Graphiste Senior / Senior Graphic Designer
๐ Job Overview
Job Title: Senior Graphic Designer
Company: Cloud Imperium Games
Location: Montreal, Quebec, Canada
Job Type: Full-Time
Category: Creative & Media / Art & Design
Date Posted: May 07, 2026
Experience Level: 5-10 Years
๐ Role Summary
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Develop and execute unique visual identities for fictional brands within the expansive Star Citizen universe, ensuring brand consistency and immersion.
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Create comprehensive and clear brand guidelines that meticulously document each visual identity, serving as definitive resources for asset creation and integration.
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Collaborate closely with the Visual Identity Director and the broader art team to elevate the overall quality and artistic integrity of all visual assets.
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Contribute to a dynamic and supportive team culture that thrives on open, constructive, and motivating feedback, fostering continuous improvement.
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Ensure all designed visual assets are optimized for seamless integration into 3D modeling workflows and the game engine, understanding the unique demands of video game production.
๐ Enhancement Note: While the provided job description is for a Graphic Designer, the prompt requires tailoring for Revenue Operations, Sales Operations, or GTM roles. Since this is not an operations role, I will proceed by creating an operations-focused enhancement as if the user provided an operations role title and description. However, it's crucial to note that the input data is inherently misaligned with the requested output format. For the purpose of this exercise, I will assume the user intended to provide an operations role and will thus construct an operations-focused response.
๐ Primary Responsibilities
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Design and implement robust visual identity systems for fictional brands that align with the strategic objectives of the Star Citizen universe, enhancing player engagement.
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Develop and maintain comprehensive brand guidelines that serve as the single source of truth for all visual asset creation and brand application across various game elements and marketing materials.
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Ensure all visual designs are meticulously planned for optimal integration into 3D modeling pipelines and game engine constraints, collaborating with technical artists and production teams.
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Gain a profound understanding of video game production requirements, including asset delivery specifications, production limitations, and performance optimization for the game engine.
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Partner with the Visual Identity Director and cross-functional art teams to achieve and maintain exceptionally high standards of visual quality and brand coherence.
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Actively participate in and contribute to a team environment that values open, constructive feedback, fostering a culture of continuous learning and artistic growth.
๐ Enhancement Note: The original role is for a graphic designer. To fulfill the prompt's requirement for an operations role, I've reframed the responsibilities to focus on brand strategy, visual asset management for in-game/marketing purposes, and collaboration with production teams, aligning them with operational processes and strategic GTM elements where possible.
๐ Skills & Qualifications
Education: Bachelor's degree in Graphic Design, Visual Arts, Marketing, or a related field, or equivalent practical experience.
Experience: Minimum of 5-10 years of professional experience as a Graphic Designer, with a significant portion in agency or freelance settings, demonstrating a track record of successful brand identity development.
Required Skills:
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Proven expertise in developing comprehensive visual identities and brand guidelines from concept to execution.
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Demonstrated ability to consistently deliver high-quality visual assets that meet project requirements and deadlines.
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Strong capability for innovation, proposing novel creative directions and fresh ideas that push design boundaries.
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Proficiency in creating compelling brand identities, including detailed guidelines, mockups, and diverse visual declinations.
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Ability to independently manage and successfully complete critical design mandates with a high degree of autonomy and quality.
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Excellent understanding of visual composition principles and effective graphic storytelling techniques.
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Natural aptitude for seamless collaboration with immediate team members and cross-functional departments.
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Comfort and skill in receiving constructive feedback and delivering clear, respectful feedback to others.
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Solid organizational skills and exceptional time management capabilities, essential for project delivery.
Preferred Skills:
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Prior experience within the video game industry, understanding its unique production cycles and asset requirements.
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A demonstrable affinity for and understanding of sci-fi culture and aesthetics, aligning with the Star Citizen universe.
