UX Designer for mission-critical intelligence software

Systematic A/S
Full-timeβ€’Copenhagen, Denmark

πŸ“ Job Overview

Job Title: UX Designer for mission-critical intelligence software

Company: Systematic A/S

Location: Copenhagen K, Denmark

Job Type: Full-Time

Category: UX/UI Design, Product Development

Date Posted: 2026-05-28

Experience Level: Mid-Level (2-5 years implied)

Remote Status: On-site

πŸš€ Role Summary

  • Drive the user experience (UX) for Systematic's AI-powered intelligence platform, SitaWare Insight, focusing on complex defense workflows.

  • Translate intricate defence workflows into clear, intuitive, and effective user experiences.

  • Collaborate closely with software developers on feature-oriented design, from concept to detailed implementation.

  • Contribute to and maintain a suite-wide design system and shared patterns bank, ensuring consistency across products.

  • Develop and implement user experiences for advanced agentic AI capabilities within the platform.

πŸ“ Enhancement Note: While the role is titled "UX Designer," the emphasis on "feature-oriented design work," "implementation-level detail," and "design intent carries through to the final product" suggests a strong focus on Product Design and Interaction Design execution rather than purely strategic or generative UX research. The role requires a hands-on approach to detailed UI/UX problem-solving within a defined product direction.

πŸ“ˆ Primary Responsibilities

  • Design user experiences for agentic AI capabilities within SitaWare Insight, applying robust interaction design principles to complex problem spaces.

  • Execute feature-oriented design work, taking scoped features from early concept through to implementation-level detail.

  • Actively contribute to and leverage the suite-wide design system and shared patterns bank maintained by the UX team.

  • Facilitate concept creation sessions with internal stakeholders to bridge problem and solution spaces, ensuring user needs are met.

  • Build and maintain the UX presence in Copenhagen, fostering strong alignment with UX colleagues in Aarhus.

  • Support developers at the implementation level through high-fidelity prototyping and detailed design specifications, ensuring accurate realization of design intent.

  • Conduct user research and usability testing to validate design decisions and iterate on product improvements.

  • Advocate for user-centered design principles throughout the product development lifecycle.

πŸ“ Enhancement Note: The responsibilities highlight a blend of hands-on design execution and collaborative stakeholder engagement. The emphasis on "implementation-level detail" and "supporting developers" indicates a need for strong prototyping and visual design skills, in addition to interaction design. The requirement to "build the UX presence in Copenhagen independently" suggests a need for self-direction and proactive communication.

πŸŽ“ Skills & Qualifications

Education:

  • Bachelor's or Master's degree in UX Design, Interaction Design, Human-Computer Interaction (HCI), or a closely related field. Experience:

  • Proven experience in a dedicated UX Design or Product Design role, with a strong portfolio showcasing implementation-level interaction design work.

  • Experience designing for complex, data-intensive, or mission-critical software applications is highly desirable. Required Skills:

  • Proficiency in Figma: Advanced skills in Figma, including wireframing, prototyping, and user flow creation.

  • Figma Make Familiarity: Experience or understanding of AI-assisted design tools like Figma Make.

  • Interaction Design Principles: Deep understanding and practical application of core interaction design principles.

  • High-Fidelity Prototyping: Ability to create detailed, interactive prototypes for developer handoff and stakeholder presentations.

  • Design System Contribution: Experience working within, contributing to, or maintaining design systems and pattern libraries.

  • Stakeholder Engagement: Confidence in navigating stakeholder relationships and facilitating concept creation sessions.

  • English Fluency: Excellent written and verbal communication skills in English.

Preferred Skills:

  • Experience with defence, intelligence, or other high-stakes domain software.

  • Familiarity with AI/ML concepts and designing user interfaces for AI-driven features.

  • Experience with user research methodologies (e.g., interviews, usability testing, surveys).

  • Knowledge of agile development methodologies.

  • Experience with collaborative design tools beyond Figma.

