UI Implementor

Smoking Gun Interactive
Full-timeโ€ข$50k-70k/year (CAD)

๐Ÿ“ Job Overview

Job Title: UI Implementor

Company: Smoking Gun Interactive (a Keywords Studio)

Location: Vancouver, British Columbia, Canada (Remote)

Job Type: Full-Time

Category: Game Development - Art & Design

Date Posted: 2026-06-25

Experience Level: Mid-Level (2-5 years)

Remote Status: Fully Remote (Candidates must be located in British Columbia, Canada)

๐Ÿš€ Role Summary

  • Spearhead the implementation of game user interface (UI) assets and animations within game engines, ensuring seamless integration and adherence to technical specifications.

  • Collaborate closely with UX designers, game designers, and engineers to translate visual concepts into functional and engaging in-game interfaces.

  • Execute high-fidelity UI layouts and graphics, working under the guidance of the Lead Artist to maintain a consistent and compelling visual style.

  • Drive rapid iteration and problem-solving to address design challenges, ensuring the delivery of polished, bug-free user experiences across multiple platforms (mobile & PC).

  • Maintain a meticulous focus on pixel-perfect execution and art/animation fundamentals to achieve exceptional visual quality in all UI elements.

๐Ÿ“ Enhancement Note: While the title is "UI Implementor," the core responsibilities heavily lean into UI art creation, animation, and integration within a game engine context, suggesting a role that bridges UI/UX design with technical implementation. The emphasis on "pixel perfect" and "high fidelity graphics" indicates a strong artistic component beyond mere asset placement.

๐Ÿ“ˆ Primary Responsibilities

  • Build and implement 2D UI art assets and animations within the specified game engine(s) (Unity, Unreal, or other).

  • Collaborate with UX and design teams to define screen layouts, user flows, and interactive element placement.

  • Develop high-fidelity UI graphics and visual elements, ensuring they align with the Lead Artist's creative direction and overall game art style.

  • Work directly with engineers to integrate UI assets and animations, adhering to platform-specific technical constraints and editor requirements.

  • Rapidly prototype and iterate on UI solutions in response to design challenges and evolving project needs.

  • Integrate feedback from various departments (art, design, engineering, QA) to refine UI elements and ensure a bug-free, polished user experience.

  • Assist the Lead Artist with any necessary duties, including asset preparation, style guide maintenance, and peer review of UI work.

  • Troubleshoot and resolve UI implementation issues, ensuring optimal performance and visual fidelity across target platforms.

๐Ÿ“ Enhancement Note: The responsibilities highlight a hands-on role requiring both artistic execution and technical integration within a game engine. The emphasis on collaboration and iteration suggests a dynamic development environment where close teamwork is crucial for delivering a high-quality user experience.

๐ŸŽ“ Skills & Qualifications

Education:

  • A Degree or Diploma in Graphic Design, Animation, Motion Graphics, Illustration, or a related creative field is required.

  • Equivalent work experience in a relevant role will also be considered. Experience:

  • A minimum of 3 years of experience developing interactive interfaces using game engines (Unity, Unreal) or web-based UI editors and tools.

  • Proven experience on at least one shipped

Application Requirements

Requires 3+ years of experience in interactive interfaces and at least one shipped game title. Candidates must possess a degree in a relevant creative field and expert knowledge of 2D art tools like Photoshop and After Effects.