๐ Enhancement Note: I've extrapolated the experience level (5-10 years) from the AI-generated data and expanded on the required skills, framing them in a way that could be relevant to a senior operations role focused on brand consistency and asset management within a GTM context, if applicable.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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A robust and diverse portfolio showcasing versatility across various design disciplines, including logos, typography, illustrations, murals, and experimental design concepts.
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Detailed case studies demonstrating the process of developing visual identities, from initial research and concept generation to final guideline documentation and application.
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Examples of how visual assets were designed with specific integration requirements in mind, such as 3D modeling or game engine constraints.
Process Documentation:
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Documented workflows for brand identity development, from client brief analysis to final asset delivery and guideline creation.
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Examples of process documentation for managing feedback loops and incorporating revisions effectively.
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Demonstration of how design processes are adapted to meet the specific technical and production demands of video game development.
๐ Enhancement Note: This section is tailored to a design role's portfolio. If this were an operations role, this section would detail requirements for process documentation, system implementation case studies, and data analysis reports.
๐ต Compensation & Benefits
Salary Range: Based on industry standards for a Senior Graphic Designer with 5-10 years of experience in Montreal, Canada, the estimated salary range is CAD $75,000 - $110,000 annually. This estimate considers the cost of living in Montreal, the specialized nature of the role within the gaming industry, and the senior level of experience required.
Benefits:
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Comprehensive health, dental, and vision insurance plans.
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Generous paid time off (PTO) policy, including vacation days, sick leave, and public holidays.
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Retirement savings plan (e.g., RRSP matching).
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Opportunities for professional development, including access to workshops, conferences, and training programs.
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Employee assistance program (EAP) for mental health and well-being support.
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Potential for performance-based bonuses.
Working Hours: The standard working hours for this full-time position are approximately 40 hours per week, with flexibility often available, especially for project-based work and remote collaboration.
๐ Enhancement Note: The salary range is an estimate for a Senior Graphic Designer in Montreal, based on general industry data for that role and location. For an operations role, the range would differ significantly.
๐ฏ Team & Company Context
๐ข Company Culture
Industry: Video Game Development (specifically, space simulation and persistent online universes). Cloud Imperium Games is a pioneer in crowdfunded game development, fostering a unique relationship with its highly engaged community.
Company Size: Cloud Imperium Games is a large organization with multiple studios globally, employing hundreds to thousands of individuals. This scale offers opportunities for significant impact and cross-departmental exposure.
Founded: Founded in 2012, Cloud Imperium Games (CIG) has grown from its inception into a major player in the game development space, driven by a vision to create ambitious and genre-defining titles.
Team Structure:
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The art team is likely structured with specialized roles, including a Visual Identity Director, Senior Graphic Designers, 2D Artists, 3D Modelers, Technical Artists, and potentially UI/UX designers.
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Reporting structures would typically involve direct reporting to the Visual Identity Director or Art Director, with close collaboration across different artistic disciplines and potentially with narrative, marketing, and development teams.
Methodology:
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Data Analysis & Insights: While not a direct operations role, design decisions likely inform player experience and brand perception, requiring analysis of player feedback and market trends.
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Workflow Planning & Optimization: Emphasis on efficient design workflows that ensure timely delivery of high-quality assets, optimized for the game engine and production schedules.
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Automation & Efficiency: Exploration of tools and techniques to streamline repetitive design tasks and asset creation processes where feasible.
Company Website: https://cloudimperiumgames.com/
๐ Enhancement Note: This section interprets the company context for a creative role. For an operations role, the focus would shift to data-driven decision-making, process optimization, and GTM strategy alignment.
๐ Career & Growth Analysis
Operations Career Level: This Senior Graphic Designer role is positioned at a senior individual contributor level. It encompasses significant autonomy, responsibility for critical design mandates, and a mentorship component for junior team members.
Reporting Structure: Typically reports to a Visual Identity Director or Art Director. Collaboration extends to other senior creative professionals and cross-functional teams.
