Junior Graphic Designer

Booming Games
Full-timeValletta, Malta

📍 Job Overview

Job Title: Junior Graphic Designer

Company: Booming Games

Location: Valletta, Malta

Job Type: Full-Time

Category: Creative & Media / Art & Design

Date Posted: January 07, 2026

Experience Level: 0-2 Years

Remote Status: Remote Solely

🚀 Role Summary

  • This role focuses on the creation and optimization of game-related visual assets, including thumbnails, banners, and in-game elements, crucial for Go-To-Market (GTM) strategies in the gaming industry.

  • The position requires strong proficiency in Adobe Photoshop for asset preparation and adaptation across various platforms, directly impacting product presentation and player engagement.

  • Collaboration with senior designers and game artists is key to maintaining brand consistency and visual quality, ensuring a cohesive GTM approach for new game releases and updates.

  • The role involves staying current with gaming industry visual trends to enhance the appeal and marketability of Booming Games' offerings.

📝 Enhancement Note: While the core responsibilities are creative design, the impact on game pack assets, promotional materials, and visual elements for different platforms directly ties this role into the broader Go-To-Market (GTM) operations by influencing product perception and market readiness. The emphasis on "game pack assets" and "promotional materials" suggests a direct link to product launches and ongoing marketing campaigns.

📈 Primary Responsibilities

  • Design and produce game pack assets, including but not limited to, static and animated banners, compelling thumbnails, and essential UI elements, using provided art from the art team.

  • Prepare and export all graphic assets efficiently in the specified formats and resolutions, ensuring readiness for deployment across various sales and marketing channels.

  • Adapt and optimize existing graphical assets to meet the diverse platform requirements and format constraints of different gaming environments and promotional channels.

  • Strictly adhere to established branding guidelines and art direction to ensure visual consistency and brand integrity across all games and associated marketing materials.

  • Collaborate closely with game designers and senior artists to refine visual concepts and iterate on designs based on feedback and project objectives.

  • Assist in the enhancement and updating of existing graphical assets to maintain visual appeal and relevance in a dynamic market.

  • Proactively research and stay informed about emerging industry trends in game art and graphic design to inform creative output and maintain a competitive edge.

  • Systematically organize and maintain all design files and asset libraries for efficient retrieval and future use, supporting streamlined content production workflows.

📝 Enhancement Note: The responsibilities highlight a process-oriented approach to asset creation and management, which is fundamental to operations. "Prepare and export all graphic assets efficiently," "Adapt and optimize existing graphical assets," and "Organize and maintain all design files and asset libraries" point to the operational backbone of design production crucial for GTM execution.

🎓 Skills & Qualifications

Education: No specific educational requirements are listed, but a strong portfolio demonstrating practical design skills is highly valued.

Experience: Basic experience in Graphic Design is required, with 1-2 years of relevant professional experience being preferred. A robust portfolio showcasing relevant work can substitute for formal years of experience.

Required Skills:

  • Proficiency in Adobe Photoshop: Essential for creating, editing, and manipulating images and graphics.

  • Understanding of Design Principles: Solid grasp of composition, color theory, typography, visual hierarchy, and layout.

  • Adaptability to Visual Direction: Ability to interpret and apply game art styles and brand guidelines accurately.

  • Attention to Detail: Meticulous approach to ensure accuracy and quality in all design outputs.

  • Communication Skills: Effective verbal and written communication for team collaboration and feedback.

  • Teamwork: Ability to work collaboratively within a design and art team environment.

  • English Fluency: Proficient in both spoken and written English for clear communication.

Preferred Skills:

  • Adobe Illustrator Proficiency: Experience with vector graphics creation and editing.

  • Motion Graphics Basics: Familiarity with After Effects or similar tools for creating animated assets.

  • Gaming Industry Acumen: Passion for games and knowledge of visual trends within the gaming sector.

📝 Enhancement Note: The emphasis on a "strong portfolio" and "basic experience" suggests that practical application and demonstrated skill in graphic design, particularly within a game context, are prioritized over formal degrees. This aligns with many creative roles where a portfolio serves as a primary qualification.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a range of graphic design work, with a strong emphasis on game-related assets like thumbnails, banners, and icons.

  • Demonstrate proficiency in Adobe Photoshop through examples of complex image manipulation, compositing, and creative asset generation.

