience.
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Contribute to the overall visual direction and art style of "Monopoly GO!", ensuring a cohesive and engaging aesthetic.
π Enhancement Note: The responsibilities highlight a blend of creative design execution and strategic collaboration. Emphasis on "mockups and pitches" suggests a need for strong conceptualization and presentation skills, while "collaborate closely" and "communicate effectively" point to the importance of teamwork and stakeholder management within a fast-paced game development environment.
π Skills & Qualifications
Education: While not explicitly stated, a Bachelor's degree in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field is typically preferred for senior roles. Equivalent practical experience will also be strongly considered.
Experience: 6+ years of practical art/design experience in game development, with a strong preference for mobile gaming.
Required Skills:
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Proven experience in creating engaging and intuitive User Interfaces for games, with a portfolio showcasing mobile game UI.
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Strong graphic design and illustration skills, particularly in a casual or stylized art direction.
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Expertise in typography and logo design, with an understanding of how they contribute to overall UI aesthetics.
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Solid understanding of UI/UX design best practices and fundamental interaction design principles.
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Deep knowledge of UI conventions and challenges specific to mobile platforms and emerging technologies.
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Ability to effectively translate wireframes and flowcharts into visually appealing and functional UI systems.
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Expert proficiency in industry-standard design tools, including Adobe Photoshop and Adobe Illustrator.
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Excellent cross-functional communication skills, encompassing verbal, written, and visual communication.
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Demonstrated ability to produce high-quality work, consistently iterating to achieve optimal design solutions.
Preferred Skills:
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Experience with Unity game engine for UI implementation and asset integration.
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Previous experience working with established Intellectual Properties (IPs) and adapting UI to their established styles.
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Management or mentorship experience, demonstrating leadership potential within a design team.
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Proficiency with collaborative design tools such as Figma.
π Enhancement Note: The requirements emphasize a blend of hard design skills (Photoshop, Illustrator, UI/UX principles) and soft skills (communication, collaboration, iteration). The preference for mobile gaming experience and a "whimsical art style" is crucial. The "Nice to have" skills like Unity and Figma indicate areas where candidates can further differentiate themselves.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated selection of UI design projects, with a strong emphasis on mobile games and casual/stylized aesthetics.
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Detailed case studies showcasing the UI design process from concept to final asset, highlighting problem-solving and iteration.
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Examples of UI layouts, iconography, typography application, and visual polish relevant to game interfaces.
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Demonstrations of how UI design contributes to player engagement, usability, and overall game experience.
Process Documentation:
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Showcase of workflow design and optimization, illustrating how UI elements are conceptualized, developed, and integrated.
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Examples of system implementation standards, demonstrating an understanding of how UI assets function within a game engine (e.g., Unity).
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Presentation of metrics or qualitative feedback that demonstrates the impact of UI design decisions on user behavior and game performance.
π Enhancement Note: For a Senior UI Designer role, a portfolio is paramount. It should not only display aesthetic capabilities but also demonstrate a mature understanding of the design process, collaboration, and the impact of UI on player experience and business goals. The ability to articulate this process is as important as the visual output.
π΅ Compensation & Benefits
Salary Range: $145,000 - $220,000 USD annually.
Benefits:
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Comprehensive healthcare benefits.
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Retirement benefits.
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Pet insurance.
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Paid holidays.
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Paid Scopely free days.
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Unlimited paid time off.
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Eligibility for equity and bonuses.
Working Hours: Standard full-time work hours, likely around 40 hours per week, with flexibility expected for a remote role and the demands of game development cycles.
π Enhancement Note: The provided salary range is specific to CA, CO, NJ, NY, and WA, as stated in the job description. For other locations, this range serves as a strong benchmark, though regional cost of living and market rates may cause variations. The benefits package is robust, indicating a commitment to employee well-being and work-life balance, which is attractive to senior professionals.
π― Team & Company Context
π’ Company Culture
Industry: Interactive Entertainment / Mobile Gaming. Scopely operates within a highly competitive and rapidly evolving mobile gaming market, known for its data-driven approach to game development and live operations.
Company Size: Scopely is a multi-billion-dollar company with global operations. This indicates a large, established organization with significant resources and a structured environment, yet with a focus on agility and innovation within its studios.
Founded: 2011. Scopely has a decade-plus history of growth and success in the mobile gaming space, culminating in its acquisition by Savvy Games Group in 2023. This suggests a company with a proven track record and a forward-looking strategy.
Team Structure:
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The "Monopoly GO!" team is distributed across Europe and the US, implying a need for strong remote collaboration tools and practices.
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The UI Designer will work within a dedicated game team, likely reporting to an Art Director or Lead UI/UX Designer.
Methodology:
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Scopely emphasizes a "directed-by-consumerβ’" experience, suggesting a player-centric approach to game design and live operations.
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Data analysis and player feedback are likely key drivers in decision-making for game updates and feature development.
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Agile methodologies are common in game development, implying iterative design processes and frequent communication.
