Engineering Intern, UI

CD PROJEKT RED
Full-timeWarsaw, Poland

📍 Job Overview

Job Title: Engineering Intern, UI

Company: CD PROJEKT RED

Location: Warsaw, Masovian Voivodeship, Poland

Job Type: Intern

Category: Game Development / Software Engineering

Date Posted: April 24, 2026

Experience Level: Entry Level (0-2 years)

Remote Status: On-site

🚀 Role Summary

  • This internship focuses on the development of critical user interface (UI) systems within a leading game development studio, offering a unique opportunity to contribute to AAA game titles.

  • The role involves hands-on coding and system development, providing practical experience with industry-standard game development tools and methodologies.

  • Candidates will collaborate closely with a multidisciplinary team, gaining exposure to the full game development lifecycle and cross-functional teamwork.

  • This position is designed for aspiring software engineers and UI developers looking to build a career in the interactive entertainment industry.

📝 Enhancement Note: While the raw job title is "Engineering Intern, UI," the description and requirements clearly place this role within the game development sector, specifically focusing on UI engineering. The context of "CD PROJEKT RED" and "gamedev" strongly indicates a role in game development rather than general software engineering. The "0-2" experience level is inferred from the "Intern" designation and the target audience of fresh high school graduates or university students.

📈 Primary Responsibilities

  • Develop and implement user interface (UI) systems, leveraging input systems, Slate, and Unreal Motion Graphics (UMG) within the Unreal Engine environment.

  • Write high-quality, efficient, and readable C++ code and Blueprint logic to support UI functionalities and game features.

  • Collaborate effectively with a cross-functional team, including other engineers, game designers, artists, and producers, to integrate UI elements seamlessly into the game.

  • Participate in daily team stand-ups and contribute to discussions regarding technical challenges, design implementations, and project progress.

  • Debug and troubleshoot UI systems, identify root causes of issues, and implement effective solutions to ensure optimal performance and user experience.

📝 Enhancement Note: The primary responsibilities are directly extracted and elaborated from the "Daily responsibilities" section of the provided job description, with added context relevant to a UI engineering intern role in game development.

🎓 Skills & Qualifications

Education:

  • Currently enrolled as a university student or a recent high school graduate.

Experience:

  • No prior professional experience required, but personal projects or academic coursework demonstrating relevant skills are a significant advantage.

Required Skills:

  • Strong proficiency in C++ programming.

  • Solid mathematical and algorithmic skills, crucial for efficient code development and problem-solving.

  • Good working knowledge of Unreal Engine 5.

Preferred Skills:

  • Prior knowledge or practical experience in developing user interfaces (UI).

  • Familiarity with CommonUI or the Model-View-ViewModel (MVVM) architectural pattern.

  • Experience with Unreal Engine's UI frameworks: Slate and UMG.

📝 Enhancement Note: The qualifications are a direct synthesis of the "Qualifications" section, with specific emphasis placed on the technical skills like C++, Unreal Engine 5, and UI development frameworks, as these are critical for a UI engineering intern role in game development. The "Nice to have" section is categorized as "Preferred Skills."

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Demonstrate practical application of C++ and Blueprint logic through code samples or project links.

  • Showcase understanding of UI development principles and implementation, ideally within a game development context.

  • Highlight experience with Unreal Engine 5, including any UI-related features or systems developed.

Process Documentation:

  • Candidates are encouraged to provide links to GitHub profiles or attached code samples that illustrate their coding style, project structure, and development process.

  • Documentation of personal or academic projects, explaining the development process, challenges faced, and solutions implemented, will be highly valued.

📝 Enhancement Note: This section is inferred based on industry best practices for technical internships and the explicit request for "code samples" and "github profile" in the original posting. For an engineering intern, a portfolio isn't always a formal requirement, but demonstrating practical skills through code is crucial.

💵 Compensation & Benefits

Salary Range:

  • The internship offers a gross hourly rate of 31.40 PLN.

  • Based on a 40-hour work week, this equates to approximately 5,405.33 PLN gross per month (assuming 4 weeks per month).

  • Note: This is a gross salary calculation. Net salary will vary based on individual tax and social security contributions applicable in Poland for contract mandates.

