Senior Full-Stack UI Engineer (remote/onsite)
📍 Job Overview
Job Title: Senior Full-Stack UI Engineer Company: BeamNG GmbH Location: Bremen, Bremen, Germany (Remote/On-site flexibility) Job Type: Full-Time Category: Software Engineering / UI Development Date Posted: January 30, 2026 Experience Level: Senior (5-10 years implied) Remote Status: Remote OK (with on-site option)
🚀 Role Summary
- Drive the end-to-end development of in-game user interfaces using Vue 3 and JavaScript, focusing on real-time data rendering and user intent forwarding.
- Optimize UI performance and stability to achieve a consistent 60 FPS feel and ensure leak-free, long-running sessions within a demanding game engine environment.
- Collaborate closely with Lua specialists to define clear UI-to-engine contracts, ensuring business logic remains within the Lua backend.
- Implement robust navigation and input handling systems, prioritizing gamepad and keyboard-first experiences for a broad user base.
- Enhance the overall developer experience through practical tooling improvements, debugging aids, and performance instrumentation.
📝 Enhancement Note: While the title is "Senior Full-Stack UI Engineer," the description emphasizes a strong focus on UI development with a "backend" being Lua. The "full-stack" aspect appears to refer to the ability to handle UI implementation, data contracts, and basic integration glue code, rather than traditional web backend development. The role requires a deep understanding of browser rendering and JavaScript runtime, suggesting a strong focus on the client-side of the UI.
📈 Primary Responsibilities
- Build and implement Vue 3 Single File Components (SFCs) using the Composition API, integrating with SCSS for styling.
- Define and maintain clean contracts between the JavaScript UI layer and the Lua game engine for seamless data exchange and event handling.
- Develop UI features that remain highly responsive and stable while processing discrete events and high-frequency data streams (telemetry).
- Implement and refine scoped navigation and input systems, ensuring correct behavior with gamepad and keyboard inputs, and managing input propagation.
- Profile, diagnose, and optimize rendering, layout, and update frequencies to meet stringent performance targets, aiming for a fluid 60 FPS experience.
- Collaborate with Lua specialists to ensure business logic and data conversions reside within the Lua backend, keeping the Vue frontend focused on presentation and state management.
- Contribute to the improvement of development workflows, tooling, debugging capabilities, and performance instrumentation for the UI team.
- Provide code reviews, offer mentorship to junior engineers, and uphold high-quality standards without unnecessary complexity.
📝 Enhancement Note: The responsibilities highlight a "Lua-first" architecture, where the UI's primary role is rendering and forwarding user intent. This implies that the engineer must be comfortable working within these constraints and collaborating closely with engine/gameplay programmers. The emphasis on performance and stability for long-running sessions is critical for a game engine UI.
🎓 Skills & Qualifications
Education:
- While no specific degree is mandated, a strong academic foundation in Computer Science, Software Engineering, or a related technical field is implied due to the technical depth required.
Experience:
- 5-10 years of professional experience in software engineering, with a significant focus on front-end and UI development.
- Demonstrated experience shipping UI features in environments where performance and stability are critical (e.g., large UIs, high-frequency updates, long-running applications).
Required Skills:
- Deep Web Fundamentals: Comprehensive understanding of browser rendering behavior (layout, paint, compositing), JavaScript runtime (event loop, garbage collection), and performance diagnostics using profiling tools.
- JavaScript Expertise: Pragmatic, readable code; strong grasp of memory management, reactive patterns, and DOM manipulation costs.
- Vue 3 Expertise: Proficient with Vue 3 SFCs, Composition API, component architecture, reactive patterns, and debugging reactivity/performance issues.
- Performance Optimization: Proven ability to profile and optimize UI performance, specifically for rendering, layout, and update frequencies in real-time applications.
- Real-Time Data Handling: Experience designing and implementing UIs that effectively manage and display high-frequency data streams and discrete events.
- Input & Navigation Systems: Ability to implement and manage scoped navigation and UI event handling for gamepad/keyboard-first experiences.
