Junior Game UI Programmer

Techland S.A.
Full-timeWrocław, Poland

📍 Job Overview

Job Title: Junior Game UI Programmer

Company: Techland S.A.

Location: Jana Szczyrki 11, 54-420 Wrocław, Poland

Job Type: Full-time

Category: Game Development Operations / Technical Programming

Date Posted: March 23, 2026

Experience Level: Junior (0-2 years)

Remote Status: On-site

🚀 Role Summary

  • Focus on the implementation of User Interface (UI) features within Techland's cutting-edge game development projects.

  • Collaborate cross-functionally with UX/UI designers, artists, and gameplay programmers to integrate seamless UI experiences.

  • Contribute to the evolution and extension of a proprietary UI framework, enhancing game functionality and player engagement.

  • Engage in debugging, performance optimization, and stability improvements for UI systems, ensuring a high-quality player experience.

📝 Enhancement Note: This role is specifically for a Junior Game UI Programmer, indicating a focus on supporting senior developers and learning proprietary systems rather than leading architectural design. The emphasis on UI implementation and collaboration suggests a role that bridges technical programming with creative design elements within the game development lifecycle.

📈 Primary Responsibilities

  • Implement dynamic and interactive UI features for Techland's newest game titles, translating design concepts into functional code.

  • Actively participate in the development and refinement of core UI systems, ensuring scalability and maintainability.

  • Extend and adapt the company's proprietary UI framework under the guidance of senior engineers, contributing to its ongoing improvement.

  • Identify and resolve UI-related bugs, optimizing for performance, responsiveness, and overall stability across various game platforms.

  • Iterate on UI elements and features based on constructive feedback from designers, artists, and playtesters, driving continuous enhancement.

  • Work closely with UX/UI designers to ensure the visual and functional integrity of the user interface aligns with design specifications and player experience goals.

  • Collaborate effectively with art teams to integrate UI assets and ensure visual consistency throughout the game.

  • Partner with gameplay programming teams to ensure UI systems integrate smoothly with core game mechanics and logic.

  • Learn and apply best practices in game development and UI programming through active mentorship and hands-on project work.

📝 Enhancement Note: The responsibilities highlight a strong emphasis on practical implementation and collaborative problem-solving within an established proprietary framework. The role requires a candidate eager to learn and contribute directly to production code, with a clear path for growth under senior mentorship.

ുകൾ Skills & Qualifications

Education: While not explicitly stated, a Bachelor's degree in Computer Science, Game Development, or a related field is typically expected for junior programming roles. Relevant academic projects or a strong portfolio can often substitute for formal education.

Experience: 0-2 years of experience in game development, with a specific focus on UI implementation or related programming tasks.

Required Skills:

  • Proficient in C++ programming, with a solid understanding of its core principles and syntax.

  • Strong grasp of fundamental algorithms and data structures, essential for efficient game development.

  • Basic understanding of mathematics commonly used in game development (e.g., linear algebra, trigonometry).

  • General comprehension of game development pipelines, architecture, and system design.

  • Demonstrated interest in modern video games and an awareness of current UI/UX trends.

  • High motivation and a proactive approach to learning and professional growth as a game developer.

  • Effective problem-solving skills, with the ability to work independently and seek guidance when necessary.

  • Excellent communication and teamwork abilities, crucial for collaborative environments.

Preferred Skills:

  • Prior experience in game development, whether through personal projects, academic pursuits, or commercial work, with a focus on UI features.

  • Experience developing or contributing to UI features or medium-sized UI systems.

  • Previous experience collaborating with UX/UI designers on game projects.

  • An interest in performance optimization and a willingness to learn profiling and debugging techniques.

📝 Enhancement Note: The requirements emphasize foundational programming skills and a strong learning aptitude, suitable for a junior role. The "Nice to have" section provides clear direction on how candidates can differentiate themselves, particularly through prior UI-specific experience and a proactive approach to performance.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate practical application of C++ for UI implementation in at least one significant project.

  • Showcase understanding of algorithms and data structures through code examples or project descriptions.

  • Include examples of UI system design or contribution, highlighting how features were built and integrated.

  • Present any experience with proprietary frameworks or custom engine development, if applicable.

Process Documentation:

  • Provide clear explanations of your development process for UI features, from initial concept to final implementation.

  • Detail how you approach problem-solving, debugging, and performance optimization for UI components.

  • Illustrate your collaboration process with designers, artists, and other programmers, showcasing effective teamwork.

