Graphic Designer (World of Tanks:HEAT)

Wargaming
Full_timeβ€’Nicosia, Cyprus

πŸ“ Job Overview

Job Title: Graphic Designer (World of Tanks: HEAT)
Company: Wargaming
Location: Nicosia, Cyprus
Job Type: Full-time
Category: Creative & Media / Art & Design
Date Posted: November 04, 2025
Experience Level: Mid-Level (2-5 years)
Remote Status: On-site

πŸš€ Role Summary

  • This role is pivotal in shaping the visual identity and brand assets for the "World of Tanks: HEAT" game, focusing on creating compelling graphics for marketing, in-game elements, and promotional campaigns.
  • The Graphic Designer will be responsible for developing a range of visual assets, from intricate logos and icons to broader promotional materials like banners and social media content, ensuring consistency with the game's established brand aesthetics.
  • Collaboration with the 2D Art Team Lead and other art and design teams is a core aspect of this position, ensuring seamless integration of graphic assets into the game and maintaining a cohesive visual style across all platforms.
  • The position emphasizes creativity and initiative, requiring active participation in brainstorming sessions and a proactive approach to innovation that supports project development and enhances the overall player experience.

πŸ“ Enhancement Note: While the input data does not explicitly mention "Revenue Operations," "Sales Operations," or "GTM," this role is crucial for the GTM (Go-To-Market) strategy by creating visually appealing assets that drive player acquisition and engagement, directly impacting revenue through game sales and in-game purchases. The core responsibilities align with supporting marketing and promotional efforts that are integral to a successful GTM plan.

πŸ“ˆ Primary Responsibilities

  • Visual Asset Development: Create high-quality logos, icons, typography, and other graphic elements that encapsulate the game's brand identity and aesthetic appeal.
  • UI Asset Design: Design user interface (UI) assets that contribute to a seamless, intuitive, and visually engaging player experience within the game.
  • Marketing & Promotional Graphics: Produce graphics and illustrations for diverse marketing channels, including social media, web banners, promotional campaigns, video content, and other communication materials.
  • Brand Consistency: Ensure that all visual assets adhere to the game's established brand guidelines and maintain a consistent visual style across all touchpoints.
  • Artistic Integration: Collaborate closely with the art and design teams to effectively integrate graphic assets into the game environment, ensuring aesthetic coherence and functional performance.
  • Quality Assurance: Uphold rigorous quality standards throughout the design process, striving for excellence and pixel-perfect execution in all deliverables.
  • Creative Contribution: Actively participate in brainstorming sessions, contributing innovative ideas and creative solutions to enhance visual storytelling and player engagement.
  • Project Collaboration: Work effectively with the 2D Art Team Lead, fellow designers, and cross-functional teams to understand project objectives and translate visual goals into impactful designs.
  • Task Management & Deadlines: Efficiently manage multiple design tasks simultaneously, ensuring strict adherence to project deadlines and timelines.
  • Proactive Work Ethic: Demonstrate accountability and proactivity in all stages of work, taking ownership of tasks and driving projects forward with minimal supervision.

πŸ“ Enhancement Note: The responsibilities listed are typical for a mid-level graphic designer within the gaming industry. The emphasis on "Visual Asset Development," "UI Assets," and "Marketing & Promotional Graphics" directly supports the Go-To-Market (GTM) function by creating the visual collateral necessary for product launches, ongoing player engagement, and brand building.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is listed, a strong portfolio demonstrating practical application of design principles is paramount. Relevant fields of study may include Graphic Design, Fine Arts, Digital Media, or a related discipline.

Experience: 3+ years of professional experience as a Graphic Designer, with a significant preference for experience within the gaming industry.

Required Skills:

  • Visual Asset Creation: Proven ability to create high-quality visual assets, including logos, icons, typography, layouts, and UI elements.
  • Design Principles Mastery: Strong understanding of composition, color theory, visual hierarchy, and their application in creating impactful designs.
  • Branding Expertise: Solid knowledge of branding principles and how to translate them into consistent and compelling visual identities.
  • Adobe Creative Suite Proficiency: Expert-level proficiency in Adobe Photoshop and Adobe Illustrator is essential for creating and manipulating digital artwork.
  • Traditional Art Skills: Competency in traditional drawing or illustration, providing a foundation for digital creation and concept development.
  • Communication: Excellent communication skills, with fluency in English, to effectively collaborate with international teams and articulate design concepts.
  • Portfolio: A strong, diverse portfolio showcasing a range of graphic design projects and demonstrating creative problem-solving abilities.

