Graphic Designer

Pazu
Full-timePazuengos, Spain

📍 Job Overview

Job Title: Graphic Designer

Company: Pazu

Location: Yokneam, Israel

Job Type: Full-Time

Category: Creative & Media / Art & Design / Technology

Date Posted: February 08, 2026

Experience Level: 5-10 years

Remote Status: On-site

🚀 Role Summary

  • Execute a wide range of graphic design tasks across digital, print, marketing, and game asset creation to support Pazu's mission of becoming a fun and educational destination for kids and parents.

  • Apply a strong understanding of design principles, including composition, visual hierarchy, color theory, and typography, to produce high-quality, engaging visual content.

  • Develop and maintain visual consistency across all brand touchpoints, adhering to established brand guidelines and team visual styles.

  • Collaborate effectively within a fast-paced, iterative team environment, responding to feedback and contributing to original visual asset creation.

  • Utilize a comprehensive suite of design software, including Adobe Creative Suite and Figma, to deliver vector and raster assets in various formats.

📝 Enhancement Note: The role is specified as "Graphic Designer" but the responsibilities and requirements heavily lean towards a multidisciplinary role encompassing marketing design, print production, and game art. The "On-site" remote status is inferred from the absence of remote options and the specific location provided. The experience level "5-10" is derived from the explicit "5+ years experience" requirement, assuming a mid-level to senior position.

📈 Primary Responsibilities

  • Design and produce a variety of marketing materials, including digital and print banners, flyers, brochures, social media graphics, and promotional assets.

  • Create and prepare print-ready files, demonstrating a thorough understanding of bleed, crop, CMYK, Pantone, and print production specifications.

  • Develop high-quality game assets such as UI elements, icons, widgets, pop-ups, and game scenes/layouts, ensuring consistency with the existing game art style.

  • Translate written briefs and references into compelling visual designs, maintaining a strong sense of balance, contrast, and visual accents.

  • Execute clean, detailed designs with high attention to detail, ensuring style consistency and adherence to brand guidelines.

  • Collaborate with team members to maintain and evolve the existing team visual style, contributing original illustrative assets in a consistent manner.

  • Work efficiently within a fast-paced, iterative workflow, demonstrating rapid prototyping and revision capabilities.

  • Make independent visual decisions while remaining open to feedback and implementing revisions effectively.

📝 Enhancement Note: The primary responsibilities have been expanded to detail the specific types of design work (marketing, print, game assets) and the underlying principles required (composition, hierarchy, color theory, typography). The emphasis on iterative workflow, feedback implementation, and style consistency is derived from the explicit requirements listed.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio and practical experience are paramount. Candidates are expected to possess a foundational understanding of art and design principles.

Experience: Minimum of 5 years of professional experience as a Graphic Designer, with a proven track record in producing diverse design outputs.

Required Skills:

  • Multidisciplinary Design: Proven ability to design for digital, print, marketing campaigns, and game assets.

  • Design Fundamentals: Strong understanding of composition, visual hierarchy, color theory, and typography.

  • Layout & Grids: Proficiency in building and working with grids and modular layouts.

  • Illustration: Strong illustration skills with the ability to create original visual assets in a consistent style.

  • Marketing Design: Experience producing banners (digital/print), flyers, brochures, social media graphics, web graphics, and promotional materials.

  • Print Production: Expertise in creating print-ready files, understanding bleed, crop, CMYK, Pantone, and print production formats.

  • Game Asset Creation: Experience designing UI elements, icons, widgets, pop-ups, and game scenes/layouts.

  • Software Proficiency: Advanced skills in Adobe Photoshop and Adobe Illustrator.

  • Prototyping Tool: Proficiency in Figma for UI and asset creation.

  • Workflow Management: Ability to work from written briefs, receive and implement feedback, and maintain a fast iterative workflow.

  • Brand Adherence: Skill in following brand guidelines and maintaining style consistency.

  • Visual Judgment: Strong visual taste and the ability to make independent visual decisions.

  • Communication: Effective team communication skills and openness to revisions.

Preferred Skills:

  • Print Design Software: Experience with InDesign for layout and print production.

  • Game Design Experience: Prior experience in game design or game art production.

  • Target Audience Focus: Experience with kids, family, or character-based content design.

  • Character Design: Specific experience in character design.

  • Vector Workflow: Deep understanding of vector workflows and exporting to multiple formats (SVG, PNG, print-ready PDF).

📝 Enhancement Note: The skills section has been meticulously structured to differentiate between required and preferred skills, aligning directly with the detailed responsibilities and software requirements. The "5+ years experience" has been interpreted as a range of 5-10 years to reflect a mid-to-senior level role suitable for the breadth of responsibilities.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate Versatility: Showcase a range of projects covering digital marketing assets, print materials, and game UI/assets to prove multidisciplinary capabilities.

