UX/UI Designer (World of Tanks, PC)

Wargaming
Full-timeβ€’Prague, Czechia

πŸ“ Job Overview

Job Title: UX/UI Designer (World of Tanks, PC)

Company: Wargaming

Location: Prague, Prague, Czechia

Job Type: Full-time

Category: UX/UI Design, Game Design Operations

Date Posted: April 29, 2026

Experience Level: Mid-Senior (5+ years)

Remote Status: Hybrid (3 days in office)

πŸš€ Role Summary

  • Design and improve user experiences for complex gameplay and meta features within the World of Tanks PC ecosystem, driving player engagement and satisfaction.

  • Conduct and leverage UX research, including user interviews, usability testing, and A/B testing, to inform design decisions and translate insights into actionable improvements.

  • Collaborate closely with cross-functional teams, including developers, game designers, and system designers, to ensure seamless implementation and alignment with design intent.

  • Own the design process from concept and prototyping through to final mockups, motion design, and design QA, ensuring high-quality delivery and adherence to design systems.

  • Advocate for user-centric design principles and best practices, contributing to a culture of continuous improvement and innovation within the design team.

πŸ“ Enhancement Note: This role is positioned within a game development context, focusing on the operational aspects of UX/UI design for a live, large-scale application. The emphasis on "Universal stream" and "feature team" suggests a structured, iterative design process common in operations environments.

πŸ“ˆ Primary Responsibilities

  • Collaborate with feature teams and stakeholders to conceptualize, prototype, and iterate on innovative UX solutions for gameplay and meta features.

  • Initiate and conduct UX research activities, including user interviews and usability testing, to gather critical insights into player behavior and preferences.

  • Translate complex research findings into clear, actionable design recommendations and tangible improvements for interfaces and user flows.

  • Create detailed final mockups, motion graphics, and comprehensive feature documentation to facilitate efficient development handoff.

  • Provide ongoing design consultation to development teams during implementation, ensuring design integrity and adherence to the original vision.

  • Perform rigorous design QA throughout the development cycle, meticulously reviewing shipped features for accuracy and identifying any deviations from design intent.

  • Monitor and analyze the performance of implemented features, proactively identifying areas for optimization and recommending data-driven enhancements.

  • Stay abreast of the latest trends, best practices, and emerging technologies in UX/UI design and the gaming industry.

  • Champion user-centric design principles and effectively communicate design rationale to diverse stakeholders, from individual contributors to senior management.

  • Actively participate in cross-functional design reviews, providing constructive feedback and sharing knowledge with fellow UX/UI designers.

πŸ“ Enhancement Note: The responsibilities highlight a strong operational cadence, emphasizing iterative design, research-driven validation, hands-on implementation support, and ongoing performance monitoringβ€”all hallmarks of a robust design operations framework.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent knowledge and practical application of UX/UI principles is essential. A background in Human-Computer Interaction (HCI), Design, Psychology, or a related field is advantageous.

Experience: 5+ years of documented UX/UI design experience on large-scale applications and/or game UI, supported by a comprehensive portfolio.

Required Skills:

  • Demonstrable visual design craft across complex UI, with up-to-date awareness of design system and component-based design practices.

  • Solid understanding of core design principles and the psychology of user perception.

  • Proven experience conducting UX research, including user interviews, usability testing, and A/B testing.

  • Ability to translate research insights into actionable design solutions and user-centric improvements.

  • Familiarity with user journey analysis tools and methodologies for mapping and optimizing player experiences.

  • Understanding of the product/project lifecycle from discovery and definition through to implementation and post-launch evaluation.

  • Strong communication and empathetic listening skills, with the ability to present design rationale effectively to diverse stakeholder groups.

  • Proficiency in Figma, including advanced features like components, auto-layout, and interactive prototyping.

  • Systems thinking capabilities with strong pattern recognition for identifying structural problems and designing scalable solutions.

  • Proactive, self-motivated, and detail-oriented with a focus on accuracy and quality in all deliverables.