  • Research Methodology: The hourly rate was directly extracted. The monthly gross is calculated based on the provided 40h/week and the gross hourly rate. Regional salary benchmarks for internships in Poland, particularly in the tech and gaming sectors, typically range from minimum wage up to 5,000-7,000 PLN gross per month for university students, making this offering competitive for an intern role.

Benefits:

  • Flexible working hours: Ability to start the workday between 8:00 AM and 10:00 AM.

  • Welcome pack: A package of goodies to help new interns feel integrated.

  • Dog-friendly office: Employees are welcome to bring their dogs to the office.

  • Social events: Regular company-organized gatherings for team bonding and recreation.

  • Healthy selections: Access to canteens with healthy food options.

  • International working environment: Opportunity to work with a diverse, global team.

  • Sustainability initiatives: Access to electric car charging points, green zones, and other eco-friendly campus features.

  • Bicycle facilities: Dedicated space for bicycles, repair equipment, and showers.

  • Onsite gym: Well-equipped gym with a climbing wall, daily support, yoga, and boxing classes.

  • Casual dress code: No strict dress code policy.

Working Hours:

  • Full availability is required for 40 hours per week throughout the internship period (July to end of September).

  • Flexible start times between 8:00 AM and 10:00 AM.

📝 Enhancement Note: The salary is directly provided. The monthly gross calculation is an estimation. Benefits are listed directly from the "Perks & Benefits" section. The "Working Hours" detail is synthesized from the "40h/week" and "full availability" requirements.

🎯 Team & Company Context

🏢 Company Culture

Industry: Interactive Entertainment / Video Game Development

Company Size: Large (CD PROJEKT RED is a well-established, globally recognized game studio with hundreds of employees, likely exceeding 500+ based on industry knowledge).

Founded: 2002 (CD PROJEKT RED was founded in 2002).

Team Structure:

  • The UI Engineering team is likely a specialized unit within the larger Engineering department, consisting of experienced engineers, potentially including senior and lead roles, who mentor interns.

  • Interns will report to a designated mentor or team lead within the UI engineering group.

Methodology:

  • The team utilizes Agile methodologies, common in game development, involving iterative development cycles, sprints, and regular feedback loops.

  • Emphasis is placed on writing clean, maintainable C++ code and utilizing Unreal Engine's robust systems like Slate and UMG for UI development.

  • A data-driven approach may be employed in UI design and optimization, with interns contributing to testing and performance analysis.

Company Website: https://www.cdprojektred.com/

📝 Enhancement Note: Company size and founding date are inferred from general knowledge of CD PROJEKT RED. Team structure and methodology are educated assumptions based on typical large-scale game development studio operations and the specific technologies mentioned (Unreal Engine, C++, UI frameworks).

📈 Career & Growth Analysis

Operations Career Level: This is an entry-level internship position, designed for individuals with foundational technical skills and a strong desire to learn and grow within the specialized field of UI engineering for game development.

Reporting Structure: Interns will typically report to a dedicated Mentor or Team Lead within the UI Engineering department. They will also work closely with other engineers and designers on specific tasks and features.

Operations Impact: While interns are not expected to drive strategic decisions, their contributions to UI system development and implementation directly impact the player's experience, game usability, and overall visual presentation. Successful completion of tasks contributes to the quality and polish of the final game product.

Growth Opportunities:

  • Skill Specialization: Intensive learning and practical application of C++, Unreal Engine 5, UI development frameworks (Slate, UMG, CommonUI), and game development processes.

  • Industry Exposure: Gaining firsthand experience in a AAA game development studio, understanding the workflow, challenges, and collaborative nature of game production.

  • Networking: Building connections with experienced professionals in the game development industry, potentially leading to future career opportunities.

  • Portfolio Enhancement: The internship provides tangible projects and code contributions that can significantly bolster a candidate's professional portfolio.

📝 Enhancement Note: The "Operations Career Level" and "Operations Impact" are adapted to fit the context of an engineering intern, focusing on learning and contribution rather than strategic operations. Growth opportunities are tailored to the specific skill development and industry exposure expected from such an internship.

