Senior UX Designer - Star Trek Fleet Command
📍 Job Overview
Job Title: Senior UX Designer - Star Trek Fleet Command
Company: Scopely
Location: Barcelona, Spain
Job Type: Full-Time
Category: Game UX Design / Product Design
Date Posted: September 03, 2026
Experience Level: 5-10 Years (Mid-Senior to Senior)
Remote Status: Hybrid
🚀 Role Summary
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Spearhead UX design initiatives for the highly successful Star Trek Fleet Command mobile game, influencing future features and player experiences.
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Own the end-to-end UX design process for new game features, transforming concepts into intuitive and engaging player journeys.
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Champion player-centric design by deeply understanding player perspectives and leveraging data-driven insights for iterative improvements.
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Collaborate closely with cross-functional teams including product managers, game designers, and artists to ensure design alignment and successful implementation.
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Contribute to the evolution of UX design principles, practices, and standards within the Live Games Portfolio division.
📝 Enhancement Note: This role is specifically for a Senior UX Designer focused on a live, established mobile game (Star Trek Fleet Command), indicating a need for expertise in iterative design, live operations support, and potentially player retention strategies, rather than purely new product development. The emphasis on "owning" UX for features suggests a high degree of autonomy and responsibility.
📈 Primary Responsibilities
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Lead the UX design process for new features and player experiences within Star Trek Fleet Command, from conceptualization to final implementation.
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Develop comprehensive UX deliverables including sketches, user flows, wireframes (low to medium fidelity), and interactive prototypes to communicate design intent.
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Conduct thorough player research, competitive analysis, and data analysis to inform design decisions and identify opportunities for improvement.
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Critically evaluate existing and proposed designs to identify weaknesses, gaps, and areas for enhancement, ensuring alignment with product goals and player needs.
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Foster strong collaborative relationships with product management, game design, art, engineering, and data science teams to ensure seamless integration of UX within the development pipeline.
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Advocate for and maintain design consistency across the game by applying and contributing to established design principles and patterns.
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Proactively communicate design progress, gather feedback, and provide necessary information to stakeholders throughout the development lifecycle.
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Support the live operations of the game by analyzing player feedback and in-game data to drive continuous UX improvements and address pain points.
📝 Enhancement Note: The responsibilities emphasize a blend of strategic UX leadership and hands-on design execution. The need to "step into the player's shoes" and leverage "data and other insights" points towards a data-informed design approach, crucial for live service games.
🎓 Skills & Qualifications
Education: Bachelor's degree in Human-Computer Interaction (HCI), Design, Psychology, Computer Science, or a related field, or equivalent practical experience.
Experience: 5-10 years of professional experience in UX design, with a significant portion dedicated to game development, particularly mobile or live service games.
Required Skills:
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Extensive experience in game UX development, with a proven track record of delivering features or initiatives from concept through to successful implementation.
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Proficiency in creating a range of design deliverables, including sketches, user flows, wireframes, and interactive UX prototypes.
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Strong critical thinking and problem-solving abilities to identify design opportunities and weaknesses.
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Deep understanding of game development norms, pipelines, and the ability to design within technical constraints and implementation realities.
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Demonstrated ability to navigate ambiguity, identify blockers, and take initiative to drive work forward independently.
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Excellent communication, collaboration, and presentation skills, with experience working effectively in cross-discipline teams.
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A genuine passion for playing and making games, with a player-centered design philosophy. Preferred Skills:
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Experience specifically with 4X Strategy MMOs or similar complex game genres.
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Familiarity with data analysis tools and methodologies for informing UX decisions.
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Knowledge of UI design principles and visual design aesthetics within the gaming context.
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Experience working in a hybrid work environment and managing remote collaboration.
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Familiarity with Scopely's existing portfolio and design approaches.
📝 Enhancement Note: The experience level is inferred from "Senior UX Designer" and the expectation of owning features from concept to implementation, suggesting a need for substantial prior experience. The emphasis on "game development norms and pipelines" and "technical constraints" is critical for a role within a live game.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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Demonstrable UX design process through case studies, showcasing the journey from problem identification to final solution.
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Examples of user flows, wireframes, and interactive prototypes that clearly articulate design thinking and problem-solving approaches.
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Case studies that highlight collaboration with cross-functional teams (product, art, engineering) and how feedback was incorporated.
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Evidence of designing for live environments, including examples of iterating on existing features or addressing player feedback through design.
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Projects that showcase an understanding of technical constraints and how they were navigated in the design process. Process Documentation:
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Ability to document and articulate design processes, including research methodologies, ideation techniques, and validation strategies.
