UI Artist

Vertigo
Full-timeβ€’Istanbul, Turkey

πŸ“ Job Overview

Job Title: UI Artist

Company: Vertigo

Location: Istanbul, Δ°stanbul, Turkey

Job Type: Full-Time

Category: Game Development / UI/UX Design

Date Posted: 2026-09-05

Experience Level: 2-5 Years

Remote Status: On-site

πŸš€ Role Summary

  • Design and create high-fidelity 2D game-ready visuals, assets, and UX/UI elements for top-ranking iOS and Android mobile games, including Critical Strike and Polygun Arena.

  • Collaborate closely with game designers, developers, and other cross-functional teams to ensure seamless integration of UI/UX elements and maintain a consistent visual language across all game titles.

  • Conduct thorough research into current game industry trends, visual styles, and technical standards to inform design decisions and maintain a competitive edge.

  • Translate player-centric UI/UX principles into intuitive and engaging interfaces for midcore and FPS game experiences, with a strong emphasis on player interaction and flow.

  • Adapt designs to meet the specific technical standards and constraints of mobile game development, ensuring optimal performance and user experience on various devices.

πŸ“ Enhancement Note: This role is specifically for a UI Artist within the gaming industry, focusing on mobile titles. The emphasis on "player-centric UI," "midcore and FPS game experiences," and studying existing games (Critical Strike, Polygun Arena) indicates a need for a candidate with a deep understanding of game UI/UX principles and a hands-on approach to design. The on-site requirement in Istanbul highlights the need for local candidates or those willing to relocate.

πŸ“ˆ Primary Responsibilities

  • Develop high-quality 2D game-ready visuals that align with the art direction and technical requirements of the games.

  • Create compelling 2D assets, including icons, buttons, menus, HUD elements, and other UI components, ensuring they are optimized for mobile platforms.

  • Work collaboratively with game designers and product managers to define and refine user flows, wireframes, and interactive prototypes.

  • Implement and iterate on UI designs based on feedback from playtesting, user research, and internal reviews to enhance player experience and engagement.

  • Maintain and update style guides and UI asset libraries to ensure consistency and efficiency in the design and development process.

  • Research and analyze competitor UI/UX patterns and emerging design trends within the mobile gaming sector to identify opportunities for innovation.

  • Ensure all UI assets adhere to mobile game technical standards, including resolution, file format, and performance optimization.

  • Contribute to the overall visual language and aesthetic of the games, ensuring a cohesive and immersive player experience.

πŸ“ Enhancement Note: The responsibilities listed are typical for a UI Artist in game development, with a specific focus on mobile games. The emphasis on collaboration and adapting to technical standards is crucial for this role.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a background in Graphic Design, Digital Art, Human-Computer Interaction, or a related field is highly beneficial. A strong portfolio demonstrating relevant skills can often substitute for formal education.

Experience: A minimum of 2 years of dedicated experience as a UI Artist specifically within the gaming sector is required. Experience with mobile game development (iOS and Android) is a significant advantage.

Required Skills:

  • Expert proficiency in industry-standard 2D design software (e.g., Adobe Photoshop, Illustrator, Figma, Sketch).

  • Strong understanding of UX/UI principles, user-centered design, and interaction design within the context of video games.

  • Demonstrated ability to create high-quality, game-ready 2D assets and visual elements.

  • Excellent grasp of 2D composition, color theory, typography, and visual hierarchy.

  • Proven ability to research and adapt to different visual languages and styles for diverse game genres.

  • Solid understanding of mobile game technical standards and optimization requirements.

  • Effective time and task management skills, with the ability to meet project deadlines.

  • Proactive, self-motivated, and organized approach to work, with a keen eye for detail. Preferred Skills:

  • Experience with UI/UX design for midcore and FPS mobile games.

  • Familiarity with game engines like Unity or Unreal Engine and their UI implementation pipelines.

  • Experience with prototyping tools and creating interactive UI mockups.