  • Strong self-organization and time management skills, with the ability to prioritize and manage multiple workstreams in a dynamic environment.

Preferred Skills:

  • Experience specifically within the gaming industry, particularly with PC titles like World of Tanks.

  • Motion design expertise for creating engaging UI animations and transitions.

  • Experience with design system management and governance.

  • Familiarity with Agile development methodologies and their impact on design workflows.

  • Basic understanding of game design principles and player psychology in a competitive gaming context.

πŸ“ Enhancement Note: The emphasis on "documented experience," "portfolio," and proficiency in tools like Figma points to an operations-focused evaluation of candidates, where tangible proof of skill and process execution is paramount. The requirement for "systems thinker" and "pattern recognition" indicates a need for candidates who can contribute to scalable and maintainable design operations.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 5 years of UX/UI design work, with a strong emphasis on large-scale applications or game interfaces.

  • Include detailed case studies demonstrating the end-to-end design process for at least 2-3 complex features or projects.

  • Highlight your role and contributions within cross-functional teams, detailing collaboration with developers, designers, and analysts.

  • Present examples of user research conducted, including methodologies used, key findings, and how these insights directly influenced design decisions.

  • Demonstrate proficiency in Figma, featuring examples of component libraries, auto-layout usage, and interactive prototypes.

Process Documentation:

  • Provide examples of how you document user flows, wireframes, and final mockups for development handoff, ensuring clarity and completeness.

  • Illustrate your approach to design QA, including how you track and communicate implementation issues.

  • Showcase any contributions to design systems or component libraries, detailing the process of standardization and maintenance.

  • Present examples of how you have translated research findings and user feedback into concrete design specifications and improvements.

πŸ“ Enhancement Note: The explicit mention of a "portfolio" and the detailed breakdown of its requirements underscore the operational nature of this role. Candidates are expected to demonstrate not just creative output but also a structured approach to design processes, documentation, and a clear understanding of how their work integrates into a larger product development lifecycle.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for experienced UX/UI Designers in Prague, Czechia, with 5+ years of experience, the estimated annual salary range is approximately CZK 900,000 - CZK 1,400,000 (approx. €36,000 - €57,000). This range accounts for the hybrid work model, the specific industry (gaming), and the company's global presence.

Benefits:

  • 5 weeks of Annual Leave per calendar year, providing ample opportunity for rest and rejuvenation.

  • Additional paid time off, enhancing work-life balance.

  • Sick Leave Compensation, ensuring financial security during illness.

  • Maternity & Paternity Leave Benefits, supporting employees through significant life events.

  • Career development and education opportunities within the company, fostering continuous professional growth.

  • Meal card contribution, assisting with daily food expenses.

  • Public transportation allowance, contributing to commuting costs.

  • Premium private healthcare, ensuring access to high-quality medical services.

  • Mental well-being program (iFeel), supporting employees' psychological health.

  • Multisport Employee discounts, promoting an active lifestyle.

  • Personal Gaming Account, a unique perk for gaming enthusiasts.

  • Coffee, fruits, and snacks in the office, enhancing the daily work environment.

  • Company events, fostering team cohesion and a positive workplace culture.

  • Seniority Awards, recognizing long-term commitment and contributions.

  • Referral program, rewarding employees for bringing in new talent.

Working Hours: Standard full-time working hours are assumed to be around 40 hours per week, with flexibility offered within the hybrid model to accommodate personal needs and project demands, aligning with typical operations environments that value output over strict hours.

πŸ“ Enhancement Note: The salary estimate is based on general market data for Prague and the specified experience level, adjusted for the gaming industry and hybrid work model. The comprehensive benefits package reflects a commitment to employee well-being and professional development, common in established technology and gaming companies.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming Industry - Award-winning online game developer and publisher. Wargaming is a significant player in the free-to-play gaming market, known for titles like World of Tanks. This industry context implies a fast-paced, innovative, and player-focused environment.

Company Size: Over 1000 employees globally, with studios in multiple international locations. This indicates a large, established organization with structured processes but also the potential for specialized teams and cross-studio collaboration.