Company Website: https://www.scopely.com/
π Enhancement Note: Scopely's culture appears to be a blend of creative passion for gaming and a rigorous, data-informed business approach. The global, distributed team structure for "Monopoly GO!" is a key characteristic. Understanding their "directed-by-consumerβ’" philosophy is essential for aligning with their player-focused design ethos.
π Career & Growth Analysis
Operations Career Level: This role is specifically for a Senior UI Designer. This level signifies a designer who is not only proficient in execution but also capable of leading design efforts, mentoring junior team members, and influencing design strategy. They are expected to work with a high degree of autonomy.
Reporting Structure: The Senior UI Designer will likely report to a Lead UI/UX Designer or Art Director within the "Monopoly GO!" studio. They will work collaboratively with a cross-functional team, including game designers, UX designers, artists, and engineers.
Operations Impact: While this is a Creative role, its impact on "operations" is through enhancing player experience, driving engagement, and contributing to the game's commercial success. A strong UI directly impacts player retention, monetization, and overall satisfaction, which are critical operational metrics for a live-service game.
Growth Opportunities:
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Leadership: Potential to move into Lead UI/UX Designer or Art Director roles, managing design teams and setting design vision.
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Specialization: Deepen expertise in specific areas of UI design for mobile games, such as animation, visual effects (VFX) integration, or player onboarding.
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Cross-Studio Mobility: Opportunities to contribute to other titles within Scopely's diverse portfolio.
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Mentorship: Opportunity to mentor junior designers, developing leadership and teaching skills.
π Enhancement Note: The "Senior" title is key here, indicating expectations beyond individual contribution. Growth opportunities should focus on leadership, strategic input, and potentially expanding influence across different game titles or disciplines within Scopely.
π Work Environment
Office Type: This is a fully remote position within the United States. While Scopely has global offices, this specific role does not require on-site presence.
Office Location(s): The role is remote within the US. Scopely has offices in various locations globally, but the team for "Monopoly GO!" is distributed across Europe and the US.
Workspace Context:
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Remote Collaboration: Expect to utilize a suite of digital collaboration tools (e.g., Slack, Jira, Confluence, Google Workspace) for communication and project management.
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Design Tools: Access to necessary design software (Photoshop, Illustrator, potentially Figma) and potentially game engine software (Unity) for asset integration.
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Team Interaction: Regular virtual meetings, design critiques, and brainstorming sessions will be crucial for staying connected and aligned with the distributed team.
Work Schedule: Standard full-time hours are expected, with flexibility inherent in remote work. However, collaboration with teams in different time zones (Europe and US) may require some adaptability in scheduling meetings.
π Enhancement Note: The remote nature necessitates a strong emphasis on asynchronous communication and self-discipline. Understanding how the distributed "Monopoly GO!" team collaborates is key.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: HR or Recruiter call to assess basic qualifications, cultural fit, and salary expectations.
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Portfolio Review & Technical Interview: A deep dive into your portfolio, discussing your design process, problem-solving skills, and experience with specific projects. This may involve a practical UI design exercise or a case study presentation.
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Team/Hiring Manager Interview: Discussion with the hiring manager and potentially other team members (e.g., Lead Designer, Art Director) to assess technical skills, collaboration style, and strategic thinking.
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Final Interview: Potentially with a higher-level manager or executive to discuss overall fit and vision.
Portfolio Review Tips:
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Curate Selectively: Showcase 3-5 of your strongest, most relevant projects. Prioritize mobile game UI and work that demonstrates a whimsical art style.
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Tell a Story: For each project, explain the problem, your role, your design process, challenges faced, solutions implemented, and the outcome or impact.
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Highlight Process: Show wireframes, sketches, user flows, and iterations. Demonstrate your thought process, not just the final polished assets.
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Quantify Impact: If possible, include metrics or player feedback that demonstrate the success of your UI designs.
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Prepare for Specifics: Be ready to discuss your experience with Photoshop, Illustrator, mobile UI conventions, and collaboration with game designers.
Challenge Preparation:
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Design Exercise: Expect a take-home design challenge or a live design exercise. Focus on understanding the core gameplay loop and player needs of "Monopoly GO!" to inform your UI decisions.
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Presentation Skills: Practice clearly articulating your design choices, rationale, and process. Be prepared to defend your decisions and incorporate feedback.
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Whimsical Style: If given a prompt, ensure your design reflects the game's established whimsical and casual aesthetic.
π Enhancement Note: The portfolio is the most critical element for this role. Candidates must be prepared to walk through their work, explain their design philosophy, and demonstrate how they approach UI challenges in a game development context.
π Tools & Technology Stack
Primary Tools:
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Adobe Photoshop: Essential for creating detailed UI assets, mockups, and graphics.
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Adobe Illustrator: Crucial for vector-based UI elements, icons, and logos.
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Figma: Highly preferred for collaborative design and prototyping, especially in remote environments.
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Unity: A significant advantage for understanding asset integration and implementation within the game engine.