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Experience in creating and maintaining design documentation for handoff to development teams.
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Proficiency in using design tools that support collaborative workflows and version control.
📝 Enhancement Note: For a Senior UX Designer role, a portfolio is paramount. The emphasis should be on demonstrating a robust design process, problem-solving skills, and the ability to deliver tangible results within a game development context, especially for live games.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for Senior UX Designers in Barcelona with 5-10 years of experience in the gaming sector, the estimated annual salary range is €50,000 - €75,000. This range can vary based on the candidate's specific experience, skills, and the final negotiation.
Benefits:
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Competitive salary and potential for performance-based bonuses.
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Comprehensive health insurance, including medical, dental, and vision coverage.
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Generous paid time off (PTO), including vacation days, sick leave, and public holidays.
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Opportunities for professional development, including training, conferences, and workshops.
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Hybrid work model offering flexibility between remote and in-office work.
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Access to company-provided resources and tools for design and development.
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Potential for stock options or equity as part of compensation.
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Employee assistance programs and wellness initiatives.
Working Hours: Standard full-time hours, typically around 40 hours per week, with flexibility often provided to accommodate hybrid work arrangements and project deadlines. Specific working hours may be discussed during the interview process.
📝 Enhancement Note: Salary is estimated based on a Senior UX Designer role in Barcelona, Spain, considering the gaming industry and the provided experience level. Benefits are standard for tech/gaming companies in major European hubs.
🎯 Team & Company Context
🏢 Company Culture
Industry: Mobile Gaming / Interactive Entertainment. Scopely operates within a highly competitive and dynamic global mobile games market, known for its focus on live-service games that foster long-term player engagement and monetization.
Company Size: Scopely is a large global company, employing thousands of people worldwide. This scale suggests robust infrastructure, established processes, and opportunities for significant impact, while also requiring adaptability and clear communication within a large organization.
Founded: Founded in 2011, Scopely has a history of growth and innovation, evolving from a startup to a leading player in the mobile games industry. This longevity indicates stability and a proven ability to adapt to market changes.
Team Structure:
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The Senior UX Designer will likely be part of the Star Trek Fleet Command game team, which is within Scopely's Live Games Portfolio division.
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This team will comprise various specialists: Product Managers, Game Designers, Artists (2D/3D), Engineers (Frontend/Backend), QA Testers, Data Analysts, and potentially other UX/UI designers.
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The reporting structure will likely involve reporting to a Lead UX Designer, Design Director, or a Product Lead, with close collaboration across all disciplines. Methodology:
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Scopely emphasizes a data-driven approach to game development and live operations, utilizing analytics to inform design decisions and optimize player experiences.
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A culture of curiosity, improvement, creativity, and collaboration is core to their operations, encouraging iterative design and continuous learning.
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The company likely employs agile methodologies, facilitating rapid iteration and cross-functional teamwork.
Company Website: https://www.scopely.com/
📝 Enhancement Note: The company description highlights Scopely's success in the mobile gaming market, particularly with live-service games. This context is crucial for understanding the operational demands and strategic importance of the UX role.
📈 Career & Growth Analysis
Operations Career Level: This role is positioned at a Senior level, indicating a need for seasoned professionals capable of independent work, feature ownership, and mentoring junior designers. Seniority implies responsibility for complex design challenges and contributing to strategic product direction.
Reporting Structure: The Senior UX Designer will report to a design leadership role (e.g., Lead UX Designer, Design Manager) and will work closely with Product Managers and Game Directors. This structure allows for both strategic guidance and collaborative execution.
Operations Impact: The UX Designer's work will directly influence player engagement, retention, and monetization for Star Trek Fleet Command, a flagship title. Successful UX design contributes significantly to the game's commercial success and player satisfaction.
Growth Opportunities:
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Skill Specialization: Deepen expertise in specific areas of game UX, such as system design, UI layout, player onboarding, or monetization UX.
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Leadership Development: Opportunity to mentor junior designers, lead UX initiatives for major features, or transition into a Lead UX Designer role.
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Cross-Studio/Project Exposure: Potential to contribute to other titles within Scopely's diverse portfolio as expertise grows.
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Strategic Contribution: Influence product strategy and roadmap through UX insights and player advocacy.
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Industry Engagement: Opportunities to attend gaming industry conferences and network with peers.
📝 Enhancement Note: The "Senior" title signifies a career stage where individuals are expected to lead initiatives, mentor others, and have a substantial impact on product strategy. Growth paths often involve increased leadership or specialized expertise.
🌐 Work Environment
Office Type: The role is hybrid, meaning it involves a mix of remote work and in-office collaboration. This suggests a modern work environment designed to support both focused individual work and team-based interaction.