  • Basic understanding of animation principles for UI elements.

  • Knowledge of player psychology and motivational design in games.

πŸ“ Enhancement Note: The requirements emphasize practical skills and experience directly applicable to game UI design, particularly for mobile platforms. The mention of specific game types (midcore, FPS) and existing titles suggests a preference for candidates who understand these genres.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 2 years of UI art work, with a strong emphasis on mobile game projects.

  • Detailed case studies demonstrating the UI design process, from initial concept and wireframing to final asset creation and implementation.

  • Examples of UX patterns and player-centric design solutions applied to game interfaces.

  • Visual examples of how color theory, composition, and visual language were used to enhance game aesthetics and usability.

  • Demonstrations of adaptability in creating distinct visual styles for different games or game elements.

  • Evidence of understanding and adhering to mobile game technical standards in asset creation. Process Documentation:

  • Showcase your approach to collaborating with game designers, developers, and other stakeholders throughout the UI development lifecycle.

  • Provide examples of how you've researched industry trends and applied them to your designs.

  • Illustrate your methodology for iterating on designs based on feedback and playtesting results.

  • Document your workflow for creating game-ready assets, including optimization techniques.

πŸ“ Enhancement Note: A strong portfolio is paramount for a UI Artist role. The emphasis on mobile game projects, process documentation, and adaptability to different styles is critical for this specific position.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry standards for a UI Artist with 2-5 years of experience in Istanbul, Turkey, the estimated annual salary range is between 750,000 TRY and 1,200,000 TRY. This estimate considers the competitive nature of the gaming industry, the cost of living in Istanbul, and the specific benefits offered by Vertigo, such as equity and continuous learning support.

Benefits:

  • Competitive Pay: Salary commensurate with contribution and experience.

  • Meal Allowance: Provided to cover daily meals.

  • In-Office Catering: Fresh meals, coffee, and treats provided daily.

  • Private Health Insurance: Comprehensive coverage for employees.

  • Continuous Learning Support: Monthly budget for courses and learning platforms.

  • Equity: Meaningful company stake offered based on contribution level.

  • Bonus Company-Wide Rewind Holidays: Additional company-wide holidays beyond standard leave.

  • Birthday Leave: A paid day off for your birthday.

  • Referral Bonus: Reward for successful candidate referrals.

  • Milestone Awards: Bonus rewards for reaching key career milestones within the company.

Working Hours: The role requires an on-site presence 5 days a week, typically aligning with standard full-time working hours (approximately 40 hours per week). While the description doesn't explicitly mention flexibility, the emphasis on a modern office environment suggests a professional and productive workday.

πŸ“ Enhancement Note: The salary range is estimated based on current market data for similar roles in Istanbul. The comprehensive benefits package, particularly the equity and continuous learning support, indicates a company that values employee growth and long-term commitment.

🎯 Team & Company Context

🏒 Company Culture

Industry: Mobile Game Development, specializing in top-ranking iOS and Android titles like "Critical Strike" and "Polygun Arena." The company operates within the competitive and fast-paced global gaming market.

Company Size: While not explicitly stated, the description suggests a growing and established company with a significant player base (over 150 million fans worldwide). This implies a team size capable of developing and maintaining multiple successful titles.

Founded: The founding date is not provided, but the success of their flagship games indicates a history of innovation and player engagement.

Team Structure:

  • The UI Artist will be part of a dynamic team, working within a collaborative environment.

  • Close collaboration with members from various departments, including game design, art, and development, is expected.

  • The role likely involves working within a dedicated art or design team, reporting to an Art Director or Lead UI/UX Designer. Methodology:

  • Player-Centric Design: A core methodology focused on understanding and catering to player needs and preferences

Application Requirements

Requires a minimum of 2+ years of experience as a UI artist in the gaming sector with expert knowledge of 2D design software. Candidates must possess a strong understanding of 2D composition, visual language, and mobile game technical standards.