  • Include examples of how design principles (composition, color, typography, hierarchy) were applied to create visually appealing and effective graphics.

Process Documentation:

  • Examples of how design files and asset libraries were organized and maintained to ensure efficient workflow and asset retrieval.

  • Demonstrations of how branding and art guidelines were followed to ensure visual consistency across multiple projects or game titles.

  • Any instances where feedback from senior artists or designers was incorporated to iterate on visual concepts, showing a collaborative design process.

📝 Enhancement Note: For a creative role like this, the portfolio is the primary "system" and "process" demonstration. The requirements focus on showcasing the application of design principles and adherence to brand/art guidelines, which are operational aspects of creative production.

💵 Compensation & Benefits

Salary Range:

  • Estimated Range: €20,000 - €28,000 per annum (based on industry standards for Junior Graphic Designers in Malta, considering 0-2 years of experience and a remote-first company structure.)

  • Methodology: This estimate is derived from analyzing salary data for similar junior graphic design roles in Malta and considering the competitive package mentioned by the company. Remote positions can sometimes command slightly different compensation depending on the company's global compensation strategy.

Benefits:

  • Competitive package (details to be confirmed by the company)

  • Dog-friendly offices in Berlin and Malta (for those who may visit or interact with office-based colleagues)

  • Family-friendly policies

  • Career growth opportunities

  • Zestful working environment

  • Knowledge sharing opportunities

  • Dynamic culture surrounded by industry experts

Working Hours:

  • The role details 40 working hours per week. As a remote-first company, there is likely flexibility in daily scheduling, provided core collaboration hours and deadlines are met.

📝 Enhancement Note: The salary range is an estimation based on typical compensation for junior roles in the specified location. The "Competitive package" is a standard benefit mention that requires further clarification from the employer. The remote-first nature implies flexibility in daily work schedules, a common perk in modern operations.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming/Interactive Entertainment. Booming Games specializes in developing and publishing slot games for the iGaming industry, a highly competitive and fast-paced sector driven by innovation and player engagement.

Company Size: Booming Games is a growing company, likely falling into the small to medium-sized business (SMB) category, with a team that values impact and employee well-being.

Founded: Founded in 2014, Booming Games has established itself in the market, with aggressive plans for growth, including increasing game release frequency.

Team Structure:

  • The Junior Graphic Designer will be part of the game production team, working closely with senior designers and game artists.

  • This role implies a collaborative environment where designers, artists, and game developers work in tandem to bring games to life.

Methodology:

  • Data-Driven Asset Creation: While not explicitly stated for design, the company's aggressive release schedule and focus on "impact-driven" and "employee centric" suggest a results-oriented approach where visual assets are designed to perform.

  • Agile Game Development: The mention of releasing a new game every three weeks, with plans to increase frequency, points to an agile or iterative development process where design assets need to be produced quickly and efficiently.

  • Remote Collaboration Best Practices: As a 100% remote-first company, Booming Games likely utilizes robust digital collaboration tools and processes to foster teamwork and knowledge sharing across distributed teams.

Company Website: https://booming-games.com

📝 Enhancement Note: The company's rapid game release cycle and "impact-driven" philosophy indicate a need for efficient creative operations. The remote-first setup necessitates strong internal communication and operational processes for team cohesion and productivity.

📈 Career & Growth Analysis

Operations Career Level: Junior Graphic Designer. This entry-level position is designed for individuals starting their careers in graphic design, with a focus on foundational skills and practical application within the gaming industry.

Reporting Structure: The Junior Graphic Designer will report to a Senior Designer or Art Lead, receiving guidance and mentorship. This structure is typical for junior roles, ensuring structured learning and development.

Operations Impact: While not a traditional operations role, this position significantly impacts GTM by creating visually appealing assets that drive player acquisition and engagement. High-quality visuals are crucial for marketing campaigns, app store presence, and in-game player experience, directly influencing revenue and market perception.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in Photoshop and potentially develop skills in motion graphics (After Effects) or illustration (Illustrator) through hands-on experience and company support.

  • Game Art & Design Mastery: Develop a strong understanding of visual trends and design principles specific to the gaming industry, becoming a specialist in game asset creation.

  • Career Advancement: Potential to progress to a Mid-Level Graphic Designer, Senior Graphic Designer, or Art Director role within Booming Games, leading projects and mentoring junior team members.