Preferred Skills:

  • Motion Design/Animation: Experience with motion graphics and animation (e.g., Adobe After Effects) to create dynamic visual content.
  • UI Art Principles: Knowledge of UI Art principles, contributing to enhanced user experience design.
  • 3D Tool Familiarity: Basic understanding or experience with 3D tools for creating references or simple assets, aiding in visual development.

πŸ“ Enhancement Note: The requirement for a "strong portfolio" is critical for design roles. For operations professionals, this translates to a "process portfolio" that demonstrates a track record of implementing improvements, optimizing workflows, and driving measurable results. While this role is creative, the underlying principles of demonstrating impact through tangible work are similar. The "3+ years of experience" and "expert knowledge of Adobe Creative Suite" are standard for a mid-level creative role.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Visual Asset Showcase: The portfolio must prominently feature examples of logos, icons, typography, and full layout designs that demonstrate a keen eye for aesthetics and brand alignment.
  • Marketing Campaign Examples: Include case studies or examples of marketing collateral (e.g., banners, social media posts, promotional graphics) that illustrate the ability to create engaging visuals for player acquisition and retention.
  • UI/UX Design Elements: Showcase any UI elements or screens designed, highlighting attention to user experience and visual consistency within an interface.
  • Brand Identity Projects: Feature projects where you developed or significantly contributed to a brand's visual identity, demonstrating an understanding of brand storytelling through design.

Process Documentation:

  • Design Workflow: While not explicitly stated as a "process" requirement, candidates are expected to articulate their design process, from concept ideation and sketching to final asset delivery, demonstrating an organized and efficient approach.
  • Tool Proficiency: Evidence of proficiency in the specified design tools (Adobe Creative Suite) and any other relevant software used in the design workflow.
  • Collaboration Integration: Examples that show how design assets were integrated into larger projects, implying an understanding of collaborative workflows and feedback integration.

πŸ“ Enhancement Note: For a creative role like this, the "portfolio" is the primary demonstration of practical skills and process. For operations roles, a similar "process portfolio" is crucial, detailing how problems were identified, solutions were designed (workflows, systems), implemented, and measured for impact (ROI, efficiency gains). The emphasis here is on tangible outputs and the methodology behind them.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry standards for a mid-level Graphic Designer with 3+ years of experience in Cyprus, the estimated annual salary range is €25,000 - €40,000. This estimate considers the cost of living in Nicosia, the company's industry position, and the specified experience level.

Benefits:

  • Annual Leave: 21 days, increasing with years of service up to 25 days.
  • Additional Paid Time Off: Includes 5 Personal Days, Birthday Leave, Marriage Leave, and Compassionate Leave.
  • Sick Leave: 10 days per year, supplementing the statutory allowance.
  • Maternity Leave: 18 weeks, topping up the statutory allowance.
  • Career Development: Opportunities for career growth and education within Wargaming.
  • Language Courses: Fully covered English language courses, subject to manager approval.
  • Premium Private Health Care: Comprehensive private health insurance coverage.
  • Mental Well-being: Access to the iFeel mental well-being program.
  • Onsite Facilities: Includes a gym, spa, and a canteen with subsidized prices.
  • Amenities: Free drinks in kitchen areas on each floor and free parking (subject to availability).
  • Employee Perks: Discounts at local establishments (restaurants, bars) and a personal gaming account.
  • Referral Program: Rewards for successful talent recommendations.
  • Company Culture: Participation in company events and social clubs.
  • Seniority Awards: Recognition for long-term service.

Working Hours: The role is expected to require approximately 40 hours per week, typical for a full-time position. Specific daily hours would likely align with standard business operations, with potential for some flexibility depending on project needs and team coordination.

πŸ“ Enhancement Note: The salary range is an estimate based on general market data for Cyprus and the specified role and experience level. Actual compensation may vary. The extensive list of benefits provided by Wargaming is a significant draw for employees, reflecting a competitive employer value proposition.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming (Online Game Development and Publishing). Wargaming operates in a highly competitive and dynamic global market, known for its free-to-play titles like World of Tanks and World of Warships. This environment demands continuous innovation, high-quality product delivery, and strong community engagement.

Company Size: Wargaming is a large, established global organization with 15 offices worldwide and a significant number of employees. This size suggests a structured environment with established processes, but also opportunities for cross-functional collaboration and career advancement within a large entity.