- Communication Skills: Excellent verbal and written communication in English, capable of conveying complex technical information clearly to diverse audiences.
- Team Collaboration: Proven ability to work effectively in a small team, demonstrating reliability, follow-through, and a willingness to contribute to both complex and routine tasks.
Preferred Skills:
- Lua Proficiency: Basic understanding of Lua, with the ability to collaborate effectively with Lua specialists and handle simple Lua glue code when necessary.
- Embedded Browser UIs / Game UIs: Experience with user interfaces integrated within game engines or similar embedded environments.
- Telemetry-Heavy UIs: Familiarity with building dashboards or interfaces that display and interact with large volumes of real-time telemetry data.
- Input System Knowledge: Understanding of game input systems and engine input bindings.
- C/C++ or Engine Integration: Familiarity with C/C++ or general game engine integration concepts.
- Incremental Migration Experience: Proven ability to modernize legacy UI systems incrementally while continuing to ship features.
- UI Testing & Automation: Experience setting up practical UI testing frameworks or automation pipelines.
📝 Enhancement Note: The "Senior" level is strongly implied by the requested depth of understanding in web fundamentals, performance optimization, and the expectation of mentoring junior engineers. The "Full-Stack" designation is interpreted as encompassing the entire UI development lifecycle, from front-end implementation to defining engine contracts and handling integration, rather than traditional backend services.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- Performance Case Studies: Showcase examples of UI features or entire interfaces where you significantly improved performance, detailing the problem, your approach, and quantifiable results (e.g., FPS gains, reduced memory usage, faster load times).
- Real-Time Data Visualization: Include projects demonstrating your ability to create UIs that effectively handle and display high-frequency, real-time data streams, maintaining responsiveness and accuracy.
- Input & Navigation Design: Present examples of complex navigation systems or input handling logic, particularly those designed for non-mouse/keyboard inputs (gamepad, keyboard-first).
- Vue 3 Component Architecture: Demonstrate well-structured, maintainable, and performant Vue 3 components, highlighting the use of the Composition API and effective state management.
- UI-Engine Contract Examples: If possible, illustrate how you've defined clear interfaces or contracts between UI layers and backend systems/engines in previous roles.
Process Documentation:
- Performance Profiling & Optimization Reports: Include documentation or summaries of performance analysis conducted on previous projects, detailing the tools used, findings, and implemented optimizations.
- Workflow Design: Illustrate your approach to designing UI workflows, from user intent capture to rendering feedback, ensuring clarity and efficiency.
- Debugging & Troubleshooting Methodologies: Provide examples of how you approach debugging complex UI issues, particularly those related to performance, reactivity, or cross-system interactions.
📝 Enhancement Note: For a role like this, a portfolio demonstrating practical application of skills is crucial. Emphasis should be placed on quantifiable results, especially regarding performance improvements and handling real-time data. The "process documentation" aspect could be demonstrated through detailed explanations of how a particular UI feature was built, optimized, or integrated.
💵 Compensation & Benefits
Salary Range:
- Given the "Senior" title, 5-10 years of implied experience, and the specialized skill set (Vue 3, performance optimization, game UI), a competitive salary is expected. For a Senior Full-Stack UI Engineer in Germany (Bremen), a range of €70,000 - €90,000 per year is a reasonable estimate. This range can vary based on the candidate's specific experience, the final scope of responsibilities, and negotiation.
Benefits:
- Flexible Working Hours: Allows for better work-life balance and adaptation to individual productivity peaks.
- Language Courses: Support for improving English proficiency or learning other languages relevant to a multinational team.
- Talent Development Program: Budget for training, seminars, and conferences to foster continuous learning and skill enhancement.
- Personal Development Program: Focus on feedback mechanisms, leadership skills, and conflict resolution, supporting career progression.
- Budget for Home Office: Financial support for setting up an effective remote workspace.
- Parental Leave: Standard provision for new parents.
- Employee Assistance Program: Confidential support services for personal and professional well-being.
