Game Design Director - Star Trek Fleet Command
š Job Overview
Job Title: Game Design Director - Star Trek Fleet Command
Company: Scopely
Location: Dublin, Ireland
Job Type: Full-Time
Category: Game Development - Design Leadership
Date Posted: August 14, 2026
Experience Level: 10+ Years
Remote Status: Hybrid
š Role Summary
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Lead the strategic vision and execution of game design for the highly successful mobile title, Star Trek Fleet Command.
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Drive the content pipeline and live operations design initiatives to ensure compelling player experiences and sustained engagement.
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Mentor and manage a team of game designers, focusing on systems design, economy balancing, and progression modeling.
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Translate Key Performance Indicators (KPIs) and player data into actionable design direction to optimize game economy and player progression.
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Foster a high-performance design culture through effective leadership, people development, and cross-functional collaboration.
š Enhancement Note: This role is positioned as a senior leadership opportunity within a well-established and highly successful mobile game. The focus on "content pipeline," "monthly content releases," and "live ops specialists" indicates a strong emphasis on ongoing game development and player retention strategies, common in the free-to-play (F2P) mobile gaming sector. The "4X MMO" genre context implies a need for deep understanding of complex systems, long-term player progression, and strategic gameplay loops.
š Primary Responsibilities
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Own the design direction, standards, and player experiences for monthly content releases and ongoing game evolution.
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Direct and guide game designers and live operations specialists in crafting engaging content and features.
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Manage and mentor designers in systems design, economy balancing, and progression modeling to elevate game quality.
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Foster a high-performance culture within the design department through effective leadership and team development.
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Shape and refine the game design process to ensure player needs and expectations are consistently met and exceeded.
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Collaborate with design leaders to define and evolve the game's economy for long-term health and player engagement.
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Partner with Product Managers, Analysts, and Engineers to implement innovative features that advance the genre.
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Analyze game performance using data, player feedback, and personal playtesting to inform design decisions.
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Design for scalability, ensuring long-term content extensibility and system stability.
š Enhancement Note: The responsibilities clearly outline a blend of strategic oversight and hands-on leadership. The emphasis on "monthly content releases" and "live ops specialists" points to a fast-paced, iterative development environment common in successful F2P games, requiring a Director to manage multiple design threads concurrently and ensure alignment with business objectives.
š Skills & Qualifications
Education: While no specific degree is mandated, a strong foundation in game design principles, systems thinking, and quantitative analysis is expected. Relevant degrees in Game Design, Computer Science, Economics, or related fields are beneficial.
Experience:
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5+ years in game design leadership roles.
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8+ years of experience designing systems or economies for live, F2P games, particularly in MMO, 4X, or strategy genres.
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Proven experience in F2P systems design and progression modeling. Required Skills:
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Game Design Leadership: Proven ability to lead and inspire design teams.
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F2P Systems Design: Deep understanding of free-to-play game mechanics, progression, and monetization.
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Economy Design & Balancing: Mastery of complex game economies, power curves, pacing, and resource flow.
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Progression Modelling: Expertise in designing long-term player progression systems.
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Live Operations (Live Ops): Experience managing and designing for ongoing game updates and events.
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Team Management & Mentorship: Ability to manage, mentor, and develop a team of designers.
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Data-Driven Design: Proficiency in translating KPIs, player data, and analytics into design decisions.
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Spreadsheet Mastery: Advanced skills in Excel or similar tools for balancing and modeling.
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Creative Direction: Ability to set and maintain a clear, consistent creative vision.
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Cross-functional Collaboration: Experience working effectively with Product Managers, Engineers, and Analysts.
Preferred Skills:
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Deep understanding of the 4X genre, with specific experience in F2P 4X games.
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Familiarity with SQL, scripting languages (e.g., Python, Lua), or simulation tools.
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Passion for the Star Trek franchise, sci-fi, or strategic social games.
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Experience designing alliance, co-op, or competitive multiplayer systems in large-scale games.
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Knowledge of monetization and retention strategies in F2P environments.