📝 Enhancement Note: For a junior role, the portfolio is less about extensive commercial experience and more about demonstrating foundational skills, a strong learning drive, and practical application. Candidates should focus on showcasing their C++ proficiency, understanding of game development principles, and any UI-specific projects that align with the role's responsibilities.

💵 Compensation & Benefits

Salary Range: As a Junior Game UI Programmer in Wrocław, Poland, a competitive salary range is estimated to be between 60,000 PLN and 90,000 PLN gross per year. This estimate is based on industry benchmarks for junior developers in the Polish tech market, considering the specific skills in C++, game development, and UI programming.

Benefits:

  • Dedicated Buddy System: Assigned support for onboarding and daily tasks.

  • Comprehensive Health & Wellness: Private medical care, life insurance, and pro-health campaigns.

  • Occasional Gifts: Gifts provided for various occasions, enhancing employee appreciation.

  • Flexible Work Environment: Flexible working hours and a casual dress code.

  • Dedicated HR Support: Assistance from a dedicated HR Business Partner.

  • Professional Development:

    • A dedicated development budget for each employee.
    • Two extra paid days for training and CSR activities.
    • Stable career paths and extensive internal/external training opportunities.
    • Financing for English and Polish language classes.
  • Office Amenities: State-of-the-art offices with chillout zones and fully equipped kitchens.

  • On-site Facilities: Gym access (Wrocław office).

  • Parking: Free car park (limited space in Warsaw, but assumed available in Wrocław based on description).

Working Hours: Standard full-time working hours, with an emphasis on flexibility. The role is expected to align with a typical 40-hour work week, but the company offers flexible hours to accommodate individual needs and optimize productivity.

📝 Enhancement Note: The salary range is an estimate for the Wrocław, Poland market for a junior technical role in a well-established gaming company. The provided benefits are extensive and highlight Techland's commitment to employee well-being, professional growth, and a positive work culture.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development. Techland operates within the highly competitive and innovative global video game industry, known for its fast-paced environment, creative demands, and focus on player experience.

Company Size: Over 500 talented professionals. This indicates a mid-to-large sized company, offering the stability and resources of a larger organization while potentially retaining a degree of agility and close-knit team dynamics.

Founded: Over 30 years of experience in the gaming industry. This long history signifies stability, deep industry knowledge, and a proven track record of successful game development.

Team Structure:

  • The UI programming team is part of a larger game development department, likely structured with leads for specific disciplines (e.g., UI Lead, Gameplay Lead, Art Director).

  • Junior programmers typically report to a senior programmer or lead, forming a supportive hierarchy focused on skill development.

Methodology:

  • Techland likely employs agile development methodologies, such as Scrum or Kanban, to manage game development projects, facilitating iterative progress and adaptability.

  • Emphasis on data-driven development, incorporating player feedback and analytics to refine game design and UI/UX.

  • A culture that encourages continuous improvement, innovation, and learning, especially within its development teams.

Company Website: https://www.techland.net/

📝 Enhancement Note: Techland's established presence and focus on iconic franchises like Dying Light suggest a culture that values both creative ambition and technical execution. The company size and longevity imply a structured environment with clear career progression paths, while the "pushing the boundaries" statement indicates a forward-thinking approach to game development.

📈 Career & Growth Analysis

Operations Career Level: This is a Junior-level role, positioned at the entry point of a specialized technical career path within game development. It's designed for individuals with foundational programming knowledge eager to gain practical, hands-on experience in a professional studio environment. The scope involves implementing specific UI features under guidance, learning proprietary systems, and contributing to production code with mentorship.

Reporting Structure: The Junior Game UI Programmer will likely report to a Senior Game UI Programmer or a UI Lead. They will work within a team of UI programmers, designers, and artists, collaborating closely with gameplay programmers. This structure provides ample opportunity for learning from experienced professionals and receiving regular feedback.

Operations Impact: While not a traditional "Revenue Operations" role, a UI Programmer's impact is critical to the overall player experience, which directly influences game sales, player retention, and community engagement. A well-implemented and intuitive UI enhances gameplay, reduces frustration, and contributes significantly to a game's success and commercial viability. Effective UI programming supports the game's objectives, storytelling, and community interaction goals.

Growth Opportunities:

  • Skill Specialization: Progression from Junior to Mid-level and then Senior Game UI Programmer, with increasing responsibility in system design and feature implementation.

  • Technical Mastery: Deepening expertise in C++, game engine architecture, and advanced UI frameworks.

  • Cross-Disciplinary Learning: Opportunities to learn about game design, UX principles, and other programming disciplines within the studio.

  • Leadership Potential: With significant experience, potential to move into Lead roles, mentoring junior staff and guiding UI development strategy.