Founded: 1998. With over two decades of experience, Wargaming possesses deep industry knowledge, established operational frameworks, and a proven track record of developing and maintaining successful live service games.

Team Structure:

  • The UX/UI Designer will be part of the Prague feature team, operating within the "Universal stream" of the Prague studio. This suggests a dedicated, focused team structure for specific product areas.

  • The role reports to a Design Manager, indicating a clear hierarchy and management support for design initiatives.

Methodology:

  • The role emphasizes collaborative design, research-driven decision-making, and iterative development, aligning with modern product development operations.

  • A strong focus on design systems and component-based design points to a structured approach to maintaining consistency and efficiency across the product.

  • The process involves translating insights into concrete designs, ensuring quality through design QA, and monitoring feature effectiveness post-launch, reflecting a continuous improvement loop.

Company Website: https://www.wargaming.net/

πŸ“ Enhancement Note: The company culture is likely driven by passion for gaming, a commitment to player experience, and a structured approach to development necessary for maintaining large-scale live service games. The size and global presence suggest opportunities for exposure to diverse markets and operational practices.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at a Mid-Senior level, requiring substantial experience (5+ years) and the ability to work independently while also collaborating effectively within a team. It involves taking ownership of design tasks, contributing to strategic discussions, and mentoring junior team members implicitly through collaboration and example.

Reporting Structure: The UX/UI Designer reports to a Design Manager. This provides a direct line of support for career development, performance feedback, and project oversight. The role also involves significant cross-functional interaction with development and design teams.

Operations Impact: The UX/UI Designer's work directly impacts player satisfaction, engagement, and retention for World of Tanks PC. By improving existing experiences and shaping new ones, they contribute to the game's commercial success, player community health, and long-term viability. Their design choices influence how millions of players interact with the game daily.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UX/UI design, such as player onboarding, meta-game systems, or advanced interaction design within the gaming context.

  • Leadership: Progress into a Senior UX/UI Designer role, leading design initiatives for larger features or modules, or potentially moving into a Team Lead or Design Manager position.

  • Skill Expansion: Develop skills in areas like UX strategy, user research management, or even contribute to broader product strategy discussions based on player insights.

  • Cross-Disciplinary Learning: Gain deeper understanding of game design, development pipelines, and business analysis within the gaming industry, enhancing overall product development acumen.

πŸ“ Enhancement Note: The role offers a clear path for growth within specialized UX/UI design roles, with potential for advancement into leadership or strategic positions within the gaming operations framework. The focus on a live service game means continuous learning and adaptation are key for career progression.

🌐 Work Environment

Office Type: The role is based in Prague and operates under a Hybrid work model, requiring 3 days of work from the office per week. This blend aims to foster collaboration and team cohesion while allowing for personal flexibility.

Office Location(s): Prague, Czechia. This location offers a vibrant European city environment with a strong tech and gaming presence. Specific office details regarding amenities and accessibility are not provided but can be assumed to align with a modern corporate office.

Workspace Context:

  • The office environment is expected to be collaborative, with opportunities for face-to-face interaction with team members, fostering idea exchange and problem-solving.

  • Access to necessary design tools and technology, including Figma and potentially other relevant software, will be provided.

  • Regular interaction with other UX/UI Designers for cross-reviews and knowledge sharing is a key aspect of the collaborative workspace.

Work Schedule: A standard full-time work schedule (approximately 40 hours per week) is expected, with the hybrid model allowing for some flexibility in how these hours are structured, particularly regarding remote work days. This structure supports the operational need for consistent team availability while balancing individual work preferences.

πŸ“ Enhancement Note: The hybrid model is a common operational standard in post-pandemic workplaces, balancing the benefits of in-person collaboration with the flexibility employees now expect. The specific details of the office environment would best be clarified during the interview process.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess foundational skills, experience, and alignment with the role's requirements. A strong portfolio is critical here.