š Enhancement Note: The "8+ years of experience designing systems or economies for live, F2P games" combined with "5+ years of game design leadership experience" clearly defines this as a senior role requiring significant hands-on experience and proven leadership capabilities. The emphasis on F2P, MMO, and 4X genres suggests the company is looking for a candidate with a very specific and deep understanding of these market segments.
š Process & Systems Portfolio Requirements
Portfolio Essentials:
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Demonstrable examples of complex F2P game systems and economies designed and implemented.
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Case studies showcasing the impact of design decisions on player progression, retention, and monetization.
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Evidence of leadership in guiding design teams through the development lifecycle.
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Documentation or presentations detailing game economy balancing, power curves, and resource flow.
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Examples of how data and player feedback were used to iterate and improve game systems. Process Documentation:
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Workflow designs and optimization strategies for content pipelines and live operations.
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Methodologies for system implementation, balancing, and ongoing iteration.
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Analysis of performance metrics and process improvements for game economy and player engagement.
š Enhancement Note: For a Game Design Director role, the portfolio should not just showcase individual designs but also leadership and strategic thinking. Candidates should be prepared to present case studies that highlight their ability to manage complex systems, influence team direction, and drive measurable outcomes in a live F2P environment. The emphasis on "process" suggests a need to demonstrate how they establish and maintain efficient design workflows.
šµ Compensation & Benefits
Salary Range:
Given the senior leadership level (10+ years of experience), specialized genre expertise (4X MMO), and location in Dublin, Ireland, a competitive salary is expected. Based on industry benchmarks for Game Design Directors in major European tech hubs, the estimated salary range is approximately ā¬120,000 - ā¬170,000 per year, potentially higher for exceptional candidates with a proven track record of success on titles like Star Trek Fleet Command.
Benefits:
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Visa sponsorship available for eligible candidates.
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Relocation assistance provided for candidates moving to Dublin.
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Comprehensive health insurance and wellness programs.
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Generous paid time off and holiday leave.
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Opportunities for professional development, training, and conference attendance.
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Pension scheme or retirement savings plan.
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Employee assistance programs.
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Potential for performance-based bonuses or stock options. Working Hours:
The standard working hours are likely around 40 hours per week, with flexibility expected for a leadership role, especially during critical development phases or content releases. A hybrid work arrangement is specified, allowing for a balance between in-office collaboration and remote work.
š Enhancement Note: The salary estimate is based on general market data for senior game development leadership roles in Western Europe, specifically Ireland, which has a competitive tech and gaming sector. The inclusion of visa sponsorship and relocation assistance is a significant benefit for international candidates.
šÆ Team & Company Context
š¢ Company Culture
Industry: Video Games & Interactive Entertainment, specifically Mobile Gaming. Scopely is a significant player, known for its successful F2P titles and strategic acquisitions.
Company Size: Large (Likely 1,000-5,000+ employees globally, based on company description mentioning thousands of employees and multiple continents). This implies robust infrastructure, established processes, and opportunities for cross-functional collaboration.
Founded: 2011. Scopely has a mature history in the mobile gaming space, indicating stability and experience in evolving market trends.
Team Structure:
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The Game Design Director will lead a dedicated design team within the Star Trek Fleet Command (STFC) studio.
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This team likely includes systems designers, economy designers, content designers, and live ops specialists.
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The Director will collaborate closely with other department leads (Product Management, Engineering, Art, UA, Analytics) and report to a higher-level executive, such as a Head of Studio or VP of Game Design. Methodology:
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Data-Driven Development: Strong emphasis on using KPIs, player analytics, and A/B testing to inform design decisions and optimize game performance.
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Agile/Iterative Development: Frequent content releases and live operations suggest an agile or iterative approach to game development, allowing for rapid prototyping, testing, and refinement.
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Player-Centric Design: Focus on understanding and meeting player needs and expectations through feedback, playtesting, and community engagement.
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Cross-Functional Collaboration: Close working relationships with various departments to ensure cohesive game development and successful feature implementation.