  • Illustrative Strength: Include examples of original illustration work, highlighting style consistency and ability to create character-based or kid-friendly visuals if applicable.

  • Print Production Expertise: Present at least one project that clearly details the print preparation process, including file setup, color modes (CMYK/Pantone), bleed, and crop marks.

  • Game Asset Examples: Feature dedicated examples of UI elements, icons, or other game-specific assets that demonstrate an understanding of game design aesthetics and functionality.

  • Brand Guideline Adherence: Include a project where you successfully followed and applied existing brand guidelines, showcasing an understanding of brand consistency.

Process Documentation:

  • Workflow Visualization: Candidates may be asked to describe their process for tackling a new design brief, from initial concept to final delivery, highlighting iterative steps and feedback incorporation.

  • Software Integration: Demonstrate understanding of how different software tools (e.g., Photoshop, Illustrator, Figma) are used in conjunction within a design workflow for efficiency.

  • Asset Export & Optimization: Be prepared to discuss your process for exporting assets in various formats (SVG, PNG, PDF) and optimizing them for different platforms (web, print, game engine).

📝 Enhancement Note: This section infers portfolio expectations based on the detailed responsibilities and required skills. It emphasizes showcasing versatility, specific technical proficiencies (print prep, game assets), and the ability to articulate design processes, which are critical for operations-adjacent creative roles that require structure and measurable output.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for experienced Graphic Designers in Israel (Yokneam region), the estimated annual salary range is NIS 120,000 - NIS 180,000 (approximately $33,000 - $50,000 USD), depending on experience, specific skill set, and negotiation.

Benefits:

  • Health Insurance: Comprehensive medical coverage.

  • Paid Time Off: Generous vacation days, sick leave, and public holidays.

  • Professional Development: Opportunities for training, workshops, and access to design resources.

  • Team Events: Regular team-building activities and social gatherings.

  • Creative Environment: A stimulating work environment with opportunities to contribute to popular gaming products.

  • Potential for Bonuses: Performance-based bonuses may be available.

Working Hours: The role is expected to adhere to standard Israeli working hours, typically around 40 hours per week, with potential for flexibility depending on project needs and team arrangements.

📝 Enhancement Note: Salary range is estimated for Yokneam, Israel, based on general Israeli tech/creative industry salary data for experienced roles, acknowledging that specific company compensation can vary. Benefits are inferred from standard offerings in the Israeli tech sector. The working hours are standardized to 40 hours per week, common in Israel.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming, EdTech (Educational Technology). Pazu operates in a dynamic and competitive market, focusing on creating engaging and educational games for children, which implies a culture that values creativity, fun, and user-centric design.

Company Size: Pazu is described as a "rapidly growing gaming company," suggesting a medium to large organization with established processes but still retaining agility. This size offers opportunities for impact and career progression while benefiting from a structured environment.

Founded: Pazu was founded in 2015. This relatively young age indicates a modern approach to business and technology, likely with a vibrant and innovative culture.

Team Structure:

  • The Graphic Designer will likely be part of a larger Creative or Art Department, working alongside other designers, illustrators, and potentially game developers.

  • Reporting will likely be to a Lead Graphic Designer, Art Director, or a Creative Manager, who oversees the visual output for Pazu's products.

Methodology:

  • Pazu's focus on "everyday fun and educational destination" suggests a user-centric design methodology, prioritizing engagement, ease of use, and learning outcomes for children.

  • The emphasis on "fast iterative workflow" and "openness to revisions" indicates an agile development and design process, where feedback is continuously incorporated.

  • Design decisions are expected to be data-informed where possible, but also driven by strong visual taste and an understanding of the target audience's preferences.

Company Website: https://pazugames.com

📝 Enhancement Note: Company context has been synthesized from the provided description, emphasizing Pazu's mission and implied operational culture. The "rapidly growing" nature suggests a company that values innovation and adaptability.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-to-Senior Graphic Designer. It requires significant practical experience (5+ years) and the ability to work independently, handle complex projects, and contribute to team visual styles. The multidisciplinary nature suggests a designer who can handle a broad scope of creative tasks.

Reporting Structure: The Graphic Designer will likely report to a Lead Graphic Designer or Art Director. This structure allows for guidance on creative direction and project management while providing autonomy in execution.

Operations Impact: While not a traditional "operations" role, the Graphic Designer's work directly impacts the user experience (UX) and user interface (UI) of Pazu's games and the effectiveness of its marketing campaigns. High-quality, engaging visuals are critical for user acquisition, retention, and brand perception, thereby contributing significantly to revenue generation and market positioning.

Growth Opportunities:

  • Specialization: Opportunity to deepen expertise in specific areas like game art, character design, or advanced print production.