  • Cross-functional Exposure: Gain insights into game development, marketing, and product management by collaborating with different departments.

📝 Enhancement Note: The growth path emphasizes skill development within the creative domain and potential progression into leadership roles, offering a clear career trajectory within the company's operations.

🌐 Work Environment

Office Type: Booming Games is a 100% remote-first company. While they have dog-friendly offices in Berlin and Malta, the primary work environment for this role is remote.

Office Location(s): Berlin, Germany and Valletta, Malta. These locations serve as hubs, but the role is not tied to them physically.

Workspace Context:

  • Remote Collaboration: The work environment is built around effective remote collaboration, requiring self-discipline, proactive communication, and proficiency with digital tools.

  • Technology Stack: Access to industry-standard design software and likely a suite of cloud-based collaboration and project management tools.

  • Team Interaction: Opportunities for interaction through regular virtual meetings, team-building events, and knowledge-sharing sessions, fostering a sense of connection despite the remote setup.

Work Schedule:

  • Standard 40-hour work week. The remote-first nature likely allows for some flexibility in daily start and end times, accommodating different time zones and personal needs, as long as core responsibilities and collaboration requirements are met.

📝 Enhancement Note: The remote-first nature dictates a specific operational approach to work environment management, focusing on digital infrastructure, communication protocols, and employee engagement strategies that support a distributed workforce.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Application: Submission of resume and a mandatory portfolio link.

  • Portfolio Review: The design team will assess the portfolio for creativity, technical skill (especially Photoshop), understanding of design principles, and relevance to game art.

  • Screening Call: A brief call, potentially with HR or a hiring manager, to discuss experience, motivation, and basic qualifications.

  • Technical Interview/Test: A practical design test or a more in-depth discussion with senior designers focusing on problem-solving and design methodology. This may involve a small, timed design challenge.

  • Final Interview: A discussion with a team lead or department head to assess cultural fit, career aspirations, and overall suitability for the role and company.

Portfolio Review Tips:

  • Curate Strategically: Select your best and most relevant work. For this role, prioritize game-related assets, UI elements, and any examples showcasing strong Photoshop skills and creative flair.

  • Showcase Process: If possible, include brief descriptions of your design process for key projects, highlighting problem-solving, iteration, and adherence to briefs or brand guidelines.

  • Highlight Photoshop Proficiency: Ensure your portfolio clearly demonstrates advanced Photoshop techniques and creative applications.

  • Quality over Quantity: A few exceptional pieces are better than many mediocre ones. Ensure all work is well-presented and free of errors.

  • Tailor to Gaming: If you have specific game art or marketing assets, make them prominent.

Challenge Preparation:

  • Understand the Brief: If a design test is provided, read the instructions carefully and ask clarifying questions if needed.

  • Focus on Core Skills: Prioritize demonstrating your Photoshop skills, understanding of design principles, and ability to follow brand guidelines within the given timeframe.

  • Time Management: Allocate your time effectively between conceptualizing, designing, and finalizing your submission.

  • Presentation: Be prepared to articulate your design choices and process if asked to present your work.

📝 Enhancement Note: The emphasis on a portfolio and potential design test highlights the practical, results-oriented nature of assessing creative talent for operational roles within a production environment.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Mandatory and central to the role for all image editing, asset creation, and manipulation tasks.

  • Adobe Illustrator: Preferred for vector graphics, icon design, and scalable asset creation.

  • Adobe After Effects: Preferred for creating animated banners, simple motion graphics, and dynamic visual elements.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this design role, though efficient file management and version control systems (like cloud storage or asset management software) are implied for asset libraries.

📝 Enhancement Note: The explicit mention of Adobe Creative Suite tools (Photoshop, Illustrator, After Effects) defines the core technical requirements for this design role, which is critical for production operations.

👥 Team Culture & Values

Operations Values:

  • Impact Driven: Booming Games emphasizes creating work that has a tangible effect, suggesting a focus on results and performance in visual asset creation.

  • Employee Centric: The company prioritizes its employees' well-being and growth, fostering a supportive environment for learning and development.

  • "One Team" Mentality: Encourages collaboration and a shared sense of purpose, aiming for cohesive teamwork across departments and functions.

  • Zestful Working Environment: Promotes a positive, energetic, and enthusiastic atmosphere, aiming to make work enjoyable and engaging.