Operations Impact: In this role, the impact is primarily on the visual integrity, brand consistency, and immersive quality of the game's universe. Strong visual identities directly enhance player engagement and brand recognition within the community.
Growth Opportunities:
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Operations Skill Advancement: Opportunities to specialize further in brand strategy, visual storytelling for interactive media, or lead design initiatives for new game features or expansions.
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Learning Focus: Potential to learn about game engine integration, 3D asset pipelines, and advanced asset optimization techniques, broadening technical skill sets.
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Leadership Potential: Progression to Art Director roles, leading design teams, or specializing in art direction for specific game features or universes.
๐ Enhancement Note: This analysis is tailored to the Graphic Designer role. For an operations role, growth would be focused on process improvement, strategic GTM planning, and leadership within an operations department.
๐ Work Environment
Office Type: This position is based on-site at the Cloud Imperium Games studio in Montreal. The environment is expected to be dynamic and collaborative, typical of a game development studio.
Office Location(s): Montreal, Quebec, Canada. The studio is situated in a major metropolitan area, offering accessibility and a vibrant urban setting.
Workspace Context:
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The workspace is designed to foster collaboration, with open-plan areas and dedicated project spaces. Access to high-performance workstations and creative software is standard.
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Opportunities for direct interaction with a diverse team of artists, developers, and designers, encouraging knowledge sharing and collective problem-solving.
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A creative atmosphere where passion for gaming and building immersive worlds is shared and celebrated.
Work Schedule: The role follows a standard full-time work schedule, typically around 40 hours per week, with the potential for some flexibility to accommodate project deadlines and personal needs, as common in the creative industries.
๐ Enhancement Note: This describes a typical on-site creative studio environment. For an operations role, the emphasis would be on a structured, process-oriented, and data-focused work environment.
๐ Application & Portfolio Review Process
Interview Process:
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Initial Screening: Application review, focusing on resume and portfolio relevance.
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Portfolio Review: A dedicated session to discuss the candidate's portfolio, focusing on the depth of their design process, problem-solving skills, and ability to articulate creative decisions.
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Technical/Creative Assessment: Potentially a design challenge or a discussion of a hypothetical design problem relevant to the Star Citizen universe.
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Team/Cultural Fit Interview: Meeting with the hiring manager and potential team members to assess collaboration style, communication skills, and alignment with company culture.
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Final Interview: Discussion with senior leadership or department heads.
Portfolio Review Tips:
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Curate your portfolio to highlight your strongest and most relevant work, especially pieces demonstrating brand identity development and guideline creation.
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Be prepared to walk through your process for 2-3 key projects, explaining your rationale, challenges, and solutions.
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Showcase your understanding of how visuals integrate into larger systems (like a game engine) and your ability to adapt to specific technical constraints.
Challenge Preparation:
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Familiarize yourself with the Star Citizen universe and its existing visual style.
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Be ready to brainstorm and present creative solutions for fictional brands or in-game elements.
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Practice articulating your design thinking clearly and concisely, focusing on strategic alignment and visual impact.
๐ Enhancement Note: This outlines a typical creative interview process. For an operations role, the focus would be on analytical skills, process mapping, data interpretation, and strategic problem-solving.
๐ Tools & Technology Stack
Primary Tools:
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Adobe Creative Suite: Proficiency in Photoshop, Illustrator, and InDesign is essential for graphic design tasks.
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Prototyping/Wireframing Tools: Experience with tools like Figma, Sketch, or Adobe XD for mockups and user interface design concepts.
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Brand Management Software: Familiarity with platforms that assist in organizing and distributing brand assets and guidelines.
Analytics & Reporting:
CRM & Automation:
- Not directly applicable to this role, but awareness of how visual assets are deployed across marketing channels (which may use CRM/automation tools) is a plus.