Analytics & Reporting: While not directly responsible for analytics, understanding how UI design impacts player behavior (e.g., click-through rates on buttons, engagement with features) is beneficial. Familiarity with tools like Amplitude or similar player analytics platforms can be a plus.
CRM & Automation: Not directly applicable to this UI design role.
π Enhancement Note: Proficiency in Photoshop and Illustrator is non-negotiable. Experience with Figma and Unity will significantly boost a candidate's profile, indicating adaptability to modern design workflows and game development pipelines.
π₯ Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to understanding and serving the player base, ensuring a fun and engaging experience.
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Collaboration: Valuing teamwork and cross-functional communication to achieve shared goals.
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Innovation: Encouraging creative solutions and pushing boundaries in game design and UI.
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Excellence: Striving for high-quality output in all aspects of game development.
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Data-Driven: Using player data and insights to inform design decisions and optimize gameplay.
Collaboration Style:
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Cross-Functional Integration: UI designers are expected to work seamlessly with game designers, artists, and engineers, contributing to a unified vision.
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Constructive Feedback: An environment where feedback is openly shared and incorporated to improve designs and processes.
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Agile & Iterative: A willingness to adapt, iterate, and respond to evolving game needs and player feedback.
π Enhancement Note: The emphasis on player-centricity and collaboration is vital for success in a live-service game environment like "Monopoly GO!". Candidates should be prepared to discuss how they embody these values in their work.
β‘ Challenges & Growth Opportunities
Challenges:
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Maintaining Whimsical Style: Consistently delivering UI that fits the specific whimsical art style of "Monopoly GO!" while also being functional and intuitive.
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Remote Collaboration: Effectively communicating and collaborating with a distributed team across different time zones.
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Balancing Aesthetics and Functionality: Ensuring that visually appealing UI elements also serve their intended purpose and enhance player experience without causing friction.
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Rapid Iteration: Adapting to fast-paced game development cycles and incorporating feedback quickly.
Learning & Development Opportunities:
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Advanced UI/UX Techniques: Opportunities to learn and apply cutting-edge UI/UX principles specific to mobile gaming.
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Cross-Disciplinary Learning: Gaining insights into game design, art direction, and engineering through close collaboration.
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Industry Conferences & Workshops: Potential to attend relevant industry events to stay abreast of trends in UI/UX and game development.
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Mentorship: Learning from experienced designers and potentially mentoring junior team members.
π Enhancement Note: Understanding these challenges helps candidates prepare for the realities of the role and demonstrate their problem-solving capabilities. Growth opportunities highlight the potential for career advancement and skill enhancement within Scopely.
π‘ Interview Preparation
Strategy Questions:
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"Describe a time you had to adapt your UI design to fit a specific, established art style. How did you approach it, and what was the outcome?" (Assesses ability to work with existing IP/styles).
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"Walk us through your process for designing a new UI feature for a mobile game, from initial concept to final implementation. What tools do you use, and how do you incorporate feedback?" (Assesses process, tools, and collaboration).
Company & Culture Questions:
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"What excites you about 'Monopoly GO!' and Scopely as a company?" (Assesses research and genuine interest).
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"How do you approach collaboration with non-design team members, such as game designers or engineers?" (Assesses teamwork and communication skills).
Portfolio Presentation Strategy:
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Structure: Organize your portfolio logically. Start with a brief overview, then dive into 3-5 key projects. For each project, present the objective, your role, the problem, your solution (showcasing iterations), and the results/impact.
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Visuals are Key: Use high-quality images, mockups, and potentially short video clips or GIFs to demonstrate your work in action.
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Verbalize Your Process: Don't just show; tell. Explain the 'why' behind your design decisions. Discuss challenges and how you overcame them.
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Tailor to Scopely: Emphasize projects that align with Scopely's focus on mobile gaming, casual audiences, and engaging player experiences.
π Enhancement Note: Interview preparation should focus on showcasing not only design skills but also strategic thinking, collaborative aptitude, and a deep understanding of the mobile gaming landscape and Scopely's specific product.
π Application Steps
To apply for this Senior UI Designer position:
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Submit your resume and a link to your online portfolio through the Scopely careers portal.
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Portfolio Customization: Ensure your portfolio prominently features relevant mobile game UI projects, especially those with a whimsical or casual art style. Tailor your case studies to highlight your design process, problem-solving skills, and collaboration within a game development context.
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Resume Optimization: Clearly articulate your 6+ years of experience, highlighting proficiency in Photoshop, Illustrator, UI/UX best practices, and any experience with Unity or Figma. Quantify achievements where possible.
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Interview Preparation: Practice presenting your portfolio, focusing on clear articulation of your design process and rationale. Prepare to discuss your experience with mobile gaming and collaboration with cross-functional teams.
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Company Research: Familiarize yourself with Scopely's portfolio, particularly "Monopoly GO!", and understand their "directed-by-consumerβ’" philosophy to align your answers with their company values and strategic direction.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have 6+ years of practical art/design experience in games, preferably mobile, and possess strong graphic design and illustration skills. A solid understanding of UI/UX design best practices and the ability to produce high-quality work is essential.