📝 Enhancement Note: This analysis frames the role within the context of a specialized technical career in the gaming industry, highlighting its unique impact on player engagement and commercial success. The growth opportunities are tailored to the typical progression within a game development studio.

🌐 Work Environment

Office Type: Techland offers state-of-the-art offices designed to foster creativity and collaboration. These environments are equipped with modern amenities and dedicated spaces to support employee well-being and productivity.

Office Location(s): The primary location for this role is Wrocław, Poland, at Jana Szczyrki 11. Techland also has offices in Warsaw, but this specific position is based in Wrocław. The Wrocław office is noted for having a gym.

Workspace Context:

  • Collaborative Atmosphere: The office design likely includes open-plan areas, meeting rooms, and breakout zones to encourage interaction and knowledge sharing among team members, including UI programmers, designers, and artists.

  • Technology & Tools: Employees will have access to high-performance development workstations, relevant software licenses, and the company's proprietary UI framework and game engine.

  • Team Interaction: Regular team meetings, stand-ups, and informal discussions are expected, facilitating the exchange of ideas and problem-solving for UI implementation challenges.

Work Schedule: The role offers flexible working hours, allowing employees to adjust their start and end times within a given framework. This flexibility supports a healthy work-life balance, which is particularly beneficial for focused tasks like programming and debugging that may require dedicated, uninterrupted blocks of time.

📝 Enhancement Note: The description of the office environment emphasizes a blend of modern amenities, collaborative spaces, and flexibility, all geared towards supporting the creative and technical demands of game development.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess foundational C++ skills, understanding of algorithms, and any relevant project experience.

  • Technical Interview (Phone/Video): Discussion of C++ concepts, algorithms, data structures, and problem-solving scenarios. May include live coding challenges or code review exercises focused on UI programming.

  • On-site/Video Interview: In-depth discussion about previous projects, UI/UX interests, teamwork experience, and motivation. This stage will likely involve meeting with potential team members and managers.

  • Portfolio Presentation: Candidates may be asked to present specific projects from their portfolio, explaining their technical approach, challenges faced, and solutions implemented, particularly for UI-related work.

  • Final Interview: May involve a discussion with higher management or a team lead to assess cultural fit and long-term potential.

Portfolio Review Tips:

  • Highlight C++ Proficiency: Ensure your code samples are clean, well-commented, and demonstrate strong C++ fundamentals.

  • Showcase UI Projects: Include any projects where you implemented UI elements, even if they are personal or academic. Detail the tools and frameworks used.

  • Explain Your Process: For each project, describe your development workflow, including how you collaborated with designers or artists, how you debugged issues, and any performance optimizations you made.

  • Demonstrate Problem-Solving: Be prepared to discuss specific technical challenges you encountered and how you overcame them.

  • Articulate UI/UX Interest: Clearly express your understanding of UI/UX principles and your passion for creating intuitive and engaging user interfaces in games.

Challenge Preparation:

  • Be ready for C++ coding challenges that test your understanding of algorithms, data structures, and object-oriented programming.

  • Practice explaining technical concepts clearly and concisely, as you'll need to communicate with both technical and non-technical team members.

  • Prepare to discuss your thought process for solving problems, not just the final solution.

  • Research Techland's games, particularly their UI design and any known technical aspects, to show genuine interest.

📝 Enhancement Note: The interview process is structured to evaluate technical aptitude, problem-solving skills, and cultural fit. A strong portfolio showcasing practical C++ application and UI development experience is crucial for success.

🛠 Tools & Technology Stack

Primary Tools:

  • C++: The core programming language for the role. Proficiency is essential.

  • Game Engine: Techland likely uses a proprietary engine or a heavily modified version of a commercial engine (e.g., Unreal Engine). Familiarity with engine architecture and specific UI frameworks within it is key.

  • Version Control: Git or Perforce are standard for game development. Experience managing code in a collaborative environment is expected.

  • Debugging Tools: Visual Studio Debugger, or engine-specific debugging tools for identifying and resolving issues.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this programming role, but familiarity with project management tools (e.g., Jira, Confluence) used for tracking tasks and documentation is common.

📝 Enhancement Note: The technology stack heavily emphasizes C++ and proprietary game engine technologies. Candidates should highlight any experience with game engines, even if commercial ones like Unreal Engine or Unity, as the underlying principles of UI implementation and engine interaction are transferable.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A deep-seated enthusiasm for video games and the craft of game development.

  • Collaboration & Teamwork: Valuing collective effort, open communication, and mutual support to achieve common goals.

  • Continuous Learning & Improvement: A commitment to staying updated with technology, refining skills, and embracing new challenges.