πŸ“ Enhancement Note: The requirement for a portfolio that "demonstrates interaction design work at implementation level" is critical. Candidates should be prepared to showcase detailed UI mockups, interactive prototypes, and process documentation that clearly illustrate their problem-solving approach and the fidelity of their design output. The mention of Figma Make suggests an openness to leveraging AI tools in the design process.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Detailed Case Studies: Showcase 2-3 comprehensive case studies that highlight your process from problem identification to final implementation details.

  • Implementation-Level Designs: Include examples of high-fidelity mockups, detailed UI specifications, and interactive prototypes that demonstrate your ability to translate concepts into actionable designs for developers.

  • Interaction Design Focus: Emphasize your strengths in interaction design, problem-solving complex user flows, and creating intuitive interfaces for intricate systems.

  • Design System Contribution: If applicable, demonstrate your experience with design systems, pattern libraries, and ensuring design consistency.

  • Problem-Solving Examples: Clearly articulate the design challenges faced, your approach, the rationale behind your design decisions, and the measurable impact or intended outcomes.

Process Documentation:

  • Your portfolio should implicitly or explicitly demonstrate your understanding of the design process, including:
    • User research and analysis methods.

    • Ideation and concept development.

    • Wireframing and prototyping for iteration.

    • High-fidelity design and detailed specification for development.

    • Collaboration with developers and stakeholders.

    • Iteration based on feedback and testing.

πŸ“ Enhancement Note: The emphasis on "implementation level" and "high-fidelity prototyping" means the portfolio should go beyond conceptual sketches. It needs to show the tangible output that developers can work with, demonstrating a strong understanding of visual design, UI patterns, and the practicalities of product development.

πŸ’΅ Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for mid-level UX Designers in Copenhagen with 2-5 years of experience, the estimated salary range is approximately DKK 40,000 - 55,000 per month (DKK 480,000 - 660,000 annually). This can vary based on the depth of specific experience and qualifications. Benefits:

  • Comprehensive Health & Welfare: (Implied by Danish labor standards and company culture)

  • Employee-Centric Perks:

    • Employees Club: Active participation in company-sponsored social and team-building activities.
    • Monthly Social Events: Regular opportunities for team bonding and networking.
    • Office Catering: Provided meals or catering, enhancing the daily work experience.
    • Friday Bar Gatherings: Informal social opportunities at the end of the work week.
  • Professional Development: Opportunities for continuous learning and skill enhancement within a growing product team.

  • Work-Life Balance: A supportive environment that values employee well-being.

Working Hours:

  • Standard full-time working hours are likely around 37-40 hours per week, common in Denmark. The role is primarily on-site, suggesting a structured workday.

πŸ“ Enhancement Note: Salary estimation is based on average UX Designer compensation in Copenhagen, Denmark, for individuals with 2-5 years of experience. This is a midpoint estimate and actual compensation may differ based on the candidate's specific skill set, interview performance, and Systematic A/S's internal compensation structure. The listed benefits are directly from the job description, emphasizing a strong social and catering component.

🎯 Team & Company Context

🏒 Company Culture

Industry: Defence, IT Solutions, Software Development, Intelligence Platforms. Systematic A/S specializes in developing IT solutions for critical decision-making in demanding situations, serving sectors like defence, healthcare, and public administration.

Company Size: Over 1100 employees globally. This indicates a stable, established company with a significant international presence and resources, yet large enough to foster specialized teams and career paths.

Founded: Systematic A/S was founded in 1985, signifying decades of experience and a deep understanding of its core markets.

Team Structure:

  • SitaWare Insight Programme: The role is part of the SitaWare Insight programme, comprising around 40 colleagues.

  • Cross-Functional Teams: Colleagues are organized into approximately five teams within the programme, suggesting a matrix or agile team structure where developers and designers collaborate closely.

  • Geographical Distribution: The UX team is spread across Copenhagen and Aarhus, requiring effective remote collaboration and communication practices.

  • Reporting: The UX Designer

Application Requirements

Requires a bachelor's or master's degree in UX or interaction design and proven experience with a portfolio demonstrating implementation-level work. Candidates must be fluent in English and meet security requirements, including a clean criminal record and residency in a NATO/EU country for the last seven years.