  • Lead/Senior Roles: Potential to advance into a Senior Graphic Designer or Lead Designer position, mentoring junior designers and overseeing larger projects.

  • Art Direction: With significant experience and leadership potential, a path towards Art Direction or Creative Direction roles within Pazu.

  • Cross-Functional Skill Development: Exposure to game design principles and marketing strategies can broaden skill sets beyond traditional graphic design.

📝 Enhancement Note: The career growth analysis focuses on how a graphic design role contributes to broader business operations and revenue, and outlines typical progression paths within a creative function in a growing tech company.

🌐 Work Environment

Office Type: Pazu is described as a gaming company, and the location is specified as Yokneam, Israel, indicating an on-site role. This suggests a modern office environment, likely designed to foster creativity and collaboration, typical of tech companies.

Office Location(s): The primary specified location is Yokneam, Israel. This region is known as a significant technology hub in Israel.

Workspace Context:

  • Collaborative Atmosphere: Expect an environment that encourages interaction between designers, developers, and marketing teams, facilitating the rapid iteration and feedback crucial for game and marketing asset creation.

  • Tools and Technology: Access to industry-standard design software (Adobe Creative Suite, Figma) and potentially specialized hardware or software for game asset creation.

  • Team Interaction: Opportunities for daily interaction with design peers and cross-functional teams, fostering a dynamic and communicative work atmosphere.

Work Schedule: The standard 40-hour work week is expected, with potential for some flexibility to accommodate project deadlines, especially given the "fast iterative workflow" requirement. This balance aims to support creative output while maintaining work-life harmony.

📝 Enhancement Note: The work environment description infers typical conditions for a creative role in a tech hub like Yokneam, Israel, focusing on collaboration and access to necessary tools.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess foundational skills, experience, and alignment with the role's requirements.

  • Skills Assessment/Portfolio Review: A more in-depth discussion of the candidate's portfolio, potentially including a practical design exercise or case study presentation focused on problem-solving and design execution.

  • Team/Manager Interview: Meeting with the hiring manager and potentially team members to assess cultural fit, communication skills, and ability to integrate into the existing team's visual style.

  • Final Interview: Potentially with senior leadership to discuss overall contribution and alignment with company goals.

Portfolio Review Tips:

  • Curate for Relevance: Showcase projects that directly align with the responsibilities: marketing materials, print design (with production details), and game assets (UI, icons, etc.).

  • Highlight Process: For key projects, briefly explain your design process, including how you interpreted briefs, iterated on designs, and incorporated feedback.

  • Showcase Illustration Skills: Ensure your portfolio clearly demonstrates your illustration capabilities and ability to maintain a consistent style.

  • Print Production Clarity: If possible, include examples that clearly show your understanding of print-ready file preparation.

  • Concise and Clear: Present your work cleanly and professionally. Be prepared to articulate your design choices and the impact of your work.

Challenge Preparation:

  • Design Exercise: Be prepared for a short, timed design challenge that might involve creating a social media graphic, a UI element, or a concept for a marketing banner, testing your speed and ability to work under pressure.

  • Brief Interpretation: Practice understanding and executing design briefs quickly and effectively.

  • Style Consistency: Be ready to discuss how you would adapt to or maintain an existing visual style, especially for game assets.

📝 Enhancement Note: The application process and portfolio review tips are tailored to a graphic design role, emphasizing the need to demonstrate a broad skill set, process understanding, and ability to adapt to specific project requirements and team styles.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for raster image editing, digital painting, and creating detailed game assets and marketing visuals.

  • Adobe Illustrator: Crucial for vector graphics, logo design, icon creation, and scalable marketing materials.

  • Figma: A key tool for UI design, prototyping, and collaborative design processes, particularly relevant for game UI and web graphics.

Analytics & Reporting: While not directly responsible for analytics, understanding how design impacts metrics (e.g., click-through rates for banners, user engagement for game UI) is beneficial.

CRM & Automation: Not directly applicable to this role, but understanding how marketing assets are deployed via marketing automation platforms could be a plus.

Other Potential Tools:

  • Adobe InDesign: Preferred for complex print layouts, brochures, and multi-page documents.

  • Vector/Raster Export Tools: Proficiency in exporting assets in various formats (SVG, PNG, JPG, print-ready PDF) is critical.

📝 Enhancement Note: The technology stack is directly derived from the explicit software requirements listed in the job description, with an emphasis on the core tools for graphic design and UI/UX work.

👥 Team Culture & Values

Operations Values:

  • Creativity & Innovation: Pazu values fresh ideas and innovative approaches to design that capture the attention of its target audience (children and parents).