Office Location(s): The primary office location for this role is Barcelona, Spain. This location likely offers a vibrant tech and gaming hub atmosphere.
Workspace Context:
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The Barcelona office will likely be equipped with modern amenities to support collaboration, including meeting rooms, common areas, and potentially dedicated design labs.
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Access to necessary design software, hardware, and internal tools will be provided to facilitate effective work.
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The hybrid model allows for flexibility, enabling designers to choose their work environment based on the task at hand – focused work at home and collaborative sessions or team meetings in the office.
Work Schedule: Standard full-time employment, with the hybrid model allowing for flexibility in daily scheduling, provided core working hours for team collaboration are met. This flexibility supports balancing work with personal life, crucial for creative roles.
📝 Enhancement Note: A hybrid work model in a major European city like Barcelona suggests a professional and collaborative environment, balancing the need for individual focus with the benefits of in-person team interaction.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: HR or Recruiter call to assess basic qualifications, cultural fit, and salary expectations.
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Portfolio Review: A dedicated session where candidates present their portfolio, discussing specific case studies, their design process, and their contributions to past projects. This is a critical stage for UX roles.
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Technical/Design Interview: In-depth discussion with hiring managers and/or senior designers focusing on UX principles, problem-solving methodologies, and game design knowledge. May include a design challenge.
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Cross-functional Interviews: Meetings with Product Managers, Game Designers, and Artists to assess collaboration skills and understanding of the game development pipeline.
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Final Interview: Often with a senior leader (e.g., Head of Design, VP of Product) to discuss strategic alignment and long-term vision.
Portfolio Review Tips:
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Curate Select Projects: Focus on 3-5 of your strongest projects that best demonstrate your skills and experience relevant to this role (game UX, mobile, live games).
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Tell a Story: For each project, clearly articulate the problem, your role, your process, the challenges faced, the solutions you designed, and the impact of your work (quantified if possible).
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Showcase Process: Include wireframes, user flows, prototypes, and research findings to illustrate your design thinking. Explain why you made certain decisions.
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Highlight Collaboration: Emphasize how you worked with other disciplines and incorporated feedback.
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Prepare for Questions: Be ready to discuss your design choices, defend your decisions, and elaborate on your understanding of player psychology and game mechanics.
Challenge Preparation:
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Understand the Game: Play Star Trek Fleet Command extensively to understand its core mechanics, player journey, and potential UX pain points.
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Anticipate Design Problems: Consider common challenges in 4X MMOs (e.g., onboarding, long-term engagement, UI complexity, monetization).
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Structure Your Approach: For any given challenge, outline your process: problem definition, research/analysis, ideation, solution design, and validation.
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Focus on Rationale: Be prepared to clearly explain the reasoning behind your design decisions, linking them back to player needs and business objectives.
📝 Enhancement Note: The interview process for a Senior UX Designer, especially in gaming, heavily relies on a strong portfolio presentation and the ability to articulate a thoughtful, player-centric design process within the context of game development.
🛠 Tools & Technology Stack
Primary Tools:
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UX/UI Design Software: Figma (highly probable and industry standard for collaborative design), Sketch, Adobe XD.
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Prototyping Tools: Figma, InVision, ProtoPie, or similar for creating interactive prototypes.
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Wireframing Tools: Balsamiq, Miro, or integrated features within Figma/Sketch.
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Collaboration Platforms: Slack, Microsoft Teams for communication.
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Project Management Tools: Jira, Asana, Trello for task tracking and workflow management.
Analytics & Reporting:
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Game Analytics Platforms: Tools like GameAnalytics, Firebase Analytics, or proprietary in-house solutions for tracking player behavior, engagement, and monetization metrics.
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Data Visualization Tools: Tableau, Power BI, or similar for interpreting and presenting data insights.
CRM & Automation:
- While less direct for UX, understanding how player data is managed and potentially used for targeted communication or in-game events can be beneficial.
📝 Enhancement Note: Proficiency in industry-standard design and prototyping tools like Figma is essential. Familiarity with game-specific analytics platforms is a significant advantage for a UX role in a live game.
👥 Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to understanding and advocating for the player experience as the primary driver of design decisions.
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Collaboration: A strong emphasis on working effectively with diverse teams, valuing input from all disciplines to create the best possible product.
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Curiosity & Improvement: A drive to constantly learn, explore new ideas, and find ways to enhance both the product and the design process itself.
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Creativity: Encouraging innovative solutions and fresh perspectives to overcome design challenges and delight players.