Company Website: https://www.scopely.com/
š Enhancement Note: Scopely's description highlights a "distinctive tenet-driven culture" and a focus on "meaningful connections, vibrant communities, and making life better through play." This suggests a company that values collaboration, impact, and a positive work environment, which is crucial for a leadership role. The "Playgami" technology platform also points to a company invested in its internal tech infrastructure.
š Career & Growth Analysis
Operations Career Level: This role represents a senior leadership position within game design, specifically directing a major product line. It's a career pinnacle for many game designers, focusing on strategic oversight, team management, and product success.
Reporting Structure: The Game Design Director will likely report to a VP of Game Design, Head of Studio, or a similar senior executive. They will, in turn, manage a team of designers.
Operations Impact: The impact of this role is direct and significant, influencing the core player experience, engagement metrics, and ultimately the revenue generation of Star Trek Fleet Command. Decisions made by the Director will shape the game's trajectory and market position.
Growth Opportunities:
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Strategic Leadership: Opportunity to influence the broader design strategy for Scopely's portfolio or expand responsibilities to multiple titles.
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Product Ownership: Deep ownership and long-term vision for a flagship product like Star Trek Fleet Command.
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Mentorship & Team Building: Develop leadership skills by nurturing and growing a high-performing design team.
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Industry Influence: Contribute to the evolution of the 4X MMO and F2P mobile gaming genres.
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Executive Advancement: Potential to move into higher executive roles within Scopely, such as VP of Design or General Manager of a studio.
š Enhancement Note: The growth path from this role can lead to broader product portfolio management, studio leadership, or even executive positions within larger gaming organizations. The emphasis on "making life better through play" suggests that impact beyond pure revenue is also valued.
š Work Environment
Office Type: Hybrid work model, indicating a combination of in-office collaboration and remote flexibility. The office environment in Dublin is likely modern and designed to foster collaboration, creativity, and team cohesion.
Office Location(s): Dublin, Ireland. This location is a growing hub for technology and gaming companies, offering a vibrant professional community.
Workspace Context:
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Collaborative Spaces: Offices are expected to have meeting rooms, breakout areas, and open-plan spaces designed for team interaction and brainstorming sessions.
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Tools & Technology: Access to industry-standard game development software, hardware, and internal tools like Scopely's Playgami platform.
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Team Interaction: Frequent opportunities for direct interaction with design teams, as well as cross-functional teams (Product, Engineering, Art, Analytics), fostering a dynamic and integrated development process.
Work Schedule: Standard working hours (approx. 40 hours/week) with potential for extended hours during crunch times or for critical deadlines. The hybrid model allows for some flexibility in structuring the work week.
š Enhancement Note: The hybrid nature of the role suggests a modern approach to work-life balance, while the emphasis on collaboration implies that in-office days will be focused on team synergy, strategic planning, and problem-solving.
š Application & Portfolio Review Process
Interview Process:
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Initial Screening: HR and/or hiring manager review of CV and application to assess basic qualifications and experience.
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Technical/Design Interview: In-depth discussion of game design philosophy, experience with F2P systems, economy balancing, and leadership approach. This may involve hypothetical design challenges.
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Portfolio Presentation: A key stage where candidates present their portfolio, focusing on specific case studies demonstrating their leadership, strategic thinking, and impact on previous projects. Expect detailed questions about their role, decisions, and outcomes.
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Team/Stakeholder Interviews: Meetings with potential peers, direct reports, and cross-functional leads (e.g., Product Management, Engineering) to assess cultural fit, collaboration style, and leadership potential.
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Final Interview: Typically with senior leadership (e.g., VP of Design, Head of Studio) to finalize the decision.
Portfolio Review Tips:
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Focus on Leadership & Impact: Highlight your role in guiding teams, setting direction, and achieving measurable results (player engagement, retention, monetization).
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Showcase Systems & Economy Design: Detail your approach to designing and balancing complex F2P economies, progression systems, and monetization strategies. Use data where possible.
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Present Case Studies: Choose 2-3 impactful projects. For each, clearly articulate the problem, your strategy, your team's execution, and the quantifiable outcomes.