  • Technical Interview: A discussion focused on your UX/UI design process, problem-solving abilities, and proficiency with tools like Figma. Expect questions about your approach to research, prototyping, and design systems.

  • Portfolio Presentation/Case Study: You will likely be asked to present one or more case studies from your portfolio, detailing your process, challenges, solutions, and outcomes. Be prepared to discuss your role within a team context.

  • Team/Hiring Manager Interview: A conversation to assess cultural fit, collaboration style, and how you would integrate into the Prague feature team. Questions about your approach to working with developers and game designers will be common.

  • Potential Design Challenge: A take-home assignment or a live exercise to evaluate your design skills, critical thinking, and ability to apply design principles to a specific problem relevant to World of Tanks.

Portfolio Review Tips:

  • Curate Selectively: Choose projects that best showcase your skills in large-scale applications or game UI, focusing on complexity and impact.

  • Tell a Story: For each case study, clearly articulate the problem, your process, the rationale behind your decisions, and the measurable results or learnings. Use visuals effectively.

  • Highlight Collaboration: Emphasize your ability to work within cross-functional teams, detailing interactions with developers, game designers, and stakeholders.

  • Showcase Figma Proficiency: Include examples of well-structured Figma files, component usage, auto-layout, and interactive prototypes.

  • Focus on Impact: Quantify your achievements where possible (e.g., "improved conversion by X%", "reduced user errors by Y%"). If direct metrics aren't available, articulate the intended impact clearly.

Challenge Preparation:

  • Familiarize yourself with World of Tanks PC's current UI/UX. Identify potential areas for improvement or innovation.

  • Practice articulating your design decisions concisely and defending them with user-centric reasoning and design principles.

  • Be prepared to discuss how you would approach a given design problem under time constraints, demonstrating your thought process.

  • Consider how your design solutions would integrate with existing game systems and development workflows.

πŸ“ Enhancement Note: The interview process is structured to assess not only design craft but also process adherence, collaboration skills, and ability to deliver within an operational framework. The portfolio is your primary tool for demonstrating these capabilities.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for all aspects of UX/UI design, including wireframing, prototyping, component creation, auto-layout, and design system management. High proficiency is expected.

  • Adobe Creative Suite (e.g., Photoshop, After Effects): May be used for asset creation, image editing, and motion design elements.

Analytics & Reporting:

  • While not explicitly listed as a primary tool for the designer, familiarity with analytics platforms (e.g., internal game analytics tools, or general platforms like Google Analytics if applicable to web-based elements) would be beneficial for understanding feature performance.

CRM & Automation:

  • Not directly applicable to this design role, but understanding how user data from the game might feed into broader CRM or player management systems could provide context.

  • Familiarity with project management and collaboration tools such as Jira, Confluence, or Trello for workflow tracking and documentation.

πŸ“ Enhancement Note: Figma is the cornerstone tool for this role, indicating a modern, collaborative design workflow. The emphasis on "design systems" and "component-based design" suggests a need for structured, scalable design operations, which Figma excels at supporting.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A core value emphasizing that all design decisions should ultimately serve and enhance the player experience. This drives the focus on user research and feedback.

  • Collaboration: Working effectively within cross-functional teams is crucial. This means open communication, active listening, and a willingness to integrate diverse perspectives.

  • Quality & Craftsmanship: A commitment to delivering high-quality, polished designs that meet technical requirements and aesthetic standards. This is reflected in the emphasis on design QA and detailed documentation.

  • Innovation & Iteration: A culture that encourages continuous improvement, experimentation, and a willingness to adapt designs based on data and player feedback.

  • Efficiency: Designing with an awareness of development constraints and striving for scalable, maintainable solutions through design systems and component-based approaches.

Collaboration Style:

  • Cross-functional Integration: The role requires seamless collaboration with developers, game designers, and system designers, necessitating clear communication and a shared understanding of project goals.

  • Feedback-Driven: An open culture for providing and receiving constructive feedback during cross-reviews and team discussions is essential for design refinement.