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Data-Driven: Utilizing data and insights to inform design choices, validate hypotheses, and measure the impact of UX efforts.
Collaboration Style:
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Iterative & Agile: Working in short cycles, with frequent feedback loops and adjustments based on insights and team input.
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Cross-Disciplinary: Open communication and shared ownership across design, product, art, and engineering teams.
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Constructive Feedback: A culture where feedback is given and received openly and constructively to elevate the quality of the work.
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Knowledge Sharing: Encouraging the sharing of best practices, learnings, and insights across teams and projects.
📝 Enhancement Note: Scopely's stated values (curiosity, improvement, creativity, collaboration) are directly applicable to the UX design function, emphasizing a dynamic and team-oriented approach to product development.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs with Business Goals: Effectively integrating monetization strategies and business objectives without compromising the core player experience.
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Designing for a Live, Evolving Game: Continuously iterating on existing systems and features while introducing new content, ensuring consistency and avoiding feature bloat.
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Managing Technical Constraints: Working within the limitations of the game engine and platform to deliver elegant UX solutions.
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Cross-cultural Player Base: Designing for a global audience with diverse expectations and cultural nuances.
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Data Interpretation: Effectively translating complex player data into actionable design insights.
Learning & Development Opportunities:
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Advanced UX Techniques: Opportunities to learn and apply specialized UX methodologies relevant to game design.
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Mentorship: Learning from experienced senior designers and product leaders within Scopely.
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Industry Trends: Staying abreast of the latest trends in mobile gaming, UX design, and player engagement strategies.
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Tool Proficiency: Mastering advanced features of design and prototyping tools.
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Leadership Skills: Developing skills in project leadership, stakeholder management, and mentoring.
📝 Enhancement Note: The challenges are inherent to designing for live-service mobile games, requiring adaptability, strong analytical skills, and a strategic approach to balancing multiple priorities.
💡 Interview Preparation
Strategy Questions:
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"Describe a time you had to balance conflicting player needs with business objectives. How did you approach it, and what was the outcome?" (Focus on your decision-making process and how you navigated trade-offs.)
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"How would you approach designing a new feature for Star Trek Fleet Command, given its existing mechanics and player base? Walk us through your process." (Showcase your understanding of the game and your systematic approach.)
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"Tell us about a design challenge you faced where the initial solution didn't work. What did you learn, and how did you pivot?" (Highlight your resilience, analytical skills, and ability to iterate.) Company & Culture Questions:
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"Why are you interested in working for Scopely and specifically on Star Trek Fleet Command?" (Research the company's mission, values, and the game's success. Connect your passion to these aspects.)
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"How do you contribute to a collaborative team environment, especially in a hybrid setting?" (Provide specific examples of your collaborative behaviors and communication strategies.)
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"How do you stay updated on the latest UX trends and best practices in the gaming industry?" (Demonstrate your commitment to continuous learning.) Portfolio Presentation Strategy:
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Start with Impact: Begin each case study by stating the core problem and the ultimate impact or goal.
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Be Concise and Focused: Avoid getting bogged down in minor details. Focus on the most critical aspects of your process and decisions.
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Use Visuals Effectively: Ensure your wireframes, user flows, and prototypes are clear, well-organized, and easy to understand.
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Quantify Results: Whenever possible, use data to demonstrate the success of your designs (e.g., increased conversion rates, improved engagement, reduced churn).
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Practice Your Narrative: Rehearse your presentation to ensure a smooth flow and confident delivery. Be prepared to answer questions spontaneously.
📝 Enhancement Note: Preparation should focus on demonstrating a strong UX process, strategic thinking, deep understanding of game design principles, and excellent collaborative skills, all tailored to the context of a live mobile game.
📌 Application Steps
To apply for this Senior UX Designer position:
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Submit your application through the provided Greenhouse link, ensuring all requested information is included.
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Customize Your Resume: Tailor your resume to highlight experience directly relevant to game UX design, mobile games, and live operations. Use keywords from the job description and emphasize achievements with quantifiable results.
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Prepare Your Portfolio: Curate your strongest UX case studies, focusing on projects that demonstrate your process, problem-solving skills, and impact within the gaming industry. Ensure it's easily accessible and well-organized.
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Research Scopely & STFC: Gain a deep understanding of Scopely's company culture, values, and their portfolio. Play Star Trek Fleet Command to familiarize yourself with its gameplay, UI, and player experience.
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**Practice Your
Application Requirements
Candidates must have extensive experience specializing in game UX development with a proven track record of taking features from concept to implementation. A strong understanding of game development pipelines, technical constraints, and a solutions-oriented mindset are essential for this role.