Collaboration Style:

  • Remote First: Relies on digital communication tools and proactive engagement to maintain strong working relationships and project momentum across a distributed team.

  • Cross-functional Integration: Works closely with game artists, designers, and potentially marketing teams to align visual assets with game development and GTM strategies.

  • Knowledge Sharing: Actively promotes sharing of insights, trends, and best practices within the team and across the company.

📝 Enhancement Note: The "impact-driven" and "one team" values suggest that designers are expected to contribute directly to business outcomes and work harmoniously with others, reflecting operational priorities.

⚡ Challenges & Growth Opportunities

Challenges:

  • Fast-Paced Production: The aggressive game release schedule (a new game every three weeks) requires designers to work efficiently and meet tight deadlines without compromising quality.

  • Adapting to Diverse Styles: The need to create assets for various games, each potentially with unique art styles, demands versatility and quick adaptation.

  • Remote Collaboration: Effectively collaborating and communicating design ideas and feedback within a fully remote setting requires strong interpersonal and digital communication skills.

  • Staying Ahead of Trends: Continuously learning and incorporating new visual trends in the competitive gaming market to ensure assets remain fresh and engaging.

Learning & Development Opportunities:

  • Skill Enhancement: Opportunity to become highly proficient in core design tools like Photoshop and explore related areas like motion graphics and vector illustration.

  • Industry Expertise: Deepen understanding of the gaming industry's visual language and player psychology through hands-on project experience.

  • Mentorship: Benefit from guidance from senior designers and artists, accelerating professional growth and skill development.

  • Career Progression: A clear pathway exists to advance within the design team, potentially taking on more complex projects and leadership responsibilities.

📝 Enhancement Note: The challenges are rooted in the operational demands of a high-volume production environment, while growth opportunities are aligned with developing specialized creative skills and advancing within the company's structure.

💡 Interview Preparation

Strategy Questions:

  • Be prepared to discuss your design process for creating game pack assets (thumbnails, banners, etc.). How do you approach a new brief?

  • How do you ensure visual consistency with brand guidelines and existing art styles? Provide examples from your portfolio.

  • Describe a time you received constructive criticism on your design work. How did you incorporate that feedback?

Company & Culture Questions:

  • Why are you interested in working for Booming Games and the gaming industry specifically?

  • How do you approach collaboration within a remote team environment? What are your preferred communication methods?

  • What are your thoughts on the company's "impact-driven" and "one team" philosophy?

Portfolio Presentation Strategy:

  • Highlight Key Projects: Focus on 2-3 projects that best showcase your Photoshop skills, understanding of design principles, and ability to create engaging game assets.

  • Explain Your Process: For each project, briefly walk through your conceptualization, design choices, and how you met the brief's requirements.

  • Showcase Photoshop Mastery: Point out specific techniques or complex manipulations you used in Photoshop.

  • Discuss Brand Adherence: Explain how you ensured consistency with brand guidelines or art direction.

  • Be Ready for Questions: Anticipate questions about your design decisions, challenges faced, and potential improvements.

📝 Enhancement Note: Interview preparation should focus on demonstrating practical design skills, process understanding, adaptability, and a proactive approach to remote collaboration, all critical for operational success in a creative role.

📌 Application Steps

To apply for this Junior Graphic Designer position:

  • Submit your application through the provided link on join.com, ensuring your resume and a direct link to your portfolio are included.

  • Portfolio Customization: Ensure your portfolio prominently features your strongest work in Adobe Photoshop, with a focus on game-related assets like thumbnails and banners. Tailor the presentation to highlight your understanding of composition, color theory, and visual hierarchy.

  • Resume Optimization: Clearly articulate your 1-2 years of experience, emphasizing proficiency in Adobe Photoshop and any relevant design principles. Quantify achievements where possible, such as "contributed to X game releases" or "designed Y marketing assets."

  • Interview Preparation: Practice discussing your design process, how you handle feedback, and your approach to remote collaboration. Be ready to articulate why you are a good fit for Booming Games and the gaming industry.

  • Company Research: Familiarize yourself with Booming Games' portfolio of games, their brand aesthetic, and their company culture. Understand their rapid release cycle and what "impact-driven" means within their context.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have basic experience in graphic design, preferably 1-2 years, and a strong portfolio. Proficiency in Adobe Photoshop is essential, along with an understanding of design principles and good communication skills.