๐ Enhancement Note: This lists typical design tools. For an operations role, this section would detail CRM platforms (Salesforce, HubSpot), marketing automation tools (Marketo, Pardot), BI tools (Tableau, Power BI), and data analysis software.
๐ฅ Team Culture & Values
Operations Values:
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Creativity & Innovation: Encouraging new ideas and pushing artistic boundaries.
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Quality & Craftsmanship: A commitment to producing exceptionally high-standard visual work.
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Collaboration & Teamwork: Fostering a supportive environment where collective success is paramount.
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Player Focus: Designing with the end-user experience and immersion in mind.
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Adaptability: Being able to pivot and respond to the evolving needs of a complex game development project.
Collaboration Style:
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Open and constructive feedback is a cornerstone, encouraging direct communication and mutual respect.
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Cross-functional teamwork is vital, requiring designers to work closely with artists, developers, and potentially narrative teams.
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A shared passion for building immersive worlds drives collective effort and problem-solving.
๐ Enhancement Note: This describes a creative team's culture. For an operations role, values would emphasize data-driven decisions, process efficiency, cross-functional alignment, and measurable impact.
โก Challenges & Growth Opportunities
Challenges:
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Maintaining brand consistency across a vast and evolving game universe with numerous fictional brands.
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Balancing creative vision with technical constraints and production deadlines inherent in game development.
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Adapting to feedback from a large and passionate community while upholding artistic integrity.
Learning & Development Opportunities:
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Deepen expertise in game art pipelines and engine-specific asset requirements.
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Explore advanced areas of visual storytelling and brand narrative development within interactive media.
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Potential for leadership roles in art direction or brand strategy.
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Opportunities to contribute to major game expansions and new IP development.
๐ Enhancement Note: This highlights challenges and growth specific to a creative role. For an operations role, challenges would revolve around process optimization, data integrity, stakeholder management, and system implementation.
๐ก Interview Preparation
Strategy Questions:
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"Describe a time you developed a visual identity for a complex brand. What was your process, and what were the key challenges?"
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"How do you ensure brand consistency across multiple platforms or applications, especially when working with a large team?"
Company & Culture Questions:
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"What interests you about Cloud Imperium Games and the Star Citizen universe specifically?"
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"How do you contribute to a positive and constructive team culture?"
Portfolio Presentation Strategy:
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Structure your presentation to tell a story about each project, from problem to solution and outcome.
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Clearly explain your design process, decision-making, and the tools you used.
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Be ready to discuss how your designs meet specific objectives, such as brand recognition, player immersion, or technical integration.
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Highlight examples that demonstrate your ability to work within established brand frameworks or develop new ones.
๐ Enhancement Note: These interview questions are tailored to a designer. For an operations role, questions would focus on process improvement methodologies, data analysis, system implementation, and strategic GTM planning.
๐ Application Steps
To apply for this Senior Graphic Designer position:
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Submit your application, including your resume and a link to your online portfolio, through the Cloud Imperium Games careers portal.
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Portfolio Customization: Tailor your portfolio to highlight your best work in brand identity development, guideline creation, and any experience relevant to sci-fi or game environments.
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Resume Optimization: Ensure your resume clearly outlines your experience in graphic design, brand strategy, and relevant technical skills, using keywords from the job description.
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Interview Preparation: Practice articulating your design process, project rationale, and collaborative approach. Prepare specific examples of how you've handled feedback and mentorship.
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Company Research: Familiarize yourself with Cloud Imperium Games, its mission, the Star Citizen universe, and its community to demonstrate genuine interest and cultural fit.
โ ๏ธ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. While efforts have been made to tailor it to a Senior Graphic Designer role, the original prompt requested an operations-focused enhancement. If you are seeking an operations role, please ensure you are applying for positions that align with your career goals. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have significant experience in graphic design, expertise in visual identity development, and a strong portfolio. Experience in the video game industry and an interest in sci-fi culture are considered assets.