🌐 Work Environment

Office Type: Office-first, fully on-site work environment located in Warsaw. The office is described as dog-friendly, featuring amenities like a gym, bicycle facilities, and social spaces.

Office Location(s): Warsaw, Poland. Specific details about the campus can be found via the provided link.

Workspace Context:

  • Collaborative: The environment encourages interaction and teamwork, with interns working alongside experienced professionals and participating in team activities.

  • Resource-Rich: Access to modern development tools, technologies, and a well-equipped office space, including fitness facilities and recreational areas.

  • Creative Atmosphere: Working within a leading game development studio known for its creative output and unique company culture.

Work Schedule:

  • A structured 40-hour work week from July to the end of September.

  • Flexibility in daily start times (between 8:00 AM and 10:00 AM) allows for some personal scheduling.

📝 Enhancement Note: The work environment details are directly extracted and organized from the "Work mode" and "Perks & Benefits" sections of the job description.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Application Review: Screening of CVs and code samples/GitHub profiles for required skills (C++, Unreal Engine 5, UI knowledge).

  • Technical Assessment: Candidates may undergo a coding challenge or technical interview focusing on C++ fundamentals, algorithms, and Unreal Engine concepts, potentially including UI-specific problems.

  • Portfolio Presentation: A review of submitted code samples or personal projects, where candidates explain their work, design choices, and problem-solving approaches.

  • Cultural Fit Interview: Discussion with team members or hiring managers to assess alignment with CD PROJEKT RED's values, teamwork capabilities, and enthusiasm for game development.

  • Final Interview: Potentially a meeting with a senior member of the engineering team or HR to discuss logistics and confirm offer details.

Portfolio Review Tips:

  • Highlight UI Focus: Ensure your portfolio prominently features any UI-related projects, demonstrating experience with user interfaces, user experience principles, or relevant frameworks.

  • Showcase C++ and UE5: Provide clear examples of your C++ coding proficiency and your practical application of Unreal Engine 5, especially any UI components or systems you've built.

  • Explain Your Process: For each project, be prepared to articulate your development process, the challenges you encountered, how you solved them, and the lessons learned.

  • Clarity and Readability: Ensure your code is well-commented, organized, and easy to understand. For GitHub, a clean profile with well-structured repositories is key.

  • Quantify Impact (if possible): Even for personal projects, try to describe the outcomes or improvements achieved through your work.

Challenge Preparation:

  • Brush up on C++: Review core C++ concepts, data structures, algorithms, memory management, and object-oriented programming principles.

  • Unreal Engine Fundamentals: Familiarize yourself with Unreal Engine 5's architecture, Blueprint system, and common C++ integration patterns.

  • UI Concepts: Understand basic UI/UX principles, common UI patterns, and potentially familiarize yourself with Slate or UMG documentation.

  • Problem-Solving: Practice breaking down complex problems into smaller, manageable parts and articulating your thought process clearly.

📝 Enhancement Note: This section is a strategic inference based on typical hiring processes for technical internships in the game development industry, especially for roles requiring coding skills and a portfolio. It outlines a logical progression of interview stages and provides actionable advice for candidates.

🛠 Tools & Technology Stack

Primary Tools:

  • Unreal Engine 5: The core game development engine. Proficiency in its editor, C++ integration, and Blueprints is essential.

  • C++: The primary programming language for engine-level and complex system development.

  • Visual Studio (or similar IDE): For C++ development, debugging, and code management.

Analytics & Reporting:

  • While not explicitly mentioned for interns, in a professional setting, tools for performance profiling within Unreal Engine would be used to analyze and optimize UI performance.

CRM & Automation:

  • Not directly applicable to this intern role, but CD PROJEKT RED would utilize project management and asset tracking tools (e.g., JIRA, Confluence) for workflow management.

📝 Enhancement Note: The tools are derived directly from the "Required Skills" and "Daily responsibilities" sections, focusing on C++, Unreal Engine 5, Slate, and UMG. Other tools are inferred as standard industry practices for a large game development studio.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A deep-seated love for video games and a drive to create immersive, story-driven experiences.

  • Excellence and Quality: A commitment to high standards in coding, design, and overall game production.

