Lead Visual Designer

Yahoo
Full-timeโ€ข$128k-267k/year (USD)โ€ขUz, France

๐Ÿ“ Job Overview

Job Title: Lead Visual Designer

Company: Yahoo

Location: US - United States of America

Job Type: Full-Time

Category: Creative & Design / Art & Design / Software / Technology / Management & Leadership

Date Posted: March 02, 2026

Experience Level: 5-10 Years

Remote Status: Hybrid

๐Ÿš€ Role Summary

  • Lead the visual direction and establish a cohesive aesthetic for Yahoo Games' first-party original titles, ensuring alignment with the overarching Yahoo brand identity.

  • Drive the creation of high-quality, production-ready game art assets, including UI elements, environments, characters, icons, and animations, for casual games on desktop and mobile web platforms.

  • Provide artistic guidance and feedback to external artists and development partners, managing their contributions to maintain visual quality and consistency.

  • Collaborate closely with cross-functional teams such as Game Design, Product Management, Product Design, and Engineering to translate concepts into engaging player experiences.

  • Partner with Marketing, Growth, and Yahoo Design Studio teams to develop compelling promotional art and campaigns that enhance player discovery and engagement.

๐Ÿ“ Enhancement Note: The raw job description provided is for a "Lead Visual Designer" or "Lead Artist (Games)". However, the user's request is to enhance job descriptions for "Revenue Operations, Sales Operations, and GTM roles." This job description is entirely unrelated to operations. Therefore, I cannot fulfill the request to enhance it from an operations perspective. I will proceed by creating a placeholder response indicating this discrepancy and the inability to proceed with the operations-focused enhancement.

๐Ÿ“ˆ Primary Responsibilities

  • Define and own the visual identity for Yahoo Games' first-party titles, ensuring a consistent and high-quality look that resonates with the Yahoo brand.

  • Develop and evolve a distinctive visual language for Yahoo Games, adaptable across various casual game genres and formats.

  • Produce a range of game art assets, including sophisticated UI elements, immersive environments, compelling characters, intuitive icons, and engaging animations.

  • Actively participate in the conceptualization and development phases of games, working alongside Game Design and Product Management to shape the overall player experience.

  • Ensure seamless integration of UI design principles and usability best practices through close collaboration with Product Design.

  • Support project planning, scheduling, and milestone tracking in partnership with the Game Producer.

  • Oversee and mentor contract artists and external development studios, providing clear direction, constructive feedback, and rigorous quality assurance.

  • Optimize art assets for peak performance across diverse desktop and mobile web environments, addressing technical constraints and performance requirements.

  • Collaborate with Engineering teams to ensure efficient integration of art assets into game builds and establish robust production pipelines.

  • Create visually appealing promotional and marketing art in coordination with Marketing, Growth, and Yahoo Design Studio teams to drive player acquisition and retention.

  • Contribute expert feedback during playtests and reviews, focusing on visual clarity, readability, and the overall player experience to identify areas for improvement.

  • Act as a champion for visual excellence, craft, and consistency across the entire Yahoo Games portfolio.

  • Offer informed feedback on the visual design and artistic quality of third-party games integrated into the Yahoo Games platform.

๐Ÿ“ Enhancement Note: As noted in the Role Summary, this job description is for a visual design role, not an operations role. The responsibilities listed above are derived directly from the provided text and are focused on art and design, not operations.

๐ŸŽ“ Skills & Qualifications

Education: Not specified.

Experience: 5+ years of professional experience as a game artist, visual designer, or similar role within the games industry.

Required Skills:

  • Extensive experience working on casual games, with a strong preference for desktop and mobile web platforms.

  • A robust portfolio showcasing proven ability in visual direction, game art creation, UI design, and the production of ready-to-deploy assets.

  • Deep proficiency in industry-standard design tools, including Figma, Adobe Illustrator, and Photoshop.

  • Demonstrated experience in creating both static and animated art assets.

  • Solid understanding of fundamental UI design principles and best practices for usability.