Founded: 1998. With over two decades of operation, Wargaming has a long history and deep experience in the gaming industry, indicating stability, proven business models, and a mature understanding of player needs and market trends.

Team Structure:

  • Reporting: The Graphic Designer reports to the 2D Art Team Lead, indicating a clear hierarchical structure within the art department.
  • Specialization: Within the art department, there are likely specialized roles such as 2D artists, concept artists, UI artists, and graphic designers, each contributing unique skills.
  • Cross-functional Collaboration: The role requires collaboration not only within the art team but also with game designers, marketing teams, and potentially development teams to ensure visual assets are integrated effectively and serve their intended purpose.

Methodology:

  • Creative Process: The art team likely follows a structured creative process involving concept development, iteration, feedback, and refinement, all aimed at achieving high-quality visual outcomes aligned with game objectives.
  • Data-Informed Design: While primarily a creative role, input from player data, market trends, and marketing performance may influence design decisions, especially for promotional assets.
  • Agile/Iterative Development: Game development often employs agile methodologies, meaning the design team needs to be adaptable and responsive to changes and feedback throughout the development cycle.

Company Website: https://wargaming.com/

πŸ“ Enhancement Note: Wargaming's established presence and success in the gaming industry suggest a culture that values expertise, creativity, and a strong player-centric approach. The company's global footprint and long history imply a robust operational framework and a commitment to employee development within the gaming sector.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This position is classified as a mid-level role. A mid-level Graphic Designer is expected to work with a degree of autonomy, manage their own projects, and contribute significantly to the visual output of the team. They are expected to have mastered foundational skills and be capable of complex problem-solving within their domain.

Reporting Structure: The Graphic Designer reports directly to the 2D Art Team Lead. This reporting line provides a clear path for guidance, feedback, and career development within the art department. The Team Lead will likely oversee project assignments, performance reviews, and professional growth initiatives.

Operations Impact: While not a direct "operations" role, the Graphic Designer's impact is crucial for the Go-To-Market (GTM) strategy. High-quality visual assets directly influence:

  • Player Acquisition: Compelling marketing graphics attract new players.
  • Brand Perception: Consistent and appealing visuals build a strong brand image.
  • Player Engagement: Well-designed in-game assets and UI enhance the player experience, leading to longer retention and increased in-game spending.
  • Marketing Effectiveness: Effective visual communication amplifies the reach and impact of marketing campaigns.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas such as UI design, motion graphics, illustration, or branding.
  • Leadership Potential: Progression to a Senior Graphic Designer role, or potential to move into a 2D Art Team Lead position with demonstrated leadership and technical proficiency.
  • Cross-Disciplinary Learning: Potential to gain exposure to other art disciplines within game development or explore roles in related fields like marketing or UI/UX design management.
  • Mentorship: Opportunities to mentor junior designers as they gain experience.
  • Project Ownership: Taking on more complex and high-profile design projects that increase visibility and responsibility.

πŸ“ Enhancement Note: The growth path for a graphic designer in a large gaming company like Wargaming typically involves deepening technical and artistic skill, taking on larger project scopes, and potentially moving into leadership or specialized senior roles. The "Operations Impact" section frames the creative role's contribution in terms of business objectives, similar to how operations roles are measured.

🌐 Work Environment

Office Type: The job is listed as "Onsite," indicating a traditional office-based work environment located in Nicosia, Cyprus. This setup fosters in-person collaboration, team cohesion, and direct interaction with colleagues and management.

Office Location(s): The primary office is in Nicosia, Cyprus. Wargaming has multiple offices globally, but this specific role is tied to the Nicosia location.

Workspace Context:

  • Collaborative Space: The office environment is designed to facilitate collaboration, with shared workspaces, meeting rooms, and communal areas like kitchens and canteens.
  • Tools & Technology: Employees will have access to the necessary hardware and software, including powerful workstations and licenses for the Adobe Creative Suite, along with other game development tools.
  • Team Interaction: The onsite nature promotes frequent, informal interactions with the art team, other departments, and management, which can lead to more dynamic problem-solving and knowledge sharing.

Work Schedule: The role is full-time, likely adhering to standard business hours in Cyprus (e.g., Monday to Friday). While the core hours are fixed, the company may offer some flexibility to accommodate project deadlines or personal needs, provided work is completed efficiently and collaboratively.

