UI / Frontend Technical Artist - EA Sports NHL

Electronic Arts
Full-timeβ€’$105k-143k/year (CAD)β€’Vancouver, Canada
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πŸ“ Job Overview

Job Title: UI / Frontend Technical Artist - EA Sports NHL

Company: Electronic Arts

Location: Vancouver, British Columbia, Canada

Job Type: Temporary Employee

Category: Game Development / Technical Art

Date Posted: 2026-10-01

Experience Level: 5-10 Years

Remote Status: Hybrid

πŸš€ Role Summary

  • Develop and optimize user interfaces (UI) for the EA Sports NHL franchise, ensuring a fluid, responsive, and visually appealing player experience.

  • Bridge the gap between UI/UX design and technical implementation, translating creative visions into performant in-game UI elements.

  • Own and enhance the UI asset pipeline, implementing modern workflows and custom tools to improve efficiency and consistency for the UI team.

  • Collaborate closely with UI engineers, layout designers, and art leads to ensure seamless integration of UI features across all target platforms.

  • Leverage expertise in scripting, graphics debugging, and asset optimization to troubleshoot and resolve technical challenges within the UI development process.

πŸ“ Enhancement Note: This role is specifically for a temporary 12-month contract, requiring a hybrid presence in the Burnaby office. The focus is on UI/Frontend Technical Art within the EA Sports NHL game development context, emphasizing the blend of artistic creativity and technical problem-solving.

πŸ“ˆ Primary Responsibilities

  • Design, implement, and iterate on UI elements and systems within the EA Sports NHL game engine, ensuring high visual fidelity and performance.

  • Develop and maintain artist-facing tools and custom scripts (e.g., Python, C#) to streamline UI asset creation, integration, and workflow processes.

  • Collaborate with UI/UX designers to translate mockups and wireframes into functional and interactive in-game UI components.

  • Work with UI engineers to debug and resolve complex technical issues related to UI rendering, performance, memory management, and platform compatibility.

  • Optimize UI assets and shaders for various platforms, managing memory and runtime resources effectively to meet performance targets.

  • Utilize graphics debuggers and profilers (e.g., PIX, RenderDoc) to identify and resolve visual artifacts, performance bottlenecks, and memory leaks.

  • Contribute to the development and implementation of modern UI workflows, including leveraging emerging technologies like Generative AI and Machine Learning for rapid prototyping and workflow acceleration.

  • Conduct asset optimization to ensure efficient loading and rendering of UI elements without compromising visual quality.

  • Provide technical guidance and support to UI artists and designers, fostering a collaborative environment for problem-solving and innovation.

  • Stay current with industry trends in UI development, technical art, and game engine technologies, applying new techniques to enhance the player experience.

πŸ“ Enhancement Note: The responsibilities highlight a strong need for technical problem-solving, pipeline development, and a proactive approach to improving workflows, which are core to a Technical Artist role in game development. The emphasis on AI integration is a key differentiator.

πŸŽ“ Skills & Qualifications

Education:

  • Bachelor’s degree in a related field (e.g., Computer Science, Game Design, Digital Art, Mathematics) or equivalent practical experience. Experience:

  • Minimum of 5+ years of professional experience in game production, with a focus on UI/Frontend development or Technical Art. Required Skills:

  • Proficiency in visual scripting (e.g., Shader Graphs, Blueprints) and/or textual scripting/programming languages (Python, C#). C++ knowledge is a bonus.

  • Strong command of Digital Content Creation (DCC) tools such as Photoshop, Cinema4D, and Figma for asset creation and manipulation.

  • Expertise in using graphics debuggers and profilers (e.g., PIX, RenderDoc) for performance analysis and debugging.

  • Proven experience with asset optimization techniques and challenges in game development.

  • Excellent communication and collaboration skills, with the ability to effectively interface with artists, engineers, and management.

  • Demonstrable ability to act as a solutions provider, adept at testing and debugging technical issues.

  • A proactive and curious mindset, willing to tackle unknown problems and drive technical solutions.

  • A genuine passion for video games and the gaming industry. Preferred Skills:

  • Proficiency with commercial game engines/editors such as Unity or Unreal Engine, and their respective UI systems.

  • Experience in utilizing AI-assisted development tools for rapid prototyping, execution acceleration, and workflow automation, with the ability to critically review AI-generated code.

  • Familiarity with Generative AI and Machine Learning concepts and their application in game development workflows.

πŸ“ Enhancement Note: The requirements emphasize a hybrid skillset, blending traditional technical art competencies with modern scripting abilities and an understanding of emerging AI technologies, crucial for a forward-thinking game studio like EA.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 distinct projects demonstrating expertise in UI/Frontend Technical Art for games.

  • Include examples of complex UI systems, interactive elements, and performant UI implementations.

  • Provide visual examples of custom tools, scripts, or pipeline enhancements developed to improve UI workflows.

  • Demonstrate an understanding of asset optimization and performance profiling specifically applied to UI elements.

  • Clearly articulate the technical challenges faced and the solutions implemented, highlighting problem-solving skills. Process Documentation:

  • Detail the workflow used for asset creation, integration, and optimization within a game engine context.

  • Explain the process of collaborating with design and engineering teams to deliver UI features.

  • Document the methods used for debugging, profiling, and optimizing UI performance across different platforms.