  • User-Centricity: A strong focus on creating engaging, fun, and educational experiences for users, meaning designs must be intuitive and appealing to children.

  • Collaboration & Teamwork: The ability to work effectively within a team, share ideas, and integrate feedback is paramount for maintaining a consistent visual style and achieving project goals.

  • Attention to Detail & Quality: High standards for design execution, ensuring clean, accurate, and polished visual assets across all platforms.

  • Adaptability & Speed: The capacity to work in a fast-paced environment, iterate quickly, and adapt to changing project requirements or feedback.

Collaboration Style:

  • Cross-Functional Integration: Designers are expected to collaborate closely with marketing teams to ensure brand consistency and effectiveness of promotional materials, and with game developers to integrate UI/UX elements seamlessly into game mechanics.

  • Feedback-Driven Improvement: An open culture for receiving and giving constructive feedback to enhance designs and maintain high quality.

  • Knowledge Sharing: Encouraging the sharing of design techniques, trends, and best practices within the design team to foster collective growth and innovation.

📝 Enhancement Note: Team culture and values are inferred from Pazu's mission statement, the role's responsibilities, and general expectations for creative teams in growing tech companies.

⚡ Challenges & Growth Opportunities

Challenges:

  • Maintaining Style Consistency: Balancing the need for original creative output with the requirement to adhere to existing brand guidelines and team visual styles, especially within the context of game development.

  • Fast-Paced Iteration: The demand for a "fast iterative workflow" can be challenging, requiring efficient time management and the ability to produce multiple design options quickly.

  • Balancing Creative Freedom with Constraints: Working within written briefs, team visual styles, and specific technical requirements (e.g., for game engines or print production) while still injecting creative flair.

  • Adapting to Target Audience: Designing effectively for a specific demographic (children) requires understanding their visual preferences and cognitive abilities.

Learning & Development Opportunities:

  • Game Art Specialization: Gaining deeper experience in game art, character design, and 2D/3D asset creation.

  • Advanced Print Production: Developing expertise in complex print design and production workflows.

  • UI/UX Design Principles: Enhancing skills in user interface and user experience design for digital products.

  • Cross-Disciplinary Exposure: Learning about game development processes, marketing strategies, and user acquisition metrics.

📝 Enhancement Note: Challenges and growth opportunities are framed around the specific demands of the role and the gaming industry, offering a realistic outlook for potential candidates.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for creating marketing banners that need to achieve a specific click-through rate. How would you approach the design?" (Tests understanding of design's impact on marketing goals and iterative process).

  • "Walk us through a project where you had to strictly adhere to existing brand guidelines. What challenges did you face, and how did you overcome them?" (Assesses ability to follow direction and maintain brand consistency).

  • "How do you approach creating game assets (e.g., UI elements or icons) that need to fit within an established visual style? Provide an example." (Evaluates adaptability, style comprehension, and game art experience).

Company & Culture Questions:

  • "What interests you about Pazu and our mission to create fun and educational games for kids?" (Assesses alignment with company values and target audience).

  • "How do you contribute to a collaborative team environment, especially when working with developers or marketers?" (Evaluates teamwork and communication skills).

Portfolio Presentation Strategy:

  • Storytelling: For each project, briefly narrate the challenge, your thought process, the solutions you implemented, and the outcome or impact.

  • Showcase Versatility: Ensure your presentation covers the breadth of your skills – marketing, print, and game assets. Highlight specific examples of illustration and print production.

  • Technical Details: Be ready to discuss software used, file formats, color modes, and any technical constraints you worked with.

  • Conciseness: Present your strongest work efficiently, focusing on quality over quantity. Aim for clarity and impact.

📝 Enhancement Note: Interview preparation focuses on common questions for creative roles in tech companies, emphasizing process, problem-solving, adaptability, and alignment with Pazu's specific mission and operational style.

📌 Application Steps

To apply for this Graphic Designer position:

  • Submit your application through the Comeet application link provided.

  • Portfolio Customization: Ensure your portfolio prominently features examples of digital marketing materials, print-ready designs with production notes, and game assets (UI, icons, etc.) that align with Pazu's product aesthetic.

  • Resume Optimization: Tailor your resume to highlight your 5+ years of experience, proficiency in Adobe Creative Suite and Figma, and specific achievements in marketing, print, and game asset creation. Use keywords from the job description.

  • Interview Preparation: Practice articulating your design process, your approach to iterative workflows, and how you handle feedback. Prepare specific examples for your portfolio walkthrough.

  • Company Research: Familiarize yourself with Pazu's games and target audience. Understand their brand, mission, and the type of visual style they employ to better tailor your application and interview responses.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have over 5 years of experience in graphic design, with practical experience in marketing materials and game assets. Strong skills in software such as Adobe Photoshop, Illustrator, and Figma are essential.