πŸ“ Enhancement Note: An "Onsite" work arrangement in a large company like Wargaming typically means access to well-equipped facilities and a structured professional environment conducive to focused work and team synergy. For operations roles, an onsite environment often facilitates better communication and quicker resolution of issues impacting critical business processes.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Application and CV review, with a strong emphasis on the portfolio. Candidates must ensure their portfolio is readily accessible and clearly showcases relevant work.
  • Portfolio Review & Discussion: A dedicated session where the hiring manager (2D Art Team Lead) and potentially other art team members will review the candidate's portfolio in detail. Be prepared to discuss your design choices, creative process, and the impact of your work.
  • Technical Assessment/Creative Challenge: Candidates may be given a small design task or a creative challenge to assess their skills under timed conditions and their approach to problem-solving within the game's context.
  • Team/Cultural Fit Interview: An interview to assess how well the candidate integrates with the existing art team and company culture. This may involve discussing collaborative experiences and problem-solving approaches.
  • Final Interview: Potentially a final interview with a senior manager or HR to discuss overall fit, compensation, and next steps.

Portfolio Review Tips:

  • Curate Selectively: Showcase only your best and most relevant work. For this role, prioritize game-related graphics, branding, marketing assets, and UI elements.
  • Tell a Story: For each project, briefly explain the brief, your role, the challenges you faced, your creative process, the tools used, and the outcome or impact.
  • Demonstrate Versatility: Include a range of work that highlights your adaptability across different styles and mediums (logos, icons, banners, illustrations).
  • Highlight Technical Skills: Ensure examples clearly demonstrate proficiency in Photoshop, Illustrator, and ideally After Effects or other relevant tools.
  • Professional Presentation: Use a clean, organized, and professional online portfolio platform (e.g., personal website, Behance, ArtStation).

Challenge Preparation:

  • Understand the Brand: Familiarize yourself with "World of Tanks: HEAT" and Wargaming's overall visual style.
  • Practice Core Skills: Be ready to quickly execute tasks involving logo creation, icon design, or layout composition using Adobe Creative Suite.
  • Think About Player Experience: Consider how design choices impact player perception and engagement.
  • Communicate Your Process: Even in a timed task, be prepared to articulate your thought process and rationale behind your design decisions.

πŸ“ Enhancement Note: The emphasis on a portfolio review and potential creative challenge is standard for design roles. For operations roles, interview preparation would focus on case studies demonstrating process improvement, data analysis, and strategic thinking, rather than purely creative output.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for raster image editing, digital painting, and creating detailed graphics. Proficiency in layer management, color correction, and advanced retouching is expected.
  • Adobe Illustrator: Crucial for creating vector-based graphics such as logos, icons, and scalable UI elements. Expertise in path manipulation, typography, and vector effects is key.
  • Adobe InDesign: Useful for layout design of promotional materials, presentations, and internal documentation.
  • Adobe After Effects (Plus): Highly beneficial for creating motion graphics, animations, and dynamic visual assets for marketing and in-game use.

Analytics & Reporting:

  • While not directly a designer's tool, understanding how design performance is measured (e.g., engagement rates on social media graphics, click-through rates on banners) can inform design decisions. Familiarity with basic analytics concepts would be advantageous.

CRM & Automation:

  • Not directly applicable to this role's core responsibilities.

πŸ“ Enhancement Note: The specified tools (Adobe Creative Suite) are industry-standard for graphic design. For operations roles, the technology stack would heavily feature CRM systems (Salesforce, HubSpot), data visualization tools (Tableau, Power BI), marketing automation platforms (Marketo, Pardot), and project management software.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Excellence & Quality: A strong commitment to producing high-quality visual work that meets or exceeds industry standards and company expectations.
  • Creativity & Innovation: Encouraging new ideas and approaches to design that push creative boundaries and enhance player experience.
  • Collaboration & Teamwork: Fostering a supportive environment where team members work together effectively, share knowledge, and provide constructive feedback.
  • Player-Centricity: Designing with the end-user (the player) in mind, ensuring that visuals are not only aesthetically pleasing but also functional and engaging.
  • Proactivity & Accountability: Taking initiative, owning tasks, and demonstrating responsibility for delivering results on time and to a high standard.

Collaboration Style:

  • Cross-functional Integration: Designers work closely with other art team members, game designers, and marketing specialists to ensure visual consistency and effective communication of game concepts.
  • Feedback Loops: An open culture for giving and receiving constructive feedback is essential for iterative design processes and continuous improvement.
  • Knowledge Sharing: Encouraging the sharing of techniques, trends, and best practices within the art team to foster collective growth.