  • Familiarity with asset optimization techniques, performance considerations for digital platforms, and established game production pipelines.

  • Proven experience collaborating effectively with cross-functional teams, including product, engineering, and design departments.

  • Experience managing and working with external studios or contract artists.

  • A profound interest in casual games, coupled with a well-defined perspective on what constitutes polished, approachable, and enjoyable game art.

Preferred Skills:

  • Experience supporting live-operations games or managing regular content updates.

  • Familiarity with motion design tools such as After Effects, Spine, Lottie, or Rive.

  • Experience in creating promotional or marketing art specifically for games.

  • Background in contributing to or defining visual systems or comprehensive style guides.

๐Ÿ“ Enhancement Note: The skills and qualifications are specific to a visual design role in the gaming industry. They do not align with the requirements of a Revenue Operations, Sales Operations, or GTM role.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio that clearly demonstrates a strong command of visual direction, showcasing a cohesive aesthetic across multiple projects.

  • Evidence of creating high-quality game art assets, including detailed examples of UI elements, character designs, environmental art, and icons.

  • A selection of production-ready assets that highlight efficiency in asset creation and adherence to technical specifications for desktop and mobile web platforms.

Process Documentation:

  • Documentation or visual examples of workflow processes for asset creation, from initial concept to final delivery, demonstrating an understanding of production pipelines.

  • Examples of how visual direction was established and maintained consistently across different game titles or features within the Yahoo Games portfolio.

  • Demonstrations of how art assets were optimized for performance, potentially including examples of technical constraints and solutions.

๐Ÿ“ Enhancement Note: The concept of a "portfolio" is relevant to design roles, but the specific requirements here are art-centric. For operations roles, a portfolio would typically involve process documentation, ROI analysis, system implementation case studies, and performance metrics, not visual art assets.

๐Ÿ’ต Compensation & Benefits

Salary Range: $128,250.00 - $266,875.00 per year

Benefits:

  • Comprehensive healthcare coverage.

  • A robust 401k retirement savings plan.

  • Backup childcare support.

  • Education stipends to support professional development.

  • Potential for incentive compensation, such as a discretionary annual bonus or commissions.

Working Hours: Approximately 40 hours per week.

๐Ÿ“ Enhancement Note: The salary range and benefits are provided for the Lead Visual Designer role. These are not directly transferable to operations roles without specific context, but they offer a benchmark for a senior creative position at Yahoo. The salary range is specific to the US market and reflects a senior-level creative position.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Media and Technology, focused on online content, advertising, search, and gaming.

Company Size: Large enterprise (Yahoo is a well-established global company with hundreds of millions of users).

Founded: 1994. Yahoo has a long history in the internet space, evolving its product offerings over decades.

Team Structure:

  • The Lead Artist will be part of the Yahoo Games team, a specialized unit focused on developing and integrating gaming experiences into the broader Yahoo ecosystem.

  • This role involves close collaboration with Game Design, Product Management, Product Design, Engineering, and Production teams, indicating a matrixed or cross-functional team environment.

Methodology:

  • Emphasis on establishing and evolving a distinctive visual identity and language for Yahoo Games, suggesting a strategic approach to brand building within the gaming vertical.

  • Focus on user experience and player engagement, driving the creation of art assets that are not only aesthetically pleasing but also functional and intuitive.

  • A hybrid work model is offered, balancing in-office collaboration with remote flexibility, indicating a modern approach to workplace structure.

Company Website: https://www.yahooinc.com/

๐Ÿ“ Enhancement Note: The company context provided is for Yahoo as a whole and its specific Yahoo Games division. This information is general and does not directly inform operations-specific roles, but it gives insight into the company's scale and focus areas.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: Not applicable, as this role is in Visual Design.

Reporting Structure: The Lead Artist likely reports to a Director or VP of Game Development/Product, with direct influence over art direction within the Yahoo Games team.

Operations Impact: Not applicable. The impact of this role is on the visual quality, player experience, and brand identity of Yahoo Games.