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Demonstrate Data Fluency: Be prepared to discuss how you use KPIs, player feedback, and analytics to drive design decisions.
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Tailor to STFC: Show an understanding of Star Trek Fleet Command's existing mechanics and player base, and how your expertise can elevate it.
Challenge Preparation:
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Design Exercise: Be prepared for a hypothetical design challenge related to F2P progression, economy balancing, or content design for a 4X MMO. Focus on your thought process, problem-solving approach, and ability to consider multiple factors (player experience, monetization, technical feasibility).
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Leadership Scenarios: Anticipate questions about managing designers, resolving conflicts, providing feedback, and fostering a team culture.
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Economy Balancing: Practice explaining complex economic models and how you would balance them under various constraints.
š Enhancement Note: The portfolio review is critical for leadership roles. Candidates should prepare to discuss not just what they designed, but how they led teams to design it and why specific decisions were made, backed by data and strategic reasoning.
š Tools & Technology Stack
Primary Tools:
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Game Engines: Unity or Unreal Engine (though the Director might not be hands-on, understanding their capabilities is key).
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Design & Prototyping Tools: In-house tools, potentially specialized simulation software.
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Version Control: Perforce, Git (for asset and code management, understanding workflow is beneficial).
Analytics & Reporting:
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Analytics Platforms: GameAnalytics, Firebase Analytics, or custom internal solutions for tracking player behavior and KPIs.
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Business Intelligence Tools: Tableau, Power BI, Looker, or internal dashboards for data visualization and reporting.
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SQL: Essential for querying databases and performing in-depth data analysis.
CRM & Automation:
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Project Management: Jira, Asana, Trello for task tracking and workflow management.
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Communication: Slack, Microsoft Teams for real-time team communication.
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Spreadsheets: Microsoft Excel, Google Sheets (mastery is explicitly required for balancing).
š Enhancement Note: Proficiency in SQL and advanced spreadsheet skills are explicitly mentioned and critical. Familiarity with common F2P analytics platforms and project management tools is also highly relevant. Understanding how these tools feed into data-driven decision-making is paramount.
š„ Team Culture & Values
Operations Values:
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Player-First: A commitment to creating engaging and rewarding experiences for players.
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Data-Driven: Decisions are informed by rigorous analysis of player behavior and game performance.
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Collaboration: Strong emphasis on teamwork and cross-functional partnerships to achieve shared goals.
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Innovation: Encouraging creative solutions and pushing the boundaries of game design.
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Accountability: Taking ownership of design outcomes and driving projects to successful completion.
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Growth Mindset: Continuous learning, adaptation, and improvement in design practices and team development.
Collaboration Style:
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Cross-functional Integration: Actively working with Product, Engineering, Art, and Analytics to ensure design vision aligns with overall product goals and technical feasibility.
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Open Communication: Fostering an environment where feedback is shared constructively and ideas can be debated openly.
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Mentorship & Empowerment: Empowering direct reports to take ownership and grow, while providing guidance and support.
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Data-Informed Discussions: Using data and player insights as a common language to drive productive discussions and align stakeholders.
š Enhancement Note: Scopely's stated values of "meaningful connections, vibrant communities, and making life better through play" will likely permeate the team culture, suggesting a focus on community building and positive player experiences alongside business objectives.
ā” Challenges & Growth Opportunities
Challenges:
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Balancing Complexity: Managing the intricate balance of systems, economy, and progression in a long-term F2P MMO like STFC, ensuring fairness, engagement, and monetization.
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Content Cadence: Maintaining a high-quality content release schedule while ensuring system health and preventing player fatigue.
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Data Interpretation: Translating vast amounts of player data into actionable and impactful design changes.
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Team Leadership: Motivating and guiding a diverse team of designers, managing different personalities and skill sets, and fostering a positive, high-performance culture.
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Genre Evolution: Keeping pace with evolving player expectations and competitive trends within the 4X MMO and mobile strategy genres.
Learning & Development Opportunities:
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Strategic Portfolio Expansion: Opportunity to influence design across multiple titles or contribute to Scopely's broader game development strategy.
