Experienced UX/UI Designer
π Job Overview
Job Title: Experienced UX/UI Designer
Company: PikPok
Location: Medellin, Antioquia, Colombia
Job Type: FULL_TIME
Category: Game Design & Development (UX/UI Focus)
Date Posted: 2026-04-20
Experience Level: 5-10 Years
Remote Status: Hybrid
π Role Summary
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Architecting seamless player journeys and intuitive user interfaces for video games, directly within the Unity engine.
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Translating complex game design requirements into high-fidelity, visually appealing, and functionally robust player experiences.
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Driving technical implementation of UI elements, ensuring design intent is preserved and optimized for performance across various platforms.
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Proactively identifying and resolving UX challenges, serving as a subject matter expert for art and engineering teams.
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Maintaining and expanding scalable design systems to ensure visual consistency and professional-grade documentation.
π Enhancement Note: This role is positioned as an "Experienced" UX/UI Designer, indicating a need for significant autonomy, strategic thinking, and the ability to mentor or guide less experienced team members. The emphasis on direct Unity implementation and bridging game mechanics with player interaction highlights a specialized role within game development operations.
π Primary Responsibilities
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Design and architect logical player journeys and navigation systems, translating high-level game design requirements into detailed wireframes and user flows.
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Develop high-fidelity visual assets, interface layouts, menus, and iconography that align with the project's aesthetic pillars and brand identity.
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Take ownership of the technical UI implementation within Unity, configuring UI prefabs, layouts, and components to ensure design integrity and optimize for performance.
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Proactively propose UX solutions that align with player archetypes, business objectives, and market trends, leveraging heuristic evaluations and competitor benchmarking.
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Collaborate closely with Game Designers to validate usability through iterative prototyping and playtesting, ensuring player-centric design decisions.
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Drive production efficiency and team growth by providing constructive feedback to ensure consistent UX/UI standards are met across projects.
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Work cross-functionally with Engineers to hook up UI logic, troubleshoot implementation issues, and ensure seamless integration of UI elements.
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Maintain and expand scalable Design Systems, ensuring visual consistency, professional-grade documentation, and adherence to established UI component libraries.
π Enhancement Note: The responsibilities clearly emphasize a hands-on technical role within Unity, requiring not just design skills but also the ability to implement and optimize UI elements directly in the game engine. The focus on "ownership" and "proactive proposal" suggests a senior individual contributor role with significant decision-making authority over the UX/UI domain.
π Skills & Qualifications
Education: Bachelor degree in Design, Graphic Design, Systems Engineering, or a related field with a strong emphasis on Interaction Design and/or User Experience (UX).
Experience: 5+ years of proven experience, preferably in a studio environment (video games or related), with a strong focus on 3D production for released or live-ops titles.
Required Skills:
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Expertise in usability principles, including the ability to synthesize data and playtest findings into actionable design iterations.
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Proven adaptive thinking and problem-solving skills, with the ability to resolve complex UX challenges with a high degree of autonomy.
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Advanced knowledge of Figma, including expert use of auto-layout, components, and interactive prototyping.
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Advanced knowledge of Adobe Creative Suite (Illustrator and Photoshop) for creating 2D graphic assets for in-engine implementation.
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Practical technical implementation skills in Unity, with experience managing UI assets, prefabs, and understanding engine workflows.
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Strong communication skills, with the maturity to collaborate and align work with the broader studio vision.
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High degree of self-management to prioritize tasks and make informed decisions based on project needs and player data.
Preferred Skills:
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Understanding of Agile and Scrum methodologies, with experience working in iterative development environments.
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Experience in 2D asset production (illustration).
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Familiarity with Version Control Systems (Sourcetree, Plastic SCM).
π Enhancement Note: The emphasis on "practical technical implementation skills in Unity" and "advanced knowledge of Figma" are critical requirements. The experience level requirement of 5+ years in a studio environment, particularly with released or live-ops titles, signifies a need for a candidate who can hit the ground running with minimal supervision and has a proven track record in delivering polished game interfaces.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A clickable link to your portfolio/showreel is mandatory for application.
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The portfolio must include use cases that demonstrate your end-to-end design process and decision-making rationale.
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For any group work included, a detailed and accurate breakdown of your individual contributions is required.
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Showcase projects that highlight your ability to translate complex game mechanics into intuitive player journeys.
Process Documentation:
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Demonstrate your approach to user flow mapping and wireframing for complex game systems.
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Provide examples of how you conduct heuristic evaluations and leverage playtest data for iterative design improvements.
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Showcase your methodology for creating and maintaining scalable design systems, including documentation standards.
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Illustrate your workflow for technical UI implementation within Unity, from asset integration to prefab configuration.
π Enhancement Note: The portfolio requirement is heavily emphasized, with specific instructions on showcasing process and individual contributions. This suggests that PikPok values a candidate who can not only produce aesthetically pleasing designs but also articulate their thought process, problem-solving strategies, and technical execution within a game development context.