πŸ“ Enhancement Note: The values highlighted are typical for creative teams in the gaming industry, emphasizing quality, innovation, and collaboration. For operations roles, values often revolve around data-driven decision-making, process efficiency, strategic alignment, and continuous improvement.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Creativity with Constraints: Meeting the creative demands of game art while adhering to brand guidelines, technical limitations, and project deadlines.
  • Rapidly Evolving Trends: Keeping pace with the fast-changing visual trends in the gaming industry and adapting design approaches accordingly.
  • Cross-Cultural Collaboration: Effectively communicating and collaborating with a diverse, international team, potentially across different time zones.
  • Integrating Feedback: Navigating and incorporating feedback from multiple stakeholders, ensuring design integrity while meeting project requirements.

Learning & Development Opportunities:

  • Advanced Tool Training: Opportunities to enhance skills in After Effects for motion graphics, or explore new design software and techniques.
  • Specialized Workshops: Access to workshops or courses focused on UI/UX design, illustration, branding, or 3D asset creation.
  • Industry Exposure: Learning from experienced artists within Wargaming and potentially attending industry events to stay abreast of new developments.
  • Project Variety: Working on different projects within the World of Tanks franchise or other Wargaming titles to broaden experience.

πŸ“ Enhancement Note: The challenges for a creative role often involve balancing artistic vision with practical constraints, whereas operations challenges might involve optimizing complex systems, managing data integrity, or scaling processes. Growth opportunities are tailored to artistic skill enhancement and career progression within the creative domain.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for creating a new logo for a game. What factors do you consider?" (Focus on brand identity, target audience, conceptualization, and execution.)
  • "How do you ensure visual consistency across different marketing assets for a single campaign?" (Discuss style guides, asset libraries, and collaborative workflows.)
  • "Walk us through a project where you had to incorporate difficult feedback. How did you handle it?" (Emphasize communication, understanding the feedback's intent, and finding solutions.)

Company & Culture Questions:

  • "What interests you about Wargaming and the World of Tanks franchise specifically?" (Research the game, its community, and Wargaming's history and values.)
  • "How do you approach collaboration with non-designers, such as game designers or marketing managers?" (Highlight your communication skills and ability to translate technical/marketing needs into visual solutions.)
  • "How do you stay updated on design trends relevant to the gaming industry?" (Showcase your commitment to continuous learning and industry awareness.)

Portfolio Presentation Strategy:

  • Prepare a Concise Presentation: Select 5-7 of your strongest, most relevant projects.
  • Structure Each Project: For each piece, briefly cover:
    • The Challenge: What was the goal or problem?
    • Your Role: What was your specific contribution?
    • Your Process: How did you approach it (research, sketching, iteration)?
    • The Solution: Present the final asset(s).
    • The Impact (if known): What was the result?
  • Highlight Tool Proficiency: Mention the software used for each project.
  • Be Ready for Questions: Anticipate questions about your design choices, technical execution, and problem-solving approaches.

πŸ“ Enhancement Note: Interview preparation for this role focuses on demonstrating creative thinking, technical skill, and collaborative ability through portfolio examples and thoughtful responses to scenario-based questions. Operations interviews would lean more towards strategic thinking, process optimization, and data analysis scenarios.

πŸ“Œ Application Steps

To apply for this graphic design position:

  • Submit your application and CV through the Wargaming careers portal. Ensure your CV is in English.
  • Portfolio Customization: Prepare or update your online portfolio to prominently feature your most relevant work for game development and marketing, including logos, icons, UI elements, and promotional materials.
  • Resume Optimization: Tailor your resume to highlight your 3+ years of experience, proficiency in Adobe Creative Suite, and any specific game industry experience. Use keywords from the job description.
  • Interview Preparation: Practice articulating your design process, creative rationale, and collaborative experiences. Prepare to discuss your portfolio in detail and potentially complete a design challenge.
  • Company Research: Familiarize yourself with Wargaming, the "World of Tanks: HEAT" game, and the company's culture and values to demonstrate genuine interest and cultural fit.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with Wargaming before making application decisions.

Application Requirements

Candidates should have 3+ years of experience in graphic design, preferably in the gaming industry, with a strong portfolio showcasing their work. Proficiency in Adobe Creative Suite and a solid understanding of design principles are essential.