  • Knowledge Sharing: A community of practice where designers share best practices, insights, and learnings to elevate the overall design output of the studio.

πŸ“ Enhancement Note: The emphasis on player-centricity, collaboration, and quality suggests a professional and results-oriented team culture, common in successful game development studios operating with robust GTM and product operations frameworks.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively integrating player feedback and usability requirements with the strategic objectives and monetization goals of World of Tanks.

  • Designing for a Live Service Game: Adapting to evolving game mechanics, player expectations, and technical constraints in an ongoing development environment.

  • Maintaining Consistency Across a Large Product: Ensuring a cohesive and intuitive user experience across numerous features and updates within a complex game like World of Tanks.

  • Cross-Cultural Design Considerations: Designing for a global player base with diverse expectations and cultural nuances.

Learning & Development Opportunities:

  • Advanced UX/UI Techniques: Opportunities to deepen expertise in areas like advanced prototyping, motion design, accessibility standards, and UX strategy.

  • Industry Trends: Staying current with emerging UX/UI trends, tools, and methodologies specific to the gaming industry through conferences, workshops, and continuous learning.

  • Mentorship: Learning from experienced designers and design managers within Wargaming, potentially leading to specialized roles or leadership opportunities.

  • Cross-Functional Understanding: Gaining deeper insights into game design, programming, and product management, enhancing your ability to contribute holistically to product development.

πŸ“ Enhancement Note: The challenges are inherent to operating within a large-scale, live-service game environment, requiring adaptability and strategic thinking. The growth opportunities are geared towards developing a well-rounded UX/UI professional with deep domain expertise and potential for leadership.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting stakeholder requirements with user needs. How did you approach it, and what was the outcome?" (Focus on negotiation, user advocacy, and process.)

  • "How would you approach designing a new onboarding flow for World of Tanks PC, considering both new and returning players?" (Demonstrates strategic thinking, user journey mapping, and iterative design.)

Company & Culture Questions:

  • "What do you know about World of Tanks, and what excites you about designing for this game?" (Shows research and genuine interest.)

  • "How do you approach giving and receiving feedback during design reviews?" (Assesses collaboration and communication style.)

Portfolio Presentation Strategy:

  • Structure: Begin with a brief overview of your career and the types of projects you'll present. For each case study, clearly state the problem, your role, the process, the solution, and the impact.

  • Visuals: Use high-quality mockups, prototypes, and flow diagrams. Avoid walls of text; use concise descriptions and bullet points.

  • Narrative: Tell a compelling story about each project, emphasizing your problem-solving approach and design rationale.

  • Metrics & Impact: Quantify results whenever possible. If direct metrics are unavailable, articulate the intended impact and how you would measure success.

  • Q&A Readiness: Anticipate questions about your design choices, collaboration, and challenges faced. Be prepared to discuss alternatives you considered.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also a structured, operational approach to problem-solving, collaboration, and delivering impactful results within a team environment.

πŸ“Œ Application Steps

To apply for this UX/UI Designer position:

  • Submit your CV in English and your comprehensive portfolio through the provided application link.

  • Portfolio Customization: Ensure your portfolio specifically highlights projects demonstrating experience with large-scale applications, complex UI, and ideally, game interfaces. Tailor your case studies to showcase your process, research integration, and Figma proficiency.

  • Resume Optimization: Clearly articulate your 5+ years of relevant UX/UI design experience, emphasizing achievements and skills that align with the job description, such as design systems, user research, and cross-functional collaboration.

  • Interview Preparation: Practice presenting your portfolio case studies, focusing on clear storytelling, design rationale, and quantifiable impact. Prepare to discuss your approach to user research, Figma usage, and working within a hybrid team environment.

  • Company Research: Thoroughly research Wargaming, World of Tanks PC, and their player community. Understand their market position, game mechanics, and design philosophy to better align your application and interview responses with their operational context.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have 5+ years of documented UX/UI design experience, preferably in large-scale applications or game UI. Proficiency in Figma and a strong understanding of design principles, research methodologies, and the product development lifecycle are required.