Engineering Intern, UI
๐ Job Overview
Job Title: Engineering Intern, UI
Company: CD PROJEKT RED
Location: Warsaw, Masovian Voivodeship, Poland
Job Type: Intern
Category: Game Development Operations / Engineering
Date Posted: 2026-04-10T08:13:38.996
Experience Level: 0-2 years (Internship)
Remote Status: On-site
๐ Role Summary
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This is a full-time, onsite internship opportunity for aspiring UI engineers within the game development industry.
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The role focuses on developing user interface systems, contributing to the creation of immersive RPG experiences.
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Interns will gain practical experience with C++, Unreal Engine 5, and specific UI frameworks like Slate and UMG.
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Collaboration with experienced engineers, designers, and artists is a key aspect of this role, fostering a strong team-oriented development environment.
๐ Enhancement Note: While the input describes an "Engineering Intern, UI," the output categorizes this under "Game Development Operations / Engineering" to reflect the specific industry context of CD PROJEKT RED and the application of engineering principles within a game development operational framework. The focus on UI systems development is a critical component of the player experience and thus an operational aspect of game creation.
๐ Primary Responsibilities
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Develop and implement user interface systems, utilizing Unreal Motion Graphics (UMG) and Slate frameworks.
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Write and maintain high-quality, efficient C++ code for UI functionalities.
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Create and manage Blueprint logic for interactive UI elements and workflows.
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Collaborate closely with a cross-functional team, including game designers, artists, and other engineers, to integrate UI elements seamlessly into the game.
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Participate in code reviews, providing and receiving constructive feedback to ensure code quality and adherence to best practices.
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Troubleshoot and debug UI-related issues, ensuring a smooth and polished user experience.
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Contribute to the overall design and architecture of UI systems within the game development lifecycle.
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Assist in the optimization of UI performance to ensure responsiveness and efficiency.
๐ Enhancement Note: The core responsibilities have been expanded to detail specific tasks within UI development, emphasizing the practical application of C++, Blueprint, and Unreal Engine's UI tools (Slate, UMG). The collaborative aspect and quality assurance through code reviews are also highlighted, reflecting standard engineering practices within game development operations.
๐ Skills & Qualifications
Education:
Experience:
- Previous experience in developing UI, or a strong demonstrated interest and foundational knowledge in UI development.
Required Skills:
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Strong proficiency in C++, including understanding of object-oriented programming principles.
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Solid mathematical and algorithmic skills, essential for complex UI logic and performance optimization.
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Good knowledge and practical experience with Unreal Engine 5.
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Ability to write clean, readable, and efficient code.
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Familiarity with version control systems (e.g., Git).
Preferred Skills:
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Knowledge or hands-on experience in developing User Interfaces specifically for games.
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Familiarity with UI architectural patterns like CommonUI or Model-View-ViewModel (MVVM).
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Experience with Unreal Engine's Blueprint visual scripting system.
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Understanding of input systems and their integration with UI.
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Experience with open-source projects or personal coding portfolios (e.g., GitHub profile).
๐ Enhancement Note: The qualifications section has been structured to clearly differentiate between mandatory requirements and desirable attributes. The emphasis on C++, algorithms, and Unreal Engine 5 aligns with the technical demands of UI engineering in game development. Preferred skills like CommonUI/MVVM and code samples are crucial for demonstrating practical application and potential in a competitive internship program.
๐ Process & Systems Portfolio Requirements
Portfolio Essentials:
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Demonstrate proficiency in C++ through well-structured and commented code samples.
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Showcase practical application of Unreal Engine 5, including any UI-related projects or modules.
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Provide examples of problem-solving through algorithmic challenges or optimized code implementations.
Process Documentation:
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Code samples should reflect a clear understanding of development processes, including modular design and adherence to coding standards.
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For personal projects, document the development lifecycle, including design considerations, implementation challenges, and solutions implemented.
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Highlight any experience with collaborative development workflows, even in academic or personal projects, showcasing an ability to work within a team structure.
๐ Enhancement Note: For an internship role, a formal "portfolio" might be less extensive than for experienced hires. This section focuses on what a candidate can provide to demonstrate their skills โ code samples from projects (school or personal) are paramount. The emphasis is on showcasing foundational programming skills, Unreal Engine familiarity, and any UI-specific work, framed within the context of development processes.
๐ต Compensation & Benefits
Salary Range:
Benefits:
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Fully paid internship under a contract of mandate.
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Flexible working hours: ability to start the workday between 8:00 AM and 10:00 AM.
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Welcome pack filled with company merchandise and goodies.
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Dog-friendly office environment.
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Regular social events and team-building activities.
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Access to healthy food options in canteens.
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A truly international working environment, fostering diversity and global collaboration.
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Sustainable campus with electric car charging points and green zones.
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Secure bicycle storage, repair equipment, and showers.
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Onsite, well-equipped gym with a climbing wall.
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Daily Gym Assistant support.
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Access to yoga and boxing classes.
Working Hours:
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Full availability required (40 hours/week) from the beginning of July through the end of September.
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Flexible start times between 8:00 AM and 10:00 AM.
๐ Enhancement Note: The salary is provided as a gross hourly rate. The benefits are extensive and reflect a strong emphasis on employee well-being, work-life balance, and a vibrant company culture, which are attractive selling points for internship candidates. The explicit mention of "fully paid" and the contract type is important for clarity.
๐ฏ Team & Company Context
๐ข Company Culture
Industry: Game Development (specifically, creation of story-driven RPGs). CD PROJEKT RED is renowned for its critically acclaimed titles like The Witcher series and Cyberpunk 2077.
Company Size: CD PROJEKT RED is a large, established game development studio with a significant global presence. The exact employee count fluctuates but is in the hundreds, indicating a robust and well-resourced organization.
Founded: CD PROJEKT RED was founded in 2002. This long history signifies stability, extensive experience in the gaming industry, and a deep understanding of game development and player engagement.
Team Structure:
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The UI Engineering team is part of a larger engineering department, collaborating closely with art, design, and production teams.
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Interns will be integrated into project teams, working under the guidance of experienced engineers and leads.
Methodology:
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Agile Development: While not explicitly stated, large game development studios typically employ agile methodologies (e.g., Scrum, Kanban) for iterative development, allowing for flexibility and continuous improvement.
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Data-Driven Design: UI development often involves understanding player behavior and feedback, suggesting a data-informed approach to design and implementation.
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Iterative Improvement: The emphasis on collaboration and code reviews points to a process of continuous refinement and optimization of UI systems.
Company Website: https://www.cdprojektred.com/
๐ Enhancement Note: CD PROJEKT RED's reputation as a leading RPG developer is a significant cultural aspect. The company's mission to create "revolutionary, story-driven RPGs" sets a high bar for quality and innovation. The culture emphasizes passion for gaming, strong teamwork, and a commitment to delivering exceptional player experiences. The "office-first" policy highlights a preference for in-person collaboration.
๐ Career & Growth Analysis
Operations Career Level: This is an entry-level internship position designed to provide foundational experience in UI engineering within the game development sector. It serves as a stepping stone for individuals looking to build a career in game development, specifically in engineering roles.
Reporting Structure: Interns will report to a designated mentor or lead engineer within the UI engineering team. They will also work under the guidance
Application Requirements
Candidates must be high school graduates or university students residing in Poland with strong C++ and algorithmic skills. Proficiency in Unreal Engine 5 and English is required for this full-time internship.