UI Implementor
๐ Job Overview
Job Title: UI Implementor
Company: Smoking Gun Interactive (a Keywords Studio)
Location: Vancouver, British Columbia, Canada (Remote)
Job Type: Full-Time
Category: Game Development - Art & Design
Date Posted: 2026-06-25
Experience Level: Mid-Level (2-5 years)
Remote Status: Fully Remote (Candidates must be located in British Columbia, Canada)
๐ Role Summary
-
Spearhead the implementation of game user interface (UI) assets and animations within game engines, ensuring seamless integration and adherence to technical specifications.
-
Collaborate closely with UX designers, game designers, and engineers to translate visual concepts into functional and engaging in-game interfaces.
-
Execute high-fidelity UI layouts and graphics, working under the guidance of the Lead Artist to maintain a consistent and compelling visual style.
-
Drive rapid iteration and problem-solving to address design challenges, ensuring the delivery of polished, bug-free user experiences across multiple platforms (mobile & PC).
-
Maintain a meticulous focus on pixel-perfect execution and art/animation fundamentals to achieve exceptional visual quality in all UI elements.
๐ Enhancement Note: While the title is "UI Implementor," the core responsibilities heavily lean into UI art creation, animation, and integration within a game engine context, suggesting a role that bridges UI/UX design with technical implementation. The emphasis on "pixel perfect" and "high fidelity graphics" indicates a strong artistic component beyond mere asset placement.
๐ Primary Responsibilities
-
Build and implement 2D UI art assets and animations within the specified game engine(s) (Unity, Unreal, or other).
-
Collaborate with UX and design teams to define screen layouts, user flows, and interactive element placement.
-
Develop high-fidelity UI graphics and visual elements, ensuring they align with the Lead Artist's creative direction and overall game art style.
-
Work directly with engineers to integrate UI assets and animations, adhering to platform-specific technical constraints and editor requirements.
-
Rapidly prototype and iterate on UI solutions in response to design challenges and evolving project needs.
-
Integrate feedback from various departments (art, design, engineering, QA) to refine UI elements and ensure a bug-free, polished user experience.
-
Assist the Lead Artist with any necessary duties, including asset preparation, style guide maintenance, and peer review of UI work.
-
Troubleshoot and resolve UI implementation issues, ensuring optimal performance and visual fidelity across target platforms.
๐ Enhancement Note: The responsibilities highlight a hands-on role requiring both artistic execution and technical integration within a game engine. The emphasis on collaboration and iteration suggests a dynamic development environment where close teamwork is crucial for delivering a high-quality user experience.
๐ Skills & Qualifications
Education:
-
A Degree or Diploma in Graphic Design, Animation, Motion Graphics, Illustration, or a related creative field is required.
-
Equivalent work experience in a relevant role will also be considered. Experience:
-
A minimum of 3 years of experience developing interactive interfaces using game engines (Unity, Unreal) or web-based UI editors and tools.
-
Proven experience on at least one shipped
Application Requirements
Requires 3+ years of experience in interactive interfaces and at least one shipped game title. Candidates must possess a degree in a relevant creative field and expert knowledge of 2D art tools like Photoshop and After Effects.