π΅ Compensation & Benefits
Salary Range:
Given the "Experienced" title, 5+ years of experience, and the specific technical skills required (Unity, Figma, Adobe Suite), a competitive salary range for a UX/UI Designer in Medellin, Colombia, would typically fall between COP $7,000,000 to COP $12,000,000 per month. This estimate is based on industry benchmarks for experienced design professionals in tech/gaming roles in major Colombian cities, considering the cost of living and demand for specialized skills. The exact figure will depend on the candidate's specific experience, portfolio quality, and interview performance.
Benefits:
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Hybrid work model offering flexibility between office and remote work.
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Comprehensive Health insurance coverage.
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A one-time home buyer bonus to support significant life milestones.
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Staff referral recruitment bonus, encouraging internal network engagement.
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Partial rebate on mobile phone and tablet upgrades, supporting professional tool accessibility.
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Monthly self-directed "Lab Days" for personal projects and skill exploration.
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Annual game jams to foster creativity and team collaboration.
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A variety of training and learning opportunities to support continuous professional development.
Working Hours: Full-time employment, with an estimated 40 hours per week. The hybrid work arrangement allows for flexibility in how these hours are structured between home and office.
π Enhancement Note: The salary range is an estimate based on publicly available data for similar roles in Colombia and the specified experience level. The benefits package is comprehensive, with particular emphasis on professional development and employee well-being, including unique perks like "Lab Days" and "game jams" which are highly attractive to creative professionals in the gaming industry.
π― Team & Company Context
π’ Company Culture
Industry: Video Games. PikPok operates within the dynamic and competitive global video game industry, with a diverse portfolio spanning mobile, PC, console, and virtual reality platforms. This industry demands continuous innovation, adaptability to technological advancements, and a deep understanding of player engagement.
Company Size: Medium-sized in New Zealand, small-sized in Colombia. This suggests a company that offers the stability and resources of a larger entity while retaining the agility and collaborative spirit of a smaller, more focused team in its Colombian operations. For operations professionals, this can mean opportunities for broader impact and direct contribution, alongside potential for specialized growth within a focused team.
Founded: Over 25 years of experience. This long history indicates a stable company with a proven track record in game development and distribution, likely possessing robust internal processes and a deep understanding of market cycles and player preferences.
Team Structure:
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The Colombian team is described as small, implying a close-knit, highly collaborative environment where individual contributions are highly visible.
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The presence of offices in both New Zealand and Colombia suggests a multicultural and distributed team structure, requiring strong communication and coordination skills.
Methodology:
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PikPok distributes titles in over 30 countries, indicating a global market focus and experience with diverse player bases and revenue models.
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The company supports games at various stages of the product lifecycle, suggesting a need for adaptable operations professionals who can manage both new development and live operations.
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The emphasis on Unity as a core development tool points to a standardized technical workflow.
Company Website: https://www.pikpok.com/
π Enhancement Note: The company's dual structure (medium in NZ, small in CO) is a key differentiator. It suggests that while the Colombian team may offer a more intimate, agile work environment, the overall company benefits from broader experience and resources. This blend can be attractive to operations professionals seeking both impact and stability. The long history in the industry also suggests a mature approach to game development and operations.
π Career & Growth Analysis
Operations Career Level: This "Experienced UX/UI Designer" role is positioned as a senior individual contributor. It demands a high degree of autonomy, strategic thinking, and the ability to act as a subject matter expert and reliable reference point for art and engineering teams. It's a role for someone who can drive design operations independently and contribute to the studio's overall design maturity.
Reporting Structure: While not explicitly stated, an experienced designer in a smaller team structure often reports to a Design Lead, Art Director, or potentially a Production Manager. The role's autonomy suggests direct interaction with cross-functional leads and minimal micromanagement.
Operations Impact: The UX/UI Designer's impact is critical to player acquisition, retention, and monetization. By architecting seamless player journeys and intuitive interfaces, they directly influence player satisfaction, engagement, and ultimately, the commercial success of PikPok's titles. Their ability to translate game mechanics into accessible user experiences is a direct driver of revenue and player loyalty.
Growth Opportunities:
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Skill Specialization: Deepen expertise in Unity UI implementation, advanced interaction design, or specific game genres.
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Mentorship: Opportunity to mentor junior designers and contribute to the development of the design team's capabilities.
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Technical Leadership: Grow into a lead role on specific projects, taking on more responsibility for the overall UX/UI strategy and execution.
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Cross-Disciplinary Learning: Gain deeper insights into game design, engineering workflows, and live operations strategies through close collaboration.
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Studio-Wide Impact: Contribute to the evolution of PikPok's design systems and best practices across multiple projects and platforms.
π Enhancement Note: The "Experienced" designation implies a career path beyond entry-level, focusing on independent contribution and potential for future leadership or specialized technical mastery within the game development pipeline. The emphasis on bridging design and technical implementation offers unique growth opportunities for designers who can navigate both creative and engineering aspects.
π Work Environment
Office Type: Hybrid work environment. PikPok has a flexible approach, allowing employees to split their time between working in the office and working from home. This model aims to balance the benefits of in-person collaboration with the flexibility and focus of remote work.