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Leadership Development: Access to executive coaching and leadership training programs offered by Scopely.
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Industry Conferences: Participation in major game development conferences (e.g., GDC) for networking and staying abreast of industry trends.
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Mentorship: Opportunities to mentor junior designers and potentially be mentored by senior executives within Scopely.
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Deep Dive into 4X MMOs: Further hone expertise in one of the most complex and rewarding game genres.
š Enhancement Note: The challenges highlight the demanding nature of leading design for a live, successful F2P game. The growth opportunities reflect a path for experienced leaders to expand their influence and career trajectory within a major gaming company.
š” Interview Preparation
Strategy Questions:
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"Describe your philosophy on designing sustainable F2P economies for long-term MMOs. What are the key levers, and how do you balance player satisfaction with monetization?" (Preparation: Focus on principles of elasticity, sinks/faucets, player progression pacing, and ethical monetization.)
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"How would you approach leading a design team through a major content update for Star Trek Fleet Command, ensuring alignment with KPIs and player feedback?" (Preparation: Discuss your process for setting vision, delegating tasks, managing timelines, conducting reviews, and incorporating live data.)
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"Walk us through a time you translated complex player data or KPI trends into a significant design change. What was the challenge, your approach, and the outcome?" (Preparation: Prepare a STAR method (Situation, Task, Action, Result) story focusing on data analysis and its direct impact on game design.) Company & Culture Questions:
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"What excites you about Star Trek Fleet Command specifically, and how do you see your leadership elevating its design?" (Preparation: Research STFC's current state, player community, and identify areas for strategic design improvement.)
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"How do you foster a culture of innovation and collaboration within a design team, especially in a hybrid work environment?" (Preparation: Discuss strategies for team building, feedback mechanisms, knowledge sharing, and inclusive communication.)
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"How do you measure the success of a game design director and their team beyond just revenue?" (Preparation: Talk about player engagement, retention, sentiment, team morale, and career development of direct reports.) Portfolio Presentation Strategy:
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Structure Your Narrative: For each case study, clearly define the problem, your strategic approach, the specific design solutions implemented by your team, and the quantifiable results (e.g., % increase in retention, revenue uplift, engagement metrics).
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Highlight Leadership: Emphasize your role in guiding the team, making key decisions, and overcoming obstacles. Use "we" to refer to team efforts, but "I" when detailing your specific leadership actions.
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Data Visualization: Use charts and graphs to visually represent performance improvements and impact. Be ready to explain the data sources and methodology.
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Be Ready for Deep Dives: Anticipate detailed questions about specific mechanics, balancing choices, and trade-offs. Demonstrate a thorough understanding of the underlying design principles and business objectives.
š Enhancement Note: Interview preparation should focus on demonstrating strategic thinking, leadership capabilities, and a deep understanding of F2P game design principles, particularly within the 4X MMO genre. Quantifiable results and data-backed insights are crucial.
š Application Steps
To apply for this Game Design Director position:
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Submit your application through the provided link on the Greenhouse job board.
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Portfolio Customization: Prepare a portfolio that clearly showcases your leadership in game design, with a strong emphasis on F2P systems, economy design, and progression modeling for live, long-term games. Include specific case studies with quantifiable results.
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Resume Optimization: Ensure your resume highlights your leadership experience, years of relevant F2P/MMO/4X design experience, and specific achievements related to game economy, progression, and team management. Use keywords from the job description.
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Interview Preparation: Practice articulating your design philosophy, leadership approach, and ability to translate data into actionable design strategies. Prepare specific examples for behavioral and situational interview questions.
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Company Research: Thoroughly research Scopely, Star Trek Fleet Command, and the mobile gaming industry. Understand their business goals, player base, and competitive landscape to tailor your responses and demonstrate genuine interest.
ā ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
The role requires over 8 years of experience in systems or economy design for live, free-to-play games, with at least 5 years in a leadership capacity. Candidates must possess deep expertise in F2P progression, complex game economies, and the ability to translate data into actionable design direction.