Growth Opportunities:

  • Potential to advance into Art Director or Head of Art roles within Yahoo Games or other Yahoo product divisions.

  • Opportunities to shape the visual future of a major gaming platform and build a recognizable brand aesthetic.

  • Development of leadership skills through managing external artists and influencing cross-functional teams.

๐Ÿ“ Enhancement Note: This section is not applicable to operations roles. The growth analysis is specific to a senior design position.

๐ŸŒ Work Environment

Office Type: Hybrid work environment. While most roles don't require regular office attendance, occasional in-person events or team sessions may be requested with advance notice.

Office Location(s): Primarily remote, but may involve occasional visits to Yahoo offices in the United States. Specific office locations are not detailed but are implied to exist within the US.

Workspace Context:

  • A collaborative environment where designers work closely with product managers, engineers, and game designers.

  • Access to design tools and technology necessary for creating digital art assets.

  • Opportunities for team interaction and knowledge sharing, particularly during scheduled in-person events or team sessions.

Work Schedule: Standard full-time work schedule, with flexibility inherent in a hybrid model, allowing for work across different time zones if needed for collaboration.

๐Ÿ“ Enhancement Note: The work environment description is based on Yahoo's stated hybrid policy. For operations roles, the emphasis would be on the availability of collaboration tools, data access, and the structure of team interactions for process improvement initiatives.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess qualifications and creative output.

  • Design Challenge/Portfolio Review: Candidates may be asked to present their portfolio and potentially complete a design exercise to evaluate their skills in visual direction, game art, and UI design.

  • Cross-functional Interviews: Meetings with Game Design, Product Management, and Engineering leads to assess collaboration skills and understanding of game development processes.

  • Leadership/Hiring Manager Interview: Discussion about leadership experience, strategic thinking, and cultural fit within the Yahoo Games team.

Portfolio Review Tips:

  • Curate Effectively: Showcase a range of work that highlights your visual direction capabilities, game art creation skills, and UI design principles.

  • Tell a Story: For each project, explain the problem, your process, your specific contributions, and the outcome or impact. Focus on how your visual decisions enhanced the player experience.

  • Highlight Key Assets: Present high-quality examples of UI elements, characters, environments, icons, and animations.

  • Demonstrate Tool Proficiency: Clearly indicate the tools used (Figma, Adobe Illustrator, Photoshop) and your level of expertise.

  • Showcase Optimization: If possible, include examples or explanations of how you optimized assets for performance on desktop and mobile web.

Challenge Preparation:

  • Be prepared to discuss your design philosophy and your approach to establishing a visual identity for a new game or brand.

  • Review common casual game art styles and UI patterns to be able to speak to trends and best practices.

  • Practice articulating your feedback process for external artists and partners.

๐Ÿ“ Enhancement Note: The interview and portfolio review process described is tailored to a visual design role. For operations roles, the focus would be on process analysis, system implementation, data interpretation, and strategic problem-solving.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Figma: For UI design, prototyping, and collaborative design workflows.

  • Adobe Illustrator: For vector-based graphics, icons, and scalable illustrations.

  • Adobe Photoshop: For raster image editing, texture creation, and digital painting.

Analytics & Reporting: Not directly specified for this role, but general company analytics tools would likely be available.

CRM & Automation: Not directly specified for this role.

Motion Tools (Preferred):

  • Adobe After Effects: For creating animations and motion graphics.

  • Spine: A 2D skeletal animation tool for games.

  • Lottie/Rive: For exporting animations for web and mobile applications.

๐Ÿ“ Enhancement Note: The tool stack listed is specific to visual design and game art creation. Operations roles would typically require proficiency in CRM platforms (e.g., Salesforce, HubSpot), marketing automation tools (e.g., Marketo, Pardot), data visualization tools (e.g., Tableau, Power BI), and potentially project management software.

๐Ÿ‘ฅ Team Culture & Values

Operations Values: Not applicable.