  • Illustrate how custom tools or scripts were developed and integrated to solve specific pipeline issues or improve efficiency.

  • Showcase how emerging technologies, such as AI, were leveraged in your workflow to enhance productivity or prototype solutions.

πŸ“ Enhancement Note: A strong portfolio showcasing practical application of technical art skills in UI development, including custom tool creation and problem-solving, is critical. The ability to demonstrate process and efficiency improvements, especially with AI integration, will be highly valued.

πŸ’΅ Compensation & Benefits

Salary Range:

  • $104,500 - $142,800 CAD per year.

  • Note: This range is specific to British Columbia, Canada. Actual compensation will be determined based on a combination of factors including candidate qualifications, experience, skills, and geographic location.

Benefits:

  • Vacation: Starting at 3 weeks per year.

  • Sick Time: 10 days per year.

  • Extended Health Coverage.

  • Dental Coverage.

  • Vision Coverage.

  • Basic Life Insurance.

  • Mental Well-being Support.

  • Retirement Savings plans.

  • Family Leaves.

  • Complimentary EA Games. Working Hours:

  • Standard full-time hours, likely aligning with the hybrid work model (e.g., 40 hours per week), with flexibility expected for project needs.

πŸ“ Enhancement Note: The salary range provided is a competitive benchmark for a technical artist role in Vancouver, Canada, with this level of experience. The comprehensive benefits package reflects EA's commitment to employee well-being and work-life balance.

🎯 Team & Company Context

🏒 Company Culture

Industry: Interactive Entertainment / Video Game Development. EA SPORTS is a leading brand in this sector, known for its high-quality sports simulation titles.

Company Size: Large enterprise (Electronic Arts is a global company with thousands of employees). This means access to extensive resources, established processes, and a wide network of professionals.

Founded: 1982 (Electronic Arts). The EA SPORTS NHL team has a long history of innovation in sports gaming.

Team Structure:

  • The role is within the EA SPORTS NHL studio, specifically in the Technical Art department.

  • You will report to the Technical Art Director and collaborate closely with UI Engineers, Layout Designers, and other Art Leads.

  • The team is described as diverse, encouraging unique perspectives and expertise. Methodology:

  • Emphasis on pushing visual boundaries and leveraging future technologies.

  • Focus on developing shared tooling and production workflows for efficiency and consistency.

  • A blend of creativity, imagination, and technical expertise is core to the team's approach.

  • Data-driven decision-making is implied through the need for performance analysis and optimization.

Company Website: https://www.ea.com/

πŸ“ Enhancement Note: EA is a well-established player in the gaming industry, offering a professional and structured environment. The specific team culture for EA SPORTS NHL is highlighted as collaborative and innovative, with a focus on advancing technology and player experiences.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is considered a mid-to-senior level position, requiring significant prior experience in game production and specialized technical art skills. It's a critical contributor role within the Technical Art discipline.

Reporting Structure: You will report to the Technical Art Director. This implies a clear line of management and mentorship, with opportunities to influence technical direction within the UI art pipeline.

Operations Impact: As a UI/Frontend Technical Artist, your impact is direct on the player experience. You will be instrumental in shaping how players interact with the game, ensuring the interface is intuitive, visually appealing, and performs flawlessly, directly contributing to player satisfaction and retention.

Growth Opportunities:

  • Skill Advancement: Deepen expertise in UI development, engine-specific tools, scripting languages, and emerging technologies like AI/ML for game development.

  • Leadership Potential: Develop skills in mentoring junior artists, leading technical initiatives within the UI team, and contributing to technical art strategy.

  • Cross-Disciplinary Exposure: Gain exposure to broader game development disciplines, including engineering, design, and art direction, potentially leading to roles in other technical art specializations or lead positions.

  • Project Variety: Opportunity to work on evolving NHL titles, applying skills to new features and technological advancements year after year.

πŸ“ Enhancement Note: While this is a temporary role, it offers significant opportunities for skill enhancement and exposure within a leading game studio, which can be a strong stepping stone for future permanent roles or advanced projects within the industry.

🌐 Work Environment

Office Type: Hybrid work model, requiring a presence in the Burnaby office. This suggests a blend of remote flexibility and in-person collaboration.

Office Location(s): Burnaby, British Columbia, Canada. This location is a hub for game development in Western Canada.

Workspace Context:

  • The environment is designed for collaboration, with opportunities to work closely with UI engineers, designers, and other technical artists.

  • Access to industry-standard tools and technologies within EA's proprietary development environment.

  • A culture that encourages sharing knowledge, experimenting with new technologies, and problem-solving collectively. Work Schedule:

  • Typically a standard 40-hour work week, but the nature of game development, especially with a 12-month temporary contract, may require flexibility to meet project deadlines.

πŸ“ Enhancement Note: The hybrid model offers a balance, allowing for focused individual work at home and collaborative sessions or team meetings in the office. Being in Burnaby places you within a vibrant tech and gaming ecosystem.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess technical skills, experience, and fit for the role.

  • Technical Interview: Likely involves in-depth discussions about your experience with UI systems, scripting,

Application Requirements

Candidates must have at least 5 years of games production experience and a bachelor's degree in a related field. Proficiency in scripting languages, graphics debuggers, and modern DCC tools is required, along with a passion for emerging technologies like AI.