  • Teamwork and Collaboration: Valuing collective effort, open communication, and mutual support among team members.

  • Innovation and Creativity: Encouraging new ideas and approaches to game development and problem-solving.

  • Continuous Learning: Fostering an environment where team members are encouraged to learn, grow, and adapt to new technologies and methodologies.

Collaboration Style:

  • Cross-functional Integration: Strong emphasis on seamless collaboration between engineering, design, and art departments to create cohesive game experiences.

  • Open Communication: Encouraging direct and honest feedback, both giving and receiving, to improve processes and outcomes.

  • Mentorship: Experienced team members actively guide and support interns and junior staff, fostering a learning culture.

📝 Enhancement Note: These values and collaboration styles are inferred from CD PROJEKT RED's company description, their known game development philosophy, and general industry best practices for creative and collaborative environments.

⚡ Challenges & Growth Opportunities

Challenges:

  • Rapid Learning Curve: Adapting quickly to a professional game development environment, complex codebase, and new technologies within a limited internship timeframe.

  • Integration Complexity: Ensuring UI systems integrate flawlessly with various gameplay mechanics, engine features, and artistic assets.

  • Cross-Disciplinary Communication: Effectively communicating technical UI requirements and constraints to non-technical team members (designers, artists).

  • Performance Optimization: Balancing feature richness with efficient performance, especially critical for UI elements that are constantly on screen.

Learning & Development Opportunities:

  • Mentorship Program: Direct guidance from experienced UI engineers.

  • Hands-on Project Experience: Contributing to real game features and systems.

  • Industry Insights: Gaining a comprehensive understanding of the AAA game development pipeline.

  • Technical Skill Enhancement: Deepening expertise in C++, Unreal Engine, and UI development.

📝 Enhancement Note: Challenges are derived from the nature of an internship in a complex field like game development, while growth opportunities are tailored to the specific learning and career development aspects of such a role.

💡 Interview Preparation

Strategy Questions:

  • "Describe your approach to learning a new programming language or framework, like C++ or Unreal Engine, when starting a new project." (Assesses learning methodology and adaptability).

  • "Walk us through a UI feature you implemented in a personal project. What were the design considerations, technical challenges, and how did you overcome them?" (Evaluates practical application, problem-solving, and communication skills).

Company & Culture Questions:

  • "What interests you specifically about CD PROJEKT RED and our games?" (Gauges genuine interest and cultural alignment).

  • "How do you approach receiving constructive feedback on your work?" (Assesses receptiveness to feedback and willingness to learn).

Portfolio Presentation Strategy:

  • Focus on UI Examples: Prioritize projects that showcase your UI development skills, even if they are from personal or academic work.

  • Explain Technical Stack: Clearly articulate the technologies used (C++, Unreal Engine version, any specific libraries or frameworks).

  • Detail Your Role: Be specific about your contributions, especially if it was a team project.

  • Problem/Solution Narrative: Structure your presentation around the problem you were trying to solve, your approach, the implementation, and the outcome.

  • Code Walkthrough: Be prepared to briefly walk through key sections of your code to demonstrate your coding style and understanding.

📝 Enhancement Note: Interview questions are crafted to assess core competencies relevant to a UI engineering intern role, including technical skills, problem-solving, collaboration, and cultural fit, aligning with typical hiring practices for such positions.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided link on SmartRecruiters.

  • Tailor your CV: Ensure your CV is in English and highlights your C++ proficiency, Unreal Engine 5 knowledge, any UI development experience, and academic background. Use keywords from the job description.

  • Prepare your Portfolio: Gather code samples from personal projects, school assignments, or GitHub repositories that best demonstrate your C++ coding skills, understanding of algorithms, and ideally, any UI development or Unreal Engine work.

  • Research CD PROJEKT RED: Familiarize yourself with their games, company culture, and recent news. Understand their mission and what makes them a unique game development studio.

  • Practice Technical Concepts: Review fundamental C++ concepts, basic algorithms, and Unreal Engine 5 features, particularly those related to UI development (Slate, UMG).

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must be university students or fresh high school graduates residing in Poland with strong C++ and Unreal Engine 5 skills. Full availability for the internship duration from July to September is required.