- Relocation Assistance: Support for candidates needing to relocate to Bremen, Germany.
Working Hours:
- The role implies a standard full-time commitment, likely around 40 hours per week, with the benefit of flexible working hours. This flexibility is crucial for roles involving real-time systems and cross-functional collaboration across different time zones or personal schedules.
📝 Enhancement Note: Salary estimates are based on industry benchmarks for senior software engineering roles in Germany, adjusted for the specific technology stack and the demanding nature of game UI development. Benefits are comprehensive and align with industry standards for tech companies, emphasizing professional growth and employee well-being.
🎯 Team & Company Context
🏢 Company Culture
Industry: Simulation Software / Game Development (specifically, soft-body physics engine and driving simulation). Company Size: 80+ employees. This indicates a mid-sized company that is past the startup phase but still retains agility and a close-knit feel. For operations professionals, this often means a greater opportunity for direct impact and visibility, with potentially less rigid bureaucracy than very large corporations. Founded: 2013. A relatively young company with a decade of experience, suggesting a modern approach to technology and development practices.
Team Structure:
- The UI team is likely a specialized unit within a larger engineering department, working closely with core engine developers and potentially gameplay programmers.
- The reporting structure would typically involve a lead engineer or engineering manager overseeing the UI team, with this Senior role expected to mentor junior engineers.
- Cross-functional collaboration is essential, particularly with Lua specialists and potentially other engineers working on game systems that interact with the UI.
Methodology:
- Data-Driven Development: The emphasis on performance profiling, telemetry, and metrics suggests a data-driven approach to UI development and optimization.
- Iterative Improvement: The mention of incremental migration indicates a preference for iterative development and continuous improvement rather than large, risky rewrites.
- Agile Practices: While not explicitly stated, the small team size, focus on communication, and iterative delivery often align with agile methodologies.
Company Website: BeamNG GmbH (domain: beamng.gmbh)
📝 Enhancement Note: BeamNG GmbH operates in a niche but highly technical market. The company culture appears to value innovation, diversity, and continuous learning, as evidenced by their stated values and employee composition. For an operations professional, understanding this culture is key to aligning with their collaborative and data-informed approach.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned as a Senior Engineer, implying a significant level of technical expertise, autonomy, and responsibility. It's a key individual contributor role with potential for technical leadership.
Reporting Structure: The Senior Full-Stack UI Engineer will likely report to a Lead UI Engineer, Engineering Manager, or Head of Engineering. They will also work closely with other senior engineers and specialists within the development team.
Operations Impact: While not a traditional "operations" role in the business sense (like RevOps or SalesOps), this role has a direct impact on the user experience (UX) and product quality. A well-performing, stable, and intuitive UI is critical for player retention, satisfaction, and the overall success of BeamNG.drive. The engineer's work directly contributes to the product's marketability and player engagement.
Growth Opportunities:
- Technical Specialization: Deepen expertise in real-time UI development, performance optimization, and specific game engine technologies.
- Technical Leadership: Transition into a Lead UI Engineer role, taking on more architectural responsibilities, team management, and strategic planning for UI development.
- Cross-Disciplinary Learning: Gain deeper insights into game engine architecture, physics simulation, and other core engineering domains.
- Mentorship: Develop leadership and coaching skills by mentoring junior engineers.
- Contribution to Core Product: Play a vital role in shaping the user-facing aspects of a popular and technically advanced simulation product.
📝 Enhancement Note: The "operations" lens here is applied to the operational efficiency and effectiveness of the software product itself. The engineer's growth is tied to technical mastery, leadership within their domain, and contributing to the product's core functionality and user experience.
🌐 Work Environment
Office Type: The company offers both on-site and remote options, indicating a hybrid or flexible work environment. Their headquarters are in Bremen, Germany.
Office Location(s): Bremen, Germany. This provides a central point for those who prefer or are required to work from the office, offering collaboration opportunities with colleagues.
Workspace Context:
- Collaborative Environment: Despite offering remote work, the company emphasizes a collaborative culture, suggesting that even remote team members are integrated into team discussions and projects. The presence of an office in Bremen facilitates in-person collaboration for those who choose it.
- Tools & Technology: The workspace will be equipped with the necessary development tools and technology stack, including high-performance workstations suitable for game development, and access to version control, CI/CD pipelines, and communication platforms.
- Team Interaction: Opportunities for regular interaction with fellow engineers, designers, and project leads through stand-ups, code reviews, and project meetings.
Work Schedule: Flexible working hours are a key benefit. This allows engineers to manage their schedules effectively, balancing personal commitments with project deadlines, which is particularly beneficial for focused, deep-work tasks common in UI development and performance tuning.
📝 Enhancement Note: The hybrid nature of the role (remote/onsite) combined with flexible hours suggests a modern work environment that prioritizes employee autonomy and well-being while ensuring team cohesion and productivity.
📄 Application & Portfolio Review Process
Interview Process:
- Introductory Call (HR): Initial screening to assess cultural fit, basic qualifications, and understand candidate motivations. Be prepared to discuss your general interest in BeamNG and the role.
- Technical Interview: This is the core assessment. Expect deep dives into:
- Web Fundamentals: Questions on browser rendering, the JS event loop, memory management, and performance profiling techniques.
- Vue 3 Expertise: Scenario-based questions on component design, reactivity, state management, and debugging common Vue issues.
- Performance Optimization: Discussions about past projects where you optimized UI performance, trade-offs made, and specific techniques used.
- Problem-Solving: Hypothetical scenarios related to real-time data handling, input systems, or complex UI layouts.
- Lua/Engine Interaction: Questions to gauge your understanding of working with a "Lua-first" architecture and defining contracts.
- Stakeholder Interview: This interview will likely focus on your experience working in small teams, your approach to mentorship, code quality, and how you handle complex projects and deadlines. It's also an opportunity to assess your fit with the company's culture and values.
Portfolio Review Tips:
- Highlight Performance Wins: Dedicate sections of your portfolio to projects where you demonstrably improved UI performance. Use clear metrics (e.g., "Reduced initial load time by X%", "Achieved consistent 60 FPS animations", "Decreased memory footprint by Y MB").
- Showcase Real-Time Data Handling: If you have examples of UIs that process and display live data streams, showcase them prominently. Explain the challenges and your solutions.
- Demonstrate Vue 3 Best Practices: Ensure your Vue 3 examples are clean, well-structured (Composition API), and adhere to modern best practices.
- Explain Your Process: For each project, briefly explain your thought process, the tools you used, and the challenges you overcame. This is where your problem-solving skills shine.
- Be Ready to Discuss Trade-offs: For performance optimizations or architectural decisions, be prepared to discuss the trade-offs you made and why.
- Include a "Lua Integration" Section (if applicable): If you have any experience defining APIs or contracts between frontend and backend/engine systems, even if not specifically Lua, highlight this.
Challenge Preparation:
- Performance Bottleneck Identification: Practice identifying potential performance bottlenecks in a given UI scenario.
- UI Architecture Design: Be prepared to sketch out or describe the architecture for a new UI feature, considering performance, maintainability, and integration with a backend system.
- Debugging Scenarios: Think about how you would debug common issues like memory leaks, rendering inconsistencies, or responsiveness problems in a complex UI.
- Communication of Technical Concepts: Practice explaining complex technical topics (like browser rendering or event loops) clearly and concisely.
📝 Enhancement Note: The interview process is standard for senior engineering roles, with a strong emphasis on practical skills and problem-solving. The portfolio is critical for demonstrating tangible achievements, especially in performance and real-time data handling.
🛠 Tools & Technology Stack
Primary Tools:
- Frontend Framework: Vue 3 (Composition API, SFCs)
- Languages: JavaScript, SCSS
- UI "Backend"/Integration: Lua
- Development Environment: Likely includes Node.js, npm/yarn, and potentially a build tool like Vite or Webpack.
- Version Control: Git (standard practice).
Analytics & Reporting:
- Performance Profiling Tools: Browser Developer Tools (Performance tab, Memory tab), potentially specialized game engine profiling tools.
- Debugging Tools: Browser Developer Tools, potentially custom debugging helpers developed for the game engine bridge.
CRM & Automation:
- Not directly applicable to this UI engineering role, but the company likely uses project management tools (e.g., Jira, Asana) and communication platforms (e.g., Slack, Discord).
📝 Enhancement Note: The technology stack is specific and modern, with a strong emphasis on Vue 3 and JavaScript. The integration with Lua is a unique aspect that requires careful attention. Proficiency with browser developer tools for performance analysis is paramount.
👥 Team Culture & Values
Operations Values:
- Innovation & Technical Excellence: A drive to create a state-of-the-art physics engine and game, pushing technological boundaries.
- Collaboration & Community: The company emphasizes diversity, transparency, and building a healthy work environment where employees feel respected and valued.
- Continuous Learning: Encouragement of personal and professional development through training, seminars, and feedback programs.
- Data-Driven Decisions: A focus on performance metrics, profiling, and analysis to guide development and improvements.
- Efficiency & Optimization: A core principle in game development, especially for real-time systems, aiming for optimal performance and resource utilization.
Collaboration Style:
- Cross-functional Integration: Close collaboration between UI engineers, Lua specialists, and other game development teams is essential for defining contracts and ensuring seamless integration.
- Mentorship & Knowledge Sharing: Senior engineers are expected to mentor juniors, fostering a culture of learning and skill development.
- Feedback Culture: The emphasis on "Personal development program (feedback, leadership, conflict engagement)" suggests an open approach to constructive feedback and continuous improvement.
- Pragmatism: The company values reliable follow-through and a balanced approach to tackling both complex problems and routine tasks, avoiding over-engineering.
📝 Enhancement Note: BeamNG GmbH's culture appears to be a blend of high technical ambition and a supportive, inclusive work environment. For an operations professional, understanding how this translates into process, communication, and team dynamics is key. The emphasis on diversity and continuous learning is particularly strong.
⚡ Challenges & Growth Opportunities
Challenges:
- Real-Time Performance Constraints: Balancing rich UI features with the demanding real-time performance requirements of a game engine (60 FPS, low latency).
- "Lua-First" Architecture: Adapting to and working effectively within a system where core logic and data reside in Lua, requiring clear contract definition and disciplined separation of concerns.
- Incremental Migration: Managing a complex migration of existing UI systems while ensuring ongoing feature development and stability.
- Cross-Platform Considerations: Optimizing UI performance and behavior across various hardware and platforms, from high-end PCs to devices like the Steam Deck.
- Developer Experience Improvement: Implementing tooling and debugging enhancements that provide tangible benefits to the development team's productivity.
Learning & Development Opportunities:
- Deep Dive into Game Engine Architecture: Gain unparalleled insight into the inner workings of a sophisticated physics engine and its UI integration.
- Advanced Performance Tuning: Master techniques for optimizing UIs in highly constrained, real-time environments.
- Cross-Disciplinary Skill Building: Develop a strong understanding of Lua, game input systems, and potentially C/C++ integration concepts.
- Leadership & Mentorship: Grow into a technical leadership role by guiding junior engineers and contributing to architectural decisions.
- Industry Exposure: Participate in seminars and conferences related to game development, UI/UX, and performance engineering.
📝 Enhancement Note: The challenges are inherent to working within a game engine environment and highlight the unique technical demands of the role. The growth opportunities are significant for engineers looking to specialize in high-performance, real-time UI development within the gaming industry.
💡 Interview Preparation
Strategy Questions:
- UI Architecture & Performance: "Describe how you would design a real-time telemetry dashboard for a simulation engine, focusing on performance and responsiveness. What potential bottlenecks would you anticipate, and how would you address them?" (
Application Requirements
Candidates should have a strong understanding of web fundamentals and proven experience in performance-sensitive UI development. Familiarity with Vue 3, JavaScript, and basic Lua is essential, along with excellent communication skills.