Office Location(s): The role is based in Medellin, Antioquia, Colombia, with hybrid expectations. This location offers a vibrant urban setting with a growing tech and creative scene. Specific office details regarding amenities or accessibility would need to be confirmed directly with PikPok.
Workspace Context:
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Collaborative Environment: The hybrid model encourages structured in-office collaboration sessions, potentially including design reviews, brainstorming, and cross-functional meetings with engineering and game design teams.
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Tools & Technology: Access to industry-standard design tools such as Figma and the Adobe Suite is expected, along with a robust Unity development environment. The company offers partial rebates on mobile phone and tablet upgrades, suggesting support for personal device optimization.
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Team Interaction: Opportunities for direct interaction with a multicultural team, fostering a dynamic exchange of ideas and perspectives, particularly during in-office days.
Work Schedule: Full-time employment, with an estimated 40 hours per week. The hybrid arrangement provides flexibility in structuring the work week, allowing for effective time management across personal and professional commitments, essential for deep work and iterative design processes.
π Enhancement Note: The hybrid nature of the role is a significant factor. It suggests a modern work environment that values work-life balance while maintaining the necessity for in-person collaboration, crucial for creative roles like UX/UI design where spontaneous feedback and ideation are vital.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of resume and portfolio link to assess experience, technical skills, and alignment with role requirements.
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Technical Interview: In-depth discussion about UX/UI principles, design process, and problem-solving methodologies. This stage may involve a practical design exercise or a deep dive into portfolio case studies.
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Unity Implementation Discussion: A session focused on your practical experience with Unity UI implementation, including discussions on prefabs, workflows, and performance optimization.
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Cross-functional Interview: Meeting with members of the art and engineering teams to assess collaboration style, communication skills, and ability to integrate with existing workflows.
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Final Interview: Meeting with hiring management to discuss overall fit, career aspirations, and confirm alignment with company culture and values.
Portfolio Review Tips:
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Highlight Process: Clearly articulate your design thinking, user research methods, wireframing, prototyping, and iteration strategies for each project.
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Showcase Impact: Quantify results where possible (e.g., improved conversion rates, reduced user errors, increased engagement metrics). If direct metrics are unavailable, explain the expected impact of your design decisions.
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Technical Execution: For game design roles, specifically demonstrate your ability to implement UI within game engines like Unity. Show examples of functional UI components and explain your technical approach.
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Individual Contributions: If a project was a team effort, clearly delineate your specific responsibilities and contributions.
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Visual Polish: Ensure your portfolio is well-organized, visually appealing, and easy to navigate. Proofread for any errors.
Challenge Preparation:
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Be prepared to discuss how you would approach a specific UX/UI challenge within a game development context, drawing on your experience with Unity and player-centric design.
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Practice articulating your design decisions and trade-offs, explaining why certain choices were made and how they align with project goals and player needs.
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Prepare to discuss your experience with design systems, collaboration tools (like Figma), and version control.
π Enhancement Note: The emphasis on a strong portfolio demonstrating process and technical implementation in Unity is paramount. Candidates should prepare to not only showcase visual design but also to articulate the "why" and "how" behind their design choices, especially concerning player experience and technical feasibility within a game engine.
π Tools & Technology Stack
Primary Tools:
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Figma: Advanced proficiency required for wireframing, user flows, interactive prototyping, and maintaining design systems. Expertise in auto-layout, components, and collaborative features is essential.
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Adobe Creative Suite (Illustrator, Photoshop): Advanced knowledge for creating high-fidelity 2D graphic assets, icons, and visual elements intended for in-engine implementation.
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Unity: Practical technical implementation skills are crucial. This includes experience managing UI assets, configuring UI prefabs, understanding engine workflows, and optimizing UI performance.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to this UX/UI design role, as the focus is on game development tools.
π Enhancement Note: The core technical stack is clearly defined: Figma for design and prototyping, Adobe Suite for asset creation, and critically, Unity for direct technical implementation. Proficiency in these tools, especially Unity, is non-negotiable for this role, distinguishing it from a purely conceptual UX/UI position.
π₯ Team Culture & Values
Operations Values:
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Player-Centricity: A core value that emphasizes understanding and designing for the player's needs, preferences, and experience above all else. This drives decisions on usability, engagement, and overall game enjoyment.
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Collaboration & Communication: Valuing open, honest, and constructive communication across disciplines (design, engineering, art, production) to ensure alignment and efficient problem-solving.
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Excellence & Craftsmanship: A commitment to high technical and aesthetic standards in all aspects of game development, particularly in UI design and implementation.
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Continuous Improvement: An ethos of learning, adapting, and iterating, both individually and as a team, to stay ahead in the fast-paced gaming industry.
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Autonomy & Ownership: Empowering individuals to take responsibility for their work, make informed decisions, and drive projects forward independently.
Collaboration Style:
- **Cross-functional
Application Requirements
Candidates must have 5+ years of experience in video game production and a bachelor degree in a relevant field. Proficiency in Figma, Adobe Suite, and Unity is required, along with strong English communication skills.