  • Quality & Polish: Dedication to delivering high-quality, polished experiences for players, with attention to detail in every aspect, including UI.

  • Innovation: Encouraging creative problem-solving and pushing the boundaries of what's possible in game development.

Collaboration Style:

  • Cross-functional Integration: UI programmers work hand-in-hand with designers and artists, fostering a collaborative environment where ideas are shared freely to create cohesive game experiences.

  • Constructive Feedback: An open culture for providing and receiving feedback on code, design, and implementation to continuously improve the product.

  • Knowledge Sharing: Encouraging team members to share their expertise, best practices, and solutions to common problems, especially through mentorship and code reviews.

📝 Enhancement Note: Techland's culture appears to prioritize passion for gaming, teamwork, and a drive for quality and innovation, which are essential for success in the demanding game development industry.

⚡ Challenges & Growth Opportunities

Challenges:

  • Learning Proprietary Systems: Adapting to Techland's unique UI framework and game engine, which may differ significantly from common commercial engines.

  • Performance Optimization: Ensuring UI elements are performant across various hardware configurations without compromising visual fidelity or responsiveness.

  • Balancing Design and Technical Constraints: Translating complex UI/UX designs into functional code while adhering to technical limitations and optimization goals.

  • Iterative Development: Working within a dynamic development cycle where requirements and designs may evolve, requiring adaptability and quick iteration on UI features.

Learning & Development Opportunities:

  • Mentorship: Direct guidance from senior developers on C++, UI programming, and game development best practices.

  • Skill Enhancement: Access to a dedicated development budget for training, courses, and conferences to expand technical knowledge.

  • Project Exposure: Working on high-profile, AAA game titles provides invaluable experience and portfolio-building opportunities.

  • Career Advancement: Clear pathways for growth from Junior to Senior programmer, with potential leadership opportunities within the UI team.

📝 Enhancement Note: The challenges are typical for a junior role in a specialized technical field, emphasizing the learning curve associated with proprietary technologies and the demands of AAA game development. The growth opportunities are robust, supported by company investment in employee development.

💡 Interview Preparation

Strategy Questions:

  • "Describe a UI feature you implemented in a personal project. What was your approach, what challenges did you face, and how did you overcome them?" (Focus on C++ application, problem-solving, and process.)

  • "How do you approach debugging performance issues in UI elements? What tools or techniques would you use?" (Assess understanding of optimization and debugging methodologies.)

Company & Culture Questions:

  • "What interests you about Techland and our games, specifically regarding UI development?" (Showcase research and genuine interest in the company's work.)

  • "How do you handle feedback on your code or designs from team members?" (Assess collaborative spirit and receptiveness to constructive criticism.)

Portfolio Presentation Strategy:

  • Select Relevant Projects: Choose 1-2 projects that best showcase your C++ skills and any UI implementation experience.

  • Explain Your Role: Clearly articulate your specific contributions to the project, especially if it was a team effort.

  • Walk Through Code: Be prepared to show snippets of your C++ code, explaining design choices and logic.

  • Highlight UI Elements: If possible, demonstrate a functional UI component from your project, explaining its purpose and how it was built.

  • Discuss Challenges & Solutions: Focus on problems you encountered and the solutions you devised, illustrating your problem-solving skills.

📝 Enhancement Note: Interview preparation should focus on demonstrating strong C++ fundamentals, a clear understanding of UI implementation within a game development context, and enthusiasm for Techland's products and culture.

📌 Application Steps

To apply for this Junior Game UI Programmer position:

  • Submit your application through the provided SmartRecruiters link.

  • Portfolio Customization: Ensure your portfolio clearly highlights C++ projects, any UI development experience, and demonstrates your understanding of algorithms and data structures. Tailor your project descriptions to emphasize your role and the technical challenges you addressed.

  • Resume Optimization: Clearly state your C++ proficiency, any game development experience (even academic or personal), and your interest in UI/UX. Use keywords from the job description such as "C++", "UI implementation", "game development", "algorithms", and "data structures".

  • Interview Preparation: Practice answering common C++ interview questions, prepare to discuss your portfolio projects in detail, and research Techland's games and company culture.

  • Company Research: Familiarize yourself with Techland's history, their key franchises (especially Dying Light), and their overall approach to game development and player experience. Understand their values and what makes them a unique employer in the gaming industry.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must possess a good knowledge of C++, fundamental algorithms, data structures, and basic game-related mathematics, along with an interest in modern games and UI/UX trends. Strong motivation to learn, problem-solving abilities, good communication skills, and a good command of English are also required.