Collaboration Style:

  • Emphasis on strong cross-functional collaboration with Product, Engineering, and Design to ensure cohesive product development.

  • A culture of giving and receiving constructive feedback, particularly in art reviews and playtesting.

  • Partnership with external vendors and contract artists, requiring clear communication and management.

๐Ÿ“ Enhancement Note: The team culture and values described are general to Yahoo and its gaming division. For operations roles, values would typically revolve around data-driven decision-making, process efficiency, continuous improvement, and stakeholder alignment.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing the need for a distinctive Yahoo Games visual identity with the flexibility required across diverse game types.

  • Ensuring art asset quality and consistency when working with external artists and managing multiple projects simultaneously.

  • Optimizing art assets for performance across various devices and platforms while maintaining visual fidelity.

Learning & Development Opportunities:

  • Opportunities to explore new art styles and technologies within the casual gaming space.

  • Potential to contribute to the definition of visual systems and style guides for a growing gaming platform.

  • Exposure to a large-scale media and technology company, offering broader career development perspectives.

๐Ÿ“ Enhancement Note: These challenges and opportunities are specific to a visual design leadership role. Operations roles would face challenges related to data integrity, process bottlenecks, system integration, and scaling operations.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • Visual Direction: Be prepared to discuss how you would establish and maintain a unique visual identity for Yahoo Games' first-party titles, referencing your portfolio.

  • Art Production: Explain your process for creating high-quality game art assets, from concept to final delivery, and how you manage asset optimization for web and mobile.

  • Collaboration & Leadership: Describe your experience working with cross-functional teams and managing external artists or studios. How do you provide feedback and ensure quality?

Company & Culture Questions:

  • Discuss your interest in casual games and what makes game art appealing to you.

  • How do you align visual design with broader brand guidelines and product goals?

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type or by showcasing your strongest visual direction examples first.

  • Narrative: For each key piece, explain the context, your role, your design process, and the impact of your work.

  • Technical Details: Be ready to discuss the tools and techniques you used, and any considerations for asset optimization.

  • Q&A: Anticipate questions about your design choices, your problem-solving approach, and your collaboration style.

๐Ÿ“ Enhancement Note: The interview preparation advice is geared towards a visual designer. For operations roles, interview preparation would focus on understanding business processes, identifying operational inefficiencies, leveraging data for decision-making, and demonstrating proficiency with operations tools.

๐Ÿ“Œ Application Steps

To apply for this role:

  • Submit your application through the provided Workday link: https://ouryahoo.wd5.myworkdayjobs.com/careers/job/United-States-of-America/Lead-Visual-Designer_JR0026951

  • Portfolio Preparation: Ensure your portfolio is up-to-date, clearly showcases your visual direction and game art skills, and highlights your proficiency with Figma, Adobe Illustrator, and Photoshop. Tailor it to demonstrate experience with casual games for desktop and mobile web.

  • Resume Optimization: Highlight your 5+ years of relevant experience, focusing on achievements in visual design, game art creation, UI design, and cross-functional collaboration. Use keywords from the job description.

  • Company Research: Familiarize yourself with Yahoo's products, particularly Yahoo Games, and understand their mission to "make games a natural extension of the daily Yahoo experience."

  • Interview Practice: Prepare to discuss your design philosophy, your approach to visual storytelling, and your experience managing artists and collaborating with technical teams.

โš ๏ธ Important Notice: This enhanced job description is based on the provided information for a Lead Visual Designer role at Yahoo. It is not an operations-focused role. If you are seeking opportunities in Revenue Operations, Sales Operations, or GTM, this description will not be relevant. Please refer to the original job listing for accurate details.

Application Requirements

Candidates must have 5+ years of professional experience as a game artist or visual designer, with extensive experience in casual games, ideally for desktop and mobile web platforms. A strong portfolio demonstrating visual direction, game art, UI design, and production-ready assets, along with proficiency in Figma, Adobe